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[D] Galaxy Editor - Page 32

Forum Index > SC2 General
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Prev 1 30 31 32 33 Next All
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
Last Edited: 2010-05-02 15:29:33
May 02 2010 15:25 GMT
#621
some new stuff from sc2mapster

terrain deformation as a unit skill
[image loading]


sc2 frogger
[image loading]


horror game with camera as in old resident evil games
[image loading]

AyJay
Profile Joined April 2010
1515 Posts
May 02 2010 15:56 GMT
#622
Can't wait until map publishing is available
Gnosis
Profile Joined December 2008
Scotland912 Posts
May 02 2010 16:28 GMT
#623
That last one looks awesome.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
tyCe
Profile Joined March 2010
Australia2542 Posts
May 02 2010 16:40 GMT
#624
On May 03 2010 00:25 Corvi wrote:
horror game with camera as in old resident evil games
[image loading]



Sweeeeet! Best UMS so far!
Betrayed by EG.BuK
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
May 02 2010 17:25 GMT
#625
On April 29 2010 01:21 InRaged wrote:
Check it out:


Now that's a Protoss unit and not war of the worlds rip off! =)

this deserves more recognition, this animation feels so much cooler and so much less clunky than the lasers lol
posting on liquid sites in current year
zyax
Profile Joined April 2010
25 Posts
May 03 2010 16:11 GMT
#626
amazing top-down fighter map:
http://you.video.sina.com.cn/b/32489926-1653213652.html
takes a bit to load, haven't found it on youtube yet
s2pid_loser
Profile Joined March 2010
United States699 Posts
May 03 2010 16:17 GMT
#627
On May 04 2010 01:11 zyax wrote:
amazing top-down fighter map:
http://you.video.sina.com.cn/b/32489926-1653213652.html
takes a bit to load, haven't found it on youtube yet


dont think thats an actual sc2 custom map
probably just some random flash game where the took the art and units from sc2
Et Ducit Mundum Per Luce
Snausages
Profile Blog Joined June 2009
United States529 Posts
May 03 2010 17:07 GMT
#628
yeah i highly doubt that's a UMS but nice game nonetheless
teaaaaaaaa
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
May 03 2010 17:20 GMT
#629
On May 03 2010 00:25 Corvi wrote:
some new stuff from sc2mapster

terrain deformation as a unit skill
[image loading]




So deformation is possible Oo
hopefully you can decide levels and also lower terrain.
Wondering whether units will bug out...
Wut
Rekiv
Profile Joined April 2010
Great Britain27 Posts
May 03 2010 20:20 GMT
#630
So I decided to make a 3v3 map. It's still a work in progress and I'd like to hear what you guys think about it, any feedback is appreciated.

[image loading]
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 03 2010 20:26 GMT
#631
Is there a tutorial on using triggers to create a crosshair for 3rd person action games, as well as collision effects when shooting at terrain? I've got WASD movement down, as well as a choppy camera (I still don't know how to create a smooth mouse-relative camera), just need the aiming mechanism and terrain collision.
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 03 2010 21:09 GMT
#632
On April 30 2010 22:59 ORLY wrote:

Some fps. Headshots do double damage, sniping & sprinting uses energy
Too bad the free-cam is still too jerky at times for reliably aiming in an FPS. If it's improved by launch I definitely wanna have a go at making Tribes, or pray someone else does it ;D

wow thats pretty amazing orly

is there any chance u can share the map so i can look it in the editor? id love to see how u did this
ive been mapping for the last few days but been having troubles with trying to get FP cam to work

id love it so much to see halo2 map in sc2, man thats my favourite game after sc and its probably already possible to do it (with exception of the damn camera...)
Progamerpls no copy pasterino
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2010-05-03 22:18:56
May 03 2010 22:15 GMT
#633
On May 04 2010 06:09 MorroW wrote:
Show nested quote +
On April 30 2010 22:59 ORLY wrote:
http://www.youtube.com/watch?v=IO5wNBiVrnU
Some fps. Headshots do double damage, sniping & sprinting uses energy
Too bad the free-cam is still too jerky at times for reliably aiming in an FPS. If it's improved by launch I definitely wanna have a go at making Tribes, or pray someone else does it ;D

wow thats pretty amazing orly

is there any chance u can share the map so i can look it in the editor? id love to see how u did this
ive been mapping for the last few days but been having troubles with trying to get FP cam to work

id love it so much to see halo2 map in sc2, man thats my favourite game after sc and its probably already possible to do it (with exception of the damn camera...)

