On August 21 2010 17:51 IntoTheWow wrote:
This guide got me to A- in TWO weeks.
This guide got me to A- in TWO weeks.
LOL need more testimonies!
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Hyde
Australia14568 Posts
On August 21 2010 17:51 IntoTheWow wrote: This guide got me to A- in TWO weeks. LOL need more testimonies! | ||
TheMute
United States458 Posts
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Jubinell
331 Posts
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seRapH
United States9706 Posts
On August 27 2010 19:13 Jubinell wrote: omg i was E- before reading this guide and now i'm a programmer !! thank you soo mucch! omg rly im a programmer now too! | ||
ShinyGerbil
Canada519 Posts
the variation I used gave way to more transitions, more mind games and a slightly better economy. I sent my drone at 9, went overpool speed, and used the lings to defend the constructing sunkens (outside his natural). Once they were up I tried to go for the forge asap, while making pure ling at my proxy (and a few drones to get enough sunkens up to hold the contain), and droning at my main, going for lair tech. At about 18 lings i try to runby, and best case scenario he has no forge and no cannons protecting his main mineral line. Worst case, it messes with their head a bit more. Afterwards, I transition to 2 or 3 hat muta, where they will almost certainly be missing a forge at this point and their main/natural mineral lines won't be well protected. Standard protoss counters to this include mass cannons (5 or 6 even isn't really overkill, since toss is actually up a base vs you), fast reaver to clean up the sunkens, or fast sair/dt which just looks silly once i make all my overlords at my proxy and morph a single spore there. If anyone wants I can talk more about my build, or post reps if there is interest =D | ||
538
Hungary3932 Posts
(I love that "why drone here" picture series, I remember it from when you first posted it in the "post your funny/mass/owned" thread.) On August 28 2010 00:20 ShinyGerbil wrote: sick guide, I have been using a variation on this build quite a bit in ZvP on match point. Truth be told (and no this is not a troll) I had about an 80% winrate with it vs C-, C, and even a B-/B player the variation I used gave way to more transitions, more mind games and a slightly better economy. I sent my drone at 9, went overpool speed, and used the lings to defend the constructing sunkens (outside his natural). Once they were up I tried to go for the forge asap, while making pure ling at my proxy (and a few drones to get enough sunkens up to hold the contain), and droning at my main, going for lair tech. At about 18 lings i try to runby, and best case scenario he has no forge and no cannons protecting his main mineral line. Worst case, it messes with their head a bit more. Afterwards, I transition to 2 or 3 hat muta, where they will almost certainly be missing a forge at this point and their main/natural mineral lines won't be well protected. Standard protoss counters to this include mass cannons (5 or 6 even isn't really overkill, since toss is actually up a base vs you), fast reaver to clean up the sunkens, or fast sair/dt which just looks silly once i make all my overlords at my proxy and morph a single spore there. If anyone wants I can talk more about my build, or post reps if there is interest =D This reminds me, do you guys remember when great proxy hatched Bisu on Medusa, then proxy hatch PvZ was like standard for two weeks on iccup? I had some great games out of it on Destination and the old Medusa. | ||
Kau
Canada3500 Posts
On August 28 2010 00:20 ShinyGerbil wrote: sick guide, I have been using a variation on this build quite a bit in ZvP on match point. Truth be told (and no this is not a troll) I had about an 80% winrate with it vs C-, C, and even a B-/B player the variation I used gave way to more transitions, more mind games and a slightly better economy. I sent my drone at 9, went overpool speed, and used the lings to defend the constructing sunkens (outside his natural). Once they were up I tried to go for the forge asap, while making pure ling at my proxy (and a few drones to get enough sunkens up to hold the contain), and droning at my main, going for lair tech. At about 18 lings i try to runby, and best case scenario he has no forge and no cannons protecting his main mineral line. Worst case, it messes with their head a bit more. Afterwards, I transition to 2 or 3 hat muta, where they will almost certainly