• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:43
CEST 17:43
KST 00:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?178Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7787 users

[map] Aphareus (2) - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 25 2010 21:50 GMT
#21
I have looked at the mains more carefully after snausages' second post about it and realized he is right. Just make the mains a little bit bigger. Other than that great job!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2010-04-25 22:52:11
April 25 2010 22:46 GMT
#22
On April 26 2010 06:50 3FFA wrote:
I have looked at the mains more carefully after snausages' second post about it and realized he is right. Just make the mains a little bit bigger. Other than that great job!


Well, here you go. I think its safe to assume I can label this Version 1.0.0. Yes?, No?

edit: the mains have been a little changed since Update 3, but are about the same size, if not bigger.

Update 3: Bigger Mains
+ Show Spoiler +
[image loading]
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 26 2010 00:56 GMT
#23
Yes you can. I can't see any obvious balance issues. This is a bump(went to page2 in just a few hours!) for the only reason to give feedback and keep this guy's work from being forgotten(clearly well done and a lot of effort put in).
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
mmp
Profile Blog Joined April 2009
United States2130 Posts
April 26 2010 01:03 GMT
#24
Looks cool. I especially like the abundance of water with those two large inlets north to south. That said, you have a lot of empty space on the edges that could be filled, and space with no purpose isn't such a great thing. Why not expand the middle for greater maneuverability?
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Skee
Profile Joined March 2010
Canada702 Posts
April 26 2010 03:53 GMT
#25
On April 26 2010 10:03 mmp wrote:
Looks cool. I especially like the abundance of water with those two large inlets north to south. That said, you have a lot of empty space on the edges that could be filled, and space with no purpose isn't such a great thing. Why not expand the middle for greater maneuverability?


Or I could just use a snake to fill the open space so no one notices it on an Aeriel photo.

=P
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2010-04-26 03:58:27
April 26 2010 03:58 GMT
#26
I like how you added that third base. It is a perfect spot for a base, and I think it improves the map a lot from the original version.
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2010-04-26 05:28:45
April 26 2010 05:19 GMT
#27
I added the first version, Aphareus 1.0.0 to the OP.

Any suggestions, and thanks for all the feedback, a special thanks to 3FFA who kept this thread alive. =P

The middle doodad got grayed out when I exported the image, so just ignore that for now.

Edit: The high yield expo has 1 rich geyser that gives off extra gas per trip instead of 2 regular geysers.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 26 2010 05:27 GMT
#28
too much water. enlarge the map. use more of the space! more stuff is (almost) always better.

only problem I have with this map is that the thirds are hard to get. If you take a expo at the 2 or 7 o'clock non-gold patches they are rather far from you main, while the ones at 3 and 9 are very hard to defend. The gold mineral patches are actually easier to defend! The makes the map more Zerg favored I think because they have the easiest time securing an expo. However, it's not a bad map and it seems pretty balanced.
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
April 26 2010 05:30 GMT
#29
This looks like an awesome macrofest map with huge clashes over the center control, really cool
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2010-04-26 05:34:38
April 26 2010 05:30 GMT
#30
On April 26 2010 14:27 Ryuu314 wrote:
too much water. enlarge the map. use more of the space! more stuff is (almost) always better.

only problem I have with this map is that the thirds are hard to get. If you take a expo at the 2 or 7 o'clock non-gold patches they are rather far from you main, while the ones at 3 and 9 are very hard to defend. The gold mineral patches are actually easier to defend! The makes the map more Zerg favored I think because they have the easiest time securing an expo. However, it's not a bad map and it seems pretty balanced.


Please clarify, the gold minerals are actually the hardest to defend and in the most open area, they also have rocks protecting them which makes them harder to secure.

Edit: I'm going to bed because its 1:45am here in EST, I will check the thread tomorrow.
Medzo
Profile Blog Joined June 2009
United States627 Posts
April 26 2010 05:36 GMT
#31
Do the Xel'naga towers give vision of the entire ramp? I am not sure about their placement because it seems like you could just sneak around the side past them. Also the map looks extremely good for mutalisk harass. Its easy to cliff jump from main to natural, you have space behind the natural and main to run to. Its even easy getting from the natural 3rd base to main. Just some concerns I have with your map. Looks like a good template though and im sure you can make it a great map with some play testing.
c.Deadly
Profile Joined March 2010
United States545 Posts
April 26 2010 05:37 GMT
#32
This map looks great, another piece of work from the impressive TL mapmaking community. My only thought on this map is that there's hardly any cliffs to take advantage of the new cliff mechanics of SC2. Perhaps you could add some reaper-jumpable area between the natural and high-yields, and even make that ravine blink-able to encourage late-game harass.
QibingZero
Profile Blog Joined June 2007
2611 Posts
April 26 2010 06:09 GMT
#33
Might I say this already looks like a more solid map to play on than any in the current mappool? Great work, and hopefully we'll be playing on maps like this for ranking matches before long, heh.
Oh, my eSports
ChocolateZerg
Profile Blog Joined March 2010
United States47 Posts
April 26 2010 06:14 GMT
#34
I think it's a great map personally. Almost has a BW feel to it in the sense that the middle needs to be controlled. I personally like maps that require positional/locational dominance so I approve and I look forward to playing on it.
Plaguuuuuuuuue
metasonic
Profile Joined April 2010
United States115 Posts
April 26 2010 06:27 GMT
#35
I really like the look of this map. Simple but interesting. It's also easy on the eyes which is something that can't be said of some maps in the current map pool.

