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[D] Galaxy Editor - Page 33

Forum Index > SC2 General
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Prev 1 31 32 33 All
Orly
Profile Joined March 2010
Belgium28 Posts
May 08 2010 11:25 GMT
#641
On May 04 2010 06:09 MorroW wrote:
Show nested quote +
On April 30 2010 22:59 ORLY wrote:

Some fps. Headshots do double damage, sniping & sprinting uses energy
Too bad the free-cam is still too jerky at times for reliably aiming in an FPS. If it's improved by launch I definitely wanna have a go at making Tribes, or pray someone else does it ;D

wow thats pretty amazing orly

is there any chance u can share the map so i can look it in the editor? id love to see how u did this
ive been mapping for the last few days but been having troubles with trying to get FP cam to work

id love it so much to see halo2 map in sc2, man thats my favourite game after sc and its probably already possible to do it (with exception of the damn camera...)

Uploaded here a while ago: http://www.mediafire.com/file/rw02wll3jk2/3PFPS20.SC2Map
Wouldn't use this method of shooting though, better to start from shooting point of weapon and check for collision gradually by its movement vector

inrage:
FPS are very doable, and yes they're "true 3D" and you can take cover, jump onto objects, even have multiple floor levels if you want to. These things just don't have a cookie cutter solution and require coding.

Two things that make it extra tricky:
1. Everything is rendered at full detail, so if you're gazing at a wide open area that stretches across the map your framerate and aim precision will tank. You always need walls to break up open spaces.
2. The height map blizzard is using for their terrain is FUBAR. So if you want to have smooth jumping up and down steep terrain you have to make objects that don't use their height map and code all collision detection yourself.


I'm sure some cool fps maps will pop up eventually, will just take some time as it requires more development than other map types.
skYfiVe
Profile Joined April 2010
United States382 Posts
May 08 2010 11:31 GMT
#642
On May 08 2010 18:41 onisagi wrote:
Here's the youtube link for the Touhou clone:


The download for the map is near the bottom of the first post here:
http://bbs.islga.org/read-htm-tid-40363.html

It's definitely legit. It's a nice demonstration of pure galaxy code goodness. It needs a little more work on the terrain and UI, unless it was purely just a fool-around project.

There's a huge exploit that makes beating the game really easy:
+ Show Spoiler +
you just need to spam Z and X while standing right in front of the boss = sure win


That is amazing haha. I never got how people played that game in the first place, it looks so hard when theres so much going on
"1baseiwa"
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
May 08 2010 11:31 GMT
#643
On May 08 2010 20:25 ORLY wrote:
Show nested quote +
On May 04 2010 06:09 MorroW wrote:
On April 30 2010 22:59 ORLY wrote:
http://www.youtube.com/watch?v=IO5wNBiVrnU
Some fps. Headshots do double damage, sniping & sprinting uses energy
Too bad the free-cam is still too jerky at times for reliably aiming in an FPS. If it's improved by launch I definitely wanna have a go at making Tribes, or pray someone else does it ;D

wow thats pretty amazing orly

is there any chance u can share the map so i can look it in the editor? id love to see how u did this
ive been mapping for the last few days but been having troubles with trying to get FP cam to work

id love it so much to see halo2 map in sc2, man thats my favourite game after sc and its probably already possible to do it (with exception of the damn camera...)

Uploaded here a while ago: http://www.mediafire.com/file/rw02wll3jk2/3PFPS20.SC2Map
Wouldn't use this method of shooting though, better to start from shooting point of weapon and check for collision gradually by its movement vector

inrage:
FPS are very doable, and yes they're "true 3D" and you can take cover, jump onto objects, even have multiple floor levels if you want to. These things just don't have a cookie cutter solution and require coding.

Two things that make it extra tricky:
1. Everything is rendered at full detail, so if you're gazing at a wide open area that stretches across the map your framerate and aim precision will tank. You always need walls to break up open spaces.
2. The height map blizzard is using for their terrain is FUBAR. So if you want to have smooth jumping up and down steep terrain you have to make objects that don't use their height map and code all collision detection yourself.


I'm sure some cool fps maps will pop up eventually, will just take some time as it requires more development than other map types.

did you code this or use triggers and stuff from the map editor?
Nunquam iens addo vos sursum
saltygrapes
Profile Joined April 2010
181 Posts
May 08 2010 11:42 GMT
#644
On May 08 2010 20:25 ORLY wrote:
Show nested quote +
On May 04 2010 06:09 MorroW wrote:
On April 30 2010 22:59 ORLY wrote:
http://www.youtube.com/watch?v=IO5wNBiVrnU
Some fps. Headshots do double damage, sniping & sprinting uses energy
Too bad the free-cam is still too jerky at times for reliably aiming in an FPS. If it's improved by launch I definitely wanna have a go at making Tribes, or pray someone else does it ;D

wow thats pretty amazing orly

is there any chance u can share the map so i can look it in the editor? id love to see how u did this
ive been mapping for the last few days but been having troubles with trying to get FP cam to work

id love it so much to see halo2 map in sc2, man thats my favourite game after sc and its probably already possible to do it (with exception of the damn camera...)

