• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:53
CET 12:53
KST 20:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival10TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Merivale 8 Open - LAN - Stellar Fest1Chinese SC2 server to reopen; live all-star event in Hangzhou21Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET10Weekly Cups (Oct 6-12): Four star herO8
StarCraft 2
General
Could we add "Avoid Matchup" Feature for rankgame RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
$5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
ASL20 Pre-season Tier List ranking! [ASL20] Finals Preview: Arrival Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Grand Finals ASL final tickets help Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Roaring Currents ASL final Simple Questions, Simple Answers Relatively freeroll strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1486 users

Playing BW =/= CopyCraft?

Blogs > ilovezil
Post a Reply
1 2 Next All
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
Last Edited: 2010-06-21 17:30:45
June 21 2010 17:15 GMT
#1
The growth of Brood War (before sc2) has been such a double-edged sword for me while I've witnessed the generations of newcomers come and the oldschools go. This game has become competitive to the point it can become a respectable profession in korea and as such, it's attracted many mindless pawns of progamer wannabe's.

One thing I've noticed about the newer generations of Starcraft players is that they seem to blindly copy what they see in vods and replays. This is generally referring to the people that picked up serious interest in the competitive world of Brood War worldwide. While copying progamer build orders is not necessarily a bad thing, I do not think it's a good idea to use them without understanding how that build works, where that build is designed to lead you, and the holes that that build order has.

For example, the 14cc build is designed for the terran to take an extremely powerful macro lead, and is generally used against players you know, or a build you've strategically adapted in a series. You would use it safely after figuring out information about your opponent, the way you adapt to another player's style in poker. Using it randomly just because Flash did it on TV a few days ago shouldn't be a reason you use that build to open in ICCUP of all places:

How a D Beat a B-

The other day, I observed a 1on1 zvp on python in a ums public game. The zerg played against a protoss that opened with dual gates against the zerg's 12hatch FE. The zerg responded with lings and 2 sunkens at his nat, which is a good way to defend against a 2 gate build. However, what happened next baffled me. The zerg took gas, made a quick lair, but then proceeded to build a 3rd hatch, then made a hydra den, then proceeded to make normal hydras, with speed (no range) researched about 5-6 minutes later. Meanwhile, the protoss is taking his natural with about 4 zealots, not making any cannons, while taking three different techs (weapons upgrade, citadel, and a robotics?) while trying to build his economy. This was a game projected to be at D+/C- and sure enough, both players' previous seasons records reflected their claims. The zerg player asked me afterwards what went wrong, and despite my suggestion that I'm pretty sure 2 hatch lair is a build meant for a quick tech such as fast lurker or fast muta, the zerg player stubbornly insisted that there was nothing wrong with the way he played "because he saw it used by good players before".

Having played this game since '04, I feel that the game is becoming more watered down as creativity such as that in the boxer era is less rewarded, and mechanic perfection is the way to go. While you cannot win games with a dropship and a tank with 3k in the bank anymore, I want to get across to these players that this game is as much of a mind game as it is mechanics. It is so much more interesting to know that the protoss you're playing on the other end has certain holes in his play that you can exploit, rather than looking at it as "another vsP matchup". For example, I have played a small 5 game series against a very skilled korean protoss on Iccup before that was just that, a player who exceeded me in mechanics. However, I noticed that he always opened core into dragoon without a zealot. I was able to shake his perfect play simply because I used a 10/12 gate opening that caught him off guard and countered his perfect play. If I kept stubbornly opening gate goon to play him straight up, he would've definitely beaten me every time (he actually did for the most part, 4-1 ).

My point is to take this game and make it your own. Develop a build or two that you feel comfortable with, but understand. Develop those builds to branch into something that you can use to play your strengths. For example, if you love to use reavers in pvt, try the gate robo into speedshuttle opening. It allows you great flexibility to move around and harass the terran, while allowing you to safely guard against vult harass at your own expos if terran puts up too many missile turrets. If you love early aggression zvt, adapt a 2 hatch muta build that, if you can use effectively, will secure you a relatively safe third, a 3 hatch lurker/ling or hydra transition. Take those for face value; I'm only suggesting that you adopt something that you feel can "flow" with your style. Style Will Set You Free

Disclaimer: Yes, if you're aiming for the highest level in Starcraft, you will not have as much flexibility and true, you will have to work on perfecting your mechanics, but even then, as long as you are engaging in a game against another player, you will have to know that the other guy has certain habits, certain weaknesses, and always, a certain method of playing. For me, this is what makes the world of competitive RTS gaming so interesting; that is the reason why I always come back and continue to play this game.

