• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:20
CEST 06:20
KST 13:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Weekly Cups (July 14-20): Final Check-up Team TLMC #5 - Submission re-extension Who will win EWC 2025? Geoff 'iNcontroL' Robinson has passed away Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
BWCL Season 63 Announcement CSL Xiamen International Invitational [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
[MMORPG] Tree of Savior (Successor of Ragnarok) Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 578 users

[D] Galaxy Editor - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 33 Next All
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
April 24 2010 22:25 GMT
#321
How do you guys make the map mirror? is it some sort of function or are you guys just good at spotting things that aren't mirrored on the other side, if that made any sense xD
peckham33
Profile Joined April 2010
United States267 Posts
Last Edited: 2010-04-24 22:29:03
April 24 2010 22:26 GMT
#322
caves? how on earth do you do caves? and my question from above still stands, is anyone else having issues saveing?

lighting is controled under veiw, thats how you make it look like night. there may be a way to link the light with triggers but i have no clue how or if there is.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
saltygrapes
Profile Joined April 2010
181 Posts
April 24 2010 22:33 GMT
#323
omg its a lightning bolt RUN AWAY

[image loading]
sxpointz!
Thratur
Profile Blog Joined June 2008
Canada917 Posts
April 24 2010 22:45 GMT
#324
On April 25 2010 07:08 Dizmaul wrote:
Show nested quote +
On April 25 2010 06:16 Thratur wrote:
On April 25 2010 06:13 Dizmaul wrote:
On April 25 2010 06:08 Thratur wrote:
I'm working on a good old turret defense
[image loading]

All triggers are done, I'm waiting to be able to publish


how did you do a scoreboard??


It's called leaderboard in the triggers


yah i can create one but i cant get it to add players with the add players trigger and i dont see anything for counting kills ect..


Create a LeaderBoard variable, then create a LeaderBoard and set your variable to "last created leaderboard". I count kills using the "Unit dies" trigger with an array. Send me a PM if you need more detailed explanation. I do not use "Add player" because I do not understand it.
hellsan631
Profile Blog Joined March 2010
United States695 Posts
April 24 2010 22:51 GMT
#325
On April 25 2010 07:09 Thundar wrote:
Looking for some general critique on whether this map would work as a 1v1 map. Starting positions are the high grounds not containing the high yield minerals. Hope it's possible to make out the Xel'Naga watchtowers which give sight on the middle lanes and the 2 ramps of the corner expansions.

[image loading]

really nice map. i think it would work decently as a 1v1, taking a 3rd is really hard, and the gold minerals are alot easier to take.

i would actually switch the gold minerals with the 3rd (Assuming you don't start at the gold).

also perhaps putting some high grass near the ramp of the 3rd and the middle area, making those xel'naga watchtowers even better to capture.

however, high ground advantage will play in this map a lot, due to most good defensive spots having a high ground area.

would like to see how it all balances out though.

also, great work on texturing.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
April 24 2010 22:57 GMT
#326
My work in progress:



Leaderboard is broken, didn't notice the intro message doesn't fade away. For the most part all the triggers are done and all that's left is the balancing (Note that it isn't balanced at all right now).
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
April 24 2010 23:06 GMT
#327
On April 25 2010 07:26 peckham33 wrote:
caves? how on earth do you do caves? and my question from above still stands, is anyone else having issues saveing?

lighting is controled under veiw, thats how you make it look like night. there may be a way to link the light with triggers but i have no clue how or if there is.

I'm not doing caves lol i just mean make it look like caves.

As for the lighting i don't see anything under view about editing lighting, its all show this and show that.

Oh and awesome TD Kantutan !
Nunquam iens addo vos sursum
Slakter
Profile Joined January 2010
Sweden1947 Posts
April 24 2010 23:09 GMT
#328
How do you mirror?
Protoss, can't live with em', can't kill em'.
Orly
Profile Joined March 2010
Belgium28 Posts
April 24 2010 23:12 GMT
#329


Got high-ground advantage miss % working, should be interesting to see how well it could work with sc2's mechanics. Seems really good for marauders, hydras & stalkers. Roach range is a little short to really take advantage of it unless the ramp is very small.

New map to play vs cpu for now:
Just type "!setmissrate 50" to enable high ground advantage with that miss %
http://www.mediafire.com/?dq3wzmyhynm
peckham33
Profile Joined April 2010
United States267 Posts
April 24 2010 23:14 GMT
#330
veiw: show shader mode
veiw show lighting
those are what you want udder
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 23:32 GMT
#331
On April 25 2010 08:12 ORLY wrote:
http://www.youtube.com/watch?v=uvkj7SPi2d0

Got high-ground advantage miss % working, should be interesting to see how well it could work with sc2's mechanics. Seems really good for marauders, hydras & stalkers. Roach range is a little short to really take advantage of it unless the ramp is very small.

