• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:50
CEST 22:50
KST 05:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? BGE Stara Zagora to be held again in June 2025 Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7448 users

[D] Galaxy Editor - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 33 Next All
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2010-04-25 01:35:49
April 25 2010 01:35 GMT
#361
Collosseum II

+ Show Spoiler +
[image loading]


Lava on ultra is so hot! Too bad I cant play on ultra, my pc almost died when i took this pic....
"When the geyser died, a probe came out" - SirJolt
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 25 2010 01:37 GMT
#362
How do you add water? Every time I do the add water thing, all I get is the shiny square boxes.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 25 2010 01:42 GMT
#363
On April 25 2010 10:37 BDF92 wrote:
How do you add water? Every time I do the add water thing, all I get is the shiny square boxes.


Thats the water.
"When the geyser died, a probe came out" - SirJolt
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 25 2010 01:45 GMT
#364
On April 25 2010 10:42 fabiano wrote:
Show nested quote +
On April 25 2010 10:37 BDF92 wrote:
How do you add water? Every time I do the add water thing, all I get is the shiny square boxes.


Thats the water.


it's supposed to look like this?
[image loading]
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
Last Edited: 2010-04-25 01:50:24
April 25 2010 01:49 GMT
#365
Go on edit water and lower the height of the water below your map, also there's some other options on there too.

Still stuck on trying to find out how to change day/night myself
Nunquam iens addo vos sursum
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 25 2010 01:50 GMT
#366
Yeah, but the quality is odd. I use low settings but the water looks like water, not just a blue square like yours... thats weird.

Yours is too high, you might wanna change its height clicking in Edit Water button
"When the geyser died, a probe came out" - SirJolt
saltygrapes
Profile Joined April 2010
181 Posts
April 25 2010 01:53 GMT
#367
On April 25 2010 10:49 UdderChaos wrote:
Go on edit water and lower the height of the water below your map, also there's some other options on there too.

Still stuck on trying to find out how to change day/night myself


Use the "Lights" section of the Data Editor :D

Each Light catalog that you create has its own options for night/day and what light to show at any given time.
sxpointz!
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
April 25 2010 02:18 GMT
#368
On April 25 2010 10:53 saltygrapes wrote:
Show nested quote +
On April 25 2010 10:49 UdderChaos wrote:
Go on edit water and lower the height of the water below your map, also there's some other options on there too.

Still stuck on trying to find out how to change day/night myself


Use the "Lights" section of the Data Editor :D

Each Light catalog that you create has its own options for night/day and what light to show at any given time.

Thanks

Unfortunately it seems the editor has corrupted my helms deep i hope i haven't lost the last 12 hours on it.
Nunquam iens addo vos sursum
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 02:29 GMT
#369
On April 25 2010 09:39 KinosJourney2 wrote:
Show nested quote +
On April 25 2010 08:59 ComradeDover wrote:
On April 25 2010 08:36 KinosJourney2 wrote:
I posted this in a seperate blog post but i thought i'd post it here aswell

This is my remake of Destination for SC2, check it out

+ Show Spoiler [Picture] +
[image loading]


The desert tileset sucks so im aware of the deco being bad

If you want to download it, you can do it [url blocked]


It's pretty easy to change tilesets if you aren't satisfied with it. Map->Map Textures, and change away to your heart's content.


Thanks, but Desert are the only good tileset for Destination.

Imagine how wrong it would be with Jungle Tileset T_T

I was also finishing a remake of Outsider but then my fucking map maker decided to crash, didn't save it either. Good timing, Blizzard


When I was trying my hand at Destination, I was using the Mar Sara tileset. Is that what you're using? Try dirt instead of sand...
Bring back 2v2s!
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 25 2010 02:46 GMT
#370
Hey guys, just finished making my map, tell me what you think
[image loading]

-infinite-
Profile Blog Joined April 2010
United States44 Posts
Last Edited: 2010-04-25 03:32:13
April 25 2010 03:00 GMT
#371
Hey all. I wanted to ping this thread as well as the Map Design Thread to get some more feedback!

I thought I'd share my First map, Inundation. This is a prototype/wip until I get the clear signal from users that it rocks (I rather not pollute the space with garbage).

I would like to get this as a Really good 1v1 map requiring good use of micro (from all the obstacles) and macro (from back door aTtacK routes).

[image loading]
(right-click view image to see a larger image)

You can Only get so much out of a picture. So I thought I would take a crack at recording. I tossed up a HD version of it so you can see more details, so be sure to flip the switch to 1080p.



Thanks all!

p.s. How do you get the forum to embed a Youtube clip?
One shot, one kill. Ready to die but never will.
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
April 25 2010 03:12 GMT
#372
On April 25 2010 12:00 -infinite- wrote:
Hey all. I wanted to ping this thread as well as the Map Design ThreadMap Design Thread to get some more feedback!

I thought I'd share my First map, Inundation. This is a prototype/wip until I get the clear signal from users that it rocks (I rather not pollute the space with garbage).

I would like to get this as a Really good 1v1 map requiring good use of micro (from all the obstacles) and macro (from back door aTtacK routes).

