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Penalty Mafia - Page 5

Forum Index > TL Mafia
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Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2010-08-08 01:43:50
August 08 2010 00:47 GMT
#81
Thank you for pointing this out. I believed I added rule regarding this on OP but apparently not.

This setup will follow Deadline Lynch.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 00:59 GMT
#82
The only consolation for us is the mafia has 1 KP. Other than that I am not sure what to say. The mafia can claim anything and it's going to be hard to trust anyone without role descriptions. I am getting flashbacks from Ace's world war game with the annoying PGO discussions. This could be even more aggravating.
Aut viam inveniam, aut faciam.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
August 08 2010 01:03 GMT
#83
I assume there's at least going to be a DT and medic. Do we even have vigis? 7 people, 3 mafia, that's like two day/night cycles in worst case scenario?
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
Ace
Profile Blog Joined October 2002
United States16096 Posts
August 08 2010 01:07 GMT
#84
I'm not worried about mafia fake claims ^_^.

Chaoser we have 10 townies and 3 scum. 7 townies vs 3 scum is like, uber ridiculous.
Math me up, scumboi. - Acrofales
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 01:13 GMT
#85
On July 24 2010 00:16 Hesmyrr wrote:
It's pretty simple. Let me just quickly cook something up.
Show nested quote +
[Gossiper Townie]

You are Townie, and you have no special night abilities. However you have extreme desire to gossip away everything you know, and the presence of PR visiting you is so very exciting that you know it is a tale you must tell. If any blue role visits you during the night, at the following day post mod will state that "[player] has visited Gossiper Townie.

(Actually this is terrible example since I can see various ways this ability could be used to get ridiculous amount of clears, but you get the gist.)


There may also be several well-established anti-town or weakened roles like: Beloved Princess, (Unaware) Insane/Paranoid/Naive Doctor, and Miller.

In case of where the strategic penalty death via modkill occurs, I will give Mafia one additional KP per one deliberate modkill following night. That can actually be huge blow to the town. I don't expect truly unintentional penalty modkill to occur since all the penalties are fairly hard to intentionally break.

Also the problem with taking vote away argument is, let's say there is Mafia who says inability to do A is his penalty and Townie saying inability to B is his penalty. So town says "hey guys, break you penalties! If mod do something bad to you we know you are being genuine" followed up by "B lost his vote but A did not! A is confirmed lying scum gogogo". Thus, punishment lesser than mod-kill can make penalty breaking a excellent way to get clears. But if B ends up being killed, and mafia get one additional KP because of it, though the town has sure lynch the next day, such tactic no longer becomes beneficial to the town.

OK, so there may be a beloved princess (2 night cycles in a row if she is killed), a doctor of some sort and a miller. Ace thinks a vigi as well. Presumably a DT role? Plus some odd roles.
Aut viam inveniam, aut faciam.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
August 08 2010 01:13 GMT
#86
oh ok, for some reason I thought there were only 10 people playing, guess it was 10 townies.
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
chaoser
Profile Blog Joined November 2008
United States5541 Posts
August 08 2010 01:14 GMT
#87
what's the difference between all the doctors?
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 01:17 GMT
#88
On August 08 2010 09:40 Ace wrote:
Don't worry, I'm sure your role will be useful. I think I've got a great idea:

Looking at what we know town has almost no information at all. Not even what roles are in the game or a count. All we have is that there are 3 scum in the game. I know for sure though that the town has to have a Vigilante. Based on this I need everyone to chime in because of something pretty awesome.

We don't have to roleclaim, but it's in our best interests to publicly announce what our penalty is if we have one. I'll share how we'll go about this when more players start posting.

I think everyone but the mafia has a penalty:

all Townies (not mafia) will have specific penalties that either diminish strength of one's ability or simply anti-town. No post restriction bs though.
Aut viam inveniam, aut faciam.
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 08 2010 01:17 GMT
#89
On August 08 2010 10:14 chaoser wrote:
what's the difference between all the doctors?

http://mafiascum.net/wiki/index.php?title=Doctor#Sanities
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 08 2010 01:19 GMT
#90
On August 08 2010 10:17 citi.zen wrote:
Show nested quote +
On August 08 2010 09:40 Ace wrote:
Don't worry, I'm sure your role will be useful. I think I've got a great idea:

Looking at what we know town has almost no information at all. Not even what roles are in the game or a count. All we have is that there are 3 scum in the game. I know for sure though that the town has to have a Vigilante. Based on this I need everyone to chime in because of something pretty awesome.

We don't have to roleclaim, but it's in our best interests to publicly announce what our penalty is if we have one. I'll share how we'll go about this when more players start posting.

I think everyone but the mafia has a penalty:

Show nested quote +
all Townies (not mafia) will have specific penalties that either diminish strength of one's ability or simply anti-town. No post restriction bs though.

On July 22 2010 23:22 Hesmyrr wrote:
3. Mafia will be provided with safe penalty claims to make early mass claim detrimental.


Whatever that means. Probably I'm guessing that Mafia penalties aren't hurtful penalties, so what you were thinking
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Ace
Profile Blog Joined October 2002
United States16096 Posts
August 08 2010 01:19 GMT
#91
On August 08 2010 10:17 citi.zen wrote:
Show nested quote +
On August 08 2010 09:40 Ace wrote:
Don't worry, I'm sure your role will be useful. I think I've got a great idea:

Looking at what we know town has almost no information at all. Not even what roles are in the game or a count. All we have is that there are 3 scum in the game. I know for sure though that the town has to have a Vigilante. Based on this I need everyone to chime in because of something pretty awesome.

