• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:57
CEST 09:57
KST 16:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War435.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Rollback Netcode in Brood War [ASL22] Ro4 Preview: Mirror Mirror TL Sidebar missing streams Bot on ladder Repalyzer - replay analysis app for StarCraft: Rem
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8984 users

[D] Galaxy Editor - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 33 Next All
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 15:50:06
April 25 2010 15:48 GMT
#421
yeah i just did this
After setting everything to low in the preferences and restarting the editor it all seems to be fine now.
copy pasted from the Map Design Thread.
edit its cus i had set everything to a lower quality, but didn't no a restart of the editor was necessary for it to take effect

thanks for the help.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 15:53 GMT
#422
Can someone post the proper width/height to pick in order to create maps, like so far according to you the replier, what is your most commonly used width/heights atm. I will then write these down for later use for myself.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
tchackie
Profile Joined April 2010
Germany2 Posts
April 25 2010 15:59 GMT
#423
Does anyone know if its possible to make several water heights? so if wanna make some kind of river on one level and then a waterfall to a lower area, but so far i cant make a seperate layer of water on the lower level.
Chuiu
Profile Blog Joined June 2003
3470 Posts
April 25 2010 16:09 GMT
#424
Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.
♞
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 16:50 GMT
#425
Hey guys me again, wondering how was it that we are able to play these maps with a friend, and is it illegal in any way to do that? If not I want to start playing with some friends because I know some who will definitely be up for it. Thanks!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
Last Edited: 2010-04-25 17:19:33
April 25 2010 17:15 GMT
#426
Did anybody found the options to add a new "collider", you got ground,structure, air, colossus etc. Where can you add a new one?

And, increasing(or decreasing) terrain level by abilities? This would allow for some nifty terramorphing games.
Wut
tchackie
Profile Joined April 2010
Germany2 Posts
April 25 2010 17:18 GMT
#427
On April 26 2010 01:09 Chuiu wrote:
Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.


the problem is, it seems i can only switch between them, not select an area of water and link it to one water state and then select another area of water and link it to another state
Pape
Profile Blog Joined July 2007
Serbia419 Posts
April 25 2010 18:28 GMT
#428
Where do you guys find starting positions for each player? It's silly but I can't seem to find it anywhere and it feels like I'm overlooking it.
good luck have fun!
Badred
Profile Joined August 2009
Canada129 Posts
April 25 2010 18:28 GMT
#429
On April 26 2010 03:28 Pape wrote:
Where do you guys find starting positions for each player? It's silly but I can't seem to find it anywhere and it feels like I'm overlooking it.

It's in "Points" mode. The 2nd button from the left in that mode.
AyJay
Profile Joined April 2010
1515 Posts
April 25 2010 18:55 GMT
#430
I am sooo looking forward when map publishing is available
Skee
Profile Joined March 2010
Canada702 Posts
April 25 2010 19:01 GMT
#431
So, how long until someone remakes Bluestorm. My Favorite SC1 map.
KobraKay
Profile Joined March 2010
Portugal4391 Posts
April 25 2010 19:05 GMT
#432
On April 26 2010 02:18 tchackie wrote:
Show nested quote +
On April 26 2010 01:09 Chuiu wrote:
Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.


the problem is, it seems i can only switch between them, not select an area of water and link it to one water state and then select another area of water and link it to another state


You can if you select different "types" of water. As long as they arent the same you can move up and down independently.

Im sorry my english is really bad today im having trouble explaining myself but i'll try giving an example! If you're building a map you can select Zhakul'Das water and Tarsonis just as an example. When you select the first one (ZD) and then edit you'll edit all areas with that type and if after that you switch, then you can edit the other type (T) without affecting the first one (ZD).

If this wasnt your problem im sorry
CJ Fighting! (--.--)
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 19:08 GMT
#433
On April 25 2010 20:28 Flameberger wrote:
If anyone figures out how to make units unpushable I'de love to know.


Issue a hold position command.

On April 26 2010 00:59 tchackie wrote:
Does anyone know if its possible to make several water heights? so if wanna make some kind of river on one level and then a waterfall to a lower area, but so far i cant make a seperate layer of water on the lower level.


Each different water type is treated as it's own layer. There are several that look similar (identical?) to each other. I'm not sure how a waterfall would work though.

