• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:38
CEST 14:38
KST 21:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week2[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation14$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL67
StarCraft 2
General
RSL Season 1 - Final Week Firefly given lifetime ban by ESIC following match-fixing investigation The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament $25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Flash Announces Hiatus From ASL [G] Progamer Settings ASL20 Preliminary Maps
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
CCLP - Command & Conquer League Project Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 637 users

[D] Galaxy Editor - Page 33

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 All
Orly
Profile Joined March 2010
Belgium28 Posts
May 08 2010 11:25 GMT
#641
On May 04 2010 06:09 MorroW wrote:
Show nested quote +
On April 30 2010 22:59 ORLY wrote:

Some fps. Headshots do double damage, sniping & sprinting uses energy
Too bad the free-cam is still too jerky at times for reliably aiming in an FPS. If it's improved by launch I definitely wanna have a go at making Tribes, or pray someone else does it ;D

wow thats pretty amazing orly

is there any chance u can share the map so i can look it in the editor? id love to see how u did this
ive been mapping for the last few days but been having troubles with trying to get FP cam to work

id love it so much to see halo2 map in sc2, man thats my favourite game after sc and its probably already possible to do it (with exception of the damn camera...)

Uploaded here a while ago: http://www.mediafire.com/file/rw02wll3jk2/3PFPS20.SC2Map
Wouldn't use this method of shooting though, better to start from shooting point of weapon and check for collision gradually by its movement vector

inrage:
FPS are very doable, and yes they're "true 3D" and you can take cover, jump onto objects, even have multiple floor levels if you want to. These things just don't have a cookie cutter solution and require coding.

Two things that make it extra tricky:
1. Everything is rendered at full detail, so if you're gazing at a wide open area that stretches across the map your framerate and aim precision will tank. You always need walls to break up open spaces.
2. The height map blizzard is using for their terrain is FUBAR. So if you want to have smooth jumping up and down steep terrain you have to make objects that don't use their height map and code all collision detection yourself.


I'm sure some cool fps maps will pop up eventually, will just take some time as it requires more development than other map types.
skYfiVe
Profile Joined April 2010
United States382 Posts
May 08 2010 11:31 GMT
#642
On May 08 2010 18:41 onisagi wrote:
Here's the youtube link for the Touhou clone:


The download for the map is near the bottom of the first post here:
http://bbs.islga.org/read-htm-tid-40363.html

It's definitely legit. It's a nice demonstration of pure galaxy code goodness. It needs a little more work on the terrain and UI, unless it was purely just a fool-around project.

There's a huge exploit that makes beating the game really easy:
+ Show Spoiler +
you just need to spam Z and X while standing right in front of the boss = sure win


That is amazing haha. I never got how people played that game in the first place, it looks so hard when theres so much going on
"1baseiwa"
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
May 08 2010 11:31 GMT
#643
On May 08 2010 20:25 ORLY wrote:
Show nested quote +
On May 04 2010 06:09 MorroW wrote:
On April 30 2010 22:59 ORLY wrote:
http://www.youtube.com/watch?v=IO5wNBiVrnU
Some fps. Headshots do double damage, sniping & sprinting uses energy
Too bad the free-cam is still too jerky at times for reliably aiming in an FPS. If it's improved by launch I definitely wanna have a go at making Tribes, or pray someone else does it ;D

wow thats pretty amazing orly

is there any chance u can share the map so i can look it in the editor? id love to see how u did this
ive been mapping for the last few days but been having troubles with trying to get FP cam to work

id love it so much to see halo2 map in sc2, man thats my favourite game after sc and its probably already possible to do it (with exception of the damn camera...)

Uploaded here a while ago: http://www.mediafire.com/file/rw02wll3jk2/3PFPS20.SC2Map
Wouldn't use this method of shooting though, better to start from shooting point of weapon and check for collision gradually by its movement vector

inrage:
FPS are very doable, and yes they're "true 3D" and you can take cover, jump onto objects, even have multiple floor levels if you want to. These things just don't have a cookie cutter solution and require coding.