New map to play vs cpu for now:
Just type "!setmissrate 50" to enable high ground advantage with that miss %
http://www.mediafire.com/?dq3wzmyhynm


Releasing that code anytime soon? I know a guy with a remake of HBR that would love to get his hands on this for the ridges.
Bring back 2v2s!
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 24 2010 23:35 GMT
#332
On April 25 2010 08:12 ORLY wrote:
http://www.youtube.com/watch?v=uvkj7SPi2d0

Got high-ground advantage miss % working, should be interesting to see how well it could work with sc2's mechanics. Seems really good for marauders, hydras & stalkers. Roach range is a little short to really take advantage of it unless the ramp is very small.

New map to play vs cpu for now:
Just type "!setmissrate 50" to enable high ground advantage with that miss %
http://www.mediafire.com/?dq3wzmyhynm

I would love to get my hands on this for my remake of HBR
teaaaaaaaa
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 24 2010 23:36 GMT
#333
I posted this in a seperate blog post but i thought i'd post it here aswell

This is my remake of Destination for SC2, check it out

+ Show Spoiler [Picture] +
[image loading]


The desert tileset sucks so im aware of the deco being bad

If you want to download it, you can do it [url blocked]
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
April 24 2010 23:43 GMT
#334
On April 25 2010 08:14 peckham33 wrote:
veiw: show shader mode
veiw show lighting
those are what you want udder

unless im being really stupid im pretty sure that just changes the lighting states, dont actually allow me to edit the lighting ie changing it to night time ect
Nunquam iens addo vos sursum
treason
Profile Joined February 2009
Germany72 Posts
April 24 2010 23:53 GMT
#335
On April 25 2010 08:36 KinosJourney2 wrote:
I posted this in a seperate blog post but i thought i'd post it here aswell

This is my remake of Destination for SC2, check it out

+ Show Spoiler [Picture] +
[image loading]


The desert tileset sucks so im aware of the deco being bad

If you want to download it, you can do it [url blocked]

Destination will never be the same without pandabear-guy
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 23:59 GMT
#336
On April 25 2010 08:36 KinosJourney2 wrote:
I posted this in a seperate blog post but i thought i'd post it here aswell

This is my remake of Destination for SC2, check it out

+ Show Spoiler [Picture] +
[image loading]


The desert tileset sucks so im aware of the deco being bad

If you want to download it, you can do it [url blocked]


It's pretty easy to change tilesets if you aren't satisfied with it. Map->Map Textures, and change away to your heart's content.
Bring back 2v2s!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 25 2010 00:02 GMT
#337
how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around...
"When the geyser died, a probe came out" - SirJolt
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 25 2010 00:04 GMT
#338
On April 25 2010 09:02 fabiano wrote:
how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around...

Use a creep tumor?
teaaaaaaaa
ghen
Profile Blog Joined March 2010
United States1356 Posts
April 25 2010 00:07 GMT
#339
On April 25 2010 09:02 fabiano wrote:
how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around...



Well the quick hack would be a nydus canal next to it. Smaller than a hatch but still produces creep.

Or maybe you can combine the two buildings somehow?
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 25 2010 00:08 GMT
#340
On April 25 2010 07:57 Kantutan wrote:
My work in progress:

http://www.youtube.com/watch?v=Qub0LvA1-tQ

Leaderboard is broken, didn't notice the intro message doesn't fade away. For the most part all the triggers are done and all that's left is the balancing (Note that it isn't balanced at all right now).


That looks really good, can't wait to see it when it's done
Prev 1 15 16 17 18 19 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 5h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft496
Nina 273
NeuroSwarm 147
Livibee 130
ProTech54
StarCraft: Brood War
Leta 461
Noble 81
Icarus 2
League of Legends
JimRising 927
Counter-Strike
Stewie2K229
Super Smash Bros
hungrybox612
Other Games
summit1g15680
shahzam993
ViBE94
Organizations
Other Games
gamesdonequick2101
BasetradeTV69
StarCraft: Brood War
UltimateBattle 57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH245
• practicex 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1647
• Stunt640
Other Games
• WagamamaTV77
Upcoming Events
Esports World Cup
1d 5h
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
2 days
Esports World Cup
3 days
Esports World Cup
4 days
CranKy Ducklings
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.