• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:12
CEST 18:12
KST 01:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1145.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War [Megathread] Daily Funny Videos Bot on ladder BW General Discussion Sagi.gg Launcher Released
Tourneys
ASL 22 Finals 2v2v2v2 Tournament Small VOD Thread 2.0 [Women's StarCraft] MonstarZ vs Dreams 2026-10-15
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9266 users

[D] Galaxy Editor - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 33 Next All
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 15:50:06
April 25 2010 15:48 GMT
#421
yeah i just did this
After setting everything to low in the preferences and restarting the editor it all seems to be fine now.
copy pasted from the Map Design Thread.
edit its cus i had set everything to a lower quality, but didn't no a restart of the editor was necessary for it to take effect

thanks for the help.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 15:53 GMT
#422
Can someone post the proper width/height to pick in order to create maps, like so far according to you the replier, what is your most commonly used width/heights atm. I will then write these down for later use for myself.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
tchackie
Profile Joined April 2010
Germany2 Posts
April 25 2010 15:59 GMT
#423
Does anyone know if its possible to make several water heights? so if wanna make some kind of river on one level and then a waterfall to a lower area, but so far i cant make a seperate layer of water on the lower level.
Chuiu
Profile Blog Joined June 2003
3470 Posts
April 25 2010 16:09 GMT
#424
Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.
♞
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 16:50 GMT
#425
Hey guys me again, wondering how was it that we are able to play these maps with a friend, and is it illegal in any way to do that? If not I want to start playing with some friends because I know some who will definitely be up for it. Thanks!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
Last Edited: 2010-04-25 17:19:33
April 25 2010 17:15 GMT
#426
Did anybody found the options to add a new "collider", you got ground,structure, air, colossus etc. Where can you add a new one?

And, increasing(or decreasing) terrain level by abilities? This would allow for some nifty terramorphing games.
Wut
tchackie
Profile Joined April 2010
Germany2 Posts
April 25 2010 17:18 GMT
#427
On April 26 2010 01:09 Chuiu wrote:
Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.


the problem is, it seems i can only switch between them, not select an area of water and link it to one water state and then select another area of water and link it to another state
Pape
Profile Blog Joined July 2007
Serbia419 Posts
April 25 2010 18:28 GMT
#428
Where do you guys find starting positions for each player? It's silly but I can't seem to find it anywhere and it feels like I'm overlooking it.
good luck have fun!
Badred
Profile Joined August 2009
Canada129 Posts
April 25 2010 18:28 GMT
#429
On April 26 2010 03:28 Pape wrote:
Where do you guys find starting positions for each player? It's silly but I can't seem to find it anywhere and it feels like I'm overlooking it.

It's in "Points" mode. The 2nd button from the left in that mode.
AyJay
Profile Joined April 2010
1515 Posts
April 25 2010 18:55 GMT
#430
I am sooo looking forward when map publishing is available
Skee
Profile Joined March 2010
Canada702 Posts
April 25 2010 19:01 GMT
#431
So, how long until someone remakes Bluestorm. My Favorite SC1 map.
KobraKay
Profile Joined March 2010
Portugal4393 Posts
April 25 2010 19:05 GMT
#432
On April 26 2010 02:18 tchackie wrote:
Show nested quote +
On April 26 2010 01:09 Chuiu wrote:
Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.


the problem is, it seems i can only switch between them, not select an area of water and link it to one water state and then select another area of water and link it to another state


You can if you select different "types" of water. As long as they arent the same you can move up and down independently.

Im sorry my english is really bad today im having trouble explaining myself but i'll try giving an example! If you're building a map you can select Zhakul'Das water and Tarsonis just as an example. When you select the first one (ZD) and then edit you'll edit all areas with that type and if after that you switch, then you can edit the other type (T) without affecting the first one (ZD).

If this wasnt your problem im sorry
CJ Fighting! (--.--)
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 19:08 GMT
#433
On April 25 2010 20:28 Flameberger wrote:
If anyone figures out how to make units unpushable I'de love to know.


Issue a hold position command.

On April 26 2010 00:59 tchackie wrote:
Does anyone know if its possible to make several water heights? so if wanna make some kind of river on one level and then a waterfall to a lower area, but so far i cant make a seperate layer of water on the lower level.


Each different water type is treated as it's own layer. There are several that look similar (identical?) to each other. I'm not sure how a waterfall would work though.

On April 26 2010 04:01 mity wrote:
So, how long until someone remakes Bluestorm. My Favorite SC1 map.


