Penalty Mafia - Page 4
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Jayme
United States5866 Posts
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rastaban
United States2294 Posts
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Hesmyrr
Canada5776 Posts
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Pyrrhuloxia
United States6700 Posts
I'm curious | ||
flamewheel
FREEAGLELAND26780 Posts
On August 05 2010 12:15 Hesmyrr wrote: *Sigh* better go and polish the 13-player version just in case. At least there'll be less random variable that comes out of nowhere to bash my face in. Let me look over it before you let it out of the cage Oh hmm I just realized: no homo. o/ | ||
Incognito
United States2071 Posts
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Bill Murray
United States9292 Posts
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Hesmyrr
Canada5776 Posts
On August 06 2010 04:33 Bill Murray wrote: fairly sure i already responded to the prod, but i'll do so again Oh thank you! I must have missed it. | ||
Hesmyrr
Canada5776 Posts
The roles are being randomly generated... The role PM are being worded for public consumption... OH OOPS I HAVE TO GO AFK BEFORE ADDING FINISHING TOUCHES TO ROLE PM. EXPECT GAME TO START FEW HOURS LATER. | ||
Hesmyrr
Canada5776 Posts
+ Show Spoiler + Fingering around the pen in his hand absent-mindedly, Hesmyrr warily waited for his appointments to arrive. Since founding Penaville few months ago he had been consistently badgered by annoying visitors who all demanded something out of him; usually it involved silly personal dispute in desperate need for calmer heads. The extent of conflict just eighteen people could create still amazed him even now. Still, to be visited by those three... He knew it couldn't be no ordinary matter. The town of Penaville was located in still largely uncharted territory of Trasvin, desolate field located north of Liquidpolis. Despite of its proximity to the metropolis no one bothered to go to this barren landscape where nothingness was said to stretch on for miles. Where people only saw an useless land, Hesmyrr had spied an opportunity. Obtaining chunk of Trasvin with cheap price, he built a collection of self-sufficient residences quite far away from the city- and advertised the town as locale where people with personality problems could live freely isolated from normal population. Most preferred to take a chance with psychiatrist instead, but few took up the offer just enough to make the concept viable. Of course he had taken care to turn down those truly mental cases who posed danger to others. One would have been surprised at how many strange people his idea had attracted-- Knocking. Snapping out of his thought, Hesmyrr stood and walked toward the front door. His residence, having only one room, was pretty small, perhaps smaller than one of those expensive apartments offered in the city, but it was enough for him. He did not like wasting his money on unnecessary luxuries. With a smile familiar figure stepped in, followed by two others. "Sorry, I think I was bit late? I kind of took the longer route here stumbling around in darkness." "It's fine. With the town having near non-existent lightning hardly anyone walks on the night anyway. Why did you choose such late time for appointment?" "Had something to do." Hesmyrr watched the third man shrug as he shut the door. Behind him, he could hear the sound of curtain being drawn over the windows. Suddenly, he felt wave of uneasiness washing over him, but he forcibly repelled the sensation. None of the people here was unstable enough to be dangerous; especially these group of individuals. "So what's the problem?" "I came here to discuss my dream." The first man spoke with crooked smile. "...I am interested to hear what your dreams are, though I don't understand how your dream relates to our appointment." "When I was in my twenties," the man narrated near dreamily, "I was rather dissatisfied with life though having succeeded in basic hurdles of life; good education, stable and well-paying job. They were useless to me. I will be stuck into repetitive routine of work, groveling over superiors until I retire and fade into obscurity, without ever obtaining my true desire: power and control. I see you are becoming rather squirmish- note that two of my partners are standing behind you. Let me finish this story for your sake, at least. Eventually I realized creating criminal organization was the way to go. I lack revulsion toward what society calls immoral act, you see. However there stood massive problem. Being from Liquidpolis I am sure you know what it is- their police organization is too efficient. The metropolis has one of the lowest crime rates in the world, the damned elite officers, 'mods', cutting all sprouting illegal activities at its very root. If I endeavor the same my plan will undoubtedly meet the same fate. No, if I am to succeed in my ambitions my first base of operations must be away from the population, out of these mod's sight." "You know where I am going with this?" In last desperation move Hesmyrr sprang up from his chair and started to move toward his room, where he knew was the place his handgun was kept secretly. But