Two things that make it extra tricky:
1. Everything is rendered at full detail, so if you're gazing at a wide open area that stretches across the map your framerate and aim precision will tank. You always need walls to break up open spaces.
2. The height map blizzard is using for their terrain is FUBAR. So if you want to have smooth jumping up and down steep terrain you have to make objects that don't use their height map and code all collision detection yourself.


I'm sure some cool fps maps will pop up eventually, will just take some time as it requires more development than other map types.

did you code this or use triggers and stuff from the map editor?
Nunquam iens addo vos sursum
saltygrapes
Profile Joined April 2010
181 Posts
May 08 2010 11:42 GMT
#644
On May 08 2010 20:25 ORLY wrote:
Show nested quote +
On May 04 2010 06:09 MorroW wrote:
On April 30 2010 22:59 ORLY wrote:
http://www.youtube.com/watch?v=IO5wNBiVrnU
Some fps. Headshots do double damage, sniping & sprinting uses energy
Too bad the free-cam is still too jerky at times for reliably aiming in an FPS. If it's improved by launch I definitely wanna have a go at making Tribes, or pray someone else does it ;D

wow thats pretty amazing orly

is there any chance u can share the map so i can look it in the editor? id love to see how u did this
ive been mapping for the last few days but been having troubles with trying to get FP cam to work

id love it so much to see halo2 map in sc2, man thats my favourite game after sc and its probably already possible to do it (with exception of the damn camera...)

Uploaded here a while ago: http://www.mediafire.com/file/rw02wll3jk2/3PFPS20.SC2Map
Wouldn't use this method of shooting though, better to start from shooting point of weapon and check for collision gradually by its movement vector

inrage:
FPS are very doable, and yes they're "true 3D" and you can take cover, jump onto objects, even have multiple floor levels if you want to. These things just don't have a cookie cutter solution and require coding.

Two things that make it extra tricky:
1. Everything is rendered at full detail, so if you're gazing at a wide open area that stretches across the map your framerate and aim precision will tank. You always need walls to break up open spaces.
2. The height map blizzard is using for their terrain is FUBAR. So if you want to have smooth jumping up and down steep terrain you have to make objects that don't use their height map and code all collision detection yourself.


I'm sure some cool fps maps will pop up eventually, will just take some time as it requires more development than other map types.


despite all this, they'll still be vastly inferior to normal FPS games, and if you want to play an FPS you may as well just play one of them.
sxpointz!
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-05-08 12:01:54
May 08 2010 11:45 GMT
#645
ORLY u probably know this but u can edit in the camera that u cant see so far away so it wont lag :p
anyhow im back to playing sc2, ill leave the editor for the pros but man. im really excited for all the amazing ums maps that will come
wouldnt surprise me if some FPS game in sc2 would become an esport like dota (im serious) xd the edge sc1 has is that its futuristic which most of other fps rnt and u can create so many different characters instead of just "terrorist" or "counterterrorist" while in a possible sc2 map u could have ling, rine, zea etc all with different spells and weapons. it got almost higher potential with exception of the game smoothness

why didnt blizzard just implent FPS possibilites in ums maps without having to coding it urself or "fixing the problems" in a bad fashion. im talking about some fps camera, blur things far away. add mode so units have height collision rather than just height so they can jump onto things easier without having to code it urself...
i mean i bet there r at least 100 ppl in the editor who r doing the same things and meeting the same problems and having the same solutions. why didnt blizzard just fix this stuff? they could do it much easier for us...
Progamerpls no copy pasterino
Orly
Profile Joined March 2010
Belgium28 Posts
May 08 2010 12:00 GMT
#646
On May 08 2010 20:45 MorroW wrote:
ORLY u probably know this but u can edit in the camera that u cant see so far away so it wont lag :p
anyhow im back to playing sc2, ill leave the editor for the pros but man. im really excited for all the amazing ums maps that will come
wouldnt surprise me if some FPS game in sc2 would become an esport like dota (im serious) xd the edge sc1 has is that its futuristic which most of other fps rnt and u can create so many different characters instead of just "terrorist" or "counterterrorist" while in a possible sc2 map u could have ling, rine, zea etc all with different spells and weapons. it got almost higher potential with exception of the game smoothness

