Penalty Mafia - Page 2
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Bill Murray
United States9292 Posts
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Divinek
Canada4045 Posts
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Bill Murray
United States9292 Posts
In conclusion, I feel like when someone gets 3 penalties they shouldnt be modkilled. You should punish them in another way, like taking away their votes for 1 day on the first time they've done it, and like 3 days subsequently similar to the ban system. This wouldn't really fix the issue I have with hatters being able to essentially kill theirselves. If you're not including hatters, or if blue roles don't have penalties, though, I have no real qualms. | ||
Hesmyrr
Canada5776 Posts
[Gossiper Townie] You are Townie, and you have no special night abilities. However you have extreme desire to gossip away everything you know, and the presence of PR visiting you is so very exciting that you know it is a tale you must tell. If any blue role visits you during the night, at the following day post mod will state that "[player] has visited Gossiper Townie. (Actually this is terrible example since I can see various ways this ability could be used to get ridiculous amount of clears, but you get the gist.) There may also be several well-established anti-town or weakened roles like: Beloved Princess, (Unaware) Insane/Paranoid/Naive Doctor, and Miller. In case of where the strategic penalty death via modkill occurs, I will give Mafia one additional KP per one deliberate modkill following night. That can actually be huge blow to the town. I don't expect truly unintentional penalty modkill to occur since all the penalties are fairly hard to unintentionally break. Also the problem with taking vote away argument is, let's say there is Mafia who says inability to do A is his penalty and Townie saying inability to B is his penalty. So town says "hey guys, break you penalties! If mod do something bad to you we know you are being genuine" followed up by "B lost his vote but A did not! A is confirmed lying scum gogogo". Thus, punishment lesser than mod-kill can make penalty breaking a excellent way to get clears. But if B ends up being killed, and mafia get one additional KP because of it, though the town has sure lynch the next day, such tactic no longer becomes beneficial to the town. | ||
zeks
Canada1068 Posts
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flamewheel
FREEAGLELAND26780 Posts
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bumatlarge
United States4567 Posts
not play hrrrrghhhh /in *pant pant pant* | ||
rastaban
United States2294 Posts
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rastaban
United States2294 Posts
On July 24 2010 05:27 rastaban wrote: ##in forgot to bold o.O | ||
Hesmyrr
Canada5776 Posts
On July 24 2010 01:27 flamewheel wrote: Hesmyrr, is this balanced already? Assuming random lynch and PR action the setup doesn't seem to be completely unbalanced, but I changed some of the roles after I run the test sample games. If you want to you could if you recommend someone who could quickly look it overI will be pretty happy to hear so. | ||
DarthThienAn
United States2734 Posts
Can I too!? | ||
BrownBear
United States6894 Posts
There's more than enough popcorn for all of us!!! | ||
flamewheel
FREEAGLELAND26780 Posts
On July 24 2010 06:03 Hesmyrr wrote: Assuming random lynch and PR action the setup doesn't seem to be completely unbalanced, but I changed some of the roles after I run the test sample games. If you want to you could if you recommend someone who could quickly look it overI will be pretty happy to hear so. I can recommend myself Or Qatol, Incognito, Ver; basically hosts who aren't playing. ^_^v | ||
Hesmyrr
Canada5776 Posts
On July 24 2010 09:05 flamewheel wrote: I can recommend myself Or Qatol, Incognito, Ver; basically hosts who aren't playing. ^_^v Done :D I actually made two town roles weaker AFTER I ran the balance checkup, so now I am growing slightly concerned that the setup is now somewhat mafia-sided... | ||
Pandain
United States12979 Posts
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flamewheel
FREEAGLELAND26780 Posts
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Scamp
United States1086 Posts
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Hesmyrr
Canada5776 Posts
On July 25 2010 09:00 Scamp wrote: I think I want in on this. I am going to assume this is "/in" ~.~ Will send reply to you soon Flamewheel | ||
Jayme
United States5866 Posts
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Subversion
South Africa3627 Posts
if there's still space! | ||
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