Uploaded here a while ago: http://www.mediafire.com/file/rw02wll3jk2/3PFPS20.SC2Map
Wouldn't use this method of shooting though, better to start from shooting point of weapon and check for collision gradually by its movement vector

inrage:
FPS are very doable, and yes they're "true 3D" and you can take cover, jump onto objects, even have multiple floor levels if you want to. These things just don't have a cookie cutter solution and require coding.

Two things that make it extra tricky:
1. Everything is rendered at full detail, so if you're gazing at a wide open area that stretches across the map your framerate and aim precision will tank. You always need walls to break up open spaces.
2. The height map blizzard is using for their terrain is FUBAR. So if you want to have smooth jumping up and down steep terrain you have to make objects that don't use their height map and code all collision detection yourself.


I'm sure some cool fps maps will pop up eventually, will just take some time as it requires more development than other map types.


despite all this, they'll still be vastly inferior to normal FPS games, and if you want to play an FPS you may as well just play one of them.
sxpointz!
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-05-08 12:01:54
May 08 2010 11:45 GMT
#645
ORLY u probably know this but u can edit in the camera that u cant see so far away so it wont lag :p
anyhow im back to playing sc2, ill leave the editor for the pros but man. im really excited for all the amazing ums maps that will come
wouldnt surprise me if some FPS game in sc2 would become an esport like dota (im serious) xd the edge sc1 has is that its futuristic which most of other fps rnt and u can create so many different characters instead of just "terrorist" or "counterterrorist" while in a possible sc2 map u could have ling, rine, zea etc all with different spells and weapons. it got almost higher potential with exception of the game smoothness

why didnt blizzard just implent FPS possibilites in ums maps without having to coding it urself or "fixing the problems" in a bad fashion. im talking about some fps camera, blur things far away. add mode so units have height collision rather than just height so they can jump onto things easier without having to code it urself...
i mean i bet there r at least 100 ppl in the editor who r doing the same things and meeting the same problems and having the same solutions. why didnt blizzard just fix this stuff? they could do it much easier for us...
Progamerpls no copy pasterino
Orly
Profile Joined March 2010
Belgium28 Posts
May 08 2010 12:00 GMT
#646
On May 08 2010 20:45 MorroW wrote:
ORLY u probably know this but u can edit in the camera that u cant see so far away so it wont lag :p
anyhow im back to playing sc2, ill leave the editor for the pros but man. im really excited for all the amazing ums maps that will come
wouldnt surprise me if some FPS game in sc2 would become an esport like dota (im serious) xd the edge sc1 has is that its futuristic which most of other fps rnt and u can create so many different characters instead of just "terrorist" or "counterterrorist" while in a possible sc2 map u could have ling, rine, zea etc all with different spells and weapons. it got almost higher potential with exception of the game smoothness

Oh the clipping option? Hadn't thought of that yet, could improve framerate a lot.
And yeah agreed. Sc2 fps will never be as smooth of an experience as a mod for a true fps engine, but being able to set it in a fantasy world with really insane weapons and characters can make for great games.
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 08 2010 12:03 GMT
#647
On May 08 2010 21:00 ORLY wrote:
Show nested quote +
On May 08 2010 20:45 MorroW wrote:
ORLY u probably know this but u can edit in the camera that u cant see so far away so it wont lag :p
anyhow im back to playing sc2, ill leave the editor for the pros but man. im really excited for all the amazing ums maps that will come
wouldnt surprise me if some FPS game in sc2 would become an esport like dota (im serious) xd the edge sc1 has is that its futuristic which most of other fps rnt and u can create so many different characters instead of just "terrorist" or "counterterrorist" while in a possible sc2 map u could have ling, rine, zea etc all with different spells and weapons. it got almost higher potential with exception of the game smoothness

Oh the clipping option? Hadn't thought of that yet, could improve framerate a lot.
And yeah agreed. Sc2 fps will never be as smooth of an experience as a mod for a true fps engine, but being able to set it in a fantasy world with really insane weapons and characters can make for great games.

ye i used that stuff on the camera. it made all the stuff black far away. but i saw some youtube vod where he made so stuff far away just went blurry instead of black (no friggin idea how he did that tho) it was some "ghost town ums vod"
Progamerpls no copy pasterino
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
May 13 2010 02:44 GMT
#648


this is pretty awesome lol, hope it hasn't been posted
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