On April 25 2010 02:21 UdderChaos wrote:
+ Show Spoiler +
+ Show Spoiler +
Working on a pre-alpha version of helms deep (the popular UMS map):
![[image loading]](http://img696.imageshack.us/img696/7728/terrain004.jpg)
![[image loading]](http://img85.imageshack.us/img85/5686/terrain002.jpg)
![[image loading]](http://img685.imageshack.us/img685/1919/terrain001.jpg)
![[image loading]](http://img696.imageshack.us/img696/7728/terrain004.jpg)
![[image loading]](http://img85.imageshack.us/img85/5686/terrain002.jpg)
![[image loading]](http://img685.imageshack.us/img685/1919/terrain001.jpg)
Wow, this looks exactly like the helms deep map i played in counterstrike. Nicely done.
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prototype.
Canada4215 Posts
On April 25 2010 02:21 UdderChaos wrote: + Show Spoiler + Working on a pre-alpha version of helms deep (the popular UMS map): ![]() ![]() ![]() Wow, this looks exactly like the helms deep map i played in counterstrike. Nicely done. | ||
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WarChimp
Australia943 Posts
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ComradeDover
Bulgaria758 Posts
On April 25 2010 02:21 UdderChaos wrote: Working on a pre-alpha version of helms deep (the popular UMS map): ![]() ![]() ![]() wow wow wow wow! | ||
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peckham33
United States267 Posts
and can someone PM me how to get pics on here. | ||
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LazyScout
United States223 Posts
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hellsan631
United States695 Posts
havnt done all the texture yet though. ![]() | ||
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Phantom
Canada2151 Posts
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Dizmaul
United States831 Posts
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Pape
Serbia419 Posts
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Kezzer
United States1268 Posts
On April 25 2010 05:45 hellsan631 wrote: just finished another map. havnt done all the texture yet though. ![]() Pretty small, but looks like a lot of fun | ||
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Thratur
Canada917 Posts
![]() All triggers are done, I'm waiting to be able to publish | ||
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Jyvblamo
Canada13788 Posts
On April 25 2010 06:08 Thratur wrote: I'm working on a good old turret defense + Show Spoiler + ![]() All triggers are done, I'm waiting to be able to publish Awesome stuff. | ||
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Dizmaul
United States831 Posts
On April 25 2010 06:08 Thratur wrote: I'm working on a good old turret defense ![]() All triggers are done, I'm waiting to be able to publish how did you do a scoreboard?? | ||
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WarChimp
Australia943 Posts
On April 25 2010 06:00 Pape wrote: Blood Bath anyone? :D It had to be done! I added a Xal Naga Tower in the middle that reveals about 1/3 of every base, just to ensure constant action in the middle of the map. ![]() ![]() YES BLOOD BATH AHAHAAHAH :D | ||
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Thratur
Canada917 Posts
On April 25 2010 06:13 Dizmaul wrote: Show nested quote + On April 25 2010 06:08 Thratur wrote: I'm working on a good old turret defense ![]() All triggers are done, I'm waiting to be able to publish how did you do a scoreboard?? It's called leaderboard in the triggers | ||
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peckham33
United States267 Posts
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Dizmaul
United States831 Posts
On April 25 2010 06:16 Thratur wrote: Show nested quote + On April 25 2010 06:13 Dizmaul wrote: On April 25 2010 06:08 Thratur wrote: I'm working on a good old turret defense ![]() All triggers are done, I'm waiting to be able to publish how did you do a scoreboard?? It's called leaderboard in the triggers yah i can create one but i cant get it to add players with the add players trigger and i dont see anything for counting kills ect.. | ||
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Thundar
Netherlands1 Post
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Westy
England808 Posts
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UdderChaos
United Kingdom707 Posts
+ Show Spoiler + ![]() ![]() I haven't even started any of the triggers yet!I want to get the terrain perfect, also there is a lot of space behind the castle for caves of some sort if its too short. Anyone figured out how to make a day/night cycle yet? or at least make your map night? | ||
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