terrain deformation as a unit skill
sc2 frogger
horror game with camera as in old resident evil games
Forum Index > SC2 General |
Corvi
Germany1406 Posts
terrain deformation as a unit skill sc2 frogger horror game with camera as in old resident evil games | ||
AyJay
1515 Posts
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Gnosis
Scotland912 Posts
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tyCe
Australia2542 Posts
On May 03 2010 00:25 Corvi wrote: horror game with camera as in old resident evil games Sweeeeet! Best UMS so far! | ||
SpiritoftheTunA
United States20903 Posts
On April 29 2010 01:21 InRaged wrote: Check it out: Now that's a Protoss unit and not war of the worlds rip off! =) this deserves more recognition, this animation feels so much cooler and so much less clunky than the lasers lol | ||
zyax
25 Posts
http://you.video.sina.com.cn/b/32489926-1653213652.html takes a bit to load, haven't found it on youtube yet | ||
s2pid_loser
United States699 Posts
On May 04 2010 01:11 zyax wrote: amazing top-down fighter map: http://you.video.sina.com.cn/b/32489926-1653213652.html takes a bit to load, haven't found it on youtube yet dont think thats an actual sc2 custom map probably just some random flash game where the took the art and units from sc2 | ||
Snausages
United States529 Posts
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Koffiegast
Netherlands346 Posts
On May 03 2010 00:25 Corvi wrote: some new stuff from sc2mapster terrain deformation as a unit skill So deformation is possible Oo hopefully you can decide levels and also lower terrain. Wondering whether units will bug out... | ||
Rekiv
Great Britain27 Posts
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Zeke50100
United States2220 Posts
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MorroW
Sweden3522 Posts
On April 30 2010 22:59 ORLY wrote: Some fps. Headshots do double damage, sniping & sprinting uses energy Too bad the free-cam is still too jerky at times for reliably aiming in an FPS. If it's improved by launch I definitely wanna have a go at making Tribes, or pray someone else does it ;D wow thats pretty amazing orly is there any chance u can share the map so i can look it in the editor? id love to see how u did this ![]() ive been mapping for the last few days but been having troubles with trying to get FP cam to work id love it so much to see halo2 map in sc2, man thats my favourite game after sc and its probably already possible to do it (with exception of the damn camera...) | ||
InRaged
1047 Posts
On May 04 2010 06:09 MorroW wrote: Show nested quote + On April 30 2010 22:59 ORLY wrote: http://www.youtube.com/watch?v=IO5wNBiVrnU Some fps. Headshots do double damage, sniping & sprinting uses energy Too bad the free-cam is still too jerky at times for reliably aiming in an FPS. If it's improved by launch I definitely wanna have a go at making Tribes, or pray someone else does it ;D wow thats pretty amazing orly is there any chance u can share the map so i can look it in the editor? id love to see how u did this ![]() ive been mapping for the last few days but been having troubles with trying to get FP cam to work id love it so much to see halo2 map in sc2, man thats my favourite game after sc and its probably already possible to do it (with exception of the damn camera...) And with exception of the true 3D and bounding boxes (at least I don't know the way to make it possible right now). Which means no jumping on the stuff, no 3D depth in maps, no sitting behind cover (except very primitive one with triggers, and that will look horrible for FPS). It looks like FPS presentation was rather clever marketing than anything, and that's kinda disappointing T_T I mean, by the look of it, what you can see in orly's vid is the limit of the editor, when it comes to FPS, and as for me that's not nearly enough for FPS to be fun | ||
danl9rm
United States3111 Posts
On May 04 2010 07:15 InRaged wrote: Show nested quote + On May 04 2010 06:09 MorroW wrote: On April 30 2010 22:59 ORLY wrote: http://www.youtube.com/watch?v=IO5wNBiVrnU Some fps. Headshots do double damage, sniping & sprinting uses energy Too bad the free-cam is still too jerky at times for reliably aiming in an FPS. If it's improved by launch I definitely wanna have a go at making Tribes, or pray someone else does it ;D wow thats pretty amazing orly is there any chance u can share the map so i can look it in the editor? id love to see how u did this ![]() ive been mapping for the last few days but been having troubles with trying to get FP cam to work id love it so much to see halo2 map in sc2, man thats my favourite game after sc and its probably already possible to do it (with exception of the damn camera...) And with exception of the true 3D and bounding boxes (at least I don't know the way to make it possible right now). Which means no jumping on the stuff, no 3D depth in maps, no sitting behind cover (except very primitive one with triggers, and that will look horrible for FPS). It looks like FPS presentation was rather clever marketing than anything, and that's kinda disappointing T_T I mean, by the look of it, what you can see in orly's vid is the limit of the editor, when it comes to FPS, and as for me that's not nearly enough for FPS to be fun your imagination is too limited | ||
Chuiu
3470 Posts
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Zeke50100
United States2220 Posts
I'd really love to see the source (i.e. get the map) for that game. I want to see exactly how you set the camera so well, as well as triggers used for Headshot. | ||
pzea469
United States1520 Posts
On May 03 2010 02:25 SpiritoftheTunA wrote: Show nested quote + On April 29 2010 01:21 InRaged wrote: Check it out: http://www.youtube.com/watch?v=poXELaHhqnE Now that's a Protoss unit and not war of the worlds rip off! =) this deserves more recognition, this animation feels so much cooler and so much less clunky than the lasers lol this one does seem more original. Definitely more attention to this. | ||
DannyJ
United States5110 Posts
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Zeke50100
United States2220 Posts
Obviously, going into buildings won't be possible until we better understand doodads, but still :D | ||
onisagi
United States7 Posts
The download for the map is near the bottom of the first post here: http://bbs.islga.org/read-htm-tid-40363.html It's definitely legit. It's a nice demonstration of pure galaxy code goodness. It needs a little more work on the terrain and UI, unless it was purely just a fool-around project. There's a huge exploit that makes beating the game really easy: + Show Spoiler + you just need to spam Z and X while standing right in front of the boss = sure win | ||
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