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[D] Galaxy Editor - Page 5

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 7 31 32 33 Next All
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
April 23 2010 01:22 GMT
#81
just created an ultralisk that shoot infested terrans =)).... i found some attribute that called "item" and i wonder what they r for, can we actually can hv items in sc2 engine as war3?
Im daed. Follow me @TL_NB
IntoTheWow
Profile Blog Joined May 2004
is awesome32280 Posts
April 23 2010 01:23 GMT
#82
On April 23 2010 09:42 ComradeDover wrote:
Show nested quote +
On April 23 2010 09:34 lolnoty wrote:
On April 23 2010 09:23 ComradeDover wrote:
On April 23 2010 09:15 lolnoty wrote:
Looking forward to seeing someone make an exact replica of BGH. With more geysers of course.


I was working on a replica of Destination when I had to restart my comp and a ton of my progress was lost. I'll take up this comission for you instead.


Sweet.


How's this?

+ Show Spoiler +
[image loading]


It's a bit rough since the legacy map convert function is less than perfect so most of it I had to do by hand. I still need to double the number of gas gysers and do some texture work.



There's a smiley face in the middle of the map
Moderator<:3-/-<
holy_war
Profile Blog Joined July 2007
United States3590 Posts
April 23 2010 01:23 GMT
#83
On April 23 2010 10:21 Adama wrote:


Haha that dude's awesome
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2010-04-23 01:25:35
April 23 2010 01:25 GMT
#84
On April 23 2010 10:06 DannyJ wrote:
Show nested quote +
On April 23 2010 09:22 3clipse wrote:
On April 23 2010 09:03 DannyJ wrote:

Because it makes it much, much more tedious for an amateur map-maker to create a symmetrical map.


You won't be a premium map just because your map is symmetrical...

I did not imply this.

On April 23 2010 09:06 Vei wrote:
On April 23 2010 08:10 3clipse wrote:
On April 23 2010 07:48 CagedMind wrote:
On April 23 2010 07:26 3clipse wrote:
On April 23 2010 07:20 urashimakt wrote:
On April 23 2010 07:17 3clipse wrote:
First thing I looked for is the mirror x/y, and I haven't seen it yet. Can anyone point me in the right direction?


They've stated in Q&A they wouldn't be adding that.

That is absurd. Seems like a deliberate hindrance to encourage people to buy premium maps...

How does that encourage people?

Because it makes it much, much more tedious for an amateur map-maker to create a symmetrical map.

amateur map makers won't be making high calibre melee maps to begin with. you don't need a mirror feature to make a mostly symmetrical map.

Are you familiar with the bw scene in the slightest? First of all, there have been many, many high quality maps made by amateurs. Secondly, "mostly symmetrical" is generally not good enough for high level play. Positional imbalances are easily created by slight terrain differences.

Maybe my statement was a bit of a premature attack, but I am baffled as to the possible motive behind intentionally retarding the UI and functionality of the editor. Mirror x/y is a pretty basic function which makes functional melee maps easy for the layman to create.


Not having a functional "symmetry" option has absolutely nothing to do with premium maps, like you said it would. Premium maps are not going to be just quality melee maps for competitive SC2. They will need to be very original, 100% authentic games, not just a cool 2v2 map.

Saying that a UI hindrance will make the creation of these advanced maps more difficult is not the same thing as saying "all you need to do to make a premium-quality map is make it symmetrical" in the same way that requiring a liver to survive does not imply that it is the only organ necessary for life. You're jumping to conclusions I'm not making.

As to the comment about an x/y mirror not being easy to implement; I don't see how this could be the case. It was possible with bw editors. The editing system may be much more complex, but it should still be able to function on a limited scale... perhaps just mirroring cliffs and doodads? Full terrain mirroring with so much editing depth could be taxing, but most minor terrain slopes have a negligible effect on gameplay anyway.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-23 01:29:05
April 23 2010 01:25 GMT
#85
+ Show Spoiler +
On April 23 2010 10:21 Adama wrote:
http://www.youtube.com/watch?v=svsQ0kldiGs
OMG. That was a sick marauder dude. How do you assign units spells, and have you figured out how to assign certain units to specific structures?

