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Active: 1196 users

Make a stupid unit change

Blogs > PlaGuE_R
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PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
October 11 2010 02:19 GMT
#1
man, blue flame hellions are awesome, but it's really UP that they only shoot a single burst of flame every i dno how many seconds! I think they should just get a continuous stream of flame wether they move or sit still!


Welcome to the make a stupid unit change blog, pick a unit and make a ridiculous, ultra OP-ing (or UP-ing) change to it.

Rules:
1: don't be an ass, this is not about balance but about fun, dont say crap like 'I think they should make marines move faster and shoot faster for a short period...oh wait'
2: don't use others' ideas, ie: baller's Hydroach or iNc's Raven transforming to ground and attacking with its wings as swords.
3: be original and have fun!

***
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 11 2010 02:22 GMT
#2
I have to say the ability to transform various Terran buildings into Optimus Prime.
https://twitter.com/SufficientStats
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
October 11 2010 02:25 GMT
#3
I would turn the 9 zerg units, into 12. Like how Jesus made more fish and bread
Ideas
Profile Blog Joined April 2008
United States8145 Posts
October 11 2010 02:30 GMT
#4
I'd get rid of medics and combine them with dropships. then to compensate for this lose for bio power I would give marines 15 more HP and change firebats to ranged units and give them 75 more HP.
Free Palestine
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2010-10-11 02:31:45
October 11 2010 02:30 GMT
#5
They should let marauders stim.

Oh wai-

:D

Pheonixes should do splash and get disruption web.

Mutalisks should shoot banelings after a hive tech upgrade.
What does it matter how I loose it?
Mortis
Profile Blog Joined April 2010
United States217 Posts
October 11 2010 02:32 GMT
#6
Ultra-load upgrade: Allows the ultra to carry zerglings on its back, and upon reaching target, they hop off, allowing for the ultra to not be boxed out by its own units T_T
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 11 2010 02:33 GMT
#7
On October 11 2010 11:32 Mortis wrote:
Ultra-load upgrade: Allows the ultra to carry zerglings on its back, and upon reaching target, they hop off, allowing for the ultra to not be boxed out by its own units T_T


Are you thinking something similar to Battle Rams in AoE2-expansion?
https://twitter.com/SufficientStats
R2D2C3PO
Profile Blog Joined July 2010
Canada105 Posts
Last Edited: 2010-10-11 02:38:34
October 11 2010 02:37 GMT
#8
On October 11 2010 11:33 Sufficiency wrote:


Are you thinking something similar to Battle Rams in AoE2-expansion?



You mean Battering ram, Capped ram and Siege ram.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 11 2010 02:41 GMT
#9
On October 11 2010 11:37 R2D2C3PO wrote:
Show nested quote +
On October 11 2010 11:33 Sufficiency wrote:


Are you thinking something similar to Battle Rams in AoE2-expansion?



You mean Battering ram, Capped ram and Siege ram.


Yes, sorry.
https://twitter.com/SufficientStats
Apexplayer
Profile Joined September 2009
United States406 Posts
October 11 2010 02:43 GMT
#10
actually sounds good, if the blue flam shot a continuous flam but only did damage ever few ticks.
seRapH
Profile Blog Joined April 2009
United States9776 Posts
October 11 2010 02:47 GMT
#11
give me back 60 hp scvs
boomer hands
SniperVul5
Profile Blog Joined July 2009
Canada166 Posts
October 11 2010 02:48 GMT
#12
Make the hatchery have the "Overmind" upgrade after Hive,

It'll have the firing rate as four spine crawlers and do 50 damage each. In addition it should have a spore crawler that does 100 damage. It will have 5000 hp to compensate for the fact that drones cannot repair it.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 11 2010 02:48 GMT
#13
On October 11 2010 11:47 seRapH wrote:
give me back 60 hp scvs

60 HP SCVS!!!!
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
October 11 2010 02:51 GMT
#14
mutate queen into queen of blades.

it now walks faster and does kamehameha's doin 100 damage at the fire rate of a marine. and can only be killed by the artifact nuke, which has yet to be implemented into the game.
Forever ZeNEX.
KazeHydra
Profile Blog Joined August 2010
Japan2788 Posts
October 11 2010 02:53 GMT
#15
Warp prisms die too easily. They should have a huge hp/shield increase. Their power field should be expanded to the range of a pylon, and it should also grant infinite shield regeneration to units in its field. I suspect with this balance change, they will be seen more often in games of all matchups.
"Because I know this promise that won’t disappear will turn even a cause of tears into strength. You taught me that if I can believe, there is nothing that cannot come true." - Nana Mizuki (Yakusoku) 17:36 ils kaze got me into nana 17:36 ils by his blog
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
October 11 2010 02:58 GMT
#16
Should make marauders stationary after they're built with your mules, which cost 150 energy and two scvs' virginity, which will make them very ineffective for the rest of the game - mining only one mineral/gas and a some random bling bling per trip.
화이팅
wooozy
Profile Blog Joined February 2009
3813 Posts
October 11 2010 03:02 GMT
#17
When a Baneling dies, ten more Banelings are made out of the explosion.

