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Active: 1819 users

Make a stupid unit change

Blogs > PlaGuE_R
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1 2 3 Next All
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
October 11 2010 02:19 GMT
#1
man, blue flame hellions are awesome, but it's really UP that they only shoot a single burst of flame every i dno how many seconds! I think they should just get a continuous stream of flame wether they move or sit still!


Welcome to the make a stupid unit change blog, pick a unit and make a ridiculous, ultra OP-ing (or UP-ing) change to it.

Rules:
1: don't be an ass, this is not about balance but about fun, dont say crap like 'I think they should make marines move faster and shoot faster for a short period...oh wait'
2: don't use others' ideas, ie: baller's Hydroach or iNc's Raven transforming to ground and attacking with its wings as swords.
3: be original and have fun!

***
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 11 2010 02:22 GMT
#2
I have to say the ability to transform various Terran buildings into Optimus Prime.
https://twitter.com/SufficientStats
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
October 11 2010 02:25 GMT
#3
I would turn the 9 zerg units, into 12. Like how Jesus made more fish and bread
Ideas
Profile Blog Joined April 2008
United States8148 Posts
October 11 2010 02:30 GMT
#4
I'd get rid of medics and combine them with dropships. then to compensate for this lose for bio power I would give marines 15 more HP and change firebats to ranged units and give them 75 more HP.
Free Palestine
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2010-10-11 02:31:45
October 11 2010 02:30 GMT
#5
They should let marauders stim.

Oh wai-

:D

Pheonixes should do splash and get disruption web.

Mutalisks should shoot banelings after a hive tech upgrade.
What does it matter how I loose it?
Mortis
Profile Blog Joined April 2010
United States217 Posts
October 11 2010 02:32 GMT
#6
Ultra-load upgrade: Allows the ultra to carry zerglings on its back, and upon reaching target, they hop off, allowing for the ultra to not be boxed out by its own units T_T
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 11 2010 02:33 GMT
#7
On October 11 2010 11:32 Mortis wrote:
Ultra-load upgrade: Allows the ultra to carry zerglings on its back, and upon reaching target, they hop off, allowing for the ultra to not be boxed out by its own units T_T


Are you thinking something similar to Battle Rams in AoE2-expansion?
https://twitter.com/SufficientStats
R2D2C3PO
Profile Blog Joined July 2010
Canada105 Posts
Last Edited: 2010-10-11 02:38:34
October 11 2010 02:37 GMT
#8
On October 11 2010 11:33 Sufficiency wrote:


Are you thinking something similar to Battle Rams in AoE2-expansion?



You mean Battering ram, Capped ram and Siege ram.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 11 2010 02:41 GMT
#9
On October 11 2010 11:37 R2D2C3PO wrote:
Show nested quote +
On October 11 2010 11:33 Sufficiency wrote:


Are you thinking something similar to Battle Rams in AoE2-expansion?



You mean Battering ram, Capped ram and Siege ram.


Yes, sorry.
https://twitter.com/SufficientStats
Apexplayer
Profile Joined September 2009
United States406 Posts
October 11 2010 02:43 GMT
#10
actually sounds good, if the blue flam shot a continuous flam but only did damage ever few ticks.
seRapH
Profile Blog Joined April 2009
United States9776 Posts
October 11 2010 02:47 GMT
#11
give me back 60 hp scvs
boomer hands
SniperVul5
Profile Blog Joined July 2009
Canada166 Posts
October 11 2010 02:48 GMT
#12
Make the hatchery have the "Overmind" upgrade after Hive,

It'll have the firing rate as four spine crawlers and do 50 damage each. In addition it should have a spore crawler that does 100 damage. It will have 5000 hp to compensate for the fact that drones cannot repair it.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 11 2010 02:48 GMT
#13
On October 11 2010 11:47 seRapH wrote:
give me back 60 hp scvs

60 HP SCVS!!!!
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
October 11 2010 02:51 GMT
#14
mutate queen into queen of blades.

it now walks faster and does kamehameha's doin 100 damage at the fire rate of a marine. and can only be killed by the artifact nuke, which has yet to be implemented into the game.
Forever ZeNEX.
KazeHydra
Profile Blog Joined August 2010
Japan2788 Posts
October 11 2010 02:53 GMT
#15
Warp prisms die too easily. They should have a huge hp/shield increase. Their power field should be expanded to the range of a pylon, and it should also grant infinite shield regeneration to units in its field. I suspect with this balance change, they will be seen more often in games of all matchups.
"Because I know this promise that won’t disappear will turn even a cause of tears into strength. You taught me that if I can believe, there is nothing that cannot come true." - Nana Mizuki (Yakusoku) 17:36 ils kaze got me into nana 17:36 ils by his blog
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
October 11 2010 02:58 GMT
#16
Should make marauders stationary after they're built with your mules, which cost 150 energy and two scvs' virginity, which will make them very ineffective for the rest of the game - mining only one mineral/gas and a some random bling bling per trip.
화이팅
wooozy
Profile Blog Joined February 2009
3813 Posts
October 11 2010 03:02 GMT
#17
When a Baneling dies, ten more Banelings are made out of the explosion.

Yahhhhh.

And yes, each of those Banelings will also make ten more.
SniperVul5
Profile Blog Joined July 2009
Canada166 Posts
October 11 2010 03:03 GMT
#18
Making the planetary fortress fly and act as an offensive air unit. It'll make the planetary fortress rush all the more effective, and it looks better than mass BCs.
Rhyme
Profile Joined May 2010
United States1069 Posts
October 11 2010 03:05 GMT
#19
I think mutalisk glaives should never stop bouncing. Just think of the fun implications of that.
dont ever say that
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
October 11 2010 03:05 GMT
#20
Let Thors use stim-pack for a 10hp cost.
1 2 3 Next All
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