[D] Galaxy Editor - Page 15
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WarChimp
Australia943 Posts
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Corvi
Germany1406 Posts
cant figure out anything besides morphing terrain :[ | ||
Chuiu
3470 Posts
On April 24 2010 14:01 DeCoup wrote: Wow the data editor is complicated... I spend about an hour trying to give Zerglings reaper jump but failed. I think I've seen that somewhere, its either an ability you need to add or under the movers section for the unit. Try changing "Movement - Mover" to Cliff Jumper. EDIT: Anyone know how to make triggers run more often? | ||
Garrl
Scotland1967 Posts
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Corvi
Germany1406 Posts
On April 24 2010 21:21 Corvi wrote: are there any tutorials out yet? cant figure out anything besides morphing terrain :[ if anyone else was wondering this as well, i found a couple of tutorials here: http://www.sc2mapster.com/ | ||
tyCe
Australia2542 Posts
On April 24 2010 10:43 Dizmaul wrote: and then change the back base to regular?? but then what incentive is there to go for that?? i feel like if you have 3 base plus a little gold mineral patch in the back ur gunna be beasting it macro wise... The incentive to go for the back mineral-only expansion is that it is easy to take and absolutely safe to do so (if the cliffs are not transcendable by reapers/collossi). | ||
Drium
United States888 Posts
On April 24 2010 12:45 hellsan631 wrote: Holy shit dude. Even if this doesn't end being balanced its aesthetically amazing. | ||
CagedMind
United States506 Posts
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KinosJourney2
Sweden1811 Posts
Can anyone help me with this? I can't place resources/buildings above the red line, i don't know why. I've been told it's map borders but i highly doubt its the problem cause i got minerals on the bottom part of the map. EDIT: I managed to fix it, it was the map bounds. But fixing it screwed up the map pretty badly ^_^ | ||
Cheree
Canada123 Posts
On April 25 2010 01:53 KinosJourney2 wrote: Can anyone help me with this? I can't place resources/buildings above the red line, i don't know why. I've been told it's map borders but i highly doubt its the problem cause i got minerals on the bottom part of the map. to check map borders, go.. View -> Show Terran -> Show Bounds if you're outside the lines, you can't place And the reason you can at the bottom and not at the top is there is more no-build-zone at the top. And I had problems with it too, what I did was start a new map and copy paste parts from the old map into the new one. Helped me a lot. | ||
briann
United States121 Posts
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Jyvblamo
Canada13788 Posts
On April 25 2010 02:00 briann wrote: how do you guys go about making symetrical maps? is there a reflect type of option or do u use a grid? Copy+rotate+paste. | ||
Cheree
Canada123 Posts
I tried that at first, had trouble. This is what I use: 1. Use the selection tool (Tools->Selection Mode) 2. Select the area you want to 'copy' 3. Do your rotation/symetry (Edit->Flip/Rotate) 4. Copy 5. Undo rotation/flip of original 6. Paste where desired basically, select, rotate, copy, undo, paste Result of my work in progress: | ||
UdderChaos
United Kingdom707 Posts
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hellsan631
United States695 Posts
On April 24 2010 18:45 Taco-Mental wrote: Can anyone guide me a little on map size. I made a map but its scrunched up mega bad. I think I did 128 x 128 and it was still tiny. What size maps are you guys making? Anyone know what some of the maps on beta are for reference? Cheers, Taco Here is an overview. This was just done in 30 or so minutes mostly just layout. Its super narrow at most of the chokes but I think i made the map half the size it needs to be. And i didn't spend tiem getting all of hte minerals / gas set totally right at the expansions. Though its hard to see there are xel naga towers in the middle and bottom & top corners. There is a viel of brush hiding vision between the ruins blocking vision on gold expos and there are shrubs blocking vision next to the wide middle ramps on the lower levels blocking vision into the the side chasms. Its very much a work in progress and any improvements on flow are welcome. to re-size the map, go to Map -> Map Bounds... then you can set the boundary, as well as expand the map in any direction. There should be a check box that says "modify map bounds" click on it, and your golden. | ||
semantics
10040 Posts
On April 25 2010 02:21 UdderChaos wrote: Working on a pre-alpha version of helms deep (the popular UMS map): + Show Spoiler + Lol before even reading what you posted i was looking at the pictures going omg is that...yeah yeah it is! it's looking great btw. | ||
N3rV[Green]
United States1935 Posts
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wishbones
Canada2600 Posts
On April 25 2010 02:21 UdderChaos wrote: + Show Spoiler + Working on a pre-alpha version of helms deep (the popular UMS map): wow u just gave me the goosemump mixed with 2 tears one for each eye lol. Not kidding.... But yeh nice map. | ||
onisagi
United States7 Posts
Then filled in the floor with the Road brush under Terrain Layer for the bridge sections that are missing the floor. Hopefully this helps some people that just wanted bridges to not look like unnatural land formations. You can play with the bridge doodad x/y/z scale to hide the land better, as well as move the water level higher and hide the land, if you're concerned about the ridiculousness of having land underneath a bridge. Lots of things you can do to hide the land. (Note: i dont think anybody has said anything about moving the elevation of water -> when you're adding water to the terrain there's an "Edit Water" button near the bottom allowing "Height" amongst other things to be changed for the particular water brush you've selected. I've come to the conclusion that blizzard never intended us to have overpasses that allow units to walk over other units. Not unless they start allowing us to adjust pathing by elevation (aka fun with walking in midair). | ||
briann
United States121 Posts
On April 25 2010 02:06 Cheree wrote: I tried that at first, had trouble. This is what I use: 1. Use the selection tool (Tools->Selection Mode) 2. Select the area you want to 'copy' 3. Do your rotation/symetry (Edit->Flip/Rotate) 4. Copy 5. Undo rotation/flip of original 6. Paste where desired basically, select, rotate, copy, undo, paste Result of my work in progress: Thanks just tried that on a simple map and it works great ! i am loving how visually pleasing sc2 maps are | ||
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