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Foolishness
United States3044 Posts
On June 15 2010 10:28 AcrossFiveJulys wrote: My suggestion for night actions:
MooCow investigates Flamewheel Ludwig investigates redtooth Meeple watches Flamewheel Medic flips a coin to protect MooCow or Meeple (if ludwig dies and flips town we pretty know MooCow is mafia, otherwise we all suspect ludwig) Hatter plants bomb on whomever they choose besides the above people
Flamewheel/redtooth: it's very important that you say if you got roleblocked. If one of you lies, we can kill both you and the detective who investigated you in order reduce the mafia count to 1.
People like? I think it's better DTs check the same person. If we kill said person, then both DTs will probably know their alignment afterwards (not for certain, depends on the person and the results returned).
If we do your plan, and split the DTs up. Say one of them turns up mafia and we kill them. Regardless of their actual alignment, only ONE detective is going to know their alignment, and the other one will still be clueless.
Assuming of course both DTs are actually DTs and not something else.
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On June 15 2010 10:28 AcrossFiveJulys wrote: My suggestion for night actions:
MooCow investigates Flamewheel Ludwig investigates redtooth Meeple watches Flamewheel Medic flips a coin to protect MooCow or Meeple (if ludwig dies and flips town we pretty know MooCow is mafia, otherwise we all suspect ludwig) Hatter plants bomb on whomever they choose besides the above people
Flamewheel/redtooth: it's very important that you say if you got roleblocked. If one of you lies, we can kill both you and the detective who investigated you in order reduce the mafia count to 1.
People like? I have no problem following this plan but i'll admit I don't 100% really understand this plan but if everyone likes it i'll follow suit.
Explain this to me as if I were an 8 year old.
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On June 15 2010 10:32 Foolishness wrote:Show nested quote +On June 15 2010 10:28 AcrossFiveJulys wrote: My suggestion for night actions:
MooCow investigates Flamewheel Ludwig investigates redtooth Meeple watches Flamewheel Medic flips a coin to protect MooCow or Meeple (if ludwig dies and flips town we pretty know MooCow is mafia, otherwise we all suspect ludwig) Hatter plants bomb on whomever they choose besides the above people
Flamewheel/redtooth: it's very important that you say if you got roleblocked. If one of you lies, we can kill both you and the detective who investigated you in order reduce the mafia count to 1.
People like? I think it's better DTs check the same person. If we kill said person, then both DTs will probably know their alignment afterwards (not for certain, depends on the person and the results returned). If we do your plan, and split the DTs up. Say one of them turns up mafia and we kill them. Regardless of their actual alignment, only ONE detective is going to know their alignment, and the other one will still be clueless. Assuming of course both DTs are actually DTs and not something else.
The problem is that if we stack DT checks, the roleblocker (if he's pretending to be detective, which seems likely) can get away with not being detected.
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Shit I just realized there's a vulnerability in my plan: the role blocker can just role block meeple.
Thinking....
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Foolishness
United States3044 Posts
On June 15 2010 10:36 AcrossFiveJulys wrote: Shit I just realized there's a vulnerability in my plan: the role blocker can just role block meeple.
Thinking.... If we have both DTs check the same person, and kill that person, we can nearly figure out both their alignments. This would immensely help prove you innocent as well (assuming you are). Don't you want to be confirmed innocent?
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On June 15 2010 10:48 Foolishness wrote:Show nested quote +On June 15 2010 10:36 AcrossFiveJulys wrote: Shit I just realized there's a vulnerability in my plan: the role blocker can just role block meeple.
Thinking.... If we have both DTs check the same person, and kill that person, we can nearly figure out both their alignments. This would immensely help prove you innocent as well (assuming you are). Don't you want to be confirmed innocent?
That's only going to help if the role check(s) come back red. That plan is fine to fall back on if we can't construct a more elaborate one that will give us juicy information.
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On June 15 2010 10:51 AcrossFiveJulys wrote:Show nested quote +On June 15 2010 10:48 Foolishness wrote:On June 15 2010 10:36 AcrossFiveJulys wrote: Shit I just realized there's a vulnerability in my plan: the role blocker can just role block meeple.
