• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:09
CEST 04:09
KST 11:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes170BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Starcraft: Destruction expansion pack? ASL ro8 Upper Bracket HYPE VIDEO StarCraft - Stratospace. Very rare expansion pack StarCraft Stellar Forces had bad maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1510 users

[map] (2) Magneus

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2010-07-05 00:33:02
June 29 2010 21:05 GMT
#1
[image loading]

NEW MAP NAME: GENEVA

Map Image:
+ Show Spoiler +
[image loading]


Features & Changelog:
+ Show Spoiler +
  • An easy to take 3rd that is harder to defend when you have bigger armies.
  • Added two watch towers on each side.
  • Changed the fourth expansions to rich expansions.
  • Changed the map's lava to water.
  • Several cosmetic changes.
  • Several doodads added.
  • Cliffs above the 3rd for mid game harassment.
  • Small chokes.
  • A fairly straight rush distance.
  • Rocks covering 4th expansion.
  • Added rocks to make a third entrance to the 3rd base.
    [image loading]


Map Analyzer Images:
+ Show Spoiler +
Watch Tower Range:
+ Show Spoiler +
[image loading]


Rush Distance:
+ Show Spoiler +
[image loading]


Bases
+ Show Spoiler +
[image loading]


Download:
+ Show Spoiler +
When beta returns


My Other Maps:
+ Show Spoiler +
Aphareus
King's Country
ItsTheFark
Profile Joined June 2010
United States158 Posts
June 29 2010 21:08 GMT
#2
Looks pretty good, however I would say add a second ramp to the watch tower platform, because it seems just a bit biased in favor of the top left position.
Lucius2
Profile Joined June 2010
Germany548 Posts
June 29 2010 21:08 GMT
#3
terran camping at watch tower = total map control and easy 4 bases then
JHancho
Profile Joined May 2010
United States166 Posts
June 29 2010 21:11 GMT
#4
I like it.

The third and fourth are hard to defend from main, but easier to defend if both are taken.

The middle seems nice and open, so the Zerg player in me is happy. Zerg will have one hell of a time creeping together main and natural, so the Zerg player in me is sad.

Perhaps 4th to gold?
Take it easy. And if it is easy, it must be cheese
Skee
Profile Joined March 2010
Canada702 Posts
June 29 2010 21:12 GMT
#5
On June 30 2010 06:08 ItsTheFark wrote:
Looks pretty good, however I would say add a second ramp to the watch tower platform, because it seems just a bit biased in favor of the top left position.

O.o There is two ramps on the tower platform O.o
Trope
Profile Joined June 2010
United States40 Posts
June 29 2010 21:13 GMT
#6
this is a very interesting map. the aesthetic is nice, as well. beware of the extreme effectiveness of tanks on maps like this, although having an easily-accessible third expan should conceivably help Z. I'd be very curious to see the balance. maybe there should be some kind of extra flank--a backdoor with rocks or something--into the main. also you may consider high-yield mins in lieu of the regular ones at the breakable rock expans for flavor. good work!
Joseki
Profile Blog Joined December 2007
United States200 Posts
June 29 2010 21:14 GMT
#7
I think about 90% of all map threads involve one of the first posts saying "Imba for T"
Battle.net 2.0 - The only place you can be alone with 20,000 other people.
Lucius2
Profile Joined June 2010
Germany548 Posts
June 29 2010 21:15 GMT
#8
because its true?
dogmeatstew
Profile Joined April 2010
Canada574 Posts
June 29 2010 21:18 GMT
#9
On June 30 2010 06:14 Joseki wrote:
I think about 90% of all map threads involve one of the first posts saying "Imba for T"

That percentage is to low.

The middle is open enough that it shouldn't be a huge issue. If you let a terran get to the point where he's covering that entire section which a billions tanks you've probably just lost rather than suffered from map imba.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-06-29 21:23:08
June 29 2010 21:20 GMT
#10
The watchtower is going to be problematic in this case. Not so much the tower itself, but the fact that it's high ground and choked off. Tanks up there could really wreck some havoc, though it's hard to judge just how much they'd control the middle. I'd almost recommend a watch tower surrounded by LoS blockers in this case. Maybe add some high ground somewhere on the edges of the middle if you want to keep that kind of tactical option open.

Still I don't think it's that big of an issue like it is. If you position yourself there you're really vulnerable to drops as you can bounce between the 3rd and main/nat and the defenders are going to be hard pressed to cover both.
Logo
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
June 29 2010 21:22 GMT
#11
On June 30 2010 06:12 Skee wrote:
Show nested quote +
On June 30 2010 06:08 ItsTheFark wrote:
Looks pretty good, however I would say add a second ramp to the watch tower platform, because it seems just a bit biased in favor of the top left position.