*****
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
Last Edited: 2010-06-21 17:23:40
June 21 2010 17:22 GMT
#2
Personally, I see nothing wrong with using build orders, as long as you understand them and learn to adapt. Especially at the lower levels. I think it helps to serve as a learning experience for your other play. It's better than just doing random stuff into a 4 DT drop, for example, when you have no rush defense and no follow-up. You're supposed to learn from people that are better than you. If you blindly copy them it won't work as well, but using what they established is completely viable and acceptable.
Even if you do a build, let's say in PvP an FE build, and you see a 2 gate rush, you probably should realize that you'd be better off abandoning the build for another gateway to defend. But It's fine to follow the FE build if it's still viable.
If you are not Bisu, chances are I hate you.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 21 2010 17:24 GMT
#3
On June 22 2010 02:22 Lightwip wrote:
Personally, I see nothing wrong with using build orders, as long as you understand them and learn to adapt. Especially at the lower levels. I think it helps to serve as a learning experience for your other play. It's better than just doing random stuff into a 4 DT drop, for example, when you have no rush defense and no follow-up. You're supposed to learn from people that are better than you. If you blindly copy them it won't work as well, but using what they established is completely viable and acceptable.

Build orders themself are great, but like you said blindly copying them is why most bad players lose alot of games then get discouraged wondering "why did this work for him and not me i did the same thing.."
Artillery spawned from the forges of Hell
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
June 21 2010 17:24 GMT
#4
I love your take on playstyles and strategy in BW. It just makes the game seem so fresh to me when I play with this stuff in mind. I agree with everything 100%
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
micronesia
Profile Blog Joined July 2006
United States24723 Posts
June 21 2010 17:26 GMT
#5
This is why it's hard to find good teachers.... they want you to copy stuff and half the time they are only decent because they copy stuff themselves.
ModeratorThere are animal crackers for people and there are people crackers for animals.
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
June 21 2010 17:29 GMT
#6
On June 22 2010 02:22 Lightwip wrote:
Personally, I see nothing wrong with using build orders, as long as you understand them and learn to adapt. Especially at the lower levels. I think it helps to serve as a learning experience for your other play. It's better than just doing random stuff into a 4 DT drop, for example, when you have no rush defense and no follow-up. You're supposed to learn from people that are better than you. If you blindly copy them it won't work as well, but using what they established is completely viable and acceptable.
Even if you do a build, let's say in PvP an FE build, and you see a 2 gate rush, you probably should realize that you'd be better off abandoning the build for another gateway to defend. But It's fine to follow the FE build if it's still viable.


Oh definitely, what you're saying is right. I do agree that it's possible to adapt and become better at this game by working hard at mechanics and learning what you did wrong. However, I just wanted to introduce a different take on the beauty I see in this game personally, and how I saw so many different eras of styles, mechanics, and yes, personality in this game throughout the years. I actually do think it's good to take established builds and adapt them into your arsenal of play, but my pet peeve is that players use 14cc and lose in the first 5 minutes to a 9 pool.
Prozen
Profile Blog Joined May 2007
United States338 Posts
June 21 2010 17:32 GMT
#7
I'm actually teaching a friend who was previously a Fastest player how to play nonmoney now and I'm referring him to build orders so that he can get started. Reading this, I definitely understand where you're coming from. Every person has their own unique style, how they develop it should be their own intuition, not a progamer's.
To transcend beyond greatness, you must become greatness itself.
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
Last Edited: 2010-06-21 17:35:29
June 21 2010 17:33 GMT
#8
On June 22 2010 02:29 ilovezil wrote:
Show nested quote +
On June 22 2010 02:22 Lightwip wrote:
Personally, I see nothing wrong with using build orders, as long as you understand them and learn to adapt. Especially at the lower levels. I think it helps to serve as a learning experience for your other play. It's better than just doing random stuff into a 4 DT drop, for example, when you have no rush defense and no follow-up. You're supposed to learn from people that are better than you. If you blindly copy them it won't work as well, but using what they established is completely viable and acceptable.
Even if you do a build, let's say in PvP an FE build, and you see a 2 gate rush, you probably should realize that you'd be better off abandoning the build for another gateway to defend. But It's fine to follow the FE build if it's still viable.


Oh definitely, what you're saying is right. I do agree that it's possible to adapt and become better at this game by working hard at mechanics and learning what you did wrong. However, I just wanted to introduce a different take on the beauty I see in this game personally, and how I saw so many different eras of styles, mechanics, and yes, personality in this game throughout the years. I actually do think it's good to take established builds and adapt them into your arsenal of play, but my pet peeve is that players use 14cc and lose in the first 5 minutes to a 9 pool.