Thinking.... If we have both DTs check the same person, and kill that person, we can nearly figure out both their alignments. This would immensely help prove you innocent as well (assuming you are). Don't you want to be confirmed innocent? That's only going to help if the role check(s) come back red. That plan is fine to fall back on if we can't construct a more elaborate one that will give us juicy information. Why does it only help if the RC comes back red?
We chose someone that we want to lynch in advance and no matter what the RC comes back as we lynch them to help solve our sanities.
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lol at modkills should've lynched them for inactivity instead of me :p
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Ok here's a cool idea:
Given that we don't know whether to trust our detectives, let's have them role check each other. Meeple watches MooCow.
Possible scenarios: Meeple gets role blocked If there is a mafia faking detective, our legit detective will get a red role check back on the other detective (assuming he's not naive). Lynch the red detective, if he flips green, lynch the other detective. Mafia down to 1. Wham bam thank you maam!
MooCow gets role blocked (or fakes it) Meeple will observe who roleblocked him
Ludwig gets role blocked (or fakes it) MooCow can tell us what he got back for ludwig's alignment. If it's red, lynch ludwig.
The medic should flip a coin whether to protect MooCow or Meeple given we are quite suspicious of ludwig right now.
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On June 15 2010 10:57 MooCow wrote:Show nested quote +On June 15 2010 10:51 AcrossFiveJulys wrote:On June 15 2010 10:48 Foolishness wrote:On June 15 2010 10:36 AcrossFiveJulys wrote: Shit I just realized there's a vulnerability in my plan: the role blocker can just role block meeple.
Thinking.... If we have both DTs check the same person, and kill that person, we can nearly figure out both their alignments. This would immensely help prove you innocent as well (assuming you are). Don't you want to be confirmed innocent? That's only going to help if the role check(s) come back red. That plan is fine to fall back on if we can't construct a more elaborate one that will give us juicy information. Why does it only help if the RC comes back red? We chose someone that we want to lynch in advance and no matter what the RC comes back as we lynch them to help solve our sanities.
I should be somewhat confirmed as green at this point. Just look at my conversations with L and such (including the PM exchange I had with him). So we already know (or heavily suspect from your viewpoint) that of the truth telling detective(s), they are sane or naive. So if we lynch a green role checkee we get no additional information (well, it completely confirms me, but that doesn't seem like the most important information right now given that I'm trusted by most of you guys).
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Radfield
Canada2720 Posts
I agree 100% with foolishness. By having our dt's check the same person, and then subsequently killing that person, we should be able to get very close to figuring out the sanities. I also think that the results should not be made public, and should be pm'ed to two people before having the results released.
My absence is due to exceeding our bandwidth limit and basically getting cut off for 24 hrs. Our speed drops to almost zero, and sometimes doesn't work at all.
These are our remaining players
Claimed Blue Meeple Ludwig Moocow
Not very suspicious at the moment Foolishness Citizen AcrossFiveJulys
Mildly Suspicious Chezinu Flamewheel Redtooth
People can slot me in wherever they think I belong. Personally I find moocow to be more suspicious then ludwig, but I think it possible that both are legit dt's. Very likely one is naive if that's the case. It's still premature to start offing the blues though.
Despite the fact we have 2 mafia down, losing 3 greens today seriously hurts us. Day 5 is lynch or lose at this point, assuming no medic saves or vets.
Personally I find redtooth the most suspicious of those three, Chez second, Flamewheel third.
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I trust Ludwig with almost no doubts... much more than moocow... and I trust them both more than some other people.
There's a slight chance of there being mafia amongst our dts... but like radfield said, its questionable whether this is a good time to start offing claimed blues.
flamewheel's willingness to undergo a check makes me hesitate to push a check on him... but it doesn't put him in the clear obviously. I would try for a redtooth alignment check tonight... or Chez...
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Have you been following the thread? You did this before.
I'm suspicious but you're using my ideas in the first paragraph. I suggested all these things before Foolishness. If I were mafia why would I give the townies ideas on how to do things etc?
