• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:23
CET 21:23
KST 05:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1983 users

[G] How to Wall-In as Protoss on Backwater Gulch

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2011-03-23 20:13:28
March 23 2011 20:05 GMT
#1
The new version of Backwater Gulch is an improvement over its predecessor, with each starting location's natural expansion being much easier to defend. The ramp leading to the main base has also been altered, walling-in on this new version is different from what we're used to.

I created this slideshow because I accidentally trapped myself in my main the last time I was Protoss on this map (I play Random, by the way), and I'd rather spare my fellow players the pain of such a blunder. A picture is worth a thousand words, and here it is:

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2011-03-23 20:13:42
March 23 2011 20:06 GMT
#2
Eh? What happened to my uploaded images?

Edit: Alright, fixed.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
DrGreen
Profile Joined July 2010
Poland708 Posts
March 23 2011 21:28 GMT
#3
If some1 cant figure out how to wallin he should just change the game he is playing ><
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-03-23 21:31:53
March 23 2011 21:31 GMT
#4
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp
Math doesn't kill champions and neither do wards
iChau
Profile Joined December 2010
United States1210 Posts
March 23 2011 21:31 GMT
#5
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><


The weird ramp.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
DrGreen
Profile Joined July 2010
Poland708 Posts
March 23 2011 21:34 GMT
#6
On March 24 2011 06:31 101toss wrote:
Show nested quote +
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.
iChau
Profile Joined December 2010
United States1210 Posts
March 23 2011 21:36 GMT
#7
On March 24 2011 06:34 DrGreen wrote:
Show nested quote +
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
DrGreen
Profile Joined July 2010
Poland708 Posts
March 23 2011 21:38 GMT
#8
On March 24 2011 06:36 iChau wrote:
Show nested quote +
On March 24 2011 06:34 DrGreen wrote:
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.



Still better then not zergling tight wall, huh?

I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall.
iChau
Profile Joined December 2010
United States1210 Posts
March 23 2011 21:40 GMT
#9
On March 24 2011 06:38 DrGreen wrote:
Show nested quote +
On March 24 2011 06:36 iChau wrote:
On March 24 2011 06:34 DrGreen wrote:
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.



Still better then not zergling tight wall, huh?

I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall.


A pylon gateway wouldn't fit though if that picture looks right. You'll still need something else. Also, the pylon gateway is still vulnerable to zerglings because a) he'll harass your pylon and b) if you try to come out of probes, you'll get right into a sexy choke for zerglings to rip you apart. If you try to mineral walk, he can simply step back and repeat.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
DrGreen
Profile Joined July 2010
Poland708 Posts
March 23 2011 21:47 GMT
#10
On March 24 2011 06:40 iChau wrote:
Show nested quote +
On March 24 2011 06:38 DrGreen wrote:
On March 24 2011 06:36 iChau wrote:
On March 24 2011 06:34 DrGreen wrote:
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.



Still better then not zergling tight wall, huh?

I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall.


A pylon gateway wouldn't fit though if that picture looks right. You'll still need something else. Also, the pylon gateway is still vulnerable to zerglings because a) he'll harass your pylon and b) if you try to come out of probes, you'll get right into a sexy choke for zerglings to rip you apart. If you try to mineral walk, he can simply step back and repeat.


a) just set probe on hold position while repeling lings with 1st zealot.
I dont understand your point b)

Here's how i wall off: http://img814.imageshack.us/img814/2716/screenshot2011032322415.jpg
You can do that in every spawn position
Tyrellius
Profile Joined February 2011
36 Posts
March 23 2011 21:48 GMT
#11
Enabling building grids in the options should solve this problem too.
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2011-03-23 22:07:04
March 23 2011 22:05 GMT
#12
On March 24 2011 06:34 DrGreen wrote:
I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


You guys should try these for yourselves instead of spreading misinformation. I did test them, and nothing could get through other than mineral-walking workers. It's a bit tricky setting up the zealot in the first three starting positions because there's only one square that they can block everything.

Basically, to figure out where to place the zealot, use a probe set to build a pylon to see the building grid. There should be exactly one square that turns up green between edge of the cliff and the edge of the gateway, and you have to place your zealot exactly in the middle of that square to block everything.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Aron Times
Profile Blog Joined March 2011
United States312 Posts
March 23 2011 22:08 GMT
#13
On March 24 2011 06:47 DrGreen wrote:
a) just set probe on hold position while repeling lings with 1st zealot.
I dont understand your point b)

Here's how i wall off: http://img814.imageshack.us/img814/2716/screenshot2011032322415.jpg
You can do that in every spawn position

This wall-in also works, but it's far more vulnerable than the one I posted. The difference is 600 to 650 HP depending on your building placement.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2011-03-23 22:23:06
March 23 2011 22:22 GMT
#14
On March 24 2011 07:05 Eternal Dalek wrote:
Show nested quote +
On March 24 2011 06:34 DrGreen wrote:
I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


You guys should try these for yourselves instead of spreading misinformation. I did test them, and nothing could get through other than mineral-walking workers. It's a bit tricky setting up the zealot in the first three starting positions because there's only one square that they can block everything.

