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![[image loading]](http://img687.imageshack.us/img687/6590/collosseumsc2.png)
Lava on ultra is so hot! Too bad I cant play on ultra, my pc almost died when i took this pic....
Forum Index > SC2 General |
fabiano
Brazil4644 Posts
+ Show Spoiler + ![]() Lava on ultra is so hot! Too bad I cant play on ultra, my pc almost died when i took this pic.... | ||
Kezzer
United States1268 Posts
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fabiano
Brazil4644 Posts
On April 25 2010 10:37 BDF92 wrote: How do you add water? Every time I do the add water thing, all I get is the shiny square boxes. Thats the water. | ||
Kezzer
United States1268 Posts
On April 25 2010 10:42 fabiano wrote: Show nested quote + On April 25 2010 10:37 BDF92 wrote: How do you add water? Every time I do the add water thing, all I get is the shiny square boxes. Thats the water. it's supposed to look like this? ![]() | ||
UdderChaos
United Kingdom707 Posts
Still stuck on trying to find out how to change day/night myself ![]() | ||
fabiano
Brazil4644 Posts
Yours is too high, you might wanna change its height clicking in Edit Water button | ||
saltygrapes
181 Posts
On April 25 2010 10:49 UdderChaos wrote: Go on edit water and lower the height of the water below your map, also there's some other options on there too. Still stuck on trying to find out how to change day/night myself ![]() Use the "Lights" section of the Data Editor :D Each Light catalog that you create has its own options for night/day and what light to show at any given time. | ||
UdderChaos
United Kingdom707 Posts
On April 25 2010 10:53 saltygrapes wrote: Show nested quote + On April 25 2010 10:49 UdderChaos wrote: Go on edit water and lower the height of the water below your map, also there's some other options on there too. Still stuck on trying to find out how to change day/night myself ![]() Use the "Lights" section of the Data Editor :D Each Light catalog that you create has its own options for night/day and what light to show at any given time. Thanks ![]() Unfortunately it seems the editor has corrupted my helms deep ![]() | ||
ComradeDover
Bulgaria758 Posts
On April 25 2010 09:39 KinosJourney2 wrote: Show nested quote + On April 25 2010 08:59 ComradeDover wrote: On April 25 2010 08:36 KinosJourney2 wrote: I posted this in a seperate blog post but i thought i'd post it here aswell ![]() This is my remake of Destination for SC2, check it out ![]() + Show Spoiler [Picture] + ![]() The desert tileset sucks so im aware of the deco being bad ![]() If you want to download it, you can do it [url blocked] It's pretty easy to change tilesets if you aren't satisfied with it. Map->Map Textures, and change away to your heart's content. Thanks, but Desert are the only good tileset for Destination. Imagine how wrong it would be with Jungle Tileset T_T I was also finishing a remake of Outsider but then my fucking map maker decided to crash, didn't save it either. Good timing, Blizzard ![]() When I was trying my hand at Destination, I was using the Mar Sara tileset. Is that what you're using? Try dirt instead of sand... | ||
Kezzer
United States1268 Posts
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-infinite-
United States44 Posts
I thought I'd share my First map, Inundation. This is a prototype/wip until I get the clear signal from users that it rocks (I rather not pollute the space with garbage). I would like to get this as a Really good 1v1 map requiring good use of micro (from all the obstacles) and macro (from back door aTtacK routes). ![]() (right-click view image to see a larger image) You can Only get so much out of a picture. So I thought I would take a crack at recording. I tossed up a HD version of it so you can see more details, so be sure to flip the switch to 1080p. Thanks all! p.s. How do you get the forum to embed a Youtube clip? | ||
Kantutan
Canada1319 Posts
On April 25 2010 12:00 -infinite- wrote: Hey all. I wanted to ping this thread as well as the Map Design ThreadMap Design Thread to get some more feedback! I thought I'd share my First map, Inundation. This is a prototype/wip until I get the clear signal from users that it rocks (I rather not pollute the space with garbage). I would like to get this as a Really good 1v1 map requiring good use of micro (from all the obstacles) and macro (from back door aTtacK routes). ![]() (right-click view image to see a larger image) You can Only get so much out of a picture. So I thought I would take a crack at recording. I tossed up a HD version of it so you can see more details, so be sure to flip the switch to 1080p. View map fly-through on YouTube Thanks all! p.s. How do you get the forum to embed a Youtube clip? Straight up copy/pasting the url into your message without using the 'add link' script will do it. | ||
Pape
Serbia419 Posts
On April 25 2010 12:00 -infinite- wrote: Hey all. I wanted to ping this thread as well as the Map Design ThreadMap Design Thread to get some more feedback! I thought I'd share my First map, Inundation. This is a prototype/wip until I get the clear signal from users that it rocks (I rather not pollute the space with garbage). I would like to get this as a Really good 1v1 map requiring good use of micro (from all the obstacles) and macro (from back door aTtacK routes). + Show Spoiler + ![]() (right-click view image to see a larger image) You can Only get so much out of a picture. So I thought I would take a crack at recording. I tossed up a HD version of it so you can see more details, so be sure to flip the switch to 1080p. View map fly-through on YouTube Thanks all! p.s. How do you get the forum to embed a Youtube clip? Wow, I don't know how well that thing will play but that is one beautiful looking map. I would love to play it, the details are amazing and its so well planned out. I will give it a 10/10 for beauty, but I would hate the long distance for a 1v1 ladder match! | ||
Snausages
United States529 Posts
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-infinite-
United States44 Posts
On April 25 2010 12:12 Kantutan wrote: Straight up copy/pasting the url into your message without using the 'add link' script will do it. Ah-hah! I should have gave that a shot. Thanks. | ||
WarChimp
Australia943 Posts
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semantics
10040 Posts
On April 25 2010 12:23 Snausages wrote: remaking Blue Storm right now, this'll be my last remake before I try something original: ![]() I'ts impressive how well you able to copy these maps how are you going about doing it because i imange things don't line up exactly the same to just counter blocks and copy it. | ||
semantics
10040 Posts
On April 25 2010 10:12 Chronopolis wrote: Stupid question, but how do you make your map symmetrical? Do you have to manually do it, or is there a "mirror x" or "mirror y" option/. this is how i go about making symmetry | ||
DeCoup
Australia1933 Posts
On April 24 2010 22:03 Chuiu wrote: Show nested quote + On April 24 2010 14:01 DeCoup wrote: Wow the data editor is complicated... I spend about an hour trying to give Zerglings reaper jump but failed. I think I've seen that somewhere, its either an ability you need to add or under the movers section for the unit. Try changing "Movement - Mover" to Cliff Jumper. I tried both movement and behavior but in game there was no difference at all. It should not be this hard to make such a small change. The only conclusion I can come up with is that it is very easy to do and that I am just not aware of how. | ||
Cheree
Canada123 Posts
On April 25 2010 13:42 semantics wrote: Show nested quote + On April 25 2010 10:12 Chronopolis wrote: Stupid question, but how do you make your map symmetrical? Do you have to manually do it, or is there a "mirror x" or "mirror y" option/. http://www.youtube.com/watch?v=IG-6yCfH0S8 this is how i go about making symmetry Oh nice, thanks. G'job. I'll switch to doing that from now on. | ||
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