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Mini Mafia VII: Guts and Glory - Page 24

Forum Index > TL Mafia
Post a Reply
Prev 1 22 23 24 All
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
February 21 2011 09:28 GMT
#461
Oh it GGQ was obviously town ;;
LSB
Profile Blog Joined April 2010
United States5171 Posts
February 21 2011 21:48 GMT
#462
So, what do people think of short explosive games like Merc Micro, or Guts & Glory?

Good? Bad? Want it to be faster/slower paced?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 21 2011 21:53 GMT
#463
Fun, would have been better if lunar and chaoser didn't blow each other up on day 1. Good length though.
Developer for http://mtgfiddle.com
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 21 2011 22:11 GMT
#464
In theory the game is good, but it seems like when you give people special powers they are more inclined to act irrationally and as a result cause more chaos than necessary. Maybe if more players were in the game and there were more roles for the town? That would make it so the fanatics don't think that they need to play hero every day.

Idk though I've never hosted a game so I could be completely off base on that.
"We have unfinished business, I and he."
Barundar
Profile Joined May 2010
Denmark1582 Posts
February 21 2011 22:11 GMT
#465
Too short for town imo. Not enough time to analyse.
Bartundar
chaoser
Profile Blog Joined November 2008
United States5541 Posts
February 21 2011 22:20 GMT
#466
On February 22 2011 06:53 darmousseh wrote:
Fun, would have been better if lunar and chaoser didn't blow each other up on day 1. Good length though.


Pretty sure if I hadn't been forced to explode we could have won that game. Didn't have to be two players down the hole. I BLAMES YOU LUNAR!!! <333
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 21 2011 22:46 GMT
#467
Add a no explosion before first lynch rule and it's good
Developer for http://mtgfiddle.com
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
February 21 2011 23:41 GMT
#468
On February 22 2011 07:46 darmousseh wrote:
Add a no explosion before first lynch rule and it's good

Scum tell here. Only mafia will want to limit town's choices of exploding or not exploding.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 21 2011 23:49 GMT
#469
On February 22 2011 08:41 LunarDestiny wrote:
Show nested quote +
On February 22 2011 07:46 darmousseh wrote:
Add a no explosion before first lynch rule and it's good

Scum tell here. Only mafia will want to limit town's choices of exploding or not exploding.

Obviously, I mean it was our incredible use of demolitions and well placed lynches that resulted in this overwhelming town victory, to be honest I dont think that the mafia ever stood a chance of holding out against our disciplined use of explosives and our well organized lynches, decided with plenty of time to avoid last minute surprises. Next time mafia really needs some kind of additional power to help them survive.
Moderator
Jackal58
Profile Joined November 2010
United States4264 Posts
February 22 2011 00:29 GMT
#470
On February 22 2011 08:49 GMarshal wrote:
Show nested quote +
On February 22 2011 08:41 LunarDestiny wrote:
On February 22 2011 07:46 darmousseh wrote:
Add a no explosion before first lynch rule and it's good

Scum tell here. Only mafia will want to limit town's choices of exploding or not exploding.

Obviously, I mean it was our incredible use of demolitions and well placed lynches that resulted in this overwhelming town victory, to be honest I dont think that the mafia ever stood a chance of holding out against our disciplined use of explosives and our well organized lynches, decided with plenty of time to avoid last minute surprises. Next time mafia really needs some kind of additional power to help them survive.

Absolutely. I mean mafia only managed to kill one person. Their absolute inefficiency is what cost them.
Life can only kill you once.
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
February 22 2011 19:11 GMT
#471
I just want to say that I don't think the balance was as bad as we made it look here. I'd be interested to see this game played where bombs were actually used optimally, to avoid mislynches.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
February 22 2011 19:13 GMT
#472
I believe the game was actually balanced, town just played stupid, and in a small game like this losing two townies right off the bat was really bad for us
Moderator
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 22 2011 21:39 GMT
#473
If only coag spelled that first bomb hitting me right.
Developer for http://mtgfiddle.com
Jackal58
Profile Joined November 2010
United States4264 Posts
February 22 2011 23:25 GMT
#474
I'm surprised he spelled it right when he blew up GGQ.
Life can only kill you once.
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