• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:40
CET 06:40
KST 14:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1470 users

[G] How to Wall-In as Protoss on Backwater Gulch

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2011-03-23 20:13:28
March 23 2011 20:05 GMT
#1
The new version of Backwater Gulch is an improvement over its predecessor, with each starting location's natural expansion being much easier to defend. The ramp leading to the main base has also been altered, walling-in on this new version is different from what we're used to.

I created this slideshow because I accidentally trapped myself in my main the last time I was Protoss on this map (I play Random, by the way), and I'd rather spare my fellow players the pain of such a blunder. A picture is worth a thousand words, and here it is:

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2011-03-23 20:13:42
March 23 2011 20:06 GMT
#2
Eh? What happened to my uploaded images?

Edit: Alright, fixed.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
DrGreen
Profile Joined July 2010
Poland708 Posts
March 23 2011 21:28 GMT
#3
If some1 cant figure out how to wallin he should just change the game he is playing ><
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-03-23 21:31:53
March 23 2011 21:31 GMT
#4
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp
Math doesn't kill champions and neither do wards
iChau
Profile Joined December 2010
United States1210 Posts
March 23 2011 21:31 GMT
#5
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><


The weird ramp.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
DrGreen
Profile Joined July 2010
Poland708 Posts
March 23 2011 21:34 GMT
#6
On March 24 2011 06:31 101toss wrote:
Show nested quote +
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.
iChau
Profile Joined December 2010
United States1210 Posts
March 23 2011 21:36 GMT
#7
On March 24 2011 06:34 DrGreen wrote:
Show nested quote +
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
DrGreen
Profile Joined July 2010
Poland708 Posts
March 23 2011 21:38 GMT
#8
On March 24 2011 06:36 iChau wrote:
Show nested quote +
On March 24 2011 06:34 DrGreen wrote:
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.



Still better then not zergling tight wall, huh?

I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall.
iChau
Profile Joined December 2010
United States1210 Posts
March 23 2011 21:40 GMT
#9
On March 24 2011 06:38 DrGreen wrote:
Show nested quote +
On March 24 2011 06:36 iChau wrote:
On March 24 2011 06:34 DrGreen wrote:
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.



Still better then not zergling tight wall, huh?

I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall.


A pylon gateway wouldn't fit though if that picture looks right. You'll still need something else. Also, the pylon gateway is still vulnerable to zerglings because a) he'll harass your pylon and b) if you try to come out of probes, you'll get right into a sexy choke for zerglings to rip you apart. If you try to mineral walk, he can simply step back and repeat.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
DrGreen
Profile Joined July 2010
Poland708 Posts
March 23 2011 21:47 GMT
#10
On March 24 2011 06:40 iChau wrote:
Show nested quote +
On March 24 2011 06:38 DrGreen wrote:
On March 24 2011 06:36 iChau wrote:
On March 24 2011 06:34 DrGreen wrote:
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.



Still better then not zergling tight wall, huh?

I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall.


A pylon gateway wouldn't fit though if that picture looks right. You'll still need something else. Also, the pylon gateway is still vulnerable to zerglings because a) he'll harass your pylon and b) if you try to come out of probes, you'll get right into a sexy choke for zerglings to rip you apart. If you try to mineral walk, he can simply step back and repeat.


a) just set probe on hold position while repeling lings with 1st zealot.
I dont understand your point b)

Here's how i wall off: http://img814.imageshack.us/img814/2716/screenshot2011032322415.jpg
You can do that in every spawn position
Tyrellius
Profile Joined February 2011
36 Posts
March 23 2011 21:48 GMT
#11
Enabling building grids in the options should solve this problem too.
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2011-03-23 22:07:04
March 23 2011 22:05 GMT
#12
On March 24 2011 06:34 DrGreen wrote:
I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


You guys should try these for yourselves instead of spreading misinformation. I did test them, and nothing could get through other than mineral-walking workers. It's a bit tricky setting up the zealot in the first three starting positions because there's only one square that they can block everything.

Basically, to figure out where to place the zealot, use a probe set to build a pylon to see the building grid. There should be exactly one square that turns up green between edge of the cliff and the edge of the gateway, and you have to place your zealot exactly in the middle of that square to block everything.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Aron Times
Profile Blog Joined March 2011
United States312 Posts
March 23 2011 22:08 GMT
#13
On March 24 2011 06:47 DrGreen wrote:
a) just set probe on hold position while repeling lings with 1st zealot.
I dont understand your point b)

Here's how i wall off: http://img814.imageshack.us/img814/2716/screenshot2011032322415.jpg
You can do that in every spawn position

This wall-in also works, but it's far more vulnerable than the one I posted. The difference is 600 to 650 HP depending on your building placement.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2011-03-23 22:23:06
March 23 2011 22:22 GMT
#14
On March 24 2011 07:05 Eternal Dalek wrote:
Show nested quote +
On March 24 2011 06:34 DrGreen wrote:
I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


You guys should try these for yourselves instead of spreading misinformation. I did test them, and nothing could get through other than mineral-walking workers. It's a bit tricky setting up the zealot in the first three starting positions because there's only one square that they can block everything.

