• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:02
CEST 23:02
KST 06:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Best Time to Book Blue Mountains Private Tours for Are Blue Mountains Private Tours Worth It? Complet How to Find the Best Blue Mountains Private Tours BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1905 users

[D] Galaxy Editor - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 33 Next All
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
April 24 2010 22:25 GMT
#321
How do you guys make the map mirror? is it some sort of function or are you guys just good at spotting things that aren't mirrored on the other side, if that made any sense xD
peckham33
Profile Joined April 2010
United States267 Posts
Last Edited: 2010-04-24 22:29:03
April 24 2010 22:26 GMT
#322
caves? how on earth do you do caves? and my question from above still stands, is anyone else having issues saveing?

lighting is controled under veiw, thats how you make it look like night. there may be a way to link the light with triggers but i have no clue how or if there is.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
saltygrapes
Profile Joined April 2010
181 Posts
April 24 2010 22:33 GMT
#323
omg its a lightning bolt RUN AWAY

[image loading]
sxpointz!
Thratur
Profile Blog Joined June 2008
Canada917 Posts
April 24 2010 22:45 GMT
#324
On April 25 2010 07:08 Dizmaul wrote:
Show nested quote +
On April 25 2010 06:16 Thratur wrote:
On April 25 2010 06:13 Dizmaul wrote:
On April 25 2010 06:08 Thratur wrote:
I'm working on a good old turret defense
[image loading]

All triggers are done, I'm waiting to be able to publish


how did you do a scoreboard??


It's called leaderboard in the triggers


yah i can create one but i cant get it to add players with the add players trigger and i dont see anything for counting kills ect..


Create a LeaderBoard variable, then create a LeaderBoard and set your variable to "last created leaderboard". I count kills using the "Unit dies" trigger with an array. Send me a PM if you need more detailed explanation. I do not use "Add player" because I do not understand it.
hellsan631
Profile Blog Joined March 2010
United States695 Posts
April 24 2010 22:51 GMT
#325
On April 25 2010 07:09 Thundar wrote:
Looking for some general critique on whether this map would work as a 1v1 map. Starting positions are the high grounds not containing the high yield minerals. Hope it's possible to make out the Xel'Naga watchtowers which give sight on the middle lanes and the 2 ramps of the corner expansions.

[image loading]

really nice map. i think it would work decently as a 1v1, taking a 3rd is really hard, and the gold minerals are alot easier to take.

i would actually switch the gold minerals with the 3rd (Assuming you don't start at the gold).

also perhaps putting some high grass near the ramp of the 3rd and the middle area, making those xel'naga watchtowers even better to capture.

however, high ground advantage will play in this map a lot, due to most good defensive spots having a high ground area.

would like to see how it all balances out though.

also, great work on texturing.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
April 24 2010 22:57 GMT
#326
My work in progress:



Leaderboard is broken, didn't notice the intro message doesn't fade away. For the most part all the triggers are done and all that's left is the balancing (Note that it isn't balanced at all right now).
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
April 24 2010 23:06 GMT
#327
On April 25 2010 07:26 peckham33 wrote:
caves? how on earth do you do caves? and my question from above still stands, is anyone else having issues saveing?

lighting is controled under veiw, thats how you make it look like night. there may be a way to link the light with triggers but i have no clue how or if there is.

I'm not doing caves lol i just mean make it look like caves.

As for the lighting i don't see anything under view about editing lighting, its all show this and show that.

Oh and awesome TD Kantutan !
Nunquam iens addo vos sursum
Slakter
Profile Joined January 2010
Sweden1947 Posts
April 24 2010 23:09 GMT
#328
How do you mirror?
Protoss, can't live with em', can't kill em'.
Orly
Profile Joined March 2010
Belgium28 Posts
April 24 2010 23:12 GMT
#329


Got high-ground advantage miss % working, should be interesting to see how well it could work with sc2's mechanics. Seems really good for marauders, hydras & stalkers. Roach range is a little short to really take advantage of it unless the ramp is very small.

New map to play vs cpu for now:
Just type "!setmissrate 50" to enable high ground advantage with that miss %
http://www.mediafire.com/?dq3wzmyhynm
peckham33
Profile Joined April 2010
United States267 Posts
April 24 2010 23:14 GMT
#330
veiw: show shader mode
veiw show lighting
those are what you want udder
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 23:32 GMT
#331
On April 25 2010 08:12 ORLY wrote:
http://www.youtube.com/watch?v=uvkj7SPi2d0

Got high-ground advantage miss % working, should be interesting to see how well it could work with sc2's mechanics. Seems really good for marauders, hydras & stalkers. Roach range is a little short to really take advantage of it unless the ramp is very small.