We don't have to roleclaim, but it's in our best interests to publicly announce what our penalty is if we have one. I'll share how we'll go about this when more players start posting.

I think everyone but the mafia has a penalty:

Show nested quote +
all Townies (not mafia) will have specific penalties that either diminish strength of one's ability or simply anti-town. No post restriction bs though.


If all the townies have penalties but scum don't then we have to have some kind of overpowered roles. Either way this is pretty good news. I know scum have fake claims but I think we can figure this out.
Math me up, scumboi. - Acrofales
citi.zen
Profile Joined April 2009
2509 Posts
August 08 2010 01:22 GMT
#92
I'm all ears :-)
Aut viam inveniam, aut faciam.
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 08 2010 01:23 GMT
#93
I'm just really confused
I can't think of any plans that work. Is there a good game that I can read that's similar?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Ace
Profile Blog Joined October 2002
United States16096 Posts
August 08 2010 01:28 GMT
#94
You just have to get the ball rolling. With most theme games with scarce information you gotta find a way to get something going. The game just started though so I wanna see how active we all are before I make a major move. I'm betting the town has to have an overpowered Vigilante or some other insane killing role. Based on the OP the town has "nerfed" powers whereas the scum obviously don't (as far as we know). Being that in a standard game scum start out with the advantage I'm of the idea that if the town has penalties there has to be a reason why. I'm leaning towards it being killing roles with a penalty that can be controlled ^_^
Math me up, scumboi. - Acrofales
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2010-08-08 01:44:40
August 08 2010 01:38 GMT
#95
Actually after deliberation, I am changing it into deadline lynch setup. In initial setup LYLO occurred quite frequently, and I forgot using RNG to run test game doesn't put into account the ninja votes (Realized mafia has higher probability of forcing the mislynch in LYLO since they can work together). This hopefully will be my last intrusion into the game.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 08 2010 01:43 GMT
#96
Question: Ninja Votes?
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
August 08 2010 01:52 GMT
#97
On August 08 2010 10:19 LSB wrote:
Show nested quote +
On August 08 2010 10:17 citi.zen wrote:
On August 08 2010 09:40 Ace wrote:
Don't worry, I'm sure your role will be useful. I think I've got a great idea:

Looking at what we know town has almost no information at all. Not even what roles are in the game or a count. All we have is that there are 3 scum in the game. I know for sure though that the town has to have a Vigilante. Based on this I need everyone to chime in because of something pretty awesome.

We don't have to roleclaim, but it's in our best interests to publicly announce what our penalty is if we have one. I'll share how we'll go about this when more players start posting.

I think everyone but the mafia has a penalty:

all Townies (not mafia) will have specific penalties that either diminish strength of one's ability or simply anti-town. No post restriction bs though.

Show nested quote +
On July 22 2010 23:22 Hesmyrr wrote:
3. Mafia will be provided with safe penalty claims to make early mass claim detrimental.


Whatever that means. Probably I'm guessing that Mafia penalties aren't hurtful penalties, so what you were thinking



im confused as to what a safe penalty claim is even supposed to be. A safe penalty almost sounds like an oxymoron to me

but i guess we dont get alot of info, this is the first like uh not standard game ive played since starting here so i hope it shall be fun and this is me saying hi
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 08 2010 01:57 GMT
#98
On August 08 2010 10:52 Divinek wrote:
Show nested quote +
On August 08 2010 10:19 LSB wrote:
On August 08 2010 10:17 citi.zen wrote:
On August 08 2010 09:40 Ace wrote:
Don't worry, I'm sure your role will be useful. I think I've got a great idea:

Looking at what we know town has almost no information at all. Not even what roles are in the game or a count. All we have is that there are 3 scum in the game. I know for sure though that the town has to have a Vigilante. Based on this I need everyone to chime in because of something pretty awesome.

We don't have to roleclaim, but it's in our best interests to publicly announce what our penalty is if we have one. I'll share how we'll go about this when more players start posting.

I think everyone but the mafia has a penalty:

all Townies (not mafia) will have specific penalties that either diminish strength of one's ability or simply anti-town. No post restriction bs though.

On July 22 2010 23:22 Hesmyrr wrote:
3. Mafia will be provided with safe penalty claims to make early mass claim detrimental.


Whatever that means. Probably I'm guessing that Mafia penalties aren't hurtful penalties, so what you were thinking



im confused as to what a safe penalty claim is even supposed to be. A safe penalty almost sounds like an oxymoron to me

but i guess we dont get alot of info, this is the first like uh not standard game ive played since starting here so i hope it shall be fun and this is me saying hi

Maybe a safe penalty claim would be like "You are bulletproof, but only if sometime in your post you say the word 'penalty' " Something that can't really be checked
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
August 08 2010 02:22 GMT
#99
On August 08 2010 10:43 LSB wrote:
Question: Ninja Votes?

See end of TL Mafix XXVIII
LSB
Profile Blog Joined April 2010
United States5171 Posts
August 08 2010 02:30 GMT
#100
On August 08 2010 11:22 Pyrrhuloxia wrote:
Show nested quote +
On August 08 2010 10:43 LSB wrote:
Question: Ninja Votes?

See end of TL Mafix XXVIII

Oh yeah that. Thanks!
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
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