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On June 23 2010 02:37 bumatlarge wrote:Flamewheel can put a the town list in the OP of the vote thread? it would make life easier for me, and I dont want to get in trouble. Sorry yellow but your looking pretty viable for a first lynch as of now... and no "I know im not mafia therefore I am not mafia" logic please lol Still not going to bandwagon just yet from a team who has that cheezenoodle guy on it This isn't a noob game. I'm not about to run to the mountaintops screaming "I'm town I'm town!" and expect it to hold any weight. Also, the game isn't large enough to even consider this kind of strategy even if it were a noob game.
It's very kind of you to not bandwagon me just yet. It does make you sound a little less bloodthirsty, no? I fear you will not like my response.
On June 23 2010 01:22 bumatlarge wrote:Im offended by your statement! We should really get this show on the road as to who are candidates for lynching. I dont feel comfortable just resting my vote on someone who Im not even 50/50 on. But we cant just let ourselves get swayed so we should start deciding soon. Im not sure whether having alot of different people under two red roles is good or bad, as they can spread enough while still stacking a bit with not mch consequence, but then again, we can take the direction a team is going and question them. I'd think teammates would be fine disagreing on points and not hinder the town in certain places, but we should be wary of a DT team trying to play off a rolecheck without getting mafia suspicion. If we even have one So this doesn't happen I'd suggest a DT team to gather two rolechecks and publicly post the info on the third day, or as soon as they find red. The medic would protect the proclaimed DT baring a roleblocker for as long as possible. I dont think mafia can chance publicly faking DT with only 2 reds in the game, so trading a DT for 1 red would help alot. I think checking a town would be relatively useless as PMs are banned, so try to check legitimately suspicious teams. Id think this game will be very down to the wire if there are no blues and a half decent mafia squad. Otherwise we have have a really good chance with proper analysis.
While your thoughts here are fair that we need to get on with targeting people for lynching, you propose a truly awful strategy. First, a 9 player game can last about 4 days. Essentially what you are suggesting is that the DT not reveal until the endgame. While this can be a decent idea, it really entirely depends on the circumstances. If the DT finds a townie and says X is a townie on day 2, this can be very helpful depending on the setup. The mafia can only kill one person. I don’t think the DT should do this sort of thing unless person X or the DT is about to get hung, though. Once the DT comes out, they’re either going to get hit or roleblocked the following night.
This brings me to the second point in your strategy. You talk about a medic protecting the DT. If there is both a medic and a DT in the game, the mafia will know it because they have a roleblocker. In such a case, the mafia would almost surely roleblock the DT to prevent any further info gathering and kill someone else in hopes to hit the medic. This renders the DT wholly ineffective and the medic, at best, is on their own. This is the purpose of the existence of the mafia roleblocker.
The way this is all presented makes me think that you already know these things and furthermore that you have a roleblocker on your team. I’ll be opening up my voting by casting it for Bumatlarge.
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Your play in this and xxvii or whichever one it was in have been differing. I do not take it as being evolution of your meta-game either. The way I am taking it is that you have a power role. Being fairly unfamiliar with your play, I am going to take my vote off of you for now, as you did seem to take the spotlight in the other game you were in (I had you confused with another player, Trezeguet23). I do note some differences in your play, though, as in the other game you seem to be a lot more joking while taking the spotlight.