What exactly makes you guys trust LuDwig?
His actions protecting L and pushing for L's plans? His sudden inactivity as soon as L is shot? His initial reactions from when Chez was fooling around shooting people? His overall low activity?
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Foolishness
United States3044 Posts
Is this MooCow's first mafia game?
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2nd I died near the start of my first so this is probably the furthest i've been
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Ludwig has been active... but he's just active at a different time... totally offset from North American time.
I never said you were suspicious... I just said that I trust Ludwig... mostly because if he was mafia there's no way he would've stepped in before. His trusting of L isn't suspicious, tons of people followed L's plan...
His reactions when Chez was shooting people was genuine I felt... he was just confused, as was I, at what the hell was going on.
I have no reason to distrust you, and for sure you're low on the list of suspects...
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mmm... on the other note... about who to dt check tonight... perhaps Chez is a better option. redtooth did make that post earlier questioning L... and his inactivity is a common theme in games I've played with him.
Is there anyone who's averse to checking Chez?
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Foolishness
United States3044 Posts
On June 15 2010 11:31 MooCow wrote:2nd I died near the start of my first so this is probably the furthest i've been Okay I got a job for someone.
Let's assume MooCow's mafia. This would mean he's playing us like a DT the entire game. Since this is his second game, if he's honestly fooling us on his own, he deserves an Oscar. More than likely, he's got a mafia buddy writing his posts for him (all the big and important posts).
Now I want someone to go through the timestamping of his posts (the big and important ones, contact me if you need help figuring it out), and see if another "big" named player is around and posting at the same time he is (we're basically looking for whoever could be writing his posts for him). The candidates for this should definitely include Radfield, myself, flamewheel, redtooth.
In the process of this, look for oddly written posts. Do his big posts seem to have a different attitude than his non important ones? If so that's very important. Do all his posts have the same sort of feel, or maybe he's making the same typo over and over? That's important and might show his innocence.
If MooCow is inactive during the same time some other big name is inactive, that should be noted.
TO CLARIFY SOME THINGS
We don't need to confirm the legitimacy of the DT's immediately We have a nice list of people who are suspicious/inactive. It's pertinent that we deal with them first, and then if we still need to find mafia we look at the DT's. It's much much much much more likely one of the DTs will mess up (they do have a job to do) than the inactives messing up. It's worthwhile for us to keep the DTs alive for the time being.
Also, we shouldn't kill off people who are probably mafia targets during the night. Why bother risking lynching a DT when they might turn up dead after night's over? We have a few days before we need to worry about the DT's. Deal with the inactive/suspicious people first, then we worry about infiltrations in the blues.
If ya'll don't believe, you know what happens in a lot of newb mafia games on TL? Someone is claimed in the thread and the town lynches them because they get paranoid. How often do you see town lynch a blue in a newb game? A lot. Result of these games is mafia wins.
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Foolishness
United States3044 Posts
On June 15 2010 11:36 meeple wrote: mmm... on the other note... about who to dt check tonight... perhaps Chez is a better option. redtooth did make that post earlier questioning L... and his inactivity is a common theme in games I've played with him.
Is there anyone who's averse to checking Chez? I'd rather check flamewheel. He wants to get checked himself and wants to die. He hasn't even posted anything beneficial to the town yet.
Something to note about this: L early game kept making promises about doing analysis and never delivered until right before he died. He pushed for people to contribute to the town without doing so himself. This is awfully a lot like what flamewheel is doing as well. Both players are genuinely active, yet never contributing to the town....and both promise analysis but take days to deliver on it.
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I say stick with flamewheel too. Although his story adds up (he wants to die, says he sacrifices himself to be lynched since he'll be busy with TL article writing soon) it would also be a pretty good move for getting us not to lynch him since he appears townie. Also, I've been in PM contact with chez (as most people have I'd imagine?) and he's responded logically (albeit cryptically in his own way) to most of the things I've brought up via PM. I don't think chez is mafia, but I'm not completely sure obviously.
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