Basically, to figure out where to place the zealot, use a probe set to build a pylon to see the building grid. There should be exactly one square that turns up green between edge of the cliff and the edge of the gateway, and you have to place your zealot exactly in the middle of that square to block everything.


Yeah, u need to put your zealot perfectly if you want to cover that choke. And you cant check if its tight with probe cause probe model is bigger then zergling. You need to be very precise to pull it off every time perfectly.
Also i dont like if there's space above the ramp. It makes me feel weird.

BTW did they fix the bug when you could move zealot with lings by spamming hold position on zerglings?


edit: White-ra also wallins with pylon+gate on this map.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 23 2011 22:24 GMT
#15
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-03-23 22:41:22
March 23 2011 22:37 GMT
#16
It all depends on what you're most weakest against, I guess. (or hate)
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
hitman133
Profile Joined October 2010
United States1425 Posts
March 23 2011 23:00 GMT
#17
On March 24 2011 07:24 CecilSunkure wrote:
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

But then you can't FF the ramp. I prefer a pylon next to a gateway then a zealot
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 23 2011 23:14 GMT
#18
I guess I'll just downvote the map...

...oh wait, I already have

Anyways, good suggestions both by the OP and Cecil. Will theory-craft myself about this a bit tomorrow.
"You see....YOU SEE..." © 2010 Sen
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 23 2011 23:15 GMT
#19
On March 24 2011 08:00 hitman133 wrote:
Show nested quote +
On March 24 2011 07:24 CecilSunkure wrote:
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

But then you can't FF the ramp. I prefer a pylon next to a gateway then a zealot

Sure you can. FF the ramp, attack the lings with your zealot, and plug the hole with your sentry -walla you should be able to kill like 6 ling easy.
Kazzabiss
Profile Joined December 2010
1006 Posts
March 23 2011 23:19 GMT
#20
On March 24 2011 08:00 hitman133 wrote:
Show nested quote +
On March 24 2011 07:24 CecilSunkure wrote:
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

But then you can't FF the ramp. I prefer a pylon next to a gateway then a zealot

It actually makes it easier to FF trap on the ramp, so you can get more zealots to the trapped units to kiiiiiiilllll them.
ALL ABOARD THE INTERNET BANDWAGON
Carbonthief
Profile Joined October 2010
United States289 Posts
March 23 2011 23:31 GMT
#21
I must confess that roughly 70% of all my losses against zerg are due to bad wall offs, and any information I can get about how to do it better is quite valuable to me.
101toss
Profile Blog Joined April 2010
3232 Posts
March 23 2011 23:38 GMT
#22
On March 24 2011 08:31 Carbonthief wrote:
I must confess that roughly 70% of all my losses against zerg are due to bad wall offs, and any information I can get about how to do it better is quite valuable to me.

To check your wall, attempt to run a probe through. If it can make it through, your wall is not functional, and you need to build something to fill up the hole.
Math doesn't kill champions and neither do wards
Yoshi Kirishima
Profile Blog Joined July 2009
United States10364 Posts
March 23 2011 23:49 GMT
#23
Yay :D

I wonder why the Ramp is like that though o.o
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
AbeToss
Profile Joined September 2010
United States60 Posts
March 24 2011 00:04 GMT
#24
On March 24 2011 07:24 CecilSunkure wrote:
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Glad to see that you're implementing IMYongHwa's wall-in on the new maps . Perhaps I'll update my original thread with some examples of the wall-in for the rest of the new maps. If I do would you mind if I stole your examples?
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 24 2011 00:32 GMT
#25
Thank you this saves me so much time of going in custom and climb this myself. Caused a loss cuz I walled myself in vs zerg earlier and then couldn't expo right time and keep a wall properly from run bys. I was so surprised when I saw that I walled myself in lol its a dif ramp than normal after all
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
resilve
Profile Blog Joined August 2010
United Kingdom678 Posts
March 30 2011 13:24 GMT
#26
I didnt play this map for a while, till it jumped up and slapped me in the face today - when did this change go down? and is it now completely necessary to downvote this map? :|

I feel required to downvote delta, and now this is another required downvote as protoss?