Yahhhhh.

And yes, each of those Banelings will also make ten more.
SniperVul5
Profile Blog Joined July 2009
Canada166 Posts
October 11 2010 03:03 GMT
#18
Making the planetary fortress fly and act as an offensive air unit. It'll make the planetary fortress rush all the more effective, and it looks better than mass BCs.
Rhyme
Profile Joined May 2010
United States1069 Posts
October 11 2010 03:05 GMT
#19
I think mutalisk glaives should never stop bouncing. Just think of the fun implications of that.
dont ever say that
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
October 11 2010 03:05 GMT
#20
Let Thors use stim-pack for a 10hp cost.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 11 2010 03:10 GMT
#21
Let Jaedong play SC2.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 11 2010 03:14 GMT
#22
All units should have sexual orientations along with their rank.
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 11 2010 03:14 GMT
#23
Marines can commandeer mutalisks and become muta-riders.

The longer the Marines stay alive, the more the Mutalisks looked like organic wraiths with metal armor. Once a limit has been reached, mutalisks grow machine guns that spawn marauders.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
dcberkeley
Profile Joined July 2009
Canada844 Posts
October 11 2010 03:17 GMT
#24
Marauders should be able to shoot air.
Moktira is da bomb
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
October 11 2010 03:21 GMT
#25
On October 11 2010 12:02 wooozy wrote:
When a Baneling dies, ten more Banelings are made out of the explosion.

Yahhhhh.

And yes, each of those Banelings will also make ten more.
Awesom Idea and it makes zerg balanced. Best idea yet.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
October 11 2010 03:22 GMT
#26
On October 11 2010 11:32 Mortis wrote:
Ultra-load upgrade: Allows the ultra to carry zerglings on its back, and upon reaching target, they hop off, allowing for the ultra to not be boxed out by its own units T_T

an ultralingsk. they shoot zerglings or banelings out at air units
“Reject your sense of injury and the injury itself disappears."
seaofsaturn
Profile Blog Joined September 2010
United States489 Posts
October 11 2010 03:23 GMT
#27
drones can suicide-heal.

explode some drones into your own structures to heal them 50hp per drone.
Photoshop is over-powered.
Gecko
Profile Joined August 2010
United States519 Posts
October 11 2010 03:43 GMT
#28
Let High templar have psionic storm by default, that would be awesome.
Thegilaboy
Profile Blog Joined October 2009
United States2018 Posts
October 11 2010 03:46 GMT
#29
Motherships can mass recall photon cannons and pylons as well as the units they typically can recall. Imagine the possibilities, late game cannon rushes!
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
October 11 2010 04:03 GMT
#30
new protoss building: void ripper

opens a rift in the fabric of the universe to wherever all the protoss guys warp in from. costs 1000 mins and you have 3 seconds to warp in as many units as you can click in that time
“Reject your sense of injury and the injury itself disappears."
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
October 11 2010 04:04 GMT
#31
Thors get an autocast ability that drains energy and turns its attack into lightning bolts dealing 50 damage for each cannon.
Sup.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
Last Edited: 2010-10-11 04:12:07
October 11 2010 04:09 GMT
#32
The Mothership, Carrier, Phoenix and Void Ray need to be combined into on super unit, here's how it works. The unit looks like a Death Star, it has the mothership's cloaking capability and the purifier thing from the campaign. It has 10 void ray like attacks that take 3 seconds to charge to the first level and five second to charge to the second. It can also build and launch 25 phoenixes’', these cost the same and have the same build time as interceptors but have the health, attack and shields of a phoenix. The unit itself has 1000 sheild 1000 hp and a move speed equal to the phoenix. This units is called the Carrier Mother of Void Phoenix, it costs 500 minerals 500 gas, you can build one per nexus and it warps in instantaneously.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Anxiety
Profile Blog Joined May 2010
United States650 Posts
October 11 2010 04:12 GMT
#33
On October 11 2010 13:03 KurtistheTurtle wrote:
new protoss building: void ripper

opens a rift in the fabric of the universe to wherever all the protoss guys warp in from. costs 1000 mins and you have 3 seconds to warp in as many units as you can click in that time


That would make 814 APM JulyZerg VERY OP.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
October 11 2010 04:25 GMT
#34
Banelings can now morph into potatoes.