[image loading]
(right-click view image to see a larger image)

You can Only get so much out of a picture. So I thought I would take a crack at recording. I tossed up a HD version of it so you can see more details, so be sure to flip the switch to 1080p.

View map fly-through on YouTube

Thanks all!

p.s. How do you get the forum to embed a Youtube clip?


Straight up copy/pasting the url into your message without using the 'add link' script will do it.
Pape
Profile Blog Joined July 2007
Serbia419 Posts
April 25 2010 03:17 GMT
#373
On April 25 2010 12:00 -infinite- wrote:
Hey all. I wanted to ping this thread as well as the Map Design ThreadMap Design Thread to get some more feedback!

I thought I'd share my First map, Inundation. This is a prototype/wip until I get the clear signal from users that it rocks (I rather not pollute the space with garbage).

I would like to get this as a Really good 1v1 map requiring good use of micro (from all the obstacles) and macro (from back door aTtacK routes).
+ Show Spoiler +

[image loading]
(right-click view image to see a larger image)


You can Only get so much out of a picture. So I thought I would take a crack at recording. I tossed up a HD version of it so you can see more details, so be sure to flip the switch to 1080p.

View map fly-through on YouTube

Thanks all!

p.s. How do you get the forum to embed a Youtube clip?


Wow, I don't know how well that thing will play but that is one beautiful looking map. I would love to play it, the details are amazing and its so well planned out. I will give it a 10/10 for beauty, but I would hate the long distance for a 1v1 ladder match!
good luck have fun!
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 25 2010 03:23 GMT
#374
remaking Blue Storm right now, this'll be my last remake before I try something original:

[image loading]
teaaaaaaaa
-infinite-
Profile Blog Joined April 2010
United States44 Posts
April 25 2010 03:31 GMT
#375
On April 25 2010 12:12 Kantutan wrote:
Straight up copy/pasting the url into your message without using the 'add link' script will do it.


Ah-hah! I should have gave that a shot. Thanks.
One shot, one kill. Ready to die but never will.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
April 25 2010 04:37 GMT
#376
the blue storm one is looking alruight needs alot of work still, good luck for it
semantics
Profile Blog Joined November 2009
10040 Posts
April 25 2010 04:40 GMT
#377
On April 25 2010 12:23 Snausages wrote:
remaking Blue Storm right now, this'll be my last remake before I try something original:

[image loading]

I'ts impressive how well you able to copy these maps how are you going about doing it because i imange things don't line up exactly the same to just counter blocks and copy it.
semantics
Profile Blog Joined November 2009
10040 Posts
April 25 2010 04:42 GMT
#378
On April 25 2010 10:12 Chronopolis wrote:
Stupid question, but how do you make your map symmetrical? Do you have to manually do it, or is there a "mirror x" or "mirror y" option/.


this is how i go about making symmetry
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 25 2010 04:48 GMT
#379
On April 24 2010 22:03 Chuiu wrote:
Show nested quote +
On April 24 2010 14:01 DeCoup wrote:
Wow the data editor is complicated... I spend about an hour trying to give Zerglings reaper jump but failed.

I think I've seen that somewhere, its either an ability you need to add or under the movers section for the unit.

Try changing "Movement - Mover" to Cliff Jumper.

I tried both movement and behavior but in game there was no difference at all. It should not be this hard to make such a small change. The only conclusion I can come up with is that it is very easy to do and that I am just not aware of how.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Cheree
Profile Joined January 2010
Canada123 Posts
April 25 2010 04:50 GMT
#380
On April 25 2010 13:42 semantics wrote:
Show nested quote +
On April 25 2010 10:12 Chronopolis wrote:
Stupid question, but how do you make your map symmetrical? Do you have to manually do it, or is there a "mirror x" or "mirror y" option/.

http://www.youtube.com/watch?v=IG-6yCfH0S8
this is how i go about making symmetry

Oh nice, thanks. G'job. I'll switch to doing that from now on.
*wants beta*
Prev 1 17 18 19 20 21 33 Next All
Please log in or register to reply.
Live Events Refresh
OSC
17:00
Mid Season Playoffs
Percival vs Harstem
ShoWTimE vs Krystianer
SteadfastSC283
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 784
SteadfastSC 283
SpeCial 109
UpATreeSC 106
JuggernautJason59
CosmosSc2 50
EmSc Tv 23
StarCraft: Brood War
Mong 184
910 52
Dota 2
elazer106
League of Legends
KnowMe66
Counter-Strike
FalleN 2472
ScreaM1825
Heroes of the Storm
Liquid`Hasu445
Other Games
tarik_tv2004
singsing1298
gofns1017
Beastyqt822
C9.Mang0162
XaKoH 101
ViBE81
Trikslyr42
Organizations
Other Games
gamesdonequick2507
StarCraft 2
EmSc Tv 23
EmSc2Tv 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 113
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 33
• blackmanpl 20
• 80smullet 19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1193
• Scarra579
• Shiphtur282
Upcoming Events
Replay Cast
12h 10m
CrankTV Team League
14h 10m
WardiTV Qualifier
15h 10m
Epic.LAN
16h 10m
Big Brain Bouts
19h 10m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
1d 3h
RSL Revival
1d 12h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 13h
Epic.LAN
1d 16h
IPSL
1d 19h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
5 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.