Basically, to figure out where to place the zealot, use a probe set to build a pylon to see the building grid. There should be exactly one square that turns up green between edge of the cliff and the edge of the gateway, and you have to place your zealot exactly in the middle of that square to block everything.


Yeah, u need to put your zealot perfectly if you want to cover that choke. And you cant check if its tight with probe cause probe model is bigger then zergling. You need to be very precise to pull it off every time perfectly.
Also i dont like if there's space above the ramp. It makes me feel weird.

BTW did they fix the bug when you could move zealot with lings by spamming hold position on zerglings?


edit: White-ra also wallins with pylon+gate on this map.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 23 2011 22:24 GMT
#15
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-03-23 22:41:22
March 23 2011 22:37 GMT
#16
It all depends on what you're most weakest against, I guess. (or hate)
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
hitman133
Profile Joined October 2010
United States1425 Posts
March 23 2011 23:00 GMT
#17
On March 24 2011 07:24 CecilSunkure wrote:
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

But then you can't FF the ramp. I prefer a pylon next to a gateway then a zealot
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 23 2011 23:14 GMT
#18
I guess I'll just downvote the map...

...oh wait, I already have

Anyways, good suggestions both by the OP and Cecil. Will theory-craft myself about this a bit tomorrow.
"You see....YOU SEE..." © 2010 Sen
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 23 2011 23:15 GMT
#19
On March 24 2011 08:00 hitman133 wrote:
Show nested quote +
On March 24 2011 07:24 CecilSunkure wrote:
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

But then you can't FF the ramp. I prefer a pylon next to a gateway then a zealot

Sure you can. FF the ramp, attack the lings with your zealot, and plug the hole with your sentry -walla you should be able to kill like 6 ling easy.
Kazzabiss
Profile Joined December 2010
1006 Posts
March 23 2011 23:19 GMT
#20
On March 24 2011 08:00 hitman133 wrote:
Show nested quote +
On March 24 2011 07:24 CecilSunkure wrote:
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

But then you can't FF the ramp. I prefer a pylon next to a gateway then a zealot

It actually makes it easier to FF trap on the ramp, so you can get more zealots to the trapped units to kiiiiiiilllll them.
ALL ABOARD THE INTERNET BANDWAGON
Carbonthief
Profile Joined October 2010
United States289 Posts
March 23 2011 23:31 GMT
#21
I must confess that roughly 70% of all my losses against zerg are due to bad wall offs, and any information I can get about how to do it better is quite valuable to me.
101toss
Profile Blog Joined April 2010
3232 Posts
March 23 2011 23:38 GMT
#22
On March 24 2011 08:31 Carbonthief wrote:
I must confess that roughly 70% of all my losses against zerg are due to bad wall offs, and any information I can get about how to do it better is quite valuable to me.

To check your wall, attempt to run a probe through. If it can make it through, your wall is not functional, and you need to build something to fill up the hole.
Math doesn't kill champions and neither do wards
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
March 23 2011 23:49 GMT
#23
Yay :D

I wonder why the Ramp is like that though o.o
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
AbeToss
Profile Joined September 2010
United States60 Posts
March 24 2011 00:04 GMT
#24
On March 24 2011 07:24 CecilSunkure wrote:
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


Glad to see that you're implementing IMYongHwa's wall-in on the new maps . Perhaps I'll update my original thread with some examples of the wall-in for the rest of the new maps. If I do would you mind if I stole your examples?
ZeromuS
Profile Blog Joined October 2010
Canada13402 Posts
March 24 2011 00:32 GMT
#25
Thank you this saves me so much time of going in custom and climb this myself. Caused a loss cuz I walled myself in vs zerg earlier and then couldn't expo right time and keep a wall properly from run bys. I was so surprised when I saw that I walled myself in lol its a dif ramp than normal after all
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
resilve
Profile Blog Joined August 2010
United Kingdom678 Posts
March 30 2011 13:24 GMT
#26
I didnt play this map for a while, till it jumped up and slapped me in the face today - when did this change go down? and is it now completely necessary to downvote this map? :|

I feel required to downvote delta, and now this is another required downvote as protoss?

