Mini Mafia VII: Guts and Glory - Page 6
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darmousseh
United States3437 Posts
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Barundar
Denmark1582 Posts
On February 18 2011 01:20 Amber[LighT] wrote: Everyone should get their behavioral analysis hats on and start thinking about 4 players. I'm going to assume that there is only 1 medic in this game, since anymore than that would probably be broken for the town. Why? Simple. Role claiming would be a slightly less risky plan with multiple medics since there is less risk of losing our protection abilities as the days continue. Okay so now you want to focus on finding 4 players. 3 of them should be your potential mafia players. Easier said than done right? The other is who you think is the medic. Keep tabs on all of these players. Try to do your best to save your medic pick without vocalizing that you think 'player x is who I think is the medic!' What criteria would you suggest for people to use when selecting 3 mafia, and why do you think it's necessary to guess on who the medic is? I've found that if you think someone is mafia, don't get distracted by trying to find connections to others, focus on one lynch at time. In my opinion it would be great if people posted 3 suspects, but without reasons it's not worth much? With that said... I'm still interested in hearing from Deconduo since he's been rather quiet. I think once we hit the first 24 hours it would be safe to say he's lurking. It's weird because he posted an hour before the game started, but since he's from Europe I'm going to give him a pass on that since he most likely went to sleep by time everything started. Chaoser is another one I want to hear about. He's been quiet and his only post has been "lawl." He didn't seem very intent on creating a strategy for us to follow aside from laughing. Lynch suspects for Day 1? I would start with those 2. Chaoser would probably be my bet as of right now since he hasn't contributed after the Coag thing, which people were kinda getting upset about. It's not like he actually exploded! We can't sit around and discuss useless information or play-styles. This isn't exactly innovative Coagulation play it's pretty much normal from what I remember of his style. It's evening/afternoon in EU at the moment. I know deconduo likes to lurk when mafia | ||
Jackal58
United States4264 Posts
On February 18 2011 01:20 Amber[LighT] wrote: This is so so so so so so important. Treat yourself as a game decider when you want to blow yourself up. When you do this, you are pretty much cutting the towns numbers down by 1/4 on Day 1 if you mess up, and then again by a 1/3 or 2/5 [depending on our lynching abilities]. Everyone should get their behavioral analysis hats on and start thinking about 4 players. I'm going to assume that there is only 1 medic in this game, since anymore than that would probably be broken for the town. Why? Simple. Role claiming would be a slightly less risky plan with multiple medics since there is less risk of losing our protection abilities as the days continue. Okay so now you want to focus on finding 4 players. 3 of them should be your potential mafia players. Easier said than done right? The other is who you think is the medic. Keep tabs on all of these players. Try to do your best to save your medic pick without vocalizing that you think 'player x is who I think is the medic!' With that said... I'm still interested in hearing from Deconduo since he's been rather quiet. I think once we hit the first 24 hours it would be safe to say he's lurking. It's weird because he posted an hour before the game started, but since he's from Europe I'm going to give him a pass on that since he most likely went to sleep by time everything started. Chaoser is another one I want to hear about. He's been quiet and his only post has been "lawl." He didn't seem very intent on creating a strategy for us to follow aside from laughing. Lynch suspects for Day 1? I would start with those 2. Chaoser would probably be my bet as of right now since he hasn't contributed after the Coag thing, which people were kinda getting upset about. It's not like he actually exploded! We can't sit around and discuss useless information or play-styles. This isn't exactly innovative Coagulation play it's pretty much normal from what I remember of his style. This post has mafia written all over it. | ||
deconduo
Ireland4122 Posts
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deconduo
Ireland4122 Posts
I agree that one medic is by far the most likely scenario. If we have two it would be impossible to for mafia to kill them as they can protect each other indefinitely. | ||
GMarshal
United States22154 Posts
On February 18 2011 04:31 deconduo wrote: Ok, the way I see it is we essentially get three lynches per day. Lynch Target 1, if not a medic, can suicide on Lynch Target 2 before he dies. We then kill Lynch Target 3. This is only somewhat fuxxed if Lynch Target 1 is a medic. I agree that one medic is by far the most likely scenario. If we have two it would be impossible to for mafia to kill them as they can protect each other indefinitely. and if we are wrong on all 3 then we are in a bad spot, I don't think this is a brilliant idea somehow, unless we are sure of who the mafia is, I belive that if you are a townie and are going to be hung, unless you know for sure (or 90% sure at least) that your target is mafia then its probably better to just die and not take another townie with you. | ||
darmousseh
United States3437 Posts
On February 18 2011 04:35 GMarshal wrote: and if we are wrong on all 3 then we are in a bad spot, I don't think this is a brilliant idea somehow, unless we are sure of who the mafia is, I belive that if you are a townie and are going to be hung, unless you know for sure (or 90% sure at least) that your target is mafia then its probably better to just die and not take another townie with you. Yeah, I agree, don't waste your suicide ability to kill a random person. If you do get targeted for a lynch I think the best bet is to act calmly and try to help with analysis instead of being all fanatic-like. If you blow up and kill another townie (or god forbid a medic) then you make the game significantly harder to identify scum. The suicide ability will become a lot more important as the game goes on. Right now, it's basically and RNG mechanic. | ||