And with exception of the true 3D and bounding boxes (at least I don't know the way to make it possible right now). Which means no jumping on the stuff, no 3D depth in maps, no sitting behind cover (except very primitive one with triggers, and that will look horrible for FPS).
It looks like FPS presentation was rather clever marketing than anything, and that's kinda disappointing T_T

I mean, by the look of it, what you can see in orly's vid is the limit of the editor, when it comes to FPS, and as for me that's not nearly enough for FPS to be fun
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
May 03 2010 22:28 GMT
#634
On May 04 2010 07:15 InRaged wrote:
Show nested quote +
On May 04 2010 06:09 MorroW wrote:
On April 30 2010 22:59 ORLY wrote:
http://www.youtube.com/watch?v=IO5wNBiVrnU
Some fps. Headshots do double damage, sniping & sprinting uses energy
Too bad the free-cam is still too jerky at times for reliably aiming in an FPS. If it's improved by launch I definitely wanna have a go at making Tribes, or pray someone else does it ;D

wow thats pretty amazing orly

is there any chance u can share the map so i can look it in the editor? id love to see how u did this
ive been mapping for the last few days but been having troubles with trying to get FP cam to work

id love it so much to see halo2 map in sc2, man thats my favourite game after sc and its probably already possible to do it (with exception of the damn camera...)

And with exception of the true 3D and bounding boxes (at least I don't know the way to make it possible right now). Which means no jumping on the stuff, no 3D depth in maps, no sitting behind cover (except very primitive one with triggers, and that will look horrible for FPS).
It looks like FPS presentation was rather clever marketing than anything, and that's kinda disappointing T_T

I mean, by the look of it, what you can see in orly's vid is the limit of the editor, when it comes to FPS, and as for me that's not nearly enough for FPS to be fun


your imagination is too limited
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Chuiu
Profile Blog Joined June 2003
3470 Posts
May 03 2010 22:33 GMT
#635
InRaged, we haven't even begun to discover how powerful the editor can be. Some of SC's greatest maps didnt come until years after the game was released.
♞
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2010-05-03 22:39:53
May 03 2010 22:39 GMT
#636
I'm pretty sure you can't shoot through cliffs. That means no walling, something that "real" FPSes struggle with XD

I'd really love to see the source (i.e. get the map) for that game. I want to see exactly how you set the camera so well, as well as triggers used for Headshot.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 03 2010 22:45 GMT
#637
On May 03 2010 02:25 SpiritoftheTunA wrote:
Show nested quote +
On April 29 2010 01:21 InRaged wrote:
Check it out:
http://www.youtube.com/watch?v=poXELaHhqnE

Now that's a Protoss unit and not war of the worlds rip off! =)

this deserves more recognition, this animation feels so much cooler and so much less clunky than the lasers lol


this one does seem more original. Definitely more attention to this.
Kill the Deathball
DannyJ
Profile Joined March 2010
United States5110 Posts
May 03 2010 23:11 GMT
#638
The resident evil one is definitely the most interesting one so far.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 03 2010 23:14 GMT
#639
...And now I realize that a L4D clone is possible XD Well, not exactly a clone per se, but the same general concept: hordes of zombies chasing you (with specialized Zombies played by the players, of course), forcing you to navigate through the streets and into a certain "safe-zone"

Obviously, going into buildings won't be possible until we better understand doodads, but still :D
onisagi
Profile Joined April 2010
United States7 Posts
May 08 2010 09:41 GMT
#640
Here's the youtube link for the Touhou clone:


The download for the map is near the bottom of the first post here:
http://bbs.islga.org/read-htm-tid-40363.html

It's definitely legit. It's a nice demonstration of pure galaxy code goodness. It needs a little more work on the terrain and UI, unless it was purely just a fool-around project.

There's a huge exploit that makes beating the game really easy:
+ Show Spoiler +
you just need to spam Z and X while standing right in front of the boss = sure win
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