New map to play vs cpu for now:
Just type "!setmissrate 50" to enable high ground advantage with that miss %
http://www.mediafire.com/?dq3wzmyhynm


Releasing that code anytime soon? I know a guy with a remake of HBR that would love to get his hands on this for the ridges.
Bring back 2v2s!
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 24 2010 23:35 GMT
#332
On April 25 2010 08:12 ORLY wrote:
http://www.youtube.com/watch?v=uvkj7SPi2d0

Got high-ground advantage miss % working, should be interesting to see how well it could work with sc2's mechanics. Seems really good for marauders, hydras & stalkers. Roach range is a little short to really take advantage of it unless the ramp is very small.

New map to play vs cpu for now:
Just type "!setmissrate 50" to enable high ground advantage with that miss %
http://www.mediafire.com/?dq3wzmyhynm

I would love to get my hands on this for my remake of HBR
teaaaaaaaa
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 24 2010 23:36 GMT
#333
I posted this in a seperate blog post but i thought i'd post it here aswell

This is my remake of Destination for SC2, check it out

+ Show Spoiler [Picture] +
[image loading]


The desert tileset sucks so im aware of the deco being bad

If you want to download it, you can do it [url blocked]
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
April 24 2010 23:43 GMT
#334
On April 25 2010 08:14 peckham33 wrote:
veiw: show shader mode
veiw show lighting
those are what you want udder

unless im being really stupid im pretty sure that just changes the lighting states, dont actually allow me to edit the lighting ie changing it to night time ect
Nunquam iens addo vos sursum
treason
Profile Joined February 2009
Germany72 Posts
April 24 2010 23:53 GMT
#335
On April 25 2010 08:36 KinosJourney2 wrote:
I posted this in a seperate blog post but i thought i'd post it here aswell

This is my remake of Destination for SC2, check it out

+ Show Spoiler [Picture] +
[image loading]


The desert tileset sucks so im aware of the deco being bad

If you want to download it, you can do it [url blocked]

Destination will never be the same without pandabear-guy
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 23:59 GMT
#336
On April 25 2010 08:36 KinosJourney2 wrote:
I posted this in a seperate blog post but i thought i'd post it here aswell

This is my remake of Destination for SC2, check it out

+ Show Spoiler [Picture] +
[image loading]


The desert tileset sucks so im aware of the deco being bad

If you want to download it, you can do it [url blocked]


It's pretty easy to change tilesets if you aren't satisfied with it. Map->Map Textures, and change away to your heart's content.
Bring back 2v2s!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 25 2010 00:02 GMT
#337
how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around...
"When the geyser died, a probe came out" - SirJolt
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 25 2010 00:04 GMT
#338
On April 25 2010 09:02 fabiano wrote:
how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around...

Use a creep tumor?
teaaaaaaaa
ghen
Profile Blog Joined March 2010
United States1356 Posts
April 25 2010 00:07 GMT
#339
On April 25 2010 09:02 fabiano wrote:
how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around...



Well the quick hack would be a nydus canal next to it. Smaller than a hatch but still produces creep.

Or maybe you can combine the two buildings somehow?
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 25 2010 00:08 GMT
#340
On April 25 2010 07:57 Kantutan wrote:
My work in progress:

http://www.youtube.com/watch?v=Qub0LvA1-tQ

Leaderboard is broken, didn't notice the intro message doesn't fade away. For the most part all the triggers are done and all that's left is the balancing (Note that it isn't balanced at all right now).


That looks really good, can't wait to see it when it's done
Prev 1 15 16 17 18 19 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 612
PiGStarcraft137
UpATreeSC 102
StarCraft: Brood War
Calm 3220
Mini 535
Dewaltoss 116
ggaemo 61
HiyA 24
Dota 2
monkeys_forever237
capcasts91
Counter-Strike
pashabiceps3610
Coldzera 1131
Super Smash Bros
C9.Mang0173
Heroes of the Storm
Liquid`Hasu321
Other Games
summit1g9399
Grubby2917
FrodaN2273
Beastyqt654
shahzam343
Mew2King69
Trikslyr56
Organizations
Other Games
BasetradeTV774
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta15
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
• Azhi_Dahaki0
Dota 2
• WagamamaTV920
• lizZardDota267
Other Games
• imaqtpie1224
• Shiphtur294
Upcoming Events
CranKy Ducklings
2h 58m
WardiTV Team League
13h 58m
CranKy Ducklings
1d 12h
WardiTV Team League
1d 13h
uThermal 2v2 Circuit
1d 17h
BSL
1d 21h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.