Jackal58
United States4264 Posts
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darmousseh
United States3437 Posts
On February 18 2011 04:48 Jackal58 wrote: You guys aren't any fun!!!! :p Lol. Kill jackal58 | ||
GGQ
Canada2653 Posts
On February 18 2011 04:35 GMarshal wrote: and if we are wrong on all 3 then we are in a bad spot, I don't think this is a brilliant idea somehow, unless we are sure of who the mafia is, I belive that if you are a townie and are going to be hung, unless you know for sure (or 90% sure at least) that your target is mafia then its probably better to just die and not take another townie with you. The idea is that if town has two potential lynch targets, one can detonate on the other, instantly resolving any questions about the two players considered the scummiest. The alternative is that those two players will almost certainly take up the towns first two lynches, so they'll just die more slowly. | ||
GGQ
Canada2653 Posts
On February 18 2011 02:25 Jackal58 wrote: + Show Spoiler + On February 18 2011 01:20 Amber[LighT] wrote: This is so so so so so so important. Treat yourself as a game decider when you want to blow yourself up. When you do this, you are pretty much cutting the towns numbers down by 1/4 on Day 1 if you mess up, and then again by a 1/3 or 2/5 [depending on our lynching abilities]. Everyone should get their behavioral analysis hats on and start thinking about 4 players. I'm going to assume that there is only 1 medic in this game, since anymore than that would probably be broken for the town. Why? Simple. Role claiming would be a slightly less risky plan with multiple medics since there is less risk of losing our protection abilities as the days continue. Okay so now you want to focus on finding 4 players. 3 of them should be your potential mafia players. Easier said than done right? The other is who you think is the medic. Keep tabs on all of these players. Try to do your best to save your medic pick without vocalizing that you think 'player x is who I think is the medic!' With that said... I'm still interested in hearing from Deconduo since he's been rather quiet. I think once we hit the first 24 hours it would be safe to say he's lurking. It's weird because he posted an hour before the game started, but since he's from Europe I'm going to give him a pass on that since he most likely went to sleep by time everything started. Chaoser is another one I want to hear about. He's been quiet and his only post has been "lawl." He didn't seem very intent on creating a strategy for us to follow aside from laughing. Lynch suspects for Day 1? I would start with those 2. Chaoser would probably be my bet as of right now since he hasn't contributed after the Coag thing, which people were kinda getting upset about. It's not like he actually exploded! We can't sit around and discuss useless information or play-styles. This isn't exactly innovative Coagulation play it's pretty much normal from what I remember of his style. This post has mafia written all over it. Explain your reasoning or your FOS is worthless. | ||
Jackal58
United States4264 Posts
On February 18 2011 05:02 GGQ wrote: Explain your reasoning or your FOS is worthless. It has no substance to it. Appears to be well thought out insightful post but it really says nothing at all. | ||
darmousseh
United States3437 Posts
That's the reason there isn't fun yet. Playing fun means RNG kills and I'm pretty sure RNG favors the mafia so it's not a great idea. The most optimal play would be to lynch all the mafia without having to use our fanatic ability. The town exploding itself is the fastest way for us to lose, so we need to be sure we don't do that. | ||
GGQ
Canada2653 Posts
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Jackal58
United States4264 Posts
On February 18 2011 05:02 GGQ wrote: The idea is that if town has two potential lynch targets, one can detonate on the other, instantly resolving any questions about the two players considered the scummiest. The alternative is that those two players will almost certainly take up the towns first two lynches, so they'll just die more slowly. But we still have to lynch a 3rd person. Then we lose one or two more at night. Start of day 2 town could be down 5 members because somebody wants to suicide rather than hang. That would be pretty much game over. That's a pretty shitty proposition. I'd say save your boom til it's closer to the end and if you are going on pure chance the odds are more in towns favor to hit scum. This is still a numbers game. The longer town remains viable the better our chance of winning. | ||
darmousseh
United States3437 Posts
On February 18 2011 05:07 GGQ wrote: I actually think chaoser has the scummiest posts so far. His first post is too diffident and cautious, like a nervous mafia (reminding me of his mafia play in Mini Mafia IV). His second post brings absolutely nothing new at all. Earlier I said chaoser is crazy every single game and so FOSing him right away isn't always the best idea, but he still hasn't said anything, makes me curious. | ||
GGQ
Canada2653 Posts
On February 18 2011 05:14 darmousseh wrote: Earlier I said chaoser is crazy every single game and so FOSing him right away isn't always the best idea, but he still hasn't said anything, makes me curious. Are you confusing chaoser and coagulation? | ||
deconduo
Ireland4122 Posts
+ Show Spoiler + Tame ban a latra | ||
darmousseh
United States3437 Posts
Maybe coag too, but I've played 2 games with chaoser and only 1 i think with coag. I think Coag just wants to provoke people right away. He basically threatened to kill the most recent poster lol. For chaoser read mini mafia V. He got really defensive all of a sudden. | ||
chaoser
United States5541 Posts
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