|
On December 11 2010 15:31 Brewers wrote:Show nested quote +On December 11 2010 15:16 b_unnies wrote: can someone clarify the Code A qualifications, dont really understand that part as well. honestly i prefer that foreigners play for the 4 foreigner spots rather than having it based on past tourney results. players in servers like LA/SEA etc will be disadvantaged - Top 8 in Code A + 17-32nd Code S players play for 16 spots of Code S. - 17-24th players in Code S (that is, 3rd in each group of Code S) vs Top 8 in Code A takes place first. - The losers plays against 25-32nd players in Code S (that is, 4th in each group of Code S). - Whoever loses, falls into Code A. - Variation: Top 2 in Code A can choose who they want to play against. - Code A: Top 8 will advance to Code S determination matches. Top 9-16 stays in Code A Top 17-32 gets eliminated and has to go through the offline preliminary. 12 spots of Code A are reserved to the offline Preliminary 4 spots of Code A are guaranteed to top foreigners
That's the Code S qualifications, im talking about the Code A qualifications
|
In my (terrible) attempts to create a graphic to explain this, I think I succeeded. Or maybe I failed miserably and this is just terrible...
I kind of ran out of colors as well so I was forced to use yellow (does it hurt your eyes?)
+ Show Spoiler [Image] +
Hopefully this helps anyone that had trouble understanding what was being said. :D
|
I kinda need a little bit more explanation though. From what I have read is 1. Whoever lose in Round 2 will stay as Code S 2. Whoever win in Round 3 advances to the Main Stage (big prize stage) 3. The top 8 Code A people will challenge loser in Round 1 for Code S (3rd or 4th) 4. The winner in the Challenge will be promoted to Code S (or stay) and the loser will be demoted to Code A (or stay) 5. Offline preliminaries will have a chance to be promoted to Code A.
then who will be in the Main Stage...? only the people that win in Round 3... It is kinda vague to me.
Please explain it to me since I'm kinda confused Thank you for explaining and sorry for bother you guys.
|
So,
If Huk wanted to qualify he would have to get to the top of the Korean Ladder and take out a Code A player
OR
Win MLG again.
That sounds insanely hard.
|
This is great. 2011 FTW!!! Thank u GOM. I have no idea how they came up with such a brilliant system.
|
I really enjoy the group play aspect. It aligns more like a league than a random tournament. It will be much easier to determine seeds and skill level. One thing I wonder - will 'groups' be static?
Ex: Lets say group A consists of these players in Season 1: Idra Fruit Dealer Foxer Tester
Now lets say Idra and Tester advance, leaving Fruit Dealer and Foxer up for regulation. Foxer ends up being Regulated and July gets promoted
Will Season 2 be: Idra Fruit Dealer Tester July
Or will groups be re-drawn every season at random/ranking?
|
This is even more convoluted than the old OSL/ODT format.
|
Woah sounds pretty interesting especially the 900$ guaranteed monthly Income. Isnt that like ~30k a month Gom has to pay and dont forget the price money too. I wonder how much an A-Teamer gets paid in Sc1. Somebody like Hyuk xD or Bogus I wonder how the e-sports veterans feel about this system. We need a SotG afap and Nazguls opinion !!!
|
On December 11 2010 16:03 Defacer wrote: So,
If Huk wanted to qualify he would have to get to the top of the Korean Ladder and take out a Code A player
That sounds insanely hard.
Ummm no :s the ladder has nothing to do with it.
If he wants to get code A he is either given it by GOM for being a top 4 foreigner (interested to see how they will determine these foreigner spots) or he goes through the off-line preliminary (same as the current off-line qualifiers except there are only 12 spots not 64)
He can then play in Code A tournies and have a chance at getting in to code S qualifier by finishing top 8, and then winning a Code S qualifying match...
Pretty straight forward really, I like the system, You really have to deserve your code, but it's not impossible.
|
Reading the OP gave me a headache. What happened to "smash the person in front of you until there's anyone left in front of you to smash" ?
I suppose it'll be more clear in practice than in text.
|
the german readmore.de yesterday just published a completly different explenation of the new system.
They actually said, it will be as given a 32 S-Class-players toruney. Then there are 20 A-Class slots determinded to those, who had enough points in GSL1-3. (known here on TL) then there is this 3 group tourney for 21 ppl, top4 of each group qualify for code A AND... they say, there will be more public qualifier for CodeA, allowing another 32 ppl in, making it 64 CodeA-player overall.
As i said, the article was published yesterday. So what is true, what is not?
|
However nice it is that they're reserving spots for foreigners, I don't agree with the decision. I am a devoted fan of several foreign players, but if one of them got in solely because he was reserved a spot and not because he earned it himself, I will not cheer him on in the GSL.
|
That is insane amount of games to broadcast.
