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[D] Galaxy Editor - Page 16

Forum Index > SC2 General
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prototype.
Profile Blog Joined July 2009
Canada4215 Posts
April 24 2010 20:00 GMT
#301
On April 25 2010 02:21 UdderChaos wrote:
+ Show Spoiler +
Working on a pre-alpha version of helms deep (the popular UMS map):

[image loading]
[image loading]
[image loading]


Wow, this looks exactly like the helms deep map i played in counterstrike. Nicely done.
( ・´ー・`)
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
April 24 2010 20:23 GMT
#302
i played helms deep on l4d it was awesome xD
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 20:27 GMT
#303
On April 25 2010 02:21 UdderChaos wrote:
Working on a pre-alpha version of helms deep (the popular UMS map):

[image loading]
[image loading]
[image loading]


wow wow wow wow!
Bring back 2v2s!
peckham33
Profile Joined April 2010
United States267 Posts
Last Edited: 2010-04-24 20:42:59
April 24 2010 20:42 GMT
#304
if thats WIP, i can't wait to see the finished product.

and can someone PM me how to get pics on here.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
LazyScout
Profile Joined February 2010
United States223 Posts
April 24 2010 20:43 GMT
#305
Meh, another random map.

[image loading]
hellsan631
Profile Blog Joined March 2010
United States695 Posts
April 24 2010 20:45 GMT
#306
just finished another map.

havnt done all the texture yet though.

[image loading]

Phantom
Profile Joined September 2004
Canada2151 Posts
Last Edited: 2010-04-24 20:55:46
April 24 2010 20:51 GMT
#307
Here's my version of Rush Hour for SC2. I've removed 3 expansions and made the platforms that the high yield minerals on to be easier to access from two different positions. There are also 3 Xel'naga watch towers at the base of the high-yield platform.

[image loading]
http://www.gosugamers.net/starcraft2/members/Phantom
Dizmaul
Profile Joined March 2010
United States831 Posts
April 24 2010 20:56 GMT
#308
has any1 been able to figer out how to get the leader board working and counting a score of any kind??
It is what it is
Pape
Profile Blog Joined July 2007
Serbia419 Posts
April 24 2010 21:00 GMT
#309
Blood Bath anyone? :D It had to be done! I added a Xal Naga Tower in the middle that reveals about 1/3 of every base, just to ensure constant action in the middle of the map.

[image loading]
[image loading]
good luck have fun!
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 24 2010 21:02 GMT
#310
On April 25 2010 05:45 hellsan631 wrote:
just finished another map.

havnt done all the texture yet though.

[image loading]



Pretty small, but looks like a lot of fun
Thratur
Profile Blog Joined June 2008
Canada917 Posts
Last Edited: 2010-04-24 21:08:38
April 24 2010 21:08 GMT
#311
I'm working on a good old turret defense
[image loading]

All triggers are done, I'm waiting to be able to publish
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 24 2010 21:11 GMT
#312
On April 25 2010 06:08 Thratur wrote:
I'm working on a good old turret defense
+ Show Spoiler +
[image loading]


All triggers are done, I'm waiting to be able to publish

Awesome stuff.
Dizmaul
Profile Joined March 2010
United States831 Posts
April 24 2010 21:13 GMT
#313
On April 25 2010 06:08 Thratur wrote:
I'm working on a good old turret defense
[image loading]

All triggers are done, I'm waiting to be able to publish


how did you do a scoreboard??
It is what it is
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
April 24 2010 21:13 GMT
#314
On April 25 2010 06:00 Pape wrote:
Blood Bath anyone? :D It had to be done! I added a Xal Naga Tower in the middle that reveals about 1/3 of every base, just to ensure constant action in the middle of the map.

[image loading]
[image loading]


YES BLOOD BATH AHAHAAHAH :D
Thratur
Profile Blog Joined June 2008
Canada917 Posts
April 24 2010 21:16 GMT
#315
On April 25 2010 06:13 Dizmaul wrote:
Show nested quote +
On April 25 2010 06:08 Thratur wrote:
I'm working on a good old turret defense
[image loading]

All triggers are done, I'm waiting to be able to publish


how did you do a scoreboard??


It's called leaderboard in the triggers
peckham33
Profile Joined April 2010
United States267 Posts
April 24 2010 21:35 GMT
#316
is anyone else haveing an issue with line 267 of the save script?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Dizmaul
Profile Joined March 2010
United States831 Posts
April 24 2010 22:08 GMT
#317
On April 25 2010 06:16 Thratur wrote:
Show nested quote +
On April 25 2010 06:13 Dizmaul wrote:
On April 25 2010 06:08 Thratur wrote:
I'm working on a good old turret defense
[image loading]

All triggers are done, I'm waiting to be able to publish


how did you do a scoreboard??


It's called leaderboard in the triggers


yah i can create one but i cant get it to add players with the add players trigger and i dont see anything for counting kills ect..
It is what it is
Thundar
Profile Joined April 2010
Netherlands1 Post
April 24 2010 22:09 GMT
#318
Looking for some general critique on whether this map would work as a 1v1 map. Starting positions are the high grounds not containing the high yield minerals. Hope it's possible to make out the Xel'Naga watchtowers which give sight on the middle lanes and the 2 ramps of the corner expansions.

[image loading]
Westy
Profile Blog Joined April 2010
England808 Posts
April 24 2010 22:16 GMT
#319
Some nice maps here. I have designed a really nice map that i think could work really well, but i dont have the time or the skills to make it, If anyone would be up for looking at it and creating it please let me know!
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
April 24 2010 22:19 GMT
#320
Did some more to helms:
+ Show Spoiler +

[image loading]
[image loading]

I haven't even started any of the triggers yet!I want to get the terrain perfect, also there is a lot of space behind the castle for caves of some sort if its too short.

Anyone figured out how to make a day/night cycle yet? or at least make your map night?
Nunquam iens addo vos sursum
Prev 1 14 15 16 17 18 33 Next All
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