Playing BW =/= CopyCraft? - Page 2
Blogs > ilovezil |
ilovezil
United States4143 Posts
| ||
ella_guru
Canada1741 Posts
But a big unfortunate part of this is romanticizing the past. watch the 2001 with boxer and some zerg. That shit is _painful_. takes about 20 minutes for the tank drop to happen, and up until then wraiths are made to look like the king of the skies. In that recent interview boxer even talks about how its the fans who made him as big as he is. To me, you're just balancing on a fine ledge between real talk and sort of just wishing for a past that was never the present. Edit : also remember that most amateurs want to be like certain pros, but not actually live their hardcore lifestyles. People bought air jordans because Michael Jordan was the shit and everyone tried to dunk like him. A pastime like this is a place for a lot of people to project their dreams, it's pretty common. there is also loads of ridiculous and awesome games these days. Hiya vs Free being the most legendary example. | ||
Saracen
United States5139 Posts
My point is to take this game and make it your own. Develop a build or two that you feel comfortable with, but understand. Develop those builds to branch into something that you can use to play your strengths. I completely agree with this. Developing your own style is a terribly underrated thing, especially by newer players, but it's surprisingly important. | ||
igotmyown
United States4291 Posts
If you're still improving and aren't comfortable with your mechanics, then you're going to get much better trying to attain mindless perfect play. If you have a friend who's going to help you practice, would it help more if he did a standard 1 rax FE over and over again so you could practice your standard 3 hatch muta, or if he 2 port wraiths, then BBS's, then goes mech? Let's say just like in the 10-12 example, you noticed a vulnerability. So you immediately transition to some timing attack ... and proceed to get supply blocked 3 times. You want to be able to strategically transition into near "perfect" variations. And moreover, you want your mechanics to be so automatic that you can spend most of your conscious attention reading what the opponent's doing. Shouldn't a really good zvz player spend most of their time watching their opponent's larva? | ||
Prozen
United States338 Posts
| ||
ilovezil
United States4143 Posts
On June 22 2010 03:38 ella_guru wrote: Very well written. But a big unfortunate part of this is romanticizing the past. watch the 2001 with boxer and some zerg. That shit is _painful_. takes about 20 minutes for the tank drop to happen, and up until then wraiths are made to look like the king of the skies. In that recent interview boxer even talks about how its the fans who made him as big as he is. To me, you're just balancing on a fine ledge between real talk and sort of just wishing for a past that was never the present. Edit : also remember that most amateurs want to be like certain pros, but not actually live their hardcore lifestyles. People bought air jordans because Michael Jordan was the shit and everyone tried to dunk like him. A pastime like this is a place for a lot of people to project their dreams, it's pretty common. there is also loads of ridiculous and awesome games these days. Hiya vs Free being the most legendary example. Although it may be fun, I would highly discourage using a droship strategy from '02 these days I might've made a passing comment about creativity in the past, but I don't want players to get the wrong idea. It isn't necessary to come up with a nuke strategy like boxer did against that protoss in the memorable replay, but there's also no benefit in being a robot with "input/output" using build orders without considering where you can go with them. Even if it's for a hobby, if you're going to take BW to the extent you'd memorize build orders, I think you can get more out of the game if you can take the time to understand how the build works for you. I just want players to be able to extend their personality into this game if they're going to invest the time into it. Gonna check out hiya vs free btw! | ||
ilovezil
United States4143 Posts
On June 22 2010 03:58 igotmyown wrote: It's largely dependent on what level you wish to attain. You need enough mechanical skill to consistently be able to beat players of that level; otherwise, as livereport comments on "horrible" play would indicate, a fair number of us would be consistently beating Korean progamers. If you're still improving and aren't comfortable with your mechanics, then you're going to get much better trying to attain mindless perfect play. If you have a friend who's going to help you practice, would it help more if he did a standard 1 rax FE over and over again so you could practice your standard 3 hatch muta, or if he 2 port wraiths, then BBS's, then goes mech? Let's say just like in the 10-12 example, you noticed a vulnerability. So you immediately transition to some timing attack ... and proceed to get supply blocked 3 times. You want to be able to strategically transition into near "perfect" variations. And moreover, you want your mechanics to be so automatic that you can spend most of your conscious attention reading what the opponent's doing. Shouldn't a really good zvz player spend most of their time watching their opponent's larva? Yes, I've stated that in my last paragraph that you'll have a much less margin of flexibility when aiming for higher levels, meaning you're going to have to practice mechanical skills and understand the physics behind the game much more. However, even in the highest level, don't you see how progamers adapt and adjust? HonestTea sites in his article that players like bisu, savior, and oov, those players with that "flare" that makes fans recognize them immediately, develop a certain style that separate them from simple progamers such as frozean, darkelf, or goodfriend. | ||
city42
1656 Posts
I think this would actually make a fun experiment on iccup. See how many games it takes you to reach a certain rank while only doing 1 build per matchup every game. Maybe I'll try that out. | ||
TSM
Great Britain584 Posts
| ||
SuperJongMan
Jamaica11586 Posts
| ||
guN-viCe
United States687 Posts
watching replays and imitating is amazing for skill increase, especially if the observer pays attention to the game(fastest speed), and thinks about what and why and when things are happening. | ||
machinehead..
412 Posts
On June 22 2010 06:04 guN-viCe wrote: i dont agree with this too much. starcraft is way too refined for cheesy strats to work against good players. thats the thing, the lower the skill level of the players, the more crazy plays you can do. once you reach a certain threshold in skill, your standard play cant and shouldnt deviate too much. watching replays and imitating is amazing for skill increase, especially if the observer pays attention to the game(fastest speed), and thinks about what and why and when things are happening. People still cheese in the pros and with some success, thus they still cheese... Cheese to me is something that relies on going unscouted to have much success. For instance, I use some strategies that I'm indifferent to if it is scouted/known, but some would still call it cheese. Calling everything that isn't standard "cheese" has gotten to a moronic point. After all, it's a strategy game, and fast expanding and saying, "I have better macro and micro than you so I will win," isn't really using a lot of strategy. | ||
| ||