If you did want to make it a bit more interesting here are some thoughts:
1. Extend a sliver from the mains to behind the naturals. This could lead to defensive and offensive opportunities.
2. Use tall grass somewhere? I like the simplicity now so maybe this isn't need but it's an option.
3. Shouldn't there be two gasses in the gold minerals? Even if it's a rich gas that's less than 2 normal ones like on most maps.
DanceDance
Profile Joined November 2008
226 Posts
April 26 2010 06:37 GMT
#36
This map is ok but I don't like the high ground much in the middle.
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 26 2010 06:41 GMT
#37
i like how everyone is making there own maps, really gonna help the sc2 community as a whole
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 26 2010 06:47 GMT
#38
On April 26 2010 14:30 mity wrote:
Show nested quote +
On April 26 2010 14:27 Ryuu314 wrote:
too much water. enlarge the map. use more of the space! more stuff is (almost) always better.

only problem I have with this map is that the thirds are hard to get. If you take a expo at the 2 or 7 o'clock non-gold patches they are rather far from you main, while the ones at 3 and 9 are very hard to defend. The gold mineral patches are actually easier to defend! The makes the map more Zerg favored I think because they have the easiest time securing an expo. However, it's not a bad map and it seems pretty balanced.


Please clarify, the gold minerals are actually the hardest to defend and in the most open area, they also have rocks protecting them which makes them harder to secure.

Edit: I'm going to bed because its 1:45am here in EST, I will check the thread tomorrow.

The non-gold mineral patches at 3 and 9 at much more open than the gold mineral patches. That's what I mean by easier to defend.

Overall, I think it's a pretty solid map, however.
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
Last Edited: 2010-04-26 07:06:17
April 26 2010 07:03 GMT
#39
Cool looking map, but i think controlling the middle would be an auto-win (although with no miss-chance on high-ground i may be wrong). I would say make middle a hole, instead of a cliff. That would be really fun, and make it harder to control. Or maybe make an alternate ground route on the sides. Other than that great map, and i would really like to try it out!!!

EDIT: I just realized the placement of the watch towers are such that they would give sight of the middle, but still i think the one who takes middle first, would be in a huge advantage.
"No, whine not! Play, or play not! There is no whine."
RAUS
Profile Blog Joined February 2010
210 Posts
April 26 2010 07:20 GMT
#40
make the ramps going from main to main a little smaller. this way it will be easier to defend, and it makes it less rush heavy. like match point, short rush, long push
recognize me?
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech161
BRAT_OK 51
SHIN 8
StarCraft: Brood War
Britney 26018
Bisu 2230
Jaedong 2189
Soulkey 895
BeSt 453
Mini 436
Soma 335
Horang2 326
Rush 295
ggaemo 281
[ Show more ]
Larva 255
Stork 247
actioN 242
EffOrt 165
firebathero 153
hero 92
Sea.KH 89
Dewaltoss 85
Pusan 69
Zeus 69
Barracks 56
Liquid`Ret 47
Killer 39
soO 39
PianO 33
sSak 31
ToSsGirL 27
HiyA 25
Sexy 23
Trap 22
Terrorterran 22
sorry 17
ajuk12(nOOB) 14
scan(afreeca) 14
Noble 12
Sacsri 5
Dota 2
syndereN612
420jenkins372
Counter-Strike
fl0m268
Super Smash Bros
Mew2King104
Other Games
Grubby10321
singsing2407
hiko1049
Liquid`RaSZi917
Beastyqt447
ceh9391
FrodaN320
DeMusliM196
Liquid`VortiX154
ArmadaUGS94
QueenE50
Organizations
Other Games
gamesdonequick1027
BasetradeTV52
StarCraft: Brood War
Kim Chul Min (afreeca) 7
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile142
• StrangeGG 31
• Hinosc 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV953
League of Legends
• Nemesis2555
• TFBlade734
Other Games
• Shiphtur6
Upcoming Events
PiGosaur Cup
8h 18m
The PondCast
18h 18m
Kung Fu Cup
19h 18m
Replay Cast
1d 8h
KCM Race Survival
1d 18h
IntoTheTV X SOOP
1d 19h
OSC
2 days
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.