O.o There is two ramps on the tower platform O.o


heh, I thought the same thing as him when i first looked at it, it's a trick of the light that the south ramp isn't as visible.
It's all good

I think it's an interesting, if small/cramped map (we have incineration zone, so it's not unusual)
LuigiNMario
Profile Joined April 2010
United States456 Posts
June 29 2010 21:22 GMT
#12
No gold mineral?
When there's Flash there's a way.
Fitzhunt1
Profile Joined February 2010
United States169 Posts
June 29 2010 21:29 GMT
#13
It look like who ever controls the watch tower wins
Blizzcon exclusive no donuts.
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2010-06-29 21:36:23
June 29 2010 21:30 GMT
#14
I might move the watch tower onto the ground and put LOS blockers around it like Logo suggested.


edit: Its updated with a pic in changelog.
Wihl
Profile Blog Joined June 2010
Sweden472 Posts
June 29 2010 21:57 GMT
#15
Think you should work on some doodads in the lava and on the land. I think you should download and take a look at incineration zone for inspiration.
Antares777
Profile Joined June 2010
United States1971 Posts
June 29 2010 22:15 GMT
#16
Work on doodads and textures like Wihl said.

-Make the harassment cliff by the third base larger
-Make the fourth expansions high yield minerals with only six mineral patches or add another expansion and make it high yield
-Make the main bases larger
-Make the third expansions smaller, the stretch from the minerals to the center of the map seems to large.
-Do something about the choke into the fourth base or connect another path to it. It needs to be much harder to control.
-Make the high ground in between the naturals and thirds larger (the ramps can be the same size)
-OPTIONAL: Extend the high ground at your main to cover behind your natural's mineral lines and have it serve as another harassment cliff. Add destructible rocks to block it off from the main. That would be fun.
-OPTIONAL: Maybe move the watchtower to the side of the center of the map and add another one on the other side, and cover them with a half circle of line-of-sight blockers.

Nice work on the map though. I wish I had the galaxy editor but I have a Mac >.<
Skee
Profile Joined March 2010
Canada702 Posts
June 29 2010 22:26 GMT
#17
I like the map how it is now and want to wait for some play test before I change anything.
JHancho
Profile Joined May 2010
United States166 Posts
Last Edited: 2010-06-29 22:35:54
June 29 2010 22:35 GMT
#18
On June 30 2010 07:15 Antares777 wrote:
-Make the main bases larger


I may not have the right perspective, but the main looks plenty big to me. If not, I think a smallish main would be a nice feature of the map, forcing you to put production/tech buildings outside your main.

Please don't scream imba for Zerg.



On June 30 2010 06:20 Logo wrote:
really wreck some havoc


It's wreak some havoc. I want to KILL HD when he screws that up. Sorry. Just can't stand to see that one messed up.
Take it easy. And if it is easy, it must be cheese
Antares777
Profile Joined June 2010
United States1971 Posts
June 29 2010 22:40 GMT
#19
On June 30 2010 07:26 Skee wrote:
I like the map how it is now and want to wait for some play test before I change anything.


Okay. I respect that.

...And now actually looking at the mains more carefully, they are really large and do not need to be made any larger.
DigitalD[562]
Profile Joined April 2010
United States80 Posts
June 29 2010 23:15 GMT
#20
I made quick photoshop to illustrate a couple of changes that I think can improve this map.

+ Show Spoiler +
[image loading]

Green - D-rocks
Red - Kill ramp
Blue - Add ramp
White - Add high ground


- Killing off the ramp to the third will make fast expanding more viable as protoss. (Not sure how big the chock at the nat is. Is it possible to to FFE?) This also shuts down the "no brainer" third.

- Putting the D-rocks here as the new path from nat to 3rd forces turtling players to move into the middle of the map.

- New high ground adds a new dynamic to how the center of the map is controlled. (Flanks, counter attacks,etc.) It also makes the choice of taking either left or right 4th base an option. (If the D-rocks are removed it might even be a viable 3rd.)
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
21:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 156
Nathanias 110
trigger 29
StarCraft: Brood War
NaDa 52
Noble 23
Icarus 2
Dota 2
monkeys_forever584
LuMiX1
League of Legends
JimRising 633
Cuddl3bear5
Super Smash Bros
hungrybox619
Heroes of the Storm
Khaldor107
Other Games
summit1g9201
shahzam905
NeuroSwarm197
XaKoH 152
Trikslyr67
ViBE53
Organizations
Other Games
gamesdonequick571
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH214
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1097
Upcoming Events
BSL Open LAN 2025 - War…
5h 51m
RSL Revival
7h 51m
Classic vs TBD
WardiTV Invitational
8h 51m
Online Event
13h 51m
Afreeca Starleague
1d 7h
Barracks vs Mini
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Maestros of the Game
6 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.