[D] Galaxy Editor - Page 5
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Netherlands12045 Posts
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IntoTheWow
is awesome32269 Posts
On April 23 2010 09:42 ComradeDover wrote: How's this? + Show Spoiler + ![]() It's a bit rough since the legacy map convert function is less than perfect so most of it I had to do by hand. I still need to double the number of gas gysers and do some texture work. There's a smiley face in the middle of the map | ||
holy_war
United States3590 Posts
On April 23 2010 10:21 Adama wrote: Haha that dude's awesome | ||
3clipse
Canada2555 Posts
On April 23 2010 10:06 DannyJ wrote: Not having a functional "symmetry" option has absolutely nothing to do with premium maps, like you said it would. Premium maps are not going to be just quality melee maps for competitive SC2. They will need to be very original, 100% authentic games, not just a cool 2v2 map. Saying that a UI hindrance will make the creation of these advanced maps more difficult is not the same thing as saying "all you need to do to make a premium-quality map is make it symmetrical" in the same way that requiring a liver to survive does not imply that it is the only organ necessary for life. You're jumping to conclusions I'm not making. As to the comment about an x/y mirror not being easy to implement; I don't see how this could be the case. It was possible with bw editors. The editing system may be much more complex, but it should still be able to function on a limited scale... perhaps just mirroring cliffs and doodads? Full terrain mirroring with so much editing depth could be taxing, but most minor terrain slopes have a negligible effect on gameplay anyway. | ||
wishbones
Canada2600 Posts
On April 23 2010 10:21 Adama wrote: http://www.youtube.com/watch?v=svsQ0kldiGs On April 23 2010 10:23 IntoTheWow wrote: There's a smiley face in the middle of the map Smilies are slapping me left and right atm. | ||
LazyScout
United States223 Posts
I made it a high money map since there aren't a lot of expansions. The geysers have high gas too. ![]() ![]() Here's what I have so far. I wanted grass so it looks more tropical but the tileset I used only had sand and rock. Also I couldn't get the foliage editor thing to work. | ||
ComradeDover
Bulgaria758 Posts
On April 23 2010 10:15 Elyvilon wrote: SC2 BGH should have nothing but gold minerals. There are "rich vespense geysers" in the editor also (hardcoded) that return 6 gas per trip instead of the usual 4. What do you guys think? Should I replace all the gas/minerals with the high-yield variety? | ||
PREWTAHS
Armenia24 Posts
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ComradeDover
Bulgaria758 Posts
On April 23 2010 10:32 PREWTAHS wrote: How do you modify a unit's attack speed / missle speed? I can't locate anything of the sort for stalkers. It should be under the Combat section of properties, but after taking a quick look there I don't see anything of the sort listed. Chances are it's one of those things that just isn't unlocked for the beta (yet?). | ||
Chuiu
3470 Posts
On April 23 2010 10:32 PREWTAHS wrote: How do you modify a unit's attack speed / missle speed? I can't locate anything of the sort for stalkers. That stuff is under Modules -> Data. | ||
wishbones
Canada2600 Posts
+ Show Spoiler + Fuck thats big. ![]() I just noticed though that there is a playable size readout to the right of that. For example the readout for a map with "width/height=96x96" is actually "widht/height=76x68". 128x128 didn't readout to 128x128 playable size either. ![]() | ||
ComradeDover
Bulgaria758 Posts
Yeah, but look inside. There's no entry to edit Base Attack Time. | ||
Inschato
Canada1349 Posts
![]() Best guess is "(None) Period" is the time between attacks. | ||
StayPhrosty
Canada406 Posts
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ComradeDover
Bulgaria758 Posts
On April 23 2010 10:39 wishbones wrote: Width+Height Of SC2 Maps. + Show Spoiler + Fuck thats big. ![]() I just noticed though that there is a playable size readout to the right of that. For example the readout for a map with "width/height=96x96" is actually "widht/height=76x68". 128x128 didn't readout to 128x128 playable size either. ![]() This is because of the fancy new third dimension that's been added. It's possible for the camera to see off the playable map. | ||
wishbones
Canada2600 Posts
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ComradeDover
Bulgaria758 Posts
On April 23 2010 10:44 Inschato wrote: ![]() Best guess is "(None) Period" is the time between attacks. Good find! | ||
dacthehork
United States2000 Posts
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Ballistixz
United States1269 Posts
but im also wondering, are you able to like make little pictures of chars in the middle of the map like in some sc1 maps? for example a yoshi head and eggs in the middle of the map or some flowers/bombs/etc. or a more popular example is the strip xxxx games. | ||
ComradeDover
Bulgaria758 Posts
![]() I guess I'm done with BGH. The command centers are obviously just for adjusting mineral/gas distance and will be removed before publishing Center expo has gold minerals and high-yield gas. All minerals at 20k a stack and all gas at 25k a geyser. | ||
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