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I have a couple balance concerns about the map that I can toss at you.
The first is the proximity/ease of defense of the 3rd base and the macro oriented play this map seems to be leaning towards.
The second would be the high ground middle with the two non destructible paths being very close to each other thus making pushes extremely difficult if you weren't the first one up.
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On June 01 2010 09:35 BliptiX wrote: I have a couple balance concerns about the map that I can toss at you.
The first is the proximity/ease of defense of the 3rd base and the macro oriented play this map seems to be leaning towards.
The second would be the high ground middle with the two non destructible paths being very close to each other thus making pushes extremely difficult if you weren't the first one up.
Maybe angle the ramps away from eachother? Not sure if that would alleivate this issue.
Looks pretty decent, I'd personally like to see 1 more expo per player. But I'm greedy ^_^
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For some reason I feel like this map would play just like match point.
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looks alright. it looks like its really hard to hold onto three bases. protoss warp gate pylon near the cliff will be a popular strat.
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I like it and honestly I would consider the gold expo's to the left of each main is the 3 expo because of the design of the map.
A couple island expo's would be sexy though
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Ive considered adding islands on those big ocean spots, i'm not sure though. Might ruin the map.
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Not many places for battle that is not near an expo.
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On June 01 2010 10:02 LuigiNMario wrote: Not many places for battle that is not near an expo.
Are those not the funnest battles. =P
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No other comments? Im still contemplating over islands. >.<
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I like it. Two Islands could make it a lot more dynamic. If I had to change anything it would be widening the high ground in the middle to add more distance between bases, but that would probably be a lot of work for a little gain!
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I vote for 2 islands with rocks to prevent fast expo to islands and angle the ramps in the mid away from each other, or even better make it one big ramp
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too much water on the corners, leads to me steamrolling and terran and then having them liftoff and hiding their whole base there while i morph my spire.
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I added islands, what do you think? Remove them? keep them?
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I think rocks on an island expo may be a little overkill. Isn't getting to the island already it's own "deterrent"?
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On June 01 2010 11:02 mcneebs wrote: I think rocks on an island expo may be a little overkill. Isn't getting to the island already it's own "deterrent"?
edit: rocks are back!!
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no rocks are to prevent terran imba the same reason there were mineral patches on islands of many maps in BW
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Well, I think its ready to publish. Any last suggestions? I was just wondering if anyone knows why I cant host public locked maps.
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I love the way this map is laid out, but I'm a zerg player. Seriously though, if you think about it, a zerg player can easily take 4 bases without exposing themselves at all, and the gold connected to their 3rd isn't that exposed once creep is spread
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