When you go greedy, especially vs a Zerg, you have the possibility of getting horribly punished for it. Unless you just suck at the game horribly, in which case watching a few VOD's, perhaps with English commentary, would help, you should understand that greedy=risky. I always realize that I could be screwed over by a bunker rush when I 12 nex. Frankly, you won't be good at build-making right off the bat(as Day[9] put it, you have a 'trick' ), so you have to try to learn the game.
Making your own builds is fine, but you have to understand if/why it is viable and have mechanics to use it.
If you are not Bisu, chances are I hate you.
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
June 21 2010 17:37 GMT
#9
Yea, as long as you understand the ins and outs of the builds and cover for their weaknesses, there's no problem. I hope I wasn't wording myself wrong in the OP, but I'm not discouraging people from using standard build orders; in fact, I encourage you to pursue what's set and safe. The only other factor I'm including is that I want players to use them to THEIR strengths so they can develop a flare in their games. Thanks for your input.
Z3kk
Profile Blog Joined December 2009
4099 Posts
Last Edited: 2010-06-21 17:39:50
June 21 2010 17:39 GMT
#10
Um, I'm not particularly adept at Starcraft or RTS (just the execution haha), but it's my understanding that the reason build orders are good is because of two things: efficiency and focus.

Build orders are there because making that pylon at X food and the gateway at X food ensures that you don't have an excess of resources remaining, and that you don't get supply blocked. By playing based on a build order, you make sure that you create everything in a specific time frame, and you don't waste time or resources; it's as efficient as possible.

Also, by "focus" (super-vague ) I mean that build orders let you focus your production on a specific type of unit or strategy. When you go for a certain build, you know you're getting out your a certain army composition that fits the strategy of the build order, and you also account for things such as upgrades, scouting, and detection (obs) at certain points of time that fit with whatever the plan is.

You don't have to rigidly adhere to sair-DT when you're playing PvZ or something like that and go blindly the whole way, but build orders give your play efficiency and focus. ^^ Just my two cents!

EDIT: Ah, seems I was late to the party... Yeah, I agree with you too, OP!
Failure is not falling down over and over again. Failure is refusing to get back up.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2010-06-21 17:39:48
June 21 2010 17:39 GMT
#11
I think it's necessary to copy to learn in the beginning. The only problem is that people often copy without understanding why they are doing what they are doing. Like that Zerg that went 2hatch lair then proceeded to not use the lair tech... he's not understanding why he teched to lair off of two hatcheries. Copying is fine if you understand the reasons.
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
June 21 2010 17:40 GMT
#12
Yeah, I also don't agree with following build orders blindly. But they are there to aid you in knowing what you should basically be doing. Quite simply, they're there to help, but they won't win you the game.
+ Show Spoiler +
Unless it's 4 pool vs 14 cc
If you are not Bisu, chances are I hate you.
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
June 21 2010 17:45 GMT
#13
Or unless you're midas. (at least back in the days)
Prozen
Profile Blog Joined May 2007
United States338 Posts
June 21 2010 17:46 GMT
#14
It's what baffles me about Morrow. He got good after a year of Brood War and as far as I know, he copied a lot of styles to get himself to that level, or that could be as far as I know.
To transcend beyond greatness, you must become greatness itself.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
Last Edited: 2010-06-21 17:57:10
June 21 2010 17:52 GMT
#15
On June 22 2010 02:39 koreasilver wrote:
I think it's necessary to copy to learn in the beginning. The only problem is that people often copy without understanding why they are doing what they are doing. Like that Zerg that went 2hatch lair then proceeded to not use the lair tech... he's not understanding why he teched to lair off of two hatcheries. Copying is fine if you understand the reasons.


I partly disagree, it's not necessary to copy to learn in the beginning. Sure, if you're new to the game and want to see a very quick improvement in results, you just learn some build orders and basic counters. It'll get you ranked up pretty high.

However, the problem with a game that has so many variables like StarCraft is that if you don't understand the reason behind every decision, it's almost impossible to improve your decision making. The experience you get from grinding games without really understanding the specific goals of parts of a build order becomes a lot harder to evaluate and your errors harder to correct.

That's why I believe it's better to try your own thing in the beginning and learn for yourself how the game works. If the game becomes a lot more transparant, you'll see what makes a build order good and be way more efficient in the use and adaption of it

In general it's a trade-off though. If you just start off with a copy style you'll get to higher ranks faster so you the quality of the games you get is immediately higher and your mistakes punished harder, making them more obvious.

