So far I'm liking some of the new features over WC3's editor, I have not looked into triggering yet.
[D] Galaxy Editor
Forum Index > SC2 General |
SichuanPanda
Canada1542 Posts
So far I'm liking some of the new features over WC3's editor, I have not looked into triggering yet. | ||
CruS
Sweden218 Posts
On April 23 2010 06:55 SichuanPanda wrote: Well I fired up the Editor and went to work on a map. So far I've noticed that water is very picky about what height terrain it does or does not cover. I can't seem to find any bridges other than Mar Sara (Long) and it doesn't have a walk-way on it? Has anyone found out where to get bridges for placement? So far I'm liking some of the new features over WC3's editor, I have not looked into triggering yet. Is the editor a tiny version of the real thing, or can you actually do all the stuff they announced and showed was possible? (1st person etc) | ||
Ynot_Fighting
United States216 Posts
| ||
EZjijy
United States1039 Posts
| ||
Arco
United States2090 Posts
On April 23 2010 06:57 UBERtoSS_hV wrote: Someone should go through and see if the editor has new units designs for old units such as the lurker, dragoon, corsair, medic.... These units don't appear in the editor yet. | ||
CruS
Sweden218 Posts
On April 23 2010 06:57 Repok wrote: It's the actual thing with some features disables or unfinished. So it's not ? :p | ||
Ai52487963
United Kingdom136 Posts
| ||
Lollersauce
United States357 Posts
| ||
semantics
10040 Posts
| ||
3clipse
Canada2555 Posts
| ||
urashimakt
United States1591 Posts
On April 23 2010 07:17 3clipse wrote: First thing I looked for is the mirror x/y, and I haven't seen it yet. Can anyone point me in the right direction? They've stated in Q&A they wouldn't be adding that. | ||
3clipse
Canada2555 Posts
On April 23 2010 07:20 urashimakt wrote: They've stated in Q&A they wouldn't be adding that. That is absurd. Seems like a deliberate hindrance to encourage people to buy premium maps... | ||
semantics
10040 Posts
| ||
Kantutan
Canada1319 Posts
| ||
CagedMind
United States506 Posts
On April 23 2010 07:20 urashimakt wrote: They've stated in Q&A they wouldn't be adding that. link? On April 23 2010 07:26 3clipse wrote: That is absurd. Seems like a deliberate hindrance to encourage people to buy premium maps... How does that encourage people? | ||
Quixoticism
United States80 Posts
I too wish that they would reconsider their decision about the terrain mirroring. The first StarEdit didn't have it either though so it's not impossible for someone to add it later on. | ||
Ironclown
United States73 Posts
| ||
3clipse
Canada2555 Posts
Because it makes it much, much more tedious for an amateur map-maker to create a symmetrical map. | ||
KevGuy378
United States6 Posts
Warning: Unable to load image from 'Assets\Textures\Wireframe-terran-garage.dds' (Core: a required object could not be found). | ||
IskatuMesk
Canada969 Posts
If someone knows how to get cliff tiles to place higher than 2 levels (like sc1, I want moar, like wc3), I'd love for you to share your secrets. As it is I can't find any triggers in the trigger editor at all and I can't get any higher than 2 levels in elevation. Love the ability to change HDR and such on a per-doodad basis. | ||
| ||