[map] Aphareus (2) - Page 4
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SC2Phoenix
Canada2814 Posts
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Skee
Canada702 Posts
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monitor
United States2402 Posts
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Skee
Canada702 Posts
On June 15 2010 07:10 monitor wrote: I think this would have a really fun feel to it. Really my only two suggestions are to make the scenery a bit more intriguing and to widen the choke to the expansions at the 3 o' clock and 9 o' clock positions. This way terran mech is a bit more balanced playing zerg. Really cool map though!!! I'm sorry, I don't see that as a real problem. >.< I was thinking in tightening the chokes to the big ramps, but then I thought otherwise. | ||
3FFA
United States3931 Posts
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monitor
United States2402 Posts
I could be wrong though, just need to test it. Can you put a download link? I'll test and take a screen shot if needed to prove my point. Thanks, monitor | ||
Skee
Canada702 Posts
On June 18 2010 07:11 3FFA wrote: It looks almost the same to me. I can't see a difference at all from the pictures you posted. Ummm, aside from the fact that the chokes are incredibly smaller and make for a completely different late game in my eyes. The zerg is completely contained. In this situation, the zerg player is SCREWED for ground armies, except for nydus. I think you need to add a secondary path from the natural, to make contains harder. I agree with you now, what if I made the middle high ground a bit smaller and the ramp farther away from the natural and move the xel naga watch tower out of range of middle tanks, therefore it would be harder for the Zerg to be contained and would still allow them to keep their eye on the Terran army (via tower). EDIT: I'll put a download link up after I write my exam tomorrow, I have to study atm. EDIT 2: Instead of playing TF2 during the rest of the downtime I might start a new map, keeping the thoughts and knowledge that I have gained from this map. | ||
DemiSe
883 Posts
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Subversion
South Africa3627 Posts
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Deathfate
Spain555 Posts
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Antares777
United States1971 Posts
On April 26 2010 06:23 Snausages wrote: The mains are still pretty small. Yeah, the mains need to be made bigger, but otherwise, I really like this map. Nice job, keep it coming! :D EDIT: I posted this before I saw that you increased the size of the mains. Sorry! | ||
LuigiNMario
United States456 Posts
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Antares777
United States1971 Posts
The nats need cliffs 4 harass options. The thirds need line of sight blockers for a little more defense because they are really exposed, like much more than anything I have seem before. | ||
wishbones
Canada2600 Posts
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Antares777
United States1971 Posts
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