If you try to understand the game from the start it'll require more time analyzing etc.. but in the long run it'll pay off more.

Of course the ideal situation is still being able to play against better players without having to copy a build order you don't really understand and getting immediate feedback, through the other players as well as through the mistakes he punishes. These days this type of 'coaching' seems rather rare though, unless you're willing to pay for it.

Edit: in retrospect, it's kind of unclear in what regards I seem to disagree with you. By 'understanding the reason behind every decision' I not only mean easy conclusions like going 2hatch lair has no purpose unless you use the faster lair, but really understanding the underlying dynamics in the game, whether it be a crude mathematical approximization of the growth of a an economy in SC, or general strategy and how to corner your opponent in a for-him-non-optimal branch of the game decision tree or anything else on that regard.
Moderatorsometimes I get intimidated by the size of my right testicle
jimminy_kriket
Profile Blog Joined February 2007
Canada5518 Posts
June 21 2010 17:54 GMT
#16
Yeah this is definitely a problem. After playing sc2 for a while it made me realize just how little i actually think when I play BW. In brood war i never experimented with units or build orders. I never had that time to really learn how units interact with each other and things like that.

While its not the end of the world, I find myself constantly realizing I have some major flaw that i've just been doing over and over and learned through repitition and never thought to change it. Or what changing it would do for the rest of my gameplay.

But now I see sc2 as a new start. I feel im much better at that game, or at least I have much more potential to do better at that game. I have all the same game senses and things I learned from sc;bw, but now I have to learn about the units myself and make my own build orders which is a fun thing to do.
life of lively to live to life of full life thx to shield battery
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
June 21 2010 17:54 GMT
#17
Great article! I came back to BW about 6 months ago in preparation for sc2. It took me while after copying pro builds to understand them. I do however, think it sped up the process for me. In sc2 I had to do create my own way of playing. I must admit as I played through the leagues and made constant adjustments over 200 games. It was very satisfying to have my own build, that I invented and works around my play style. It draws power from my strengths and covers my weaknesses. Many times in BW when I do copy a build I make adjustments. I expo a little later, I make more gateways, I often cue 2 units at each gateway and 2 probes at a time. Which anyone will tell are bad things but when your multitask is as terrible as mine and your mechanics are weak, these things compensate for it and allow me to stay in the game and sometimes win vs much better opponents than myself.
:)
machinehead..
Profile Blog Joined July 2009
412 Posts
June 21 2010 17:58 GMT
#18
People definitely put too much stock in regarding "standard" play as the absolute optimal way of playing. The game has evolved every year, and standard play can be looked at as more of a trend than anything. Even if standard play was optimal, people would be so accustomed to playing against it, that you would be better off with a slightly less optimal strategy if it were unorthodox -- unless you have perfect mechanics and etc.

Not everyone has the same strengths, so playing towards your strengths and making sure you understand what and why you are doing something is crucial. Being versed in standard play and creating your own strategies can only help your understanding of the game and will give you the best chance to end up playing a style of play that will yield the best results for you, whether that be standard or not.
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 21 2010 18:19 GMT
#19
On June 22 2010 02:52 RaGe wrote:
Show nested quote +
On June 22 2010 02:39 koreasilver wrote:
I think it's necessary to copy to learn in the beginning. The only problem is that people often copy without understanding why they are doing what they are doing. Like that Zerg that went 2hatch lair then proceeded to not use the lair tech... he's not understanding why he teched to lair off of two hatcheries. Copying is fine if you understand the reasons.


I partly disagree, it's not necessary to copy to learn in the beginning. Sure, if you're new to the game and want to see a very quick improvement in results, you just learn some build orders and basic counters. It'll get you ranked up pretty high.

However, the problem with a game that has so many variables like StarCraft is that if you don't understand the reason behind every decision, it's almost impossible to improve your decision making. The experience you get from grinding games without really understanding the specific goals of parts of a build order becomes a lot harder to evaluate and your errors harder to correct.

That's why I believe it's better to try your own thing in the beginning and learn for yourself how the game works. If the game becomes a lot more transparant, you'll see what makes a build order good and be way more efficient in the use and adaption of it

In general it's a trade-off though. If you just start off with a copy style you'll get to higher ranks faster so you the quality of the games you get is immediately higher and your mistakes punished harder, making them more obvious.

If you try to understand the game from the start it'll require more time analyzing etc.. but in the long run it'll pay off more.

