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[map] King's Country(2)

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2010-07-05 00:33:37
May 31 2010 23:56 GMT
#1
[image loading]

Map Image (1.1):
+ Show Spoiler +
[image loading]


Map Image (1.0):
+ Show Spoiler +
[image loading]


Features:
+ Show Spoiler +
  • Island expos with rocks.
  • Big ramps are covered with rocks.
  • One watch tower to compete over.
  • Quick rush distance.


Changelog:
+ Show Spoiler +
  • Added two island expansions with rocks on them.


Download:
+ Show Spoiler +
When beta returns


My Other Maps:
+ Show Spoiler +
Aphareus
Geneva
Bob300
Profile Joined April 2010
United States505 Posts
May 31 2010 23:57 GMT
#2
looks nice, will try
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
BliptiX
Profile Joined April 2010
Canada324 Posts
Last Edited: 2010-06-01 00:36:15
June 01 2010 00:35 GMT
#3
I have a couple balance concerns about the map that I can toss at you.

The first is the proximity/ease of defense of the 3rd base and the macro oriented play this map seems to be leaning towards.

The second would be the high ground middle with the two non destructible paths being very close to each other thus making pushes extremely difficult if you weren't the first one up.
Motiva
Profile Joined November 2007
United States1774 Posts
June 01 2010 00:37 GMT
#4
On June 01 2010 09:35 BliptiX wrote:
I have a couple balance concerns about the map that I can toss at you.

The first is the proximity/ease of defense of the 3rd base and the macro oriented play this map seems to be leaning towards.

The second would be the high ground middle with the two non destructible paths being very close to each other thus making pushes extremely difficult if you weren't the first one up.



Maybe angle the ramps away from eachother? Not sure if that would alleivate this issue.

Looks pretty decent, I'd personally like to see 1 more expo per player. But I'm greedy ^_^
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
June 01 2010 00:38 GMT
#5
For some reason I feel like this map would play just like match point.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
June 01 2010 00:39 GMT
#6
looks alright.
it looks like its really hard to hold onto three bases.
protoss warp gate pylon near the cliff will be a popular strat.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
cloudJR
Profile Blog Joined April 2010
United States266 Posts
Last Edited: 2010-06-01 00:42:15
June 01 2010 00:40 GMT
#7
I like it and honestly I would consider the gold expo's to the left of each main is the 3 expo because of the design of the map.

A couple island expo's would be sexy though
All I can hear are thousands of children screaming imbalance.......
Skee
Profile Joined March 2010
Canada702 Posts
June 01 2010 00:59 GMT
#8
Ive considered adding islands on those big ocean spots, i'm not sure though. Might ruin the map.
LuigiNMario
Profile Joined April 2010
United States456 Posts
June 01 2010 01:02 GMT
#9
Not many places for battle that is not near an expo.
When there's Flash there's a way.
Skee
Profile Joined March 2010
Canada702 Posts
June 01 2010 01:04 GMT
#10
On June 01 2010 10:02 LuigiNMario wrote:
Not many places for battle that is not near an expo.


Are those not the funnest battles. =P
Skee
Profile Joined March 2010
Canada702 Posts
June 01 2010 01:33 GMT
#11
No other comments? Im still contemplating over islands. >.<
Meta
Profile Blog Joined June 2003
United States6228 Posts
June 01 2010 01:38 GMT
#12
I like it. Two Islands could make it a lot more dynamic. If I had to change anything it would be widening the high ground in the middle to add more distance between bases, but that would probably be a lot of work for a little gain!
good vibes only
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 01 2010 01:46 GMT
#13
I vote for 2 islands with rocks to prevent fast expo to islands and angle the ramps in the mid away from each other, or even better make it one big ramp
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
SQneo
Profile Joined April 2009
Canada89 Posts
June 01 2010 01:51 GMT
#14
too much water on the corners, leads to me steamrolling and terran and then having them liftoff and hiding their whole base there while i morph my spire.
!! har har
Skee
Profile Joined March 2010
Canada702 Posts
June 01 2010 02:00 GMT
#15
I added islands, what do you think? Remove them? keep them?
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
June 01 2010 02:02 GMT
#16
I think rocks on an island expo may be a little overkill. Isn't getting to the island already it's own "deterrent"?
You do it to yourself. Just you. You and no one else.
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2010-06-01 02:21:52
June 01 2010 02:18 GMT
#17
On June 01 2010 11:02 mcneebs wrote:
I think rocks on an island expo may be a little overkill. Isn't getting to the island already it's own "deterrent"?


edit: rocks are back!!
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 01 2010 02:20 GMT
#18
no rocks are to prevent terran imba the same reason there were mineral patches on islands of many maps in BW
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Skee
Profile Joined March 2010
Canada702 Posts
June 01 2010 02:30 GMT
#19
Well, I think its ready to publish. Any last suggestions? I was just wondering if anyone knows why I cant host public locked maps.
Stropheum
Profile Joined January 2010
United States1124 Posts
June 01 2010 03:23 GMT
#20
I love the way this map is laid out, but I'm a zerg player. Seriously though, if you think about it, a zerg player can easily take 4 bases without exposing themselves at all, and the gold connected to their 3rd isn't that exposed once creep is spread
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