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[D] Galaxy Editor - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 33 Next All
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2010-04-25 01:35:49
April 25 2010 01:35 GMT
#361
Collosseum II

+ Show Spoiler +
[image loading]


Lava on ultra is so hot! Too bad I cant play on ultra, my pc almost died when i took this pic....
"When the geyser died, a probe came out" - SirJolt
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 25 2010 01:37 GMT
#362
How do you add water? Every time I do the add water thing, all I get is the shiny square boxes.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 25 2010 01:42 GMT
#363
On April 25 2010 10:37 BDF92 wrote:
How do you add water? Every time I do the add water thing, all I get is the shiny square boxes.


Thats the water.
"When the geyser died, a probe came out" - SirJolt
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 25 2010 01:45 GMT
#364
On April 25 2010 10:42 fabiano wrote:
Show nested quote +
On April 25 2010 10:37 BDF92 wrote:
How do you add water? Every time I do the add water thing, all I get is the shiny square boxes.


Thats the water.


it's supposed to look like this?
[image loading]
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
Last Edited: 2010-04-25 01:50:24
April 25 2010 01:49 GMT
#365
Go on edit water and lower the height of the water below your map, also there's some other options on there too.

Still stuck on trying to find out how to change day/night myself
Nunquam iens addo vos sursum
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 25 2010 01:50 GMT
#366
Yeah, but the quality is odd. I use low settings but the water looks like water, not just a blue square like yours... thats weird.

Yours is too high, you might wanna change its height clicking in Edit Water button
"When the geyser died, a probe came out" - SirJolt
saltygrapes
Profile Joined April 2010
181 Posts
April 25 2010 01:53 GMT
#367
On April 25 2010 10:49 UdderChaos wrote:
Go on edit water and lower the height of the water below your map, also there's some other options on there too.

Still stuck on trying to find out how to change day/night myself


Use the "Lights" section of the Data Editor :D

Each Light catalog that you create has its own options for night/day and what light to show at any given time.
sxpointz!
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
April 25 2010 02:18 GMT
#368
On April 25 2010 10:53 saltygrapes wrote:
Show nested quote +
On April 25 2010 10:49 UdderChaos wrote:
Go on edit water and lower the height of the water below your map, also there's some other options on there too.

Still stuck on trying to find out how to change day/night myself


Use the "Lights" section of the Data Editor :D

Each Light catalog that you create has its own options for night/day and what light to show at any given time.

Thanks

Unfortunately it seems the editor has corrupted my helms deep i hope i haven't lost the last 12 hours on it.
Nunquam iens addo vos sursum
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 02:29 GMT
#369
On April 25 2010 09:39 KinosJourney2 wrote:
Show nested quote +
On April 25 2010 08:59 ComradeDover wrote:
On April 25 2010 08:36 KinosJourney2 wrote:
I posted this in a seperate blog post but i thought i'd post it here aswell

This is my remake of Destination for SC2, check it out

+ Show Spoiler [Picture] +
[image loading]


The desert tileset sucks so im aware of the deco being bad

If you want to download it, you can do it [url blocked]


It's pretty easy to change tilesets if you aren't satisfied with it. Map->Map Textures, and change away to your heart's content.


Thanks, but Desert are the only good tileset for Destination.

Imagine how wrong it would be with Jungle Tileset T_T

I was also finishing a remake of Outsider but then my fucking map maker decided to crash, didn't save it either. Good timing, Blizzard


When I was trying my hand at Destination, I was using the Mar Sara tileset. Is that what you're using? Try dirt instead of sand...
Bring back 2v2s!
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 25 2010 02:46 GMT
#370
Hey guys, just finished making my map, tell me what you think
[image loading]

-infinite-
Profile Blog Joined April 2010
United States44 Posts
Last Edited: 2010-04-25 03:32:13
April 25 2010 03:00 GMT
#371
Hey all. I wanted to ping this thread as well as the Map Design Thread to get some more feedback!

I thought I'd share my First map, Inundation. This is a prototype/wip until I get the clear signal from users that it rocks (I rather not pollute the space with garbage).

I would like to get this as a Really good 1v1 map requiring good use of micro (from all the obstacles) and macro (from back door aTtacK routes).

[image loading]
(right-click view image to see a larger image)

You can Only get so much out of a picture. So I thought I would take a crack at recording. I tossed up a HD version of it so you can see more details, so be sure to flip the switch to 1080p.