Of course the ideal situation is still being able to play against better players without having to copy a build order you don't really understand and getting immediate feedback, through the other players as well as through the mistakes he punishes. These days this type of 'coaching' seems rather rare though, unless you're willing to pay for it.

Edit: in retrospect, it's kind of unclear in what regards I seem to disagree with you. By 'understanding the reason behind every decision' I not only mean easy conclusions like going 2hatch lair has no purpose unless you use the faster lair, but really understanding the underlying dynamics in the game, whether it be a crude mathematical approximization of the growth of a an economy in SC, or general strategy and how to corner your opponent in a for-him-non-optimal branch of the game decision tree or anything else on that regard.

I think it's hard to learn to be efficient without learning some of the basic build order concepts. By learning build orders you learn things that you may not have learned before, and by these realizations you are able to understand the fundamentals more clearly. Doing your own thing is valuable too in how it teaches you as well, particularly in why some things just don't work. Experimentation is required in order to understand, and even when you practice standard openings once the game progresses beyond the early midgame it all boils down to your experiences and understanding, and so even if you learn and practice openings devised by others, the aspect of learning through experimentation and experience will always be there. The most important thing is that you review your own replays meaningfully and continuously try to fix things. I don't think learning openings is thoughtless as there are rational reasons why these builds have been devised the way they are and so they are a method of teaching. I also think it's important to be aware of the history and tradition of builds and how they changed over time as these changes also teach you pretty deep insights into how the game works.

I don't think we really disagree in the end, just of the merits of learning standardized openings. It the end it all boils down to how much you understand, how much experimentation you have done yourself, and your experiences.
jimminy_kriket
Profile Blog Joined February 2007
Canada5518 Posts
June 21 2010 18:22 GMT
#20
And on the topic of "standard play", I think alot of public figures like IdrA and Artosis give newer players some really bad mindsets calling every non-standard build all-in. While it might be joking newer players aren't able to tell the difference between a well devised strategy and a brainless mass ling w/ no scouting build and they limit themselves strategy wise. These players get it in their heads that the only "honourable" way to win is by doing it with standard play. They only look at the standard side of broodwar and never dive very far into the strategic side.

And im not saying "every noob that listens to artosis and idra will do this", im just saying it happens. I've even experienced it. For a while when I was just learning I actually cut dt builds out of my play, thinking "I dont want to cheese my opponents, I want to win with honour!". Yeah that was my own stupidity but jesus christ, dt builds are such an integral part of protoss and to cut them out because of what some higher level players said is just rediculous. But noobs dont know any better. Not to mention the BM that players started to come up with when they lose to builds they think are cheese or all-in. DT opening? "cheesy fucking protoss noob, why dont you learn a real build?", etc
life of lively to live to life of full life thx to shield battery
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
2025 October Finals
Krystianer vs herOLIVE!
Creator vs TBD
CranKy Ducklings280
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 54
Rex 40
MindelVK 32
StarCraft: Brood War
Calm 24402
Sea 4103
Snow 2167
Jaedong 2063
BeSt 882
Soma 662
Hyun 432
EffOrt 369
Pusan 360
Backho 258
[ Show more ]
Last 245
Rush 80
ToSsGirL 67
JulyZerg 40
SilentControl 11
Terrorterran 10
NotJumperer 1
Britney 0
Dota 2
XcaliburYe660
League of Legends
JimRising 462
Counter-Strike
olofmeister1659
ScreaM1625
x6flipin633
byalli183
Super Smash Bros
Mew2King43
Heroes of the Storm
Khaldor281
Other Games
summit1g9249
singsing2234
crisheroes274
Sick246
Hui .145
Organizations
Counter-Strike
PGL15323
StarCraft 2
WardiTV78
StarCraft: Brood War
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler83
League of Legends
• Jankos3821
• HappyZerGling122
Upcoming Events
WardiTV Invitational
7m
CrankTV Team League
1h 7m
BASILISK vs Streamerzone
Team Liquid vs Shopify Rebellion
Team Vitality vs Team Falcon
BSL Team A[vengers]
3h 7m
Gypsy vs nOOB
JDConan vs Scan
RSL Revival
5h 7m
Wardi Open
1d
CrankTV Team League
1d 1h
Replay Cast
1d 22h
WardiTV Invitational
2 days
CrankTV Team League
2 days
Replay Cast
2 days
[ Show More ]
CrankTV Team League
3 days
Replay Cast
3 days
The PondCast
3 days
CrankTV Team League
4 days
Replay Cast
4 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
CranK Gathers Season 2: SC II Pro Teams
EC S1
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.