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Team Melee Mini Mafia - Page 2

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MooCow
Profile Joined September 2008
1434 Posts
June 22 2010 00:18 GMT
#21
Story time!

I didn't realize we had such a small amount of teams.. guess that's why the word Mini is there!

Making history not reliving it.
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 22 2010 00:26 GMT
#22
I picked the classic f11 setup because I figured it would be hard to get twice as many people than we usually do..
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
BrownBear
Profile Joined March 2010
United States6894 Posts
June 22 2010 00:45 GMT
#23
AWESOME I WILL GET BACK IN TIME FOR THIS YAY

(is on pirated internet at a bookstore, hehe )
SUNSFANNED
Incognito
Profile Joined November 2008
United States2071 Posts
June 22 2010 01:24 GMT
#24
Didn't see this till now. Actually I like the idea of it because it (theoretically) reduces the damage done by the inactivity factor. Although with picking your own teams you did get some activity imbalances. Like Radfield/Korynne and Ace/DarthThienAn. This should be interesting. I just hope some of these teams don't go inactive

On June 22 2010 09:26 Korynne wrote:
I picked the classic f11 setup because I figured it would be hard to get twice as many people than we usually do..


Actually you probably would have been able to find more ppl. As long as you aren't picky about players. Which in this setup isn't as crucial.

Also LOL at BM + Chez
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 22 2010 01:50 GMT
#25
Did you want to play Incog? Maybe ask flamewheel if he'll stick you into a random team. xP
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Incognito
Profile Joined November 2008
United States2071 Posts
June 22 2010 01:50 GMT
#26
On June 22 2010 10:50 Korynne wrote:
Did you want to play Incog? Maybe ask flamewheel if he'll stick you into a random team. xP


Too late
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
Last Edited: 2010-06-22 02:03:19
June 22 2010 02:00 GMT
#27
[image loading]
Day 1:

It was a dark time for regular games. Theme games ran amok, terrorizing the forum with their imbalances and broken game strategies. Just a month ago, everything had been… fine. The hints were subtle, but they were there—the theme games originated from something… ominous. Something evil stalked the forum at night, threatening to topple the games of old. If the themes were to have their way, soon the forum would devolve into a lawless place that relied more upon finding and abusing role powers instead of using character analysis to outwit one’s enemy. Something had to be done, and for the last two weeks Detectives Incognito and flamewheel had been working (almost) around the clock in order to get to the bottom of this. The two had frequented bars, taverns, smoke-filled clubhouses, slowly piecing the clues together.

Last night, the two Private Eyes believed they had made a breakthrough. After the sun went down and the town went to sleep, the two investigators traveled stealthily to the darkest and shadiest part of town, a rundown district with seedy corners and dingy bars. As the two trenchcoats walked through the streets, many questioning eyes turned in their direction, but after giving the two a once-over, most patrons of the night went back to their questionable activities.

Most.

From the alleyways, the shadows, an indeterminate number of black-clad figures watched the two heroes pass by, carefully following the Detectives as silently as wraiths. Incognito and flamewheel didn’t have a clue that they were being followed as they stopped in front of a dusty coffee brewery.

Incognito looked at flamewheel, and drew his gun. flamewheel nodded in silent acquiescence, and swiftly kicked the door in. The two ran inside, and the black shadows followed.

Snooping through the brewery, Incognito and flamewheel found… nothing. After more than an hour of fruitless searching, they were about ready to give up. Then, flamewheel noticed a light, dim but noticeable, emanating from the brewery’s office. Cautiously, the two Detectives approached the door, and opened it slowly.

Inside the office sat Qatol and Ver. Well, ‘sat’ is a very loosely defined term. The two were bound to the desk, with copious amounts of duct tape covering their mouths. As Incognito and flamewheel worked to remove the gags, something caught Incognito’s attention. He squinted out of the office. What was that? A fleeting shadow—nothing more than a rat. He went back to work.

Ver and Qatol were eventually able to talk again, and the news they heralded was not good.

Qatol, upon being freed, gasped immediately: “No! Go back! This is a trap! The culprit is…”

Ver laughed uncontrollably, interrupting Qatol midsentence. “Ahahaha, it is me, I tell you! All me! I am the mastermind!”

Incognito and flamewheel looked at each other questionably, but before they could interrogate the two suspects… both died.

Poisoned.

And then the laughing started. Softly at first, naught but a chuckle. Then, the sound grew louder and more cacophonous, as more voices joined in, shrieking their mirth at the hapless heroes.

Incognito and flamewheel then heard it—a soft ticking noise. How had they missed it beforehand? The two Detectives backed away from the dead bodies of Qatol and Ver, and started for the door.

The laughing continued.

The ticking grew louder.

Incognito and flamewheel made it out of the door alive, and the building exploded behind them. The two kept running, and it looked like they would be able to make their escape.

However, of course that is not to be the case.

It was not a disaster that stopped them. Not a bullet, nor a knife. Not a well-placed blowdart. Instead, it was a common street lamp. As they neared it, running at full speed, Incognito decided to go right, and flamewheel left.

But of course, being of one body and two minds, the Detective hit the pole at full speed.

Clunk.

