yeah i just did this After setting everything to low in the preferences and restarting the editor it all seems to be fine now. copy pasted from the Map Design Thread. edit its cus i had set everything to a lower quality, but didn't no a restart of the editor was necessary for it to take effect
Can someone post the proper width/height to pick in order to create maps, like so far according to you the replier, what is your most commonly used width/heights atm. I will then write these down for later use for myself.
Does anyone know if its possible to make several water heights? so if wanna make some kind of river on one level and then a waterfall to a lower area, but so far i cant make a seperate layer of water on the lower level.
Hey guys me again, wondering how was it that we are able to play these maps with a friend, and is it illegal in any way to do that? If not I want to start playing with some friends because I know some who will definitely be up for it. Thanks!
On April 26 2010 01:09 Chuiu wrote: Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.
the problem is, it seems i can only switch between them, not select an area of water and link it to one water state and then select another area of water and link it to another state
On April 26 2010 03:28 Pape wrote: Where do you guys find starting positions for each player? It's silly but I can't seem to find it anywhere and it feels like I'm overlooking it.
It's in "Points" mode. The 2nd button from the left in that mode.
On April 26 2010 01:09 Chuiu wrote: Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.
the problem is, it seems i can only switch between them, not select an area of water and link it to one water state and then select another area of water and link it to another state
You can if you select different "types" of water. As long as they arent the same you can move up and down independently.
Im sorry my english is really bad today im having trouble explaining myself but i'll try giving an example! If you're building a map you can select Zhakul'Das water and Tarsonis just as an example. When you select the first one (ZD) and then edit you'll edit all areas with that type and if after that you switch, then you can edit the other type (T) without affecting the first one (ZD).
On April 25 2010 20:28 Flameberger wrote: If anyone figures out how to make units unpushable I'de love to know.
Issue a hold position command.
On April 26 2010 00:59 tchackie wrote: Does anyone know if its possible to make several water heights? so if wanna make some kind of river on one level and then a waterfall to a lower area, but so far i cant make a seperate layer of water on the lower level.
Each different water type is treated as it's own layer. There are several that look similar (identical?) to each other. I'm not sure how a waterfall would work though.
On April 26 2010 04:01 mity wrote: So, how long until someone remakes Bluestorm. My Favorite SC1 map.
Someone's already started on it. I can't be bothered to find where it is, but there's a mostly-complete catalog of maps being made on TL in this thread.
On April 26 2010 01:09 Chuiu wrote: Tchackie you can have as many water heights as you want, but I don't think you can stack them on top of each other if thats what you mean.
the problem is, it seems i can only switch between them, not select an area of water and link it to one water state and then select another area of water and link it to another state
You can if you select different "types" of water. As long as they arent the same you can move up and down independently.
Im sorry my english is really bad today im having trouble explaining myself but i'll try giving an example! If you're building a map you can select Zhakul'Das water and Tarsonis just as an example. When you select the first one (ZD) and then edit you'll edit all areas with that type and if after that you switch, then you can edit the other type (T) without affecting the first one (ZD).
If this wasnt your problem im sorry
I thought your English was better than a lot of people who use it as their first language actually. I knew exactly what you meant by 'types' - Blizzard doesn't really give them a designation, but basically you can spawn as many layers of water as there is different want tile sets. Each type of water exists independently of another.
So far I have been just playing around with galaxy editor and getting used to it. Now I'm getting hang of it and I'll try to make some sort of map soon.
I've started working on a simple TD, and so far have the worker unit (which is invulnerable) able to create a basic tower (a Marine that can't move). I've added the salvage ability to the Marine, but the marine just doesn't die. I even made the ability deal damage, and it STILL won't die.
What am I doing wrong? (And yes, I did create a brand new salvage ability, rather than just using the Salvage - Bunker ability; it has the same specs, though).
Im thinking some of the faults or impossibilities could come from an incomplete editor, but i may be wrong someone in one of the first few pages cudnt get a Reaper like zergling (zerglings who hop cliffs)
but i succeeded very easily at that, and it jumped across a 250x250 map with void ray beams coming out the two front paws/legs/w.e lol kinda fun. But yeah again it cud be the incomplete editor causing lack of succession in some areas. or just not enuff findings.
On April 25 2010 07:57 Kantutan wrote: My work in progress:
Leaderboard is broken, didn't notice the intro message doesn't fade away. For the most part all the triggers are done and all that's left is the balancing (Note that it isn't balanced at all right now).