Someone's already started on it. I can't be bothered to find where it is, but there's a mostly-complete catalog of maps being made on TL in this thread.
Bring back 2v2s!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 19:42:55
April 25 2010 19:37 GMT
#434
lololol gogogo 45 speed boost zerglings on creep ftw!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 25 2010 19:41 GMT
#435
On April 26 2010 04:05 KobraKay wrote:
Show nested quote +
On April 26 2010 02:18 tchackie wrote:
On April 26 2010 01:09 Chuiu wrote:
Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.


the problem is, it seems i can only switch between them, not select an area of water and link it to one water state and then select another area of water and link it to another state


You can if you select different "types" of water. As long as they arent the same you can move up and down independently.

Im sorry my english is really bad today im having trouble explaining myself but i'll try giving an example! If you're building a map you can select Zhakul'Das water and Tarsonis just as an example. When you select the first one (ZD) and then edit you'll edit all areas with that type and if after that you switch, then you can edit the other type (T) without affecting the first one (ZD).

If this wasnt your problem im sorry


I thought your English was better than a lot of people who use it as their first language actually. I knew exactly what you meant by 'types' - Blizzard doesn't really give them a designation, but basically you can spawn as many layers of water as there is different want tile sets. Each type of water exists independently of another.
i-bonjwa
Tergeron
Profile Joined February 2010
United States66 Posts
Last Edited: 2010-04-25 23:32:33
April 25 2010 20:53 GMT
#436
A lot of great melee maps in the work, I hope you guys don't mind if I borrow some of your features for inspiration.
“Before you embark on a journey of revenge, dig two graves.” -Confucius
Tuke
Profile Joined January 2009
Finland1666 Posts
April 25 2010 21:06 GMT
#437
So far I have been just playing around with galaxy editor and getting used to it. Now I'm getting hang of it and I'll try to make some sort of map soon.
TeamLiquid CJ Entusman #42
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 25 2010 23:27 GMT
#438
I've started working on a simple TD, and so far have the worker unit (which is invulnerable) able to create a basic tower (a Marine that can't move). I've added the salvage ability to the Marine, but the marine just doesn't die. I even made the ability deal damage, and it STILL won't die.

What am I doing wrong? (And yes, I did create a brand new salvage ability, rather than just using the Salvage - Bunker ability; it has the same specs, though).
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 26 2010 00:08 GMT
#439
Im thinking some of the faults or impossibilities could come from an incomplete editor, but i may be wrong someone in one of the first few pages cudnt get a Reaper like zergling (zerglings who hop cliffs)

but i succeeded very easily at that, and it jumped across a 250x250 map with void ray beams coming out the two front paws/legs/w.e lol kinda fun. But yeah again it cud be the incomplete editor causing lack of succession in some areas. or just not enuff findings.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Orly
Profile Joined March 2010
Belgium28 Posts
April 26 2010 00:18 GMT
#440
On April 25 2010 07:57 Kantutan wrote:
My work in progress:



Leaderboard is broken, didn't notice the intro message doesn't fade away. For the most part all the triggers are done and all that's left is the balancing (Note that it isn't balanced at all right now).

Looks great, is it up for download yet?
Prev 1 20 21 22 23 24 33 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
01:00
#130
Fjant vs Jumy
Gerald vs Nicoract
Serral vs Percival
RotterdaM598
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 598
UpATreeSC 69
BRAT_OK 19
StarCraft: Brood War
Calm 5341
Bisu 1111
Horang2 765
Britney 737
BeSt 381
EffOrt 248
Stork 247
firebathero 158
Light 141
Hyuk 95
[ Show more ]
Hyun 89
Zeus 83
Mind 83
Mong 35
Killer 32
Trap 31
Bishop 26
Sharp 22
Yoon 20
Rock 19
ToSsGirL 19
ajuk12(nOOB) 17
Sacsri 15
Hm[arnc] 12
Dota 2
Gorgc7960
qojqva2528
Counter-Strike
fl0m4061
Other Games
hiko2739
singsing1903
Coldzera 831
B2W.Neo714
Khaldor500
Beastyqt495
WinterStarcraft194
Liquid`Hasu193
crisheroes189
Liquid`VortiX139
KnowMe136
QueenE37
Fuzer 16
C9.Mang08
Organizations
Other Games
WardiTV246
StarCraft: Brood War
lovetv 9
StarCraft 2
TaKeTV 3
[ Show 16 non-featured ]
StarCraft 2
• poizon28 33
• Hinosc 28
• maralekos19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix10
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2869
• Jankos1465
Other Games
• Shiphtur566
Upcoming Events
Korean StarCraft League
10h 49m
Afreeca Starleague
13h 49m
Rush vs Soulkey
CranKy Ducklings
17h 49m
WardiTV Invitational
18h 49m
AI Arena Tournament
23h 49m
BSL Open Qualifier
1d 2h
Sparkling Tuna Cup
1d 17h
OSC
1d 20h
IPSL
1d 23h
BSL Open Qualifier
2 days
[ Show More ]
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.