Oh the clipping option? Hadn't thought of that yet, could improve framerate a lot.
And yeah agreed. Sc2 fps will never be as smooth of an experience as a mod for a true fps engine, but being able to set it in a fantasy world with really insane weapons and characters can make for great games.
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 08 2010 12:03 GMT
#647
On May 08 2010 21:00 ORLY wrote:
Show nested quote +
On May 08 2010 20:45 MorroW wrote:
ORLY u probably know this but u can edit in the camera that u cant see so far away so it wont lag :p
anyhow im back to playing sc2, ill leave the editor for the pros but man. im really excited for all the amazing ums maps that will come
wouldnt surprise me if some FPS game in sc2 would become an esport like dota (im serious) xd the edge sc1 has is that its futuristic which most of other fps rnt and u can create so many different characters instead of just "terrorist" or "counterterrorist" while in a possible sc2 map u could have ling, rine, zea etc all with different spells and weapons. it got almost higher potential with exception of the game smoothness

Oh the clipping option? Hadn't thought of that yet, could improve framerate a lot.
And yeah agreed. Sc2 fps will never be as smooth of an experience as a mod for a true fps engine, but being able to set it in a fantasy world with really insane weapons and characters can make for great games.

ye i used that stuff on the camera. it made all the stuff black far away. but i saw some youtube vod where he made so stuff far away just went blurry instead of black (no friggin idea how he did that tho) it was some "ghost town ums vod"
Progamerpls no copy pasterino
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
May 13 2010 02:44 GMT
#648


this is pretty awesome lol, hope it hasn't been posted
Prev 1 31 32 33 All
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1414
Tasteless 1226
IndyStarCraft 179
Rex 164
Lowko102
StarCraft: Brood War
Calm 27474
Sea 22702
Rain 7065
Bisu 3010
Jaedong 1592
Hyuk 788
Light 681
Pusan 628
firebathero 477
Mini 451
[ Show more ]
actioN 332
Stork 296
Zeus 260
EffOrt 250
Backho 166
Hyun 150
ToSsGirL 123
Soulkey 112
Snow 82
Mind 60
hero 55
Shinee 44
JYJ40
sas.Sziky 38
sSak 33
JulyZerg 29
Aegong 28
Rush 26
Sharp 20
Icarus 19
Sacsri 16
yabsab 14
Noble 14
Free 13
ajuk12(nOOB) 12
IntoTheRainbow 10
sorry 9
Movie 9
Hm[arnc] 7
SilentControl 7
ivOry 5
Dota 2
Gorgc9121
XaKoH 445
XcaliburYe331
syndereN90
League of Legends
singsing1867
Counter-Strike
x6flipin608
flusha300
allub276
markeloff66
Heroes of the Storm
Khaldor132
Other Games
tarik_tv23635
B2W.Neo1197
shahzam658
DeMusliM589
crisheroes525
Fuzer 281
Liquid`RaSZi164
Pyrionflax164
RotterdaM147
QueenE30
Organizations
Other Games
gamesdonequick29569
StarCraft 2
ComeBackTV 1115
IntoTheiNu 54
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• 3DClanTV 97
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 865
League of Legends
• Nemesis2830
• Stunt473
Upcoming Events
OSC
22m
Replay Cast
11h 22m
RSL Revival
21h 22m
Classic vs Cure
FEL
1d 3h
OSC
1d 7h
RSL Revival
1d 21h
FEL
1d 23h
FEL
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
[ Show More ]
Sparkling Tuna Cup
2 days
RSL Revival
2 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.