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[D] Galaxy Editor - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 33 Next All
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
Last Edited: 2010-04-25 00:09:59
April 25 2010 00:08 GMT
#341
On April 25 2010 09:02 fabiano wrote:
how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around...


Edit the spine crawler so it doesn't need to be placed on creep. Under behavior, delete 'On Creep' and 'Zerg- Building Not On Creep'.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 25 2010 00:15 GMT
#342
Hey I made my first map, editor is pretty easy to use... Moving on to number 2
[image loading]

One thing, I designed the map edges to be the yellow line instead of the blue, is there any way to shrink the map bounds to the yellow line with the current map? (shrink blue line to where yellow is now)
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
April 25 2010 00:24 GMT
#343
The amount of fun that I will have for the rest of my life is not even quantifiable.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
saltygrapes
Profile Joined April 2010
181 Posts
April 25 2010 00:24 GMT
#344
ruined town wip

[image loading]
sxpointz!
Cheree
Profile Joined January 2010
Canada123 Posts
Last Edited: 2010-04-25 00:27:53
April 25 2010 00:27 GMT
#345
On April 25 2010 09:15 sob3k wrote:
Hey I made my first map, editor is pretty easy to use... Moving on to number 2
+ Show Spoiler +
[image loading]


One thing, I designed the map edges to be the yellow line instead of the blue, is there any way to shrink the map bounds to the yellow line with the current map? (shrink blue line to where yellow is now)

Yes, Menu Map -> Map Bounds.
*wants beta*
IaniAniaN
Profile Joined September 2007
Canada555 Posts
April 25 2010 00:29 GMT
#346
On April 25 2010 09:15 sob3k wrote:
Hey I made my first map, editor is pretty easy to use... Moving on to number 2
[image loading]

One thing, I designed the map edges to be the yellow line instead of the blue, is there any way to shrink the map bounds to the yellow line with the current map? (shrink blue line to where yellow is now)

Excellent map
Snowfield
Profile Blog Joined April 2010
1289 Posts
April 25 2010 00:31 GMT
#347
Wow, you guys sure are productive little ants :D
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 25 2010 00:37 GMT
#348
On April 25 2010 09:08 Kantutan wrote:
Show nested quote +
On April 25 2010 09:02 fabiano wrote:
how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around...


Edit the spine crawler so it doesn't need to be placed on creep. Under behavior, delete 'On Creep' and 'Zerg- Building Not On Creep'.


oh, thanks for the tip, but where do i find Behavior?
"When the geyser died, a probe came out" - SirJolt
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2010-04-25 00:40:53
April 25 2010 00:39 GMT
#349
On April 25 2010 08:59 ComradeDover wrote:
Show nested quote +
On April 25 2010 08:36 KinosJourney2 wrote:
I posted this in a seperate blog post but i thought i'd post it here aswell

This is my remake of Destination for SC2, check it out

+ Show Spoiler [Picture] +
[image loading]


The desert tileset sucks so im aware of the deco being bad

If you want to download it, you can do it [url blocked]


It's pretty easy to change tilesets if you aren't satisfied with it. Map->Map Textures, and change away to your heart's content.


Thanks, but Desert are the only good tileset for Destination.

Imagine how wrong it would be with Jungle Tileset T_T

I was also finishing a remake of Outsider but then my fucking map maker decided to crash, didn't save it either. Good timing, Blizzard
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
April 25 2010 00:40 GMT
#350
On April 25 2010 09:37 fabiano wrote:
Show nested quote +
On April 25 2010 09:08 Kantutan wrote:
On April 25 2010 09:02 fabiano wrote:
how do you put creep? Im trying to make collosseum and the damn spine crawler dies after some time because there is no creep around...


Edit the spine crawler so it doesn't need to be placed on creep. Under behavior, delete 'On Creep' and 'Zerg- Building Not On Creep'.


oh, thanks for the tip, but where do i find Behavior?


http://i.imgur.com/8DyR7.jpg

I'm assuming that's all that needs to be editted. Still learning the editor myself :p
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 25 2010 00:50 GMT
#351
thanks a lot kankutan! that did the job :D
"When the geyser died, a probe came out" - SirJolt
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
April 25 2010 00:53 GMT
#352
On April 25 2010 09:50 fabiano wrote:
thanks a lot kankutan! that did the job :D


No problem
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 25 2010 01:06 GMT
#353
Where can you change the attack speed for units? i Found switching attack animations but cant modify the speed.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 25 2010 01:08 GMT
#354
On April 24 2010 17:29 ORLY wrote:
[image loading]

Working on a UMS laboratory sort of map where you can instantly spawn the units and upgrades you want and quickly repeat those fights. But I can't figure out how to host a custom game on battle.net. Supposedly there is a way with replacing the cache files if you both have the map on your PC.. would be great if someone had some luck hosting so far.

Right now it's playable against the CPU from the galaxy editor. You can choose the cpu's units and let him attack you repeatedly with the same unit matchup. Scoreboard shows you cost effectiveness of both armies.

+ Show Spoiler [Commands & screens] +

Units are spawned by typing command in chat:
- "!spawn # unit": Spawns # of unit. You can chain them together like "!spawn 20 hydra 5 broodlord 3 infestor"
- "!enemyspawn # unit": Same thing, but spawns units for the CPU you're fighting.
- "!kill": Instagibs all units on screen

[image loading]
[image loading]
[image loading]
[image loading]

On the bottomleft of map are 2 switches. One covers arena in creep, other one tells cpu to autorespawn after each fight and attack you.



thanks for this, just spent a good 2 hours playing around on it :D
Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 25 2010 01:12 GMT
#355
Stupid question, but how do you make your map symmetrical? Do you have to manually do it, or is there a "mirror x" or "mirror y" option/.
saltygrapes
Profile Joined April 2010
181 Posts
Last Edited: 2010-04-25 01:13:59
April 25 2010 01:13 GMT
#356
On April 25 2010 10:06 SC2Phoenix wrote:
Where can you change the attack speed for units? i Found switching attack animations but cant modify the speed.


You must modify their weapon, in the Data Editor -> Weapons section, with the "Period" field :D
sxpointz!
Bear4188
Profile Joined March 2010
United States1797 Posts
April 25 2010 01:13 GMT
#357
On April 25 2010 09:15 sob3k wrote:
Hey I made my first map, editor is pretty easy to use... Moving on to number 2
[image loading]

One thing, I designed the map edges to be the yellow line instead of the blue, is there any way to shrink the map bounds to the yellow line with the current map? (shrink blue line to where yellow is now)


Copy+paste it onto a smaller "new" map.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Cheree
Profile Joined January 2010
Canada123 Posts
April 25 2010 01:15 GMT
#358
On April 25 2010 10:12 Chronopolis wrote:
Stupid question, but how do you make your map symmetrical? Do you have to manually do it, or is there a "mirror x" or "mirror y" option/.

- Select Area
- Copy
- Paste
- Rotate/Flip
- Click where you want to paste
*wants beta*
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 25 2010 01:25 GMT
#359
Is anybody else having troubles with the editor crashing when trying to boot? D:
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 25 2010 01:29 GMT
#360
Thanks guys, here is the final, fixed the bounds, filled in some annoying areas, fixed unminable center vespene. I think it turned out pretty good, very playable. I tried to give the map some very open areas so you can actually flank and do some positioning .

Try it out and let me know how it works!
[image loading]
(picture cut off the sides, sry)...also doesn't show foliage....

DL here:
http://www7.zippyshare.com/v/58168176/file.html
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Prev 1 16 17 18 19 20 33 Next All
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