TL Mafia XXVI - Page 65
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flamewheel
FREEAGLELAND26780 Posts
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YellowInk
United States578 Posts
On June 12 2010 00:54 bumatlarge wrote: Mtf did post some clues to myself, and i beleive he re-iterated some about crate he had made after day2. id like to also move those 3 unsures to most likely town, as gilaboy and decond seem deliberatley low post count, in fact id protect these two. deuce is an asshole townie im very certain. They would also be good candidates for rolechecks and medics, as they seem like mafia targets to me from the way mafia has been going. Inactive != town Seriously, everyone who keeps saying that people who are inactive are most likely town should be strung up. If everyone is inactive the mafia win the vast majority of games. If people follow the mindset that inactive = town, townies will always just string up other townies. | ||
bumatlarge
United States4567 Posts
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crate
United States2474 Posts
If you don't want to play, you just ... stop playing. Then you're done after 2 days. | ||
LunarDestiny
United States4177 Posts
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crate
United States2474 Posts
If you're not gonna play though, it's best for the town if you just stop and take your modkill (and best for the mafia if you just meet the minimum requirements to not get modkilled) | ||
BrownBear
United States6894 Posts
The later the game goes, though, the worse modkills are for town (unless they're scum modkills of course). We aren't doing horribly right now, but we aren't doing great either, so I would advocate townies who don't want to play at least contributing the bare minimum. If nothing else, they're padding the number of town so that mafia has to spend that extra 2 or 3 KP to kill us (which gives us an extra day, which can mean a LOT). Essentially, at this point, what I'm saying is that lynching inactives is no longer in our best interest, and we really have to start basing our lynch behavior off of one of the following things: -Behavior in thread (if someone gets caught contradicting themselves, they are most likely scum, because townies have no reason to lie). -Rolecheck results (although remember, millers do exist, so rolecheck only has a 66% chance of netting us a mafia). -Clues (but be very very careful, because it's easy to overanalyze and find clues where there are none). -Analysis of past posting habits (probably the safest way to catch mafia). I believe this is the safest way for us to go forward from here. | ||
crate
United States2474 Posts
-Rolecheck results (although remember, millers do exist, so rolecheck only has a 66% chance of netting us a mafia). I'm really curious about where this 66% comes from in a semi-open game. | ||
BrownBear
United States6894 Posts
On June 12 2010 08:50 crate wrote: I'm really curious about where this 66% comes from in a semi-open game. My assumption that there are 2 millers in the game, as I said in an earlier post: On June 11 2010 11:43 BrownBear wrote: -insert long-ass player list here- 4 out of 19 isn't too bad, but we have to remember that there are still millers in the game - I would venture a guess that there are two, so there's a 1 in 3 chance that anyone who flips red to a rolecheck is a miller, just something to keep in mind. Also, only 2 Mafia KP, awesome I think it's a pretty safe assumption, given the number of people in the game, and the way past games of this size have been run, so unless proven wrong I'm going to continue to assume it. Of course, I could be completely and totally wrong. | ||
crate
United States2474 Posts
And I could see anywhere from 0 to 3 millers. | ||
Deucegladlier
United States98 Posts
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DarthThienAn
United States2734 Posts
On June 12 2010 11:02 Deucegladlier wrote: Woot, just saw a lot of people unvote for me. When do I get some popularity and some votes. ...wtf? | ||
BloodyC0bbler
Canada7875 Posts
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YellowInk
United States578 Posts
On June 12 2010 11:02 Deucegladlier wrote: Woot, just saw a lot of people unvote for me. When do I get some popularity and some votes. I think someone hasn't read the rules of the game. | ||
BloodyC0bbler
Canada7875 Posts
Day 4 The night was long for the pardoner yellowink and his companion laxercannon. Together the men had the pictures of all the previous crimes laid out, and were scrutinizing them intensely. After hours of fruitless work, the two decided to adjourn for the night and pick up where they left off after. They departed the town hall, and turned and walked separate ways. Yellowink began to walk past the gallows when he heard a sound from behind him. Turning, he saw LaXercannon get attacked from behind. As yellowink began to move forward to help, he felt a sudden explosion of pain in his legs. Collapsing, he watched as a man stood over him, then dragged him up to the gallows. As the rope was placed around his neck, he watched as laxercannon bled out over the ground. The town then found Yellowink hanging from the gallows comes morning. [No clues area] Yellowink the pardoner and Laxercannon the bodyguard are dead. | ||
LunarDestiny
United States4177 Posts
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DarthThienAn
United States2734 Posts
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DarthThienAn
United States2734 Posts
is this even allowed to happen? how did they know who the bodyguard was? ...everyone analyze littlechava asap plz. | ||
LunarDestiny
United States4177 Posts
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DarthThienAn
United States2734 Posts
On June 12 2010 11:26 LunarDestiny wrote: Can't they stack two hits on the same person? One for the guard and one goes to yellowink. it wouldn't transfer through a bodyguard... would it? how would flamewheel decide whether or not the hit went to me or yellow anyway? | ||
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