On April 26 2010 04:01 mity wrote:
So, how long until someone remakes Bluestorm. My Favorite SC1 map.


Someone's already started on it. I can't be bothered to find where it is, but there's a mostly-complete catalog of maps being made on TL in this thread.
Bring back 2v2s!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 19:42:55
April 25 2010 19:37 GMT
#434
lololol gogogo 45 speed boost zerglings on creep ftw!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 25 2010 19:41 GMT
#435
On April 26 2010 04:05 KobraKay wrote:
Show nested quote +
On April 26 2010 02:18 tchackie wrote:
On April 26 2010 01:09 Chuiu wrote:
Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.


the problem is, it seems i can only switch between them, not select an area of water and link it to one water state and then select another area of water and link it to another state


You can if you select different "types" of water. As long as they arent the same you can move up and down independently.

Im sorry my english is really bad today im having trouble explaining myself but i'll try giving an example! If you're building a map you can select Zhakul'Das water and Tarsonis just as an example. When you select the first one (ZD) and then edit you'll edit all areas with that type and if after that you switch, then you can edit the other type (T) without affecting the first one (ZD).

If this wasnt your problem im sorry


I thought your English was better than a lot of people who use it as their first language actually. I knew exactly what you meant by 'types' - Blizzard doesn't really give them a designation, but basically you can spawn as many layers of water as there is different want tile sets. Each type of water exists independently of another.
i-bonjwa
Tergeron
Profile Joined February 2010
United States66 Posts
Last Edited: 2010-04-25 23:32:33
April 25 2010 20:53 GMT
#436
A lot of great melee maps in the work, I hope you guys don't mind if I borrow some of your features for inspiration.
“Before you embark on a journey of revenge, dig two graves.” -Confucius
Tuke
Profile Joined January 2009
Finland1666 Posts
April 25 2010 21:06 GMT
#437
So far I have been just playing around with galaxy editor and getting used to it. Now I'm getting hang of it and I'll try to make some sort of map soon.
TeamLiquid CJ Entusman #42
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 25 2010 23:27 GMT
#438
I've started working on a simple TD, and so far have the worker unit (which is invulnerable) able to create a basic tower (a Marine that can't move). I've added the salvage ability to the Marine, but the marine just doesn't die. I even made the ability deal damage, and it STILL won't die.

What am I doing wrong? (And yes, I did create a brand new salvage ability, rather than just using the Salvage - Bunker ability; it has the same specs, though).
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 26 2010 00:08 GMT
#439
Im thinking some of the faults or impossibilities could come from an incomplete editor, but i may be wrong someone in one of the first few pages cudnt get a Reaper like zergling (zerglings who hop cliffs)

but i succeeded very easily at that, and it jumped across a 250x250 map with void ray beams coming out the two front paws/legs/w.e lol kinda fun. But yeah again it cud be the incomplete editor causing lack of succession in some areas. or just not enuff findings.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Orly
Profile Joined March 2010
Belgium28 Posts
April 26 2010 00:18 GMT
#440
On April 25 2010 07:57 Kantutan wrote:
My work in progress:



Leaderboard is broken, didn't notice the intro message doesn't fade away. For the most part all the triggers are done and all that's left is the balancing (Note that it isn't balanced at all right now).

Looks great, is it up for download yet?
Prev 1 20 21 22 23 24 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Free 1379
BeSt 305
Soulkey 204
Soma 188
sorry 122
Mind 71
Bale 26
ajuk12(nOOB) 15
ZergMaN 14
Dota 2
NeuroSwarm184
League of Legends
JimRising 616
Counter-Strike
edward214
Other Games
summit1g9039
Coldzera 698
WinterStarcraft670
C9.Mang0251
Sick216
Organizations
Other Games
gamesdonequick712
BasetradeTV188
[ Show 10 non-featured ]
StarCraft 2
• Adnapsc2 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2200
Upcoming Events
Big Brain Bouts
2h 3m
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
Online Event
4h 3m
AI Arena Tournament
9h 3m
BSL: Ladder Tournament
11h 3m
Sparkling Tuna Cup
1d 2h
Patches Events
1d 7h
BSL Open Qualifier
1d 11h
BSL Open Qualifier
1d 11h
OSC
2 days
WardiTV Weekly
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
5 days
Online Event
6 days
Korean StarCraft League
6 days
Afreeca Starleague
6 days
Rush vs Soulkey
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.