be missing a forge at this point and their main/natural mineral lines won't be well protected. Standard protoss counters to this include mass cannons (5 or 6 even isn't really overkill, since toss is actually up a base vs you), fast reaver to clean up the sunkens, or fast sair/dt which just looks silly once i make all my overlords at my proxy and morph a single spore there. If anyone wants I can talk more about my build, or post reps if there is interest =D Hehe definitely post reps! No better place than a proxy hatch guide for that :p Just a few questions: I suppose you would just abort the plan if they went 2 gate? Is there a window where your proxy hatch just finished and they have more than enough zealots to take on the 6(?) lings you made from the overpool before pumping drones? Isn't sair/dt going to kill your main? | ||
ShinyGerbil
Canada519 Posts
On August 28 2010 01:07 Kau wrote: Show nested quote + On August 28 2010 00:20 ShinyGerbil wrote: sick guide, I have been using a variation on this build quite a bit in ZvP on match point. Truth be told (and no this is not a troll) I had about an 80% winrate with it vs C-, C, and even a B-/B player the variation I used gave way to more transitions, more mind games and a slightly better economy. I sent my drone at 9, went overpool speed, and used the lings to defend the constructing sunkens (outside his natural). Once they were up I tried to go for the forge asap, while making pure ling at my proxy (and a few drones to get enough sunkens up to hold the contain), and droning at my main, going for lair tech. At about 18 lings i try to runby, and best case scenario he has no forge and no cannons protecting his main mineral line. Worst case, it messes with their head a bit more. Afterwards, I transition to 2 or 3 hat muta, where they will almost certainly be missing a forge at this point and their main/natural mineral lines won't be well protected. Standard protoss counters to this include mass cannons (5 or 6 even isn't really overkill, since toss is actually up a base vs you), fast reaver to clean up the sunkens, or fast sair/dt which just looks silly once i make all my overlords at my proxy and morph a single spore there. If anyone wants I can talk more about my build, or post reps if there is interest =D Hehe definitely post reps! No better place than a proxy hatch guide for that :p Just a few questions: I suppose you would just abort the plan if they went 2 gate? Is there a window where your proxy hatch just finished and they have more than enough zealots to take on the 6(?) lings you made from the overpool before pumping drones? Isn't sair/dt going to kill your main? i'll post when i get home from work, for sure =) if they go 2 gate, my build at that point will have only been overpool speed with a 9 scout, totally reasonable (especially on match point with the reasonably long rush distance) for playing standard in my experience the zealot timing hasn't even really been close, my hatchery gets scouted in about 50% of the games before the sunkens are up and they really can't do much about it. 3 zealots vs 10 lings to delay for 2 sunkens morphing, easy stuff. and uhh... when i ling runby if their mineral lines are protected, i go for their gasses next. hopefully i can get muta/scourge to at least keep their sairs at bay until they have a critical mass. and my sunkens + 1 spore makes a full contain! dt's can't get out unless they use a shuttle somehow. also vs an obvious sair+dt attempt i can usually transition to a hydra bust and apply even more pressure, if not win the game outright. | ||
foppa
Canada451 Posts
also thank you for writing this guide. many free wins even in the blue ranks thanks to this =) | ||
TriniMasta
United States1323 Posts
Caught in the act LMAO THAT SUCKS! | ||
King K. Rool
Canada4408 Posts
I love the pictures and the in game comments were gold "Why drone here?" lol. Great post; I've always loved proxy hatch; my protoss buddy has cheesed me so many different and annoying ways, I always get pissed, but I bide my time and proxy hatch him and it's soooooooo worth it. | ||
]343[
United States10328 Posts
On August 21 2010 23:24 flamewheel wrote: This is quite awesome. Happy 1500 Moo Kau. lolololol "why drone here?" | ||
MamiyaOtaru
United States1687 Posts
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Superiorwolf
United States5509 Posts
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Swarmy
Canada70 Posts
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