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On June 23 2010 03:19 YellowInk wrote:Show nested quote +On June 23 2010 02:37 bumatlarge wrote:Flamewheel can put a the town list in the OP of the vote thread? it would make life easier for me, and I dont want to get in trouble. Sorry yellow but your looking pretty viable for a first lynch as of now... and no "I know im not mafia therefore I am not mafia" logic please lol Still not going to bandwagon just yet from a team who has that cheezenoodle guy on it This isn't a noob game. I'm not about to run to the mountaintops screaming "I'm town I'm town!" and expect it to hold any weight. Also, the game isn't large enough to even consider this kind of strategy even if it were a noob game. It's very kind of you to not bandwagon me just yet. It does make you sound a little less bloodthirsty, no? I fear you will not like my response. Show nested quote +On June 23 2010 01:22 bumatlarge wrote:Im offended by your statement! We should really get this show on the road as to who are candidates for lynching. I dont feel comfortable just resting my vote on someone who Im not even 50/50 on. But we cant just let ourselves get swayed so we should start deciding soon. Im not sure whether having alot of different people under two red roles is good or bad, as they can spread enough while still stacking a bit with not mch consequence, but then again, we can take the direction a team is going and question them. I'd think teammates would be fine disagreing on points and not hinder the town in certain places, but we should be wary of a DT team trying to play off a rolecheck without getting mafia suspicion. If we even have one So this doesn't happen I'd suggest a DT team to gather two rolechecks and publicly post the info on the third day, or as soon as they find red. The medic would protect the proclaimed DT baring a roleblocker for as long as possible. I dont think mafia can chance publicly faking DT with only 2 reds in the game, so trading a DT for 1 red would help alot. I think checking a town would be relatively useless as PMs are banned, so try to check legitimately suspicious teams. Id think this game will be very down to the wire if there are no blues and a half decent mafia squad. Otherwise we have have a really good chance with proper analysis. While your thoughts here are fair that we need to get on with targeting people for lynching, you propose a truly awful strategy. First, a 9 player game can last about 4 days. Essentially what you are suggesting is that the DT not reveal until the endgame. While this can be a decent idea, it really entirely depends on the circumstances. If the DT finds a townie and says X is a townie on day 2, this can be very helpful depending on the setup. The mafia can only kill one person. I don’t think the DT should do this sort of thing unless person X or the DT is about to get hung, though. Once the DT comes out, they’re either going to get hit or roleblocked the following night. This brings me to the second point in your strategy. You talk about a medic protecting the DT. If there is both a medic and a DT in the game, the mafia will know it because they have a roleblocker. In such a case, the mafia would almost surely roleblock the DT to prevent any further info gathering and kill someone else in hopes to hit the medic. This renders the DT wholly ineffective and the medic, at best, is on their own. This is the purpose of the existence of the mafia roleblocker. The way this is all presented makes me think that you already know these things and furthermore that you have a roleblocker on your team. I’ll be opening up my voting by casting it for Bumatlarge.
Wow. Lynch this guy. First, the mafia won't know shit if they have a roleblocker They can have a roleblocker while we have 7 townies, they don't know anything WE can also not be sure to have a detective at all I was about to take my vote off of you, but the way you are acting, it is staying there for the rest of the game.
Also, advising DT not to go to lategame is ill informed in my opinion as well. Every DT messup i've ever really seen has occurred by the DT revealing too early
I also dislike the negative near-omgus you are directing towards bumatlarge. While his play may be scummy scummy play doesn't always = scum. I am not saying carry him into a lynch or lose scenario, but that he is not acting nearly as scummy as other people, namely you.
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BM, how is talking in morse code helpful in the thread? Anyone can put it into a morse code translator.
If you wish to speak in code in hopes that somehow magically other townies but not mafia will be able to decipher it, be my guest. But I find the whole addition of morse code or binary or any other simple translatable using google form of cryptic communication useless and disruptive to people when they want to analyze the thread.
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On June 23 2010 03:24 Korynne wrote: BM, how is talking in morse code helpful in the thread? Anyone can put it into a morse code translator.
If you wish to speak in code in hopes that somehow magically other townies but not mafia will be able to decipher it, be my guest. But I find the whole addition of morse code or binary or any other simple translatable using google form of cryptic communication useless and disruptive to people when they want to analyze the thread.
you mean to say that it is unfair to you because you and your scumbuddy team #5 are the only ones who are capable of using IRC to coordinate with other teams?
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@BM I think I was pretty clear that I wasn't shaking mud on you. I'm not sure why you continue to place heat on me unreasonably. That you persist in this fashion is sketchy, but I've known players with your style before and it's fine.
I am fine with being in the spotlight. Whether I am lynched is always up to the town. Honestly, if I weren't me, I'd be suspect of myself if I were quiet, where being loud gives no credit either for or against me. Your contrived explanations to turn up the heat on me where it's not due is kind of silly, though.
Encoding messages in a way that anyone is able to decode is ridiculous and slows down analysis processes. A mafia team is going to have 4-6 players to work at decoding and organizing where any town team is going to have 2-3 players. Mafia will have this information at the ready much more effectively.
Is my last post logical enough for your tastes?
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Wow this forum is annoying to use when the post speed goes up. Why don't we get a warning or something that more people have posted since you started typing? More posting to follow.
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On June 23 2010 03:27 YellowInk wrote: I am fine with being in the spotlight. Whether I am lynched is always up to the town. Honestly, if I weren't me, I'd be suspect of myself if I were quiet, where being loud gives no credit either for or against me. Your contrived explanations to turn up the heat on me where it's not due is kind of silly, though.
Is my last post logical enough for your tastes?
@BM I think I was pretty clear that I wasn't shaking mud on you. I'm not sure why you continue to place heat on me unreasonably. That you persist in this fashion is sketchy, but I've known players with your style before and it's fine.
