On January 02 2011 12:21 Hamster1800 wrote:To me you are the rank that you achieve. I call myself a (peak) C- player (I now estimate my skill to be D/D+ level since I haven't played for a while) because I reached C- near the end of one season with a 62-112 record. The reason for this is very simple. The way that the iccup ladder is set up, at D/D+ level you will rise in rating with anything over a 1/3 win rate. Everyone knew it, and I knew it, so I rose through the ladder by simply playing games and maintaining the 35.6% winrate that you see.
Do I claim to be able to beat borderline C- players 50% of the time? Yes (talking about when I was in practice). Why? I have a 35.6% winrate! Well, there is a very simple reason why you will rise in rating with less than a 50% winrate: everyone starts at 1000 points. You might think, now wait a second, anyone who's any good will get out of D in about 10 games. That is true, but it isn't actually relevant. The relevant factor is the number of players who are better than D level and for whatever reason reset their stats or start a new account or just start laddering for the new season. This number is quite high, and it will drive down legitimate D level players' winrates substantially below 50%, with the number rising regularly as rank increases until at A level you actually have a 50% winrate if you are at your real skill (since there are fewer people who are better than C climbing through C than there are better than D climbing through D, and so on).
If you look at my iccup profile (
http://www.iccup.com/starcraft/gamingprofile/[AdeaD]Hamster.html) you will see that I have terrible records for most of the seasons that I actually played. This is because when I was active I would use the first week of the season as a time to seek out the best players (who now had to ladder out of D again) and play against them and get horribly outmatched. By doing this, I got the honor of playing names like
Hyuk (got crushed PvP) and
Rudy (an amateur who some people thought might be the next big thing but then didn't pan out) Therefore, I would usually start the second week of the season with a winrate probably under 30%, and those wins would be against the real D level players. The losses would mostly be from people who seriously outclassed me, so I never felt like a 35% winrate at the end of a season was something to be ashamed of.
This is actually the first time I've thought about the iccup system seriously, and I'm more confident now than ever that your real ranking is pretty close to the number that iccup says you are (although these are deflated early season and inflated late season -- that is pretty much undeniable), and that iccup actually has very good protection for noobs against smurfs, by giving them so much leeway in their winrate in order to maintain a constant rating. If you are going to comment on how ridiculously low the 33% cutoff is, and you are a C or higher player, then you should realize that there are a
lot of D+ players who get tired of losing at D+ or feel like their 33% record is terrible and reset stats to go 7-0 against D players. You just don't notice them because you're better than them so you beat them like any other D player.
Good work iCCup on designing your ladder system. After writing this post I believe it was extraordinarily well thought out.