Thanks all!

p.s. How do you get the forum to embed a Youtube clip?
One shot, one kill. Ready to die but never will.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
April 25 2010 03:12 GMT
#372
On April 25 2010 12:00 -infinite- wrote:
Hey all. I wanted to ping this thread as well as the Map Design ThreadMap Design Thread to get some more feedback!

I thought I'd share my First map, Inundation. This is a prototype/wip until I get the clear signal from users that it rocks (I rather not pollute the space with garbage).

I would like to get this as a Really good 1v1 map requiring good use of micro (from all the obstacles) and macro (from back door aTtacK routes).

[image loading]
(right-click view image to see a larger image)

You can Only get so much out of a picture. So I thought I would take a crack at recording. I tossed up a HD version of it so you can see more details, so be sure to flip the switch to 1080p.

View map fly-through on YouTube

Thanks all!

p.s. How do you get the forum to embed a Youtube clip?


Straight up copy/pasting the url into your message without using the 'add link' script will do it.
Pape
Profile Blog Joined July 2007
Serbia419 Posts
April 25 2010 03:17 GMT
#373
On April 25 2010 12:00 -infinite- wrote:
Hey all. I wanted to ping this thread as well as the Map Design ThreadMap Design Thread to get some more feedback!

I thought I'd share my First map, Inundation. This is a prototype/wip until I get the clear signal from users that it rocks (I rather not pollute the space with garbage).

I would like to get this as a Really good 1v1 map requiring good use of micro (from all the obstacles) and macro (from back door aTtacK routes).
+ Show Spoiler +

[image loading]
(right-click view image to see a larger image)


You can Only get so much out of a picture. So I thought I would take a crack at recording. I tossed up a HD version of it so you can see more details, so be sure to flip the switch to 1080p.

View map fly-through on YouTube

Thanks all!

p.s. How do you get the forum to embed a Youtube clip?


Wow, I don't know how well that thing will play but that is one beautiful looking map. I would love to play it, the details are amazing and its so well planned out. I will give it a 10/10 for beauty, but I would hate the long distance for a 1v1 ladder match!
good luck have fun!
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 25 2010 03:23 GMT
#374
remaking Blue Storm right now, this'll be my last remake before I try something original:

[image loading]
teaaaaaaaa
-infinite-
Profile Blog Joined April 2010
United States44 Posts
April 25 2010 03:31 GMT
#375
On April 25 2010 12:12 Kantutan wrote:
Straight up copy/pasting the url into your message without using the 'add link' script will do it.


Ah-hah! I should have gave that a shot. Thanks.
One shot, one kill. Ready to die but never will.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
April 25 2010 04:37 GMT
#376
the blue storm one is looking alruight needs alot of work still, good luck for it
semantics
Profile Blog Joined November 2009
10040 Posts
April 25 2010 04:40 GMT
#377
On April 25 2010 12:23 Snausages wrote:
remaking Blue Storm right now, this'll be my last remake before I try something original:

[image loading]

I'ts impressive how well you able to copy these maps how are you going about doing it because i imange things don't line up exactly the same to just counter blocks and copy it.
semantics
Profile Blog Joined November 2009
10040 Posts
April 25 2010 04:42 GMT
#378
On April 25 2010 10:12 Chronopolis wrote:
Stupid question, but how do you make your map symmetrical? Do you have to manually do it, or is there a "mirror x" or "mirror y" option/.


this is how i go about making symmetry
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 25 2010 04:48 GMT
#379
On April 24 2010 22:03 Chuiu wrote:
Show nested quote +
On April 24 2010 14:01 DeCoup wrote:
Wow the data editor is complicated... I spend about an hour trying to give Zerglings reaper jump but failed.

I think I've seen that somewhere, its either an ability you need to add or under the movers section for the unit.

Try changing "Movement - Mover" to Cliff Jumper.

I tried both movement and behavior but in game there was no difference at all. It should not be this hard to make such a small change. The only conclusion I can come up with is that it is very easy to do and that I am just not aware of how.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Cheree
Profile Joined January 2010
Canada123 Posts
April 25 2010 04:50 GMT
#380
On April 25 2010 13:42 semantics wrote:
Show nested quote +
On April 25 2010 10:12 Chronopolis wrote:
Stupid question, but how do you make your map symmetrical? Do you have to manually do it, or is there a "mirror x" or "mirror y" option/.

http://www.youtube.com/watch?v=IG-6yCfH0S8
this is how i go about making symmetry

Oh nice, thanks. G'job. I'll switch to doing that from now on.
*wants beta*
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