The fact that you are continuously getting heat from me is because your play is deteriorating are you are completely misinterpreting the setup and passing along heinously wrong information to the players who are uninformed.
I am fine with being in the spotlight. Whether I am lynched is always up to the town. Honestly, if I weren't me, I'd be suspect of myself if I were quiet, where being loud gives no credit either for or against me. Your contrived explanations to turn up the heat on me where it's not due is kind of silly, though.
How is you misinterpreting the thread and trying to push forward anti-town and negative ideas CONTRIVED? It isn't. You are my #1 scum candidate. A second reason is your OMGUS vote of Bumatlarge after the RVS in which this shit shouldn't be allowed to happen. You are approaching the point where you will be lynched by the better players for sheer policy.
Either way you look at it, if you back off the spotlight, or continue to make mistakes, you will go from FoS to being hammered by someone.
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On June 23 2010 03:24 Bill Murray wrote: Wow. Lynch this guy. First, the mafia won't know shit if they have a roleblocker They can have a roleblocker while we have 7 townies, they don't know anything WE can also not be sure to have a detective at all I was about to take my vote off of you, but the way you are acting, it is staying there for the rest of the game.
Also, advising DT not to go to lategame is ill informed in my opinion as well. Every DT messup i've ever really seen has occurred by the DT revealing too early
I also dislike the negative near-omgus you are directing towards bumatlarge. While his play may be scummy scummy play doesn't always = scum. I am not saying carry him into a lynch or lose scenario, but that he is not acting nearly as scummy as other people, namely you.
If the mafia have a roleblocker, they know that either there is no DT and no medic, or there is both a DT AND a medic. The post of bumatlarge seems to indicate that he is on a mafia team with a roleblocker and is giving poor advice under the assumption that both a medic and a DT exist. If there is a DT and no medic, the mafia just hit the DT and there’s no protection, still a win for mafia.
If it is the case that there is no DT and no medic, the mafia can still play as though they exist to the same extent that all the other townies can play as though they assume a DT to exist, so it does not hurt their position.
I never advised the DT ‘not to go lategame’. My point is that one should not hold to a prescribed theory of when to out ones self as a DT. Making such restrictions causes undue suspicion if a DT is in a position where they role claim ‘not on time’ by public opinion. Furthermore, if the DT is listening to bad advice of roleclaiming at a particular time, they are restricting themselves from options that could benefit the town more effectively.
At this point I’m becoming indifferent on hanging BM vs bumatlarge. I highly suspect one, but not both, of them are mafia. This is way too aggressive to be a fully mafia gambit on day 1. If there’s a DT in this game it’d just get them rooted out way too quickly. Since bumatlarge has been the less aggressive player and following the lead that BM put out, I’m still inclined towards lynching bumatlarge.
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What is OMGUS? I assume RVS is random voting stage?
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On June 23 2010 03:26 Bill Murray wrote:Show nested quote +On June 23 2010 03:24 Korynne wrote: BM, how is talking in morse code helpful in the thread? Anyone can put it into a morse code translator.
If you wish to speak in code in hopes that somehow magically other townies but not mafia will be able to decipher it, be my guest. But I find the whole addition of morse code or binary or any other simple translatable using google form of cryptic communication useless and disruptive to people when they want to analyze the thread. you mean to say that it is unfair to you because you and your scumbuddy team #5 are the only ones who are capable of using IRC to coordinate with other teams?
Uh, how does this post make any sense? a) If I was mafia, like YellowInk pointed out, I would have twice as many people on my team, making analysis much faster. b) If you're trying to say that as mafia I am crying unfair because mafia is supposed to be the only ones able to communicate to other teams then first of all, you still can't use IRC to coordinate with other teams, and second of all, I don't see how talking in code allows you to coordinate with other teams. Even if you set up an elaborate system with someone ahead of time, how are you sure they are not mafia?
Like, it's good that you're putting pressure on YellowInk (I haven't decided if he's scummy yet, he doesn't quite have the green glow from the game he was pardoner but I don't know if that's because he's blue, red, or just being less aggressive because he doesn't have clues) but making stupid accusations is like...wut? (read: being Bill Murray?)
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On June 23 2010 02:22 bumatlarge wrote: Mafia has to genuinely not care about winning to fit in with not just a townie's purpose, but also a unimportant vanilla townies mentality, which would put them into the pawn to be killed for the good of the town persona. Mafia cannot replicate that role. Is this a challenge?
[/QUOTE] Also, advising DT not to go to lategame is ill informed in my opinion as well. Every DT messup i've ever really seen has occurred by the DT revealing too early[/QUOTE]
The OTHER HALF DISAGREES!!! DT should role check a mafia tonight and yell and scream mafia all night long so that in the morning we can lynch the mafia. Then when day comes you should yell and scream and taunt mafia not to kill you out of spite. Then rolecheck the next mafia while pming the vigi to kill the last mafia. then lol all night long and say gg and exclaim that the person you rolechecked is mafia all the while quoting random quotes in the thread produced by mafia saying that is what gave them away and calling yourself a mad detective. But then again, achieving near impossible odds although is fun and rewarding could be too risky for the cowardly. So as bumatlarge pointed out, if you are mafia or DT YOU MUST NOT FEAR DEATH! That is the way of the townie and the way to disguise as a townie... not that I'm doing that right now... hehe
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Murray, where are you? Every time I'm on you seem to be away... Don't you care about me? I'm so lonely without my other half.. Can someone talk to me?
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Radfield
Canada2720 Posts
Oh Chez....
Anyways, I agree, despite our lack of a vig, that the dt should claim once he pegs a mafia. There's no millers, so it's a for sure thing. Trading our DT for half of the mafia is a good trade, assuming we are decent players and can do some decent post analysis. The downside of this, is that once the mafia find out there is a DT, they will KNOW if there is a medic or not, and if there IS a medic, they will have a roleblocker, and roleblock the dt for the rest of the game(setup 1). So a dt claiming is either certain death, or certain roleblocking, unless we get lucky and it's the roleblocker who gets lynched(50-50 shot).
So a dt who claims has a 50% chance of dying the next night(setup 3) and a 25% chance of getting roleblocked for the rest of the game (setup 1, with roleblocker alive) and a 25% chance of having medic protection for the rest of the game (setup 1, with roleblocker dead)
Again, I think it's worth it for the dt to claim once he finds a red(or 2 greens as korynne stated)
As for PMing your partners, I have assumed that this is allowed. We need a mod ruling on this ASAP however. I assumed this because Korynne designed the set-up, and I assumed she knew the rules For me the whole fun of this setup is that you get to make decisions as a team, and get to bounce your ideas off of each other about who you think is scummy, or who you think might be blue, etc.
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So, if YellowInk and I are on the same team, am I crazy too? J'accuse LaXerCannon and bumatlarge because they are mysteriously silent. I guess I need to back this up with some persuasive colour and indisputable facts. They have an 11% chance of being mafia.
P.S. I didn't follow any of Radfield's first paragraph. Just let me know what to do
Edit: Damn, bumatlarge posting right after me undermines my flawless logic. Maybe it was planned!?
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FREEAGLELAND26780 Posts
Relevant to this game: 1. You may PM your teammates, mafia can all PM each other. 2. Each team is given a role 3. Each person has one vote, the weight of your vote is 1/n where n is the number of people on your team. (Ex. If there are 3 people on your team, your vote counts as 1/3 of a vote.) 4. Each team has one night action (Mafia only has 1KP, and Medics/Detectives only have 1 protect/check per night) 5. All member of your team must post and vote, otherwise your entire team risks being modkilled. [i]I'm changing this with unforeseen problems in mind. Only team members that do not vote and post will be modkilled. If that happens, you lose a fraction of your voting power. 6. Only members who have not posted and voted will be sent to the ban list. Roles are revealed only upon the death of all members of a team.
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I dare you cheezenoddle. Your Yoda mind games wont work on me *stink eye*
by night three, mafia has a little less then 50% chance of hitting a a blue if there is one , and considerably higher chance if there are two. In other games I would advise a lategame strategy, but this game should be shorter then usual. The only reason I appear scummy is that I responded to your assumptions of who should be lynched based on the amount of people in each team and whether or not to lynch certain people based on what roles they have gotten previously. Lynching by posting history is a far superior plan then this.
DT cant rolecheck a townie and then PM them, right? So the only use os knowing a regular townie for the public is that it's one less person we'd mistaken lynch. And the only way that would be revealed is if a DT would sacrifice himself... because if we have a medic and a DT then they have a RBer and thats a dead DT, (therefore a DT should only reveal with a mafia in his hand). Then the townie would be an easy target later but there is still the medic.
I just put my vote for yellow as a placeholder until a better candidate comes up, which will be most likely some inactive he hops on a BWagon late with no excuse I guess.
Please keep you vote on me yellow if you are mafia, because that makes it easier for the town if I get lynched. If you back off, I'll gladly take my heat off you and let the majority decide. I'm ready to die cheezenoodle.
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Gee Radfield, read the rules, it makes me look bad if you keep making mistakes like that. D=
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