• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:34
CET 19:34
KST 03:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice0Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Team Liquid Map Contest - Preparation Notice Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BW General Discussion It's March 3rd BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2031 users

[map] (2) Magneus - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
Antares777
Profile Joined June 2010
United States1971 Posts
June 29 2010 23:23 GMT
#21

I'm sorry I do not agree with getting rid of the ramp by the thirds and adding the destructible rocks, but I do like the idea of having those high ground areas near the center. Maybe they should be made larger so that players can move larger forces across them.

Also, if you do incorporate that into your map, you could add another watchtower and move the existing one to the side of the center and the other tower at the other side. Then players would fight over two watchtowers, and be able to see the high ground paths. If you do, put line-of-siht blockers in a half circle around the towers.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 29 2010 23:28 GMT
#22
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-06-29 23:30:19
June 29 2010 23:29 GMT
#23
--- Nuked ---
Vei
Profile Joined March 2010
United States2845 Posts
June 29 2010 23:31 GMT
#24
From a cursory view it looks really fun like steppes of war, but I guess those types of maps favor T eh (why do maps never favor P or Z [unless it's something ridiculous like a huge ramp to main/other shiz that never actually exists]), it's kind of frustrating
www.justin.tv/veisc2 ~ 720p + commentary
DigitalD[562]
Profile Joined April 2010
United States80 Posts
June 29 2010 23:42 GMT
#25
On June 30 2010 08:23 Antares777 wrote:

I'm sorry I do not agree with getting rid of the ramp by the thirds and adding the destructible rocks, but I do like the idea of having those high ground areas near the center. Maybe they should be made larger so that players can move larger forces across them.

Also, if you do incorporate that into your map, you could add another watchtower and move the existing one to the side of the center and the other tower at the other side. Then players would fight over two watchtowers, and be able to see the high ground paths. If you do, put line-of-siht blockers in a half circle around the towers.


The placement of the ramp to the 3rd makes turtling too friendly and expanding too easy for terran and zerg versus protoss in many situations. There is a lot of fun, wide-open space in the middle of the map, and the placement of the destructible rocks encourages players to use it in both offensive and defensive ways.
terranghost
Profile Joined May 2010
United States980 Posts
June 30 2010 00:08 GMT
#26
I would like to see the high ground overlooking the third possibly have some ground connection in some way shape or form so that reapers and collosus could take advantage of that high ground by the third without having to use transports or walk through its front door.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2010 00:18 GMT
#27
On June 30 2010 09:08 terranghost wrote:
I would like to see the high ground overlooking the third possibly have some ground connection in some way shape or form so that reapers and collosus could take advantage of that high ground by the third without having to use transports or walk through its front door.


Maybe you could have the high ground extend all the way to the fourth base, but with no ramp so the colossi/reaper can cliffwalk up from the fourth base. Putting a ramp there it seems would be kind of pointless IMO.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 30 2010 00:20 GMT
#28
Small chokes are not good btw...
133 221 333 123 111
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2010 00:33 GMT
#29
On June 30 2010 09:20 GenesisX wrote:
Small chokes are not good btw...


Now that you bring that up, I do think that the chokes to the third bases should be made much larger. Maybe you should even bring the mineral lines closer and shrink those bases.
TriniMasta
Profile Joined December 2009
United States1323 Posts
June 30 2010 00:36 GMT
#30
submit to Blizzard and replace Incineration Zone please
정명훈 FIGHTING!!! Play both T and P.
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2010 00:38 GMT
#31
On June 30 2010 09:36 TriniMasta[wD] wrote:
submit to Blizzard and replace Incineration Zone please


Hell yes!
Everyone hates Incineration Zone, it's such a bad map.

I, being a Zerg player, officially hate it the most.
Magneus
Profile Blog Joined August 2009
Canada65 Posts
June 30 2010 03:02 GMT
#32
Wow. Thanks for naming it after me. I'm honored!
And you shall know the truth, and the truth shall make you free.
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2010 04:03 GMT
#33
Still needs some work before it can replace incineration zone tho

take into consideration what everyone has said on this thread (but most importantly mine^^) and make this map own Incineration zone
Skee
Profile Joined March 2010
Canada702 Posts
June 30 2010 04:08 GMT
#34
On June 30 2010 08:28 Barrin wrote:
I agree with everything mentioned so far, except DigitalD's red blob keep that ramp plz it's cool.

This is really a good map. I'm sorry but lava just really isnt where it's at. Arguments have been mentioned a billion times in a billion other threads, please no lava . Change tileset and it will be pwn imo. Maybe make some textures a little more contrasting.


I wanted fog like blistering sands but I dont know how to do that.
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2010 05:03 GMT
#35
I think the fog is "endless pit" but idk. u c, i dont have the editor cause i have a mac >.<
Skee
Profile Joined March 2010
Canada702 Posts
June 30 2010 05:44 GMT
#36
On June 30 2010 14:03 Antares777 wrote:
I think the fog is "endless pit" but idk. u c, i dont have the editor cause i have a mac >.<


I don't know. Could anyone help me out with this?
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2010-06-30 19:52:59
June 30 2010 19:52 GMT
#37
On June 30 2010 08:28 Barrin wrote:
I agree with everything mentioned so far, except DigitalD's red blob keep that ramp plz it's cool.

This is really a good map. I'm sorry but lava just really isnt where it's at. Arguments have been mentioned a billion times in a billion other threads, please no lava . Change tileset and it will be pwn imo. Maybe make some textures a little more contrasting.


I like his idea of putting rocks on that little rock formation part, but im not so sure about the high ground.
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2010 20:41 GMT
#38
IMO the choke to the third base is way too small.
Skee
Profile Joined March 2010
Canada702 Posts
June 30 2010 20:54 GMT
#39
On July 01 2010 05:41 Antares777 wrote:
IMO the choke to the third base is way too small.


I updated the image and changelog image with a picture of the debris that make a 2nd choke to the 3rd base if destroyed.
Bob300
Profile Joined April 2010
United States505 Posts
June 30 2010 23:05 GMT
#40
This is probably the only map I would play on outside the map pool, unless I had to for a tournament or sumthing.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 132
mouzHeroMarine 130
MindelVK 23
StarCraft: Brood War
Sea 30283
Britney 28372
Shuttle 1819
actioN 410
Mini 403
Soma 394
Soulkey 300
Rush 180
Mong 145
Dewaltoss 133
[ Show more ]
PianO 41
Backho 37
soO 11
Terrorterran 9
Dota 2
qojqva3930
Counter-Strike
fl0m3463
pashabiceps2749
adren_tv22
Other Games
tarik_tv17212
Grubby3529
singsing1889
FrodaN1340
Beastyqt595
B2W.Neo540
C9.Mang0121
QueenE78
Hui .74
Trikslyr59
Mew2King40
ceh90
Organizations
Other Games
BasetradeTV259
Counter-Strike
PGL107
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Reevou 3
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1077
Other Games
• imaqtpie691
• Shiphtur315
• WagamamaTV159
Upcoming Events
PiGosaur Cup
6h 26m
Replay Cast
14h 26m
Replay Cast
1d 5h
The PondCast
1d 15h
KCM Race Survival
1d 15h
WardiTV Winter Champion…
1d 17h
Replay Cast
2 days
Ultimate Battle
2 days
Light vs ZerO
WardiTV Winter Champion…
2 days
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Winter Champion…
3 days
MaxPax vs Spirit
Bunny vs Rogue
Cure vs SHIN
Solar vs Zoun
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-02
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.