before the other two goons could even properly seize him, the first man whipped out gun with a silencer and shot the fleeing founder in back twice. Hesmyrr instantly collapses in agony. "Y... You are only three- never.. you can't overpower rest of ten. I am certain of it." "Wasted final words. All means of communications and transportation was sabotaged, which mean they are stuck with no choice but to find your murderers- and I hardly doubt these group of Townies to discover the true culprits behind your death." The man behind him chuckled. "Hehehe, you may think of upcoming days as good versus evil, but in real life everyone has their little skeletons that always results in their ruin. You yourself know what I'm talking about. We wouldn't even be here if it weren't for you." As the world slowly turns white and the pain in his body started leaving him, Hesmyrr could swear he could once again see the first meeting between him and these group of dangerous criminals... "Everything seems to be in order. There's one thing that concerns me though, before we finish this contract. All three of you are rather normal individuals with no mental or background problem at all- why would you choose to live in such small town over Liquidpolis?" "Do I really need to elaborate?" "See, when I see group of socially successful man opting to go to isolated town full of problematic individuals, it makes me nervous." The man on the table across leans toward him and whispers, "Look, you probably checked us and saw we don't have any problems that should warrant a concern. There's just someone we rather hide from for personal reasons, and though I know our intention is somewhat different from what you intended, I am sure we can work this out somehow..." He sees a black briefcase pushed across the table. It is opened, and despite reliving the entire event in perspective of invisible third party, the thought process is clearly visible in the mind of him at the past, blinded by flash of green: Well, they do have no criminal record.. Plenty of reasons in the world for people to go into isolation... What do I stand to lose anyway? "It's a deal." Hesmyrr, Greedy Townie, was shot. The town wakes up only to find themselves in a nightmare. With the corpse of Hesmyrr sprawled on the middle of the town and all vehicles destroyed or missing, it doesn't take much to realize you are likely trapped in this place with mysterious murderer. Some people panic and run back to their house, some stays behind to bury the dead, and yet another wander around the town looking for the cars that have likely been tucked away somewhere by killer. But within hours, the inevitable consensus is made: During the day, while they are safe from threat of death, they should strike back against the traitors before all of the town ends up dead. Usual disclaimer that flavour post is irrelevant to the game itself. The day ends at August 10 2010 08:24 | ||
Ace
United States16096 Posts
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flamewheel
FREEAGLELAND26780 Posts
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Pyrrhuloxia
United States6700 Posts
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Hesmyrr
Canada5776 Posts
On August 08 2010 08:26 Pyrrhuloxia wrote: So do we get to see the number of mafia in this game? Done on the player list post. | ||
Pyrrhuloxia
United States6700 Posts
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LSB
United States5171 Posts
On August 08 2010 08:40 Pyrrhuloxia wrote: Soo I guess we don't know what roles are out there. Super mysterious. Anyone have any ideas for how to proceed? Anyone play in a game like this before? No PM's gets rid of a few things I think of. Can someone link me to a good example of a No PM game? But I think we should proceed with lynching the inactives Day 1. It puts pressure on the mafia and the town gets rid of someone that might just be playing lurker. With the penalties, everyone's abilities are dimminished, so I'm guessing we can't rely on circles and stuff (then again, that thought was kind of dead by the time PM were gone) | ||
Ace
United States16096 Posts
With basically no information needless to say we are in a bad position to start off. But fear not! Based on reading my role PM I can make some guesses as to what's possibly a good idea. I think my role, while not powerful is potentially good enough to almost break the game if my hunch is correct. Let me think about what other possible penalties are available. | ||
Ace
United States16096 Posts
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bumatlarge
United States4567 Posts
http://mafiascum.net/wiki/index.php?title=Roles | ||
Ace
United States16096 Posts
Looking at what we know town has almost no information at all. Not even what roles are in the game or a count. All we have is that there are 3 scum in the game. I know for sure though that the town has to have a Vigilante. Based on this I need everyone to chime in because of something pretty awesome. We don't have to roleclaim, but it's in our best interests to publicly announce what our penalty is if we have one. I'll share how we'll go about this when more players start posting. | ||
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