For each code,
Early group stage has 8group x 6 games = 48 games
Second group stage has 4 groups x 6 games = 24 games
Then I guess it turns into tournament system for Ro8 which means 4 x Bo5 = 20 for Ro4, 2 x Bo7 = 14 for final Bo7 = 7
So we have 113 possible games for each code, (I just assume amount of game for code A to be same, of course it is different)
And there is code S qualification match also, and ALL of these games need to be done in one month!
I wonder how Gomtv is going to broadcast both Code S and Code A, cause it seemed to be almost impossible.
|
On December 11 2010 15:57 Sheekthief wrote:In my (terrible) attempts to create a graphic to explain this, I think I succeeded. Or maybe I failed miserably and this is just terrible... I kind of ran out of colors as well so I was forced to use yellow (does it hurt your eyes?) + Show Spoiler [Image] +Hopefully this helps anyone that had trouble understanding what was being said. :D
not trying to be a jerk at all but that actually did hurt my eyes. but im in a dark room, so who knows, and i already understand the system from reading it once.. im not sure why everyone is so confused.
|
Wait, reserved spots for foreigners? That's nonsense, we don't need a handicap, our guys are kicking ass in the GSL, I feel a little insulted that they think we need a hand out...
EDIT: I suppose this is good in that it would keep foreigner viewership higher, but still, ehh.. doesn't sit too well with me :\
|
On December 11 2010 16:48 No_Roo wrote: Wait, reserved spots for foreigners? That's nonsense, we don't need a handicap, our guys are kicking ass in the GSL, I feel a little insulted that they think we need a hand out...
Koreans have the home field advantage of actually having a life in the local area. If pro gaming fails for a Korean, he can very easily go do something else.
I'd say pro gamer (wannabe) foreigners who travel to Korea have a lot more invested than local residents.
In that sense I think it's fair to give a small percentage of spots to foreigners.
|
On December 11 2010 16:05 Siffer wrote: I really enjoy the group play aspect. It aligns more like a league than a random tournament. It will be much easier to determine seeds and skill level. One thing I wonder - will 'groups' be static?
Ex: Lets say group A consists of these players in Season 1: Idra Fruit Dealer Foxer Tester
Now lets say Idra and Tester advance, leaving Fruit Dealer and Foxer up for regulation. Foxer ends up being Regulated and July gets promoted
Will Season 2 be: Idra Fruit Dealer Tester July
Or will groups be re-drawn every season at random/ranking?
I don't know this for sure so don't quote me but I'd assume (hope) that they would reseed the players into groups based on the results from the previous season. That would make the most sense to me at least. The rest of it is very well planned out I can't imagine they'd randomly group the 1st and 2nd place players from the previous season into the same group in round 1 of the Code S tournament.
|
On December 11 2010 16:48 No_Roo wrote: Wait, reserved spots for foreigners? That's nonsense, we don't need a handicap, our guys are kicking ass in the GSL, I feel a little insulted that they think we need a hand out...
EDIT: I suppose this is good in that it would keep foreigner viewership higher, but still, ehh.. doesn't sit too well with me :\
We will see a lot more foreigners in the tournament this way. If those foreigner spots were't freebies then foreigners would need to travel there just for a chance to make it into code A. It is a huge commitment to go there for a chance to get into code A, after which they need to get into the top half of code A, just to have a chance to get into code S.
After saying that, how do players get into the top half of code A? Is it through a full tournament like the code S tournament?
|
On December 11 2010 16:34 Tanatos wrote: That is insane amount of games to broadcast.
For each code,
Early group stage has 8group x 6 games = 48 games
Second group stage has 4 groups x 6 games = 24 games
Then I guess it turns into tournament system for Ro8 which means 4 x Bo5 = 20 for Ro4, 2 x Bo7 = 14 for final Bo7 = 7
So we have 113 possible games for each code, (I just assume amount of game for code A to be same, of course it is different)
And there is code S qualification match also, and ALL of these games need to be done in one month!
I wonder how Gomtv is going to broadcast both Code S and Code A, cause it seemed to be almost impossible.
It's not that surprising if you think about how many games GOMTV broadcast in Round 64 a day.
In addition, Korean commentators for Code A league are already determined, meaning code A games will be on GOMTV.
|
On December 11 2010 16:29 Chairman Ray wrote: However nice it is that they're reserving spots for foreigners, I don't agree with the decision. I am a devoted fan of several foreign players, but if one of them got in solely because he was reserved a spot and not because he earned it himself, I will not cheer him on in the GSL. Have to say I agree.
|
|
|
|