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man, blue flame hellions are awesome, but it's really UP that they only shoot a single burst of flame every i dno how many seconds! I think they should just get a continuous stream of flame wether they move or sit still!
Welcome to the make a stupid unit change blog, pick a unit and make a ridiculous, ultra OP-ing (or UP-ing) change to it.
Rules: 1: don't be an ass, this is not about balance but about fun, dont say crap like 'I think they should make marines move faster and shoot faster for a short period...oh wait' 2: don't use others' ideas, ie: baller's Hydroach or iNc's Raven transforming to ground and attacking with its wings as swords. 3: be original and have fun!
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I have to say the ability to transform various Terran buildings into Optimus Prime.
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I would turn the 9 zerg units, into 12. Like how Jesus made more fish and bread
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I'd get rid of medics and combine them with dropships. then to compensate for this lose for bio power I would give marines 15 more HP and change firebats to ranged units and give them 75 more HP.
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They should let marauders stim.
Oh wai-
:D
Pheonixes should do splash and get disruption web.
Mutalisks should shoot banelings after a hive tech upgrade.
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Ultra-load upgrade: Allows the ultra to carry zerglings on its back, and upon reaching target, they hop off, allowing for the ultra to not be boxed out by its own units T_T
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On October 11 2010 11:32 Mortis wrote: Ultra-load upgrade: Allows the ultra to carry zerglings on its back, and upon reaching target, they hop off, allowing for the ultra to not be boxed out by its own units T_T
Are you thinking something similar to Battle Rams in AoE2-expansion?
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On October 11 2010 11:33 Sufficiency wrote:
Are you thinking something similar to Battle Rams in AoE2-expansion?
You mean Battering ram, Capped ram and Siege ram.
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On October 11 2010 11:37 R2D2C3PO wrote:Show nested quote +On October 11 2010 11:33 Sufficiency wrote:
Are you thinking something similar to Battle Rams in AoE2-expansion? You mean Battering ram, Capped ram and Siege ram.
Yes, sorry.
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actually sounds good, if the blue flam shot a continuous flam but only did damage ever few ticks.
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give me back 60 hp scvs
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Make the hatchery have the "Overmind" upgrade after Hive,
It'll have the firing rate as four spine crawlers and do 50 damage each. In addition it should have a spore crawler that does 100 damage. It will have 5000 hp to compensate for the fact that drones cannot repair it.
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On October 11 2010 11:47 seRapH wrote:give me back 60 hp scvs 60 HP SCVS!!!!
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mutate queen into queen of blades.
it now walks faster and does kamehameha's doin 100 damage at the fire rate of a marine. and can only be killed by the artifact nuke, which has yet to be implemented into the game.
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Warp prisms die too easily. They should have a huge hp/shield increase. Their power field should be expanded to the range of a pylon, and it should also grant infinite shield regeneration to units in its field. I suspect with this balance change, they will be seen more often in games of all matchups.
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Should make marauders stationary after they're built with your mules, which cost 150 energy and two scvs' virginity, which will make them very ineffective for the rest of the game - mining only one mineral/gas and a some random bling bling per trip.
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When a Baneling dies, ten more Banelings are made out of the explosion.
Yahhhhh.
And yes, each of those Banelings will also make ten more.
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Making the planetary fortress fly and act as an offensive air unit. It'll make the planetary fortress rush all the more effective, and it looks better than mass BCs.
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I think mutalisk glaives should never stop bouncing. Just think of the fun implications of that.
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Let Thors use stim-pack for a 10hp cost.
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