Only leaves me with 1 playstyle/preference veto (I choose scrap)
Socke Fighting!!!!
Khaladas
Profile Joined May 2010
United States223 Posts
March 30 2011 15:07 GMT
#27
I like walling in the BOTTOM of the ramp better. You close one of the paths to your natural as well by doing this.
time flies like an arrow, fruit flies like a bananna
KaoReal
Profile Joined May 2010
Canada340 Posts
April 06 2011 19:32 GMT
#28
On March 31 2011 00:07 Khaladas wrote:
I like walling in the BOTTOM of the ramp better. You close one of the paths to your natural as well by doing this.


screenshot? i don't understand how to block off the initial ling runby and one natural entrance with a bottom-ramp wall
Life can only be understood backwards, but must be lived forward
Vexas
Profile Joined November 2010
United States98 Posts
May 25 2011 23:13 GMT
#29
Thank you OP for this. I have been dying to Zergs on this map quite a lot due to inappropriate walling. For those in the same predicament as me and that are curious: This wall off does indeed still work after patch 1.3.3 and the pylon radius change.

Thanks again! Great small guide to the proper wall offs on every position on this map :3

Gl and Hf!
"Sooner or later we're all someone's dog" ~Angua
chaopow
Profile Joined March 2011
United States556 Posts
May 25 2011 23:17 GMT
#30
I do a funky wall in thats pushed back a little. Not sure if its totally zergling tight, maybe 2 lings can hit it but cant squeeze through in the wall in I do. Also, are you sure only 1 ling at a time can attack the zealot in this one? I feel 2 or 3 lings can hit the zealot at the same time, making a speedling all in or quick pool very effective.
Soowoo AD.
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
Last Edited: 2011-05-25 23:31:53
May 25 2011 23:28 GMT
#31
Umm.. 99% positive most of those are incomplete wall-offs. Look how much room there is around the zealots! Can't zerglings fit through there?

EDIT: Oh, nevermind. Didn't notice how old the thread was.. Pretty sure people have figured this out by now. ^_^
Fireblast!: "This guy is pointless and wonderful"
dreamsmasher
Profile Joined November 2010
816 Posts
May 25 2011 23:35 GMT
#32
ah the things i could bitch about about this map. i just downvote it. i also hate the 'split' leading to your natural expo.
NoisyNinja
Profile Joined February 2011
United States991 Posts
May 26 2011 01:03 GMT
#33
Good, I couldn't figure out how to wall in on this map worth shit. And I love this map (I'm crazy, I know).
NoisyNinja
Profile Joined February 2011
United States991 Posts
May 26 2011 01:06 GMT
#34
On May 26 2011 08:35 dreamsmasher wrote:
ah the things i could bitch about about this map. i just downvote it. i also hate the 'split' leading to your natural expo.


Forge + pylon = Walled off one of the splits. Preferably the one closer to your ramp to make runbys harder.

Problem Solved.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 26 2011 06:06 GMT
#35
On March 24 2011 06:47 DrGreen wrote:
Show nested quote +
On March 24 2011 06:40 iChau wrote:
On March 24 2011 06:38 DrGreen wrote:
On March 24 2011 06:36 iChau wrote:
On March 24 2011 06:34 DrGreen wrote:
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.



Still better then not zergling tight wall, huh?

I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall.


A pylon gateway wouldn't fit though if that picture looks right. You'll still need something else. Also, the pylon gateway is still vulnerable to zerglings because a) he'll harass your pylon and b) if you try to come out of probes, you'll get right into a sexy choke for zerglings to rip you apart. If you try to mineral walk, he can simply step back and repeat.


a) just set probe on hold position while repeling lings with 1st zealot.
I dont understand your point b)

Here's how i wall off: http://img814.imageshack.us/img814/2716/screenshot2011032322415.jpg
You can do that in every spawn position

Ahhh though that is more vulnerable to Baneling busts, 6 pools should instantly fail with that 2-building wall in. Good find for both the OP and yourself.
710+ Posts with a Probe Icon =D
Normal
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 82
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 287
ProTech122
StarCraft: Brood War
Hm[arnc] 5
Noble 0
Dota 2
NeuroSwarm99
LuMiX2
League of Legends
JimRising 667
Other Games
summit1g17852
tarik_tv13928
C9.Mang0333
WinterStarcraft317
FrodaN145
Organizations
Other Games
gamesdonequick1002
Counter-Strike
PGL187
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt527
Other Games
• Shiphtur95
Upcoming Events
CranKy Ducklings
4h 21m
IPSL
12h 21m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
12h 21m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
14h 21m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
17h 21m
Sparkling Tuna Cup
1d 4h
WardiTV Korean Royale
1d 6h
IPSL
1d 12h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 12h
BSL 21
1d 14h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.