• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:16
CEST 04:16
KST 11:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?82Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion Gypsy to Korea [Personal Project Share] Terran Defense v0.60
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9858 users

[D] Galaxy Editor - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 33 Next All
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 15:50:06
April 25 2010 15:48 GMT
#421
yeah i just did this
After setting everything to low in the preferences and restarting the editor it all seems to be fine now.
copy pasted from the Map Design Thread.
edit its cus i had set everything to a lower quality, but didn't no a restart of the editor was necessary for it to take effect

thanks for the help.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 15:53 GMT
#422
Can someone post the proper width/height to pick in order to create maps, like so far according to you the replier, what is your most commonly used width/heights atm. I will then write these down for later use for myself.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
tchackie
Profile Joined April 2010
Germany2 Posts
April 25 2010 15:59 GMT
#423
Does anyone know if its possible to make several water heights? so if wanna make some kind of river on one level and then a waterfall to a lower area, but so far i cant make a seperate layer of water on the lower level.
Chuiu
Profile Blog Joined June 2003
3470 Posts
April 25 2010 16:09 GMT
#424
Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.
♞
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 16:50 GMT
#425
Hey guys me again, wondering how was it that we are able to play these maps with a friend, and is it illegal in any way to do that? If not I want to start playing with some friends because I know some who will definitely be up for it. Thanks!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
Last Edited: 2010-04-25 17:19:33
April 25 2010 17:15 GMT
#426
Did anybody found the options to add a new "collider", you got ground,structure, air, colossus etc. Where can you add a new one?

And, increasing(or decreasing) terrain level by abilities? This would allow for some nifty terramorphing games.
Wut
tchackie
Profile Joined April 2010
Germany2 Posts
April 25 2010 17:18 GMT
#427
On April 26 2010 01:09 Chuiu wrote:
Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.


the problem is, it seems i can only switch between them, not select an area of water and link it to one water state and then select another area of water and link it to another state
Pape
Profile Blog Joined July 2007
Serbia419 Posts
April 25 2010 18:28 GMT
#428
Where do you guys find starting positions for each player? It's silly but I can't seem to find it anywhere and it feels like I'm overlooking it.
good luck have fun!
Badred
Profile Joined August 2009
Canada129 Posts
April 25 2010 18:28 GMT
#429
On April 26 2010 03:28 Pape wrote:
Where do you guys find starting positions for each player? It's silly but I can't seem to find it anywhere and it feels like I'm overlooking it.

It's in "Points" mode. The 2nd button from the left in that mode.
AyJay
Profile Joined April 2010
1515 Posts
April 25 2010 18:55 GMT
#430
I am sooo looking forward when map publishing is available
Skee
Profile Joined March 2010
Canada702 Posts
April 25 2010 19:01 GMT
#431
So, how long until someone remakes Bluestorm. My Favorite SC1 map.
KobraKay
Profile Joined March 2010
Portugal4383 Posts
April 25 2010 19:05 GMT
#432
On April 26 2010 02:18 tchackie wrote:
Show nested quote +
On April 26 2010 01:09 Chuiu wrote:
Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.


the problem is, it seems i can only switch between them, not select an area of water and link it to one water state and then select another area of water and link it to another state


You can if you select different "types" of water. As long as they arent the same you can move up and down independently.

Im sorry my english is really bad today im having trouble explaining myself but i'll try giving an example! If you're building a map you can select Zhakul'Das water and Tarsonis just as an example. When you select the first one (ZD) and then edit you'll edit all areas with that type and if after that you switch, then you can edit the other type (T) without affecting the first one (ZD).

If this wasnt your problem im sorry
CJ Fighting! (--.--)
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 19:08 GMT
#433
On April 25 2010 20:28 Flameberger wrote:
If anyone figures out how to make units unpushable I'de love to know.


Issue a hold position command.

On April 26 2010 00:59 tchackie wrote:
Does anyone know if its possible to make several water heights? so if wanna make some kind of river on one level and then a waterfall to a lower area, but so far i cant make a seperate layer of water on the lower level.


Each different water type is treated as it's own layer. There are several that look similar (identical?) to each other. I'm not sure how a waterfall would work though.

