http://forums.sc2mapster.com/development/tutorials/428-misc-beginner-video-tutorial/
in the vid it looked so easy.
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semantics
10040 Posts
http://forums.sc2mapster.com/development/tutorials/428-misc-beginner-video-tutorial/ in the vid it looked so easy. | ||
ComradeDover
Bulgaria758 Posts
On April 25 2010 13:48 DeCoup wrote: Show nested quote + On April 24 2010 22:03 Chuiu wrote: On April 24 2010 14:01 DeCoup wrote: Wow the data editor is complicated... I spend about an hour trying to give Zerglings reaper jump but failed. I think I've seen that somewhere, its either an ability you need to add or under the movers section for the unit. Try changing "Movement - Mover" to Cliff Jumper. I tried both movement and behavior but in game there was no difference at all. It should not be this hard to make such a small change. The only conclusion I can come up with is that it is very easy to do and that I am just not aware of how. Take the reaper and edit all appropriate zergling attributes on top of him. | ||
Verr82
Australia4 Posts
http://starcraft.incgamers.com/forums/showthread.php?p=31860 | ||
PanzerDragoon
United States822 Posts
On April 23 2010 10:46 ComradeDover wrote: Show nested quote + On April 23 2010 10:39 wishbones wrote: Width+Height Of SC2 Maps. + Show Spoiler + Fuck thats big. ![]() I just noticed though that there is a playable size readout to the right of that. For example the readout for a map with "width/height=96x96" is actually "widht/height=76x68". 128x128 didn't readout to 128x128 playable size either. ![]() This is because of the fancy new third dimension that's been added. It's possible for the camera to see off the playable map. So when Blizzard says its 128x128 on their ladder maps that means less of that is playable area no wonder maps seem smaller than the brood war ones | ||
Pablols
Chile517 Posts
![]() ![]() | ||
pzea469
United States1520 Posts
On April 25 2010 14:41 Pablols wrote: i made this ![]() ![]() fuck yeah :D | ||
Bear4188
United States1797 Posts
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peckham33
United States267 Posts
On April 25 2010 14:54 Bear4188 wrote: Got a *little* carried away and this one ended up ginormous, oh well. I'm thinking I could make it into a shared base 2v2 if I want it to be actually playable. ![]() looks like a 1v1 map to me (and if you could put this up for download that would rock [if it's finished that is]) as it is it looks fair and balanced and more of a mid to late game map. long rush. in short, it look great and just make it 1v1. | ||
Bear4188
United States1797 Posts
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peckham33
United States267 Posts
On April 25 2010 15:13 Bear4188 wrote: ..., I might upload it tomorrow. great to hear(read). just wondering where you will post the uploaded file. might i suggest you post this map on the Map Design Thread. | ||
TopHat
United States12 Posts
I create a player group from the Map/Game Attributes menu, and attach players to it. Then I attempt to create a trigger that sets all players in a player group to ally one another at map initialization, but the player group I previously created will not show in the trigger list. | ||
saltygrapes
181 Posts
On April 25 2010 15:32 TopHat wrote: Has anyone had success using player groups with triggers? I create a player group from the Map/Game Attributes menu, and attach players to it. Then I attempt to create a trigger that sets all players in a player group to ally one another at map initialization, but the player group I previously created will not show in the trigger list. why dont you just create the player group you want through triggers? And why are you trying to get those players to ally each other at map init? You can just set that up through player properties. :D | ||
-infinite-
United States44 Posts
Right-click to blow this puppy up. ![]() Messed around a bit tonight. I wanted to whip something up more desert themed. I also wanted to make it smooth sailing toward harassing your opponent, and I wanted to get rid of small ramps. | ||
-infinite-
United States44 Posts
On April 25 2010 14:41 Pablols wrote: ![]() That's pretty hot. Literally. Good texture on that beast. On April 25 2010 14:54 Bear4188 wrote: ![]() Slick dude. I like this. | ||
TopHat
United States12 Posts
On April 25 2010 15:41 saltygrapes wrote: Show nested quote + On April 25 2010 15:32 TopHat wrote: Has anyone had success using player groups with triggers? I create a player group from the Map/Game Attributes menu, and attach players to it. Then I attempt to create a trigger that sets all players in a player group to ally one another at map initialization, but the player group I previously created will not show in the trigger list. why dont you just create the player group you want through triggers? And why are you trying to get those players to ally each other at map init? You can just set that up through player properties. :D The options under player properties are only for team placement I believe. Basically they control where each team spawns so you can avoid cross positions on four player maps, etc. It doesn't actually ally players. Edit: I can make player groups in the trigger editor, and add players in, didn't realize you could make groups as variables in there. :x | ||
InRaged
1047 Posts
On April 25 2010 13:48 DeCoup wrote: Show nested quote + On April 24 2010 22:03 Chuiu wrote: On April 24 2010 14:01 DeCoup wrote: Wow the data editor is complicated... I spend about an hour trying to give Zerglings reaper jump but failed. I think I've seen that somewhere, its either an ability you need to add or under the movers section for the unit. Try changing "Movement - Mover" to Cliff Jumper. I tried both movement and behavior but in game there was no difference at all. It should not be this hard to make such a small change. The only conclusion I can come up with is that it is very easy to do and that I am just not aware of how. You're doing something wrong, cause all it takes is changing Zergling's (unit data type) behavior to "reaper - cliff jumping" and mover to "cliff jumper" ![]() BUT instead you can just change zerglings mover to "colossus" then go in "movers" data type and change colossus' "height map" property to "ground" and that will look totally badass on zerglings + Show Spoiler + ![]() | ||
WarChimp
Australia943 Posts
I tried both movement and behavior but in game there was no difference at all. It should not be this hard to make such a small change. The only conclusion I can come up with is that it is very easy to do and that I am just not aware of how.[/QUOTE] + Show Spoiler + ![]() Damn does this make anyone else nostalgia about Alien, Aliens, Alien 3, Alien Resurrection? | ||
Whyx
United States73 Posts
Reason: looks more like a blizzard spell than anything else =] Help is appriciated! | ||
ComradeDover
Bulgaria758 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=118286 | ||
keV.
United States3214 Posts
![]() Any help would be appreciated... edit: CTRL + T fixes this, thanks Bear4188 | ||
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