[G] How to Wall-In as Protoss on Backwater Gulch - Page 2
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Carbonthief
United States289 Posts
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101toss
3232 Posts
On March 24 2011 08:31 Carbonthief wrote: I must confess that roughly 70% of all my losses against zerg are due to bad wall offs, and any information I can get about how to do it better is quite valuable to me. To check your wall, attempt to run a probe through. If it can make it through, your wall is not functional, and you need to build something to fill up the hole. | ||
Yoshi Kirishima
United States10290 Posts
I wonder why the Ramp is like that though o.o | ||
AbeToss
United States60 Posts
On March 24 2011 07:24 CecilSunkure wrote: The zealot in those is vulnerable to roaches on low ground! I prefer something like these: + Show Spoiler + Glad to see that you're implementing IMYongHwa's wall-in on the new maps . Perhaps I'll update my original thread with some examples of the wall-in for the rest of the new maps. If I do would you mind if I stole your examples? | ||
ZeromuS
Canada13378 Posts
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resilve
United Kingdom678 Posts
I feel required to downvote delta, and now this is another required downvote as protoss? Only leaves me with 1 playstyle/preference veto (I choose scrap) | ||
Khaladas
United States223 Posts
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KaoReal
Canada340 Posts
On March 31 2011 00:07 Khaladas wrote: I like walling in the BOTTOM of the ramp better. You close one of the paths to your natural as well by doing this. screenshot? i don't understand how to block off the initial ling runby and one natural entrance with a bottom-ramp wall | ||
Vexas
United States98 Posts
Thanks again! Great small guide to the proper wall offs on every position on this map :3 Gl and Hf! | ||
chaopow
United States556 Posts
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StateSC2
Korea (South)621 Posts
EDIT: Oh, nevermind. Didn't notice how old the thread was.. Pretty sure people have figured this out by now. ^_^ | ||
dreamsmasher
816 Posts
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NoisyNinja
United States991 Posts
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NoisyNinja
United States991 Posts
On May 26 2011 08:35 dreamsmasher wrote: ah the things i could bitch about about this map. i just downvote it. i also hate the 'split' leading to your natural expo. Forge + pylon = Walled off one of the splits. Preferably the one closer to your ramp to make runbys harder. Problem Solved. | ||
epikAnglory
United States1120 Posts
On March 24 2011 06:47 DrGreen wrote: a) just set probe on hold position while repeling lings with 1st zealot. I dont understand your point b) Here's how i wall off: http://img814.imageshack.us/img814/2716/screenshot2011032322415.jpg You can do that in every spawn position Ahhh though that is more vulnerable to Baneling busts, 6 pools should instantly fail with that 2-building wall in. Good find for both the OP and yourself. | ||
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