On April 23 2010 10:23 IntoTheWow wrote:
Show nested quote +
On April 23 2010 09:42 ComradeDover wrote:
On April 23 2010 09:34 lolnoty wrote:
On April 23 2010 09:23 ComradeDover wrote:
On April 23 2010 09:15 lolnoty wrote:
Looking forward to seeing someone make an exact replica of BGH. With more geysers of course.


I was working on a replica of Destination when I had to restart my comp and a ton of my progress was lost. I'll take up this comission for you instead.


Sweet.


How's this?

+ Show Spoiler +
[image loading]


It's a bit rough since the legacy map convert function is less than perfect so most of it I had to do by hand. I still need to double the number of gas gysers and do some texture work.



There's a smiley face in the middle of the map

Smilies are slapping me left and right atm.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
LazyScout
Profile Joined February 2010
United States223 Posts
Last Edited: 2010-04-23 01:27:14
April 23 2010 01:26 GMT
#86
I tried remaking Finn's Revenge from Supreme Commander.
I made it a high money map since there aren't a lot of expansions.
The geysers have high gas too.

[image loading]
[image loading]

Here's what I have so far.
I wanted grass so it looks more tropical but the tileset I used only had sand and rock.
Also I couldn't get the foliage editor thing to work.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-23 01:31:33
April 23 2010 01:30 GMT
#87
On April 23 2010 10:15 Elyvilon wrote:
SC2 BGH should have nothing but gold minerals.


There are "rich vespense geysers" in the editor also (hardcoded) that return 6 gas per trip instead of the usual 4.

What do you guys think? Should I replace all the gas/minerals with the high-yield variety?
Bring back 2v2s!
PREWTAHS
Profile Joined March 2010
Armenia24 Posts
April 23 2010 01:32 GMT
#88
How do you modify a unit's attack speed / missle speed? I can't locate anything of the sort for stalkers.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 01:37 GMT
#89
On April 23 2010 10:32 PREWTAHS wrote:
How do you modify a unit's attack speed / missle speed? I can't locate anything of the sort for stalkers.


It should be under the Combat section of properties, but after taking a quick look there I don't see anything of the sort listed. Chances are it's one of those things that just isn't unlocked for the beta (yet?).
Bring back 2v2s!
Chuiu
Profile Blog Joined June 2003
3470 Posts
April 23 2010 01:37 GMT
#90
On April 23 2010 10:32 PREWTAHS wrote:
How do you modify a unit's attack speed / missle speed? I can't locate anything of the sort for stalkers.

That stuff is under Modules -> Data.
♞
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-23 01:46:07
April 23 2010 01:39 GMT
#91
Width+Height Of SC2 Maps.
+ Show Spoiler +
Fuck thats big.[image loading]

I just noticed though that there is a playable size readout to the right of that. For example the readout for a map with "width/height=96x96" is actually "widht/height=76x68". 128x128 didn't readout to 128x128 playable size either.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 01:39 GMT
#92
On April 23 2010 10:37 Chuiu wrote:
Show nested quote +
On April 23 2010 10:32 PREWTAHS wrote:
How do you modify a unit's attack speed / missle speed? I can't locate anything of the sort for stalkers.

That stuff is under Modules -> Data.


Yeah, but look inside. There's no entry to edit Base Attack Time.
Bring back 2v2s!
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
April 23 2010 01:44 GMT
#93
[image loading]

Best guess is "(None) Period" is the time between attacks.
3.
StayPhrosty
Profile Joined August 2009
Canada406 Posts
April 23 2010 01:46 GMT
#94
YAY B.NET IS BACK UP
To be is to do-Socrates To do is to be-Sartre Do Be Do Be Do-Sinatra
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 01:46 GMT
#95
On April 23 2010 10:39 wishbones wrote:
Width+Height Of SC2 Maps.
+