On April 26 2010 04:01 mity wrote:
So, how long until someone remakes Bluestorm. My Favorite SC1 map.


Someone's already started on it. I can't be bothered to find where it is, but there's a mostly-complete catalog of maps being made on TL in this thread.
Bring back 2v2s!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 19:42:55
April 25 2010 19:37 GMT
#434
lololol gogogo 45 speed boost zerglings on creep ftw!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 25 2010 19:41 GMT
#435
On April 26 2010 04:05 KobraKay wrote:
Show nested quote +
On April 26 2010 02:18 tchackie wrote:
On April 26 2010 01:09 Chuiu wrote:
Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.


the problem is, it seems i can only switch between them, not select an area of water and link it to one water state and then select another area of water and link it to another state


You can if you select different "types" of water. As long as they arent the same you can move up and down independently.

Im sorry my english is really bad today im having trouble explaining myself but i'll try giving an example! If you're building a map you can select Zhakul'Das water and Tarsonis just as an example. When you select the first one (ZD) and then edit you'll edit all areas with that type and if after that you switch, then you can edit the other type (T) without affecting the first one (ZD).

If this wasnt your problem im sorry


I thought your English was better than a lot of people who use it as their first language actually. I knew exactly what you meant by 'types' - Blizzard doesn't really give them a designation, but basically you can spawn as many layers of water as there is different want tile sets. Each type of water exists independently of another.
i-bonjwa
Tergeron
Profile Joined February 2010
United States66 Posts
Last Edited: 2010-04-25 23:32:33
April 25 2010 20:53 GMT
#436
A lot of great melee maps in the work, I hope you guys don't mind if I borrow some of your features for inspiration.
“Before you embark on a journey of revenge, dig two graves.” -Confucius
Tuke
Profile Joined January 2009
Finland1666 Posts
April 25 2010 21:06 GMT
#437
So far I have been just playing around with galaxy editor and getting used to it. Now I'm getting hang of it and I'll try to make some sort of map soon.
TeamLiquid CJ Entusman #42
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 25 2010 23:27 GMT
#438
I've started working on a simple TD, and so far have the worker unit (which is invulnerable) able to create a basic tower (a Marine that can't move). I've added the salvage ability to the Marine, but the marine just doesn't die. I even made the ability deal damage, and it STILL won't die.

What am I doing wrong? (And yes, I did create a brand new salvage ability, rather than just using the Salvage - Bunker ability; it has the same specs, though).
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 26 2010 00:08 GMT
#439
Im thinking some of the faults or impossibilities could come from an incomplete editor, but i may be wrong someone in one of the first few pages cudnt get a Reaper like zergling (zerglings who hop cliffs)

but i succeeded very easily at that, and it jumped across a 250x250 map with void ray beams coming out the two front paws/legs/w.e lol kinda fun. But yeah again it cud be the incomplete editor causing lack of succession in some areas. or just not enuff findings.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Orly
Profile Joined March 2010
Belgium28 Posts
April 26 2010 00:18 GMT
#440
On April 25 2010 07:57 Kantutan wrote:
My work in progress:



Leaderboard is broken, didn't notice the intro message doesn't fade away. For the most part all the triggers are done and all that's left is the balancing (Note that it isn't balanced at all right now).

Looks great, is it up for download yet?
Prev 1 20 21 22 23 24 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 221
SpeCial 172
StarCraft: Brood War
Shuttle 1585
Hyuk 242
White-Ra 135
910 73
sSak 56
Terrorterran 7
Dota 2
NeuroSwarm184
League of Legends
Doublelift5349
JimRising 795
Counter-Strike
minikerr80
Super Smash Bros
Mew2King83
Heroes of the Storm
Khaldor144
Other Games
summit1g8230
PiGStarcraft375
ViBE70
XaKoH 58
Organizations
Other Games
gamesdonequick2258
BasetradeTV108
[ Show 11 non-featured ]
StarCraft 2
• musti20045 15
• practicex 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
7h 45m
OSC
9h 45m
Shopify Rebellion Sundays
12h 45m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
13h 45m
OSC
21h 45m
Afreeca Starleague
1d 7h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 8h
Monday Night Weeklies
1d 13h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.