Only leaves me with 1 playstyle/preference veto (I choose scrap)
Socke Fighting!!!!
Khaladas
Profile Joined May 2010
United States223 Posts
March 30 2011 15:07 GMT
#27
I like walling in the BOTTOM of the ramp better. You close one of the paths to your natural as well by doing this.
time flies like an arrow, fruit flies like a bananna
KaoReal
Profile Joined May 2010
Canada340 Posts
April 06 2011 19:32 GMT
#28
On March 31 2011 00:07 Khaladas wrote:
I like walling in the BOTTOM of the ramp better. You close one of the paths to your natural as well by doing this.


screenshot? i don't understand how to block off the initial ling runby and one natural entrance with a bottom-ramp wall
Life can only be understood backwards, but must be lived forward
Vexas
Profile Joined November 2010
United States98 Posts
May 25 2011 23:13 GMT
#29
Thank you OP for this. I have been dying to Zergs on this map quite a lot due to inappropriate walling. For those in the same predicament as me and that are curious: This wall off does indeed still work after patch 1.3.3 and the pylon radius change.

Thanks again! Great small guide to the proper wall offs on every position on this map :3

Gl and Hf!
"Sooner or later we're all someone's dog" ~Angua
chaopow
Profile Joined March 2011
United States556 Posts
May 25 2011 23:17 GMT
#30
I do a funky wall in thats pushed back a little. Not sure if its totally zergling tight, maybe 2 lings can hit it but cant squeeze through in the wall in I do. Also, are you sure only 1 ling at a time can attack the zealot in this one? I feel 2 or 3 lings can hit the zealot at the same time, making a speedling all in or quick pool very effective.
Soowoo AD.
StateSC2
Profile Joined September 2010
Korea (South)621 Posts
Last Edited: 2011-05-25 23:31:53
May 25 2011 23:28 GMT
#31
Umm.. 99% positive most of those are incomplete wall-offs. Look how much room there is around the zealots! Can't zerglings fit through there?

EDIT: Oh, nevermind. Didn't notice how old the thread was.. Pretty sure people have figured this out by now. ^_^
Fireblast!: "This guy is pointless and wonderful"
dreamsmasher
Profile Joined November 2010
816 Posts
May 25 2011 23:35 GMT
#32
ah the things i could bitch about about this map. i just downvote it. i also hate the 'split' leading to your natural expo.
NoisyNinja
Profile Joined February 2011
United States991 Posts
May 26 2011 01:03 GMT
#33
Good, I couldn't figure out how to wall in on this map worth shit. And I love this map (I'm crazy, I know).
NoisyNinja
Profile Joined February 2011
United States991 Posts
May 26 2011 01:06 GMT
#34
On May 26 2011 08:35 dreamsmasher wrote:
ah the things i could bitch about about this map. i just downvote it. i also hate the 'split' leading to your natural expo.


Forge + pylon = Walled off one of the splits. Preferably the one closer to your ramp to make runbys harder.

Problem Solved.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
May 26 2011 06:06 GMT
#35
On March 24 2011 06:47 DrGreen wrote:
Show nested quote +
On March 24 2011 06:40 iChau wrote:
On March 24 2011 06:38 DrGreen wrote:
On March 24 2011 06:36 iChau wrote:
On March 24 2011 06:34 DrGreen wrote:
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.



Still better then not zergling tight wall, huh?

I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall.


A pylon gateway wouldn't fit though if that picture looks right. You'll still need something else. Also, the pylon gateway is still vulnerable to zerglings because a) he'll harass your pylon and b) if you try to come out of probes, you'll get right into a sexy choke for zerglings to rip you apart. If you try to mineral walk, he can simply step back and repeat.


a) just set probe on hold position while repeling lings with 1st zealot.
I dont understand your point b)

Here's how i wall off: http://img814.imageshack.us/img814/2716/screenshot2011032322415.jpg
You can do that in every spawn position

Ahhh though that is more vulnerable to Baneling busts, 6 pools should instantly fail with that 2-building wall in. Good find for both the OP and yourself.
710+ Posts with a Probe Icon =D
Normal
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
RO8
Laughngamez YouTube
DaveTesta Events
18:15
The Dave Testa Open #11
davetesta33
Liquipedia
PSISTORM Gaming Misc
16:55
FSL s10 TeamLeague: ASH vs PTB
Freeedom33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 185
ProTech147
JuggernautJason92
gerald23 46
PattyMac 6
StarCraft: Brood War
Britney 24166
Sea 2188
JYJ 23
Dota 2
LuMiX1
Super Smash Bros
hungrybox741
Heroes of the Storm
Khaldor333
Other Games
gofns23597
tarik_tv13822
summit1g3704
Grubby2665
Beastyqt632
B2W.Neo574
crisheroes267
Liquid`Hasu163
mouzStarbuck150
KnowMe129
ToD124
Mew2King58
ZombieGrub34
Organizations
Other Games
gamesdonequick743
Counter-Strike
PGL235
Other Games
WardiTV211
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• printf 73
• Response 5
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2827
• Shiphtur318
Other Games
• imaqtpie894
Upcoming Events
Replay Cast
3h 38m
PiG Sty Festival
12h 38m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
13h 38m
uThermal 2v2 Circuit
18h 38m
Replay Cast
1d 12h
Wardi Open
1d 15h
Monday Night Weeklies
1d 20h
Replay Cast
2 days
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-02-26
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.