[H] How to stop this particular cannon rush? - Page 3
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FrostShadow
United States335 Posts
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fdsdfg
United States1251 Posts
On September 26 2010 06:15 Danglars wrote: A PvP Replay showing it in action. The proxy forge is different, but the response is the same, 4 per cannon. http://rapidshare.com/files/421270478/Steppes_of_War_-_PvP_cannon_rush.SC2Replay This replay is just a regular cannon rush though - the benefit countering it is that you can pull probes the instant you see something go down and start attacking it right away. The cannon on the lower ground is the whole difficulty in what we're discussing because you can't attack the high ground cannons without putting yourself in range of the other cannons | ||
Merlinius
62 Posts
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sob3k
United States7572 Posts
THIS IS THE CORRECT RESPONSE spine crawler goes here(in red area)...this denies the cannons getting into the main, leave the cannons outside alone...they don't matter. This does force a fast pool. I would gave and OV wait over this spot so you can throw one down the second you see the pylon/probe. EDIT: the lowground cannon and pylon take 65 seconds to build minimum, the pool takes 65 seconds, so If you throw down your pool the second you see the pylon, you will be able to get the spine crawler up in the main in time to deny the highground cannon, probably with time to spare, even if you are late if you rush out a queen to tranfuse you should be ok. Also, if you are late you can throw down 2 crawlers to be safe, he only has room for one highground cannon initially. | ||
FrostShadow
United States335 Posts
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fdsdfg
United States1251 Posts
On September 26 2010 07:19 sob3k wrote: Ok, I ACTUALLY watched the replay, thats a clever Cannon rush. Can you get a queen out and creep tumor near your min line? The are in your base he puts the cannon is the only spot without creep, if you can get creep to that area the rush is denied instantly....This would seem to force a very early pool. If you immediately placed a spine in your mineral line it would also shut this down, I think this is the best option. If the queen could get out that early, then she could just attack the high-ground cannon as it's building with her range 3. Unfortunately the only way to do this is with a blind fast pool, which is unreliable. On September 26 2010 07:19 FrostShadow wrote: come to think of it, you could easily just have one drone on hold position where he builds the cannon inside your base. he cant build it anywhere else because of creep, and if he tries to leave his probe there for vision, you could just kill it. Well, the low-ground cannon is there to prevent you from attacking the high-ground cannon, so the drone here would be in range of the low-ground cannons. As soon as his probe comes in and gives vision of your drone, he will die in two shots. | ||
Merlinius
62 Posts
On September 26 2010 06:15 Danglars wrote: A PvP Replay showing it in action. The proxy forge is different, but the response is the same, 4 per cannon. http://rapidshare.com/files/421270478/Steppes_of_War_-_PvP_cannon_rush.SC2Replay Haha, it's funny how you are supply blocked at 17/18. I was waiting to see if you were gonna kill one of your own probes in order to build a zealot. But then he just left But that's how I fend of this cannon rush in PvP, and it should work. At least pre-patch it did. Just don't get too excited and forget building pylons etc. | ||
FrostShadow
United States335 Posts
Well, the low-ground cannon is there to prevent you from attacking the high-ground cannon, so the drone here would be in range of the low-ground cannons. As soon as his probe comes in and gives vision of your drone, he will die in two shots. dude, a ton of people have given you perfectly applicable advice on how to stop this and you just reply and pretend that none of them will not work. this is not some unbeatable strat. | ||
sob3k
United States7572 Posts
On September 26 2010 07:27 FrostShadow wrote: dude, a ton of people have given you perfectly applicable advice on how to stop this and you just reply and pretend that none of them will not work. this is not some unbeatable strat. what are you talking about? Blocking the highground cannon with drones will not work. there are 2 cannons lowground specifically for this.... | ||
Shikyo
Finland33997 Posts
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fdsdfg
United States1251 Posts
On September 26 2010 07:27 FrostShadow wrote: dude, a ton of people have given you perfectly applicable advice on how to stop this and you just reply and pretend that none of them will not work. this is not some unbeatable strat. See my post on page 2. I figured out how to beat it and described it well. I still can point out why particular tactics don't work. Putting a drone on hold position here doesn't work because he'll just die instantly. | ||
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