Potatoes are a decently nutritive vegetable with the highest calories/acre ratio.
posting on liquid sites in current year
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
October 11 2010 04:29 GMT
#35
Broodlords renamed to Ultralords

Now shoots out ultralisks. No timed life.
( ・´ー・`)
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
October 11 2010 04:31 GMT
#36
New upgrade: Ninjablade - Upgrade that allows DTs to attack 4 times as fast.
Survival is winning, everything else is bullshit.
Antiochus
Profile Joined March 2010
Canada548 Posts
October 11 2010 04:48 GMT
#37
Mauraders can now target air units and concussive shells cause slowing splash damage.
All play and no work makes Jack unemployed.
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
Last Edited: 2010-10-11 04:50:05
October 11 2010 04:48 GMT
#38
Void Rays are currently outclassed by Pheonixes in the PvZ matchup.

Therefore, it is obvious that Void Rays are in need of a significant buff. The protoss currently do not have the capabilty to utterly destroy a defended enemy base with a single, unmicro'd unit. This is unbalanced in the extreme.

For this purpose, the Void Ray should have its range multiplied by twenty, and its prismatic beam should split repeatedly upon impacting an enemy unit

This should provide the Protoss with a more effective unit in the PvZ matchup, as well as enabling them to more easily crack the shell of a turtling terran.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
Zhou
Profile Joined February 2009
United States832 Posts
October 11 2010 04:50 GMT
#39
Up to two vikings can attach themselves to the shoulders of a thor, increasing its damage to both air and ground.

Just a silly thought...
ThE.SparkZ
Profile Blog Joined August 2010
United States381 Posts
October 11 2010 04:55 GMT
#40
Instead of building a planetary fortress, terran should just have a button on the command center to win for 150 minerals after a barracks has been made.
A battle between gods is just so damn beautiful
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
October 11 2010 04:58 GMT
#41
make the Immortal go into a siege mode that shoots air by firing splash damage catalpulting Blue Balls of death.
https://soundcloud.com/bbols
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 11 2010 05:00 GMT
#42
Give banshees hardened shield and line splash damage
ohhhhbaby
Writer
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
October 11 2010 05:11 GMT
#43
Dragoon shots explode into psi storms
Zealots get a jumping upgrade at the Citadel that allows them to hit air units
Dark Templar gain energy and the Optic Flare ability (no research required, still permacloak). Optic Flare now works on Missile Turrets
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 11 2010 05:23 GMT
#44
allow broodlords to burrow
starleague forever
Aquafresh
Profile Joined May 2007
United States824 Posts
Last Edited: 2010-10-11 05:31:55
October 11 2010 05:29 GMT
#45
Graviton beam on friendly units needs to allow them to attack things in the air. This way you can lift up Zealots to melee Broodlords or Immortals to shoot down Battlecruisers. The PvP matchup would change to only mid air zealot on zealot combat, because it while it may not be the most effective strategy, it is definitely the most awesome.
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
October 11 2010 05:33 GMT
#46
100/100 Zergling upgrade @ Pool that opens on Lair tech, allows Zerglings to jump up and attack air units. Also allows them to cliff-jump. 2 second cooldown.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
dinki0825
Profile Joined June 2010
United States238 Posts
Last Edited: 2010-10-11 06:44:44
October 11 2010 06:44 GMT
#47
after a baneling dies it leaves a pool of acid that stays around for 3minutes (longer with upgrades) doing 200 damage per second to any unfriendly units standing over them
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
October 11 2010 21:31 GMT
#48
Thors with stim.
Rinrun
Profile Joined April 2010
Canada3509 Posts
October 11 2010 21:56 GMT
#49
Stimmed SCVs GOOO!
MBC/Liquid/TSM always.
R2D2C3PO
Profile Blog Joined July 2010
Canada105 Posts
October 14 2010 20:30 GMT
#50
A hellion that has a grenade launcher instead of fire and has the ability to plant mines that do 125 damage.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
Last Edited: 2010-10-14 20:34:05
October 14 2010 20:32 GMT
#51
you type /sex while marines are inside a medivac and they will gangbang the pilot in the portrait.. insta porn

wrong quote fuck the what
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
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