And then lightning struck.

Trailing behind them, still hidden in the shadows, the wraiths paused, and murmured amongst themselves.

“Well, I guess Mother Nature did our work for us…”

They stalked away silently, still chortling quietly.

Who will stop the themes now?



The game is now “officially” underway. The first deadline to vote will be in 48 hours time, on Thursday, Jun 24 2:00am GMT (GMT+00:00). Remember, vote and post to avoid being modkilled.

Voting thread located here.

And please, keep it civil.


This thrilling tale was brought to you the society of “I don’t like theme games”: keeping things standard since 2010.


Writerdamn, i was two days from retirement
Incognito
Profile Joined November 2008
United States2071 Posts
June 22 2010 02:02 GMT
#28
See its too late I'm dead
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 22 2010 02:04 GMT
#29
10/10 Incognito, you were indeed the sane half.
Writerdamn, i was two days from retirement
Chezinu
Profile Blog Joined February 2008
United States7448 Posts
June 22 2010 02:13 GMT
#30
As the polite, sane, and civil half, I would like to say without consulting the other half that I am here.
lol, clueless in The Prism!
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
June 22 2010 02:59 GMT
#31
I voted for L because I think he will probably make the town lose eventually. Might as well get rid of him now.
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
L
Profile Blog Joined January 2008
Canada4732 Posts
June 22 2010 03:21 GMT
#32
I voted for johnnyspazz because trying to get rid of caller + me within an hour of the game starting means you're mafia.
The number you have dialed is out of porkchops.
L
Profile Blog Joined January 2008
Canada4732 Posts
June 22 2010 03:35 GMT
#33
1. Radfield and Korynne
2. Bill Murray and Chezinu
3. LaXerCannon and bumatlarge
4. Ace and DarthThienAn
5. Durak and YellowInk
6. L and Caller
7. Nikon, Zyrre, and meeple
8. Stormtemplar, johnnyspazz, and BrownBear
9. DCLXVI, MooCow and Divinek


On a more serious note, teams 2, 3, 5 and 8 (until BB returns) have a high chance of inactivity or feigning inactivity. Out of these teams if we're going to pick the standard shoot someone on day 1 if they're quiet or are normally quiet route, we should probably shoot 2 or 8.

2. because retard super armor is really hard to break.

8. because spazz obviously mafia for trying to shoot me.

That said, inactivity should be less of an issue with teams having 2 players per unit, so we might want to use another barometer to determine who we're going to shoot. We could go after lowest aggregate post quality or something similar.

In terms of team balancing, most of the teams are roughly equivalent in terms of skill, with at least 1 decent to good player per team. Because of that I don't think we can make very many mafia team composition judgments just yet.

The following are players I'm not 100% sure about, style and skillwise.

3. LaXerCannon, bumatlarge
5. Durak
7. Zyrre
8. Stormtemplar, BrownBear
9. DCLXVI, Divinek

The rest I know pretty well from reading prior games and such. Since I've got work tomorrow and won't be able to devote 4 hours to readin' stuff, if anyone can write a short summary of these players (if you've played w/ them before) in terms of skill level + playstyle, that would be tits.
The number you have dialed is out of porkchops.
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
June 22 2010 03:41 GMT
#34
Of that list, the only people I dont know are storm and durak, im very certain the others are very active
Together but separate, like oatmeal
MooCow
Profile Joined September 2008
1434 Posts
June 22 2010 03:54 GMT
#35
bumatlarge played a good mafia in Flamewheel's game, I believe for the most part he wasn't suspicious until really late in the game but I died near the start so not 100% sure.

Making history not reliving it.
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
June 22 2010 04:04 GMT
#36
On June 22 2010 12:41 bumatlarge wrote:
Of that list, the only people I dont know are storm and durak, im very certain the others are very active

On June 22 2010 12:41 bumatlarge wrote:
Of that list, the only people I dont know are storm and durak, im very certain the others are very active

You weren't too active yourself, but you were mafia. Brownbear had spurts of activity, then cut off randomly. LaXercannon and Zyrre were somewhat active, if I remember correctly they made some decent posts. Moocow was killed in a most amusing fashion early on, so not sure what to say about him. Here is our (most recent) game if someone who wasn't in it cares to evaluate: http://www.teamliquid.net/forum/viewmessage.php?topic_id=127781
I can already see the ending
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
June 22 2010 04:17 GMT
#37
Indeed, I was mafia, so I didn't feel the need to be too active with crate and darth running around willy nilly.
Together but separate, like oatmeal
LaXerCannon
Profile Joined October 2008
Canada558 Posts
June 22 2010 04:45 GMT
#38
I almost caused town to lose the game >___________>
Just keep swimming
Ace
Profile Blog Joined October 2002
United States16096 Posts
June 22 2010 04:53 GMT
#39
Oh my, what do we have here
Math me up, scumboi. - Acrofales
Caller
Profile Blog Joined September 2007
Poland8075 Posts
June 22 2010 05:16 GMT
#40
holy crap L is on my team what the hell

it's like someone surgically attached a girl from my university to me.

Not only am I unable to remove a festering parasite without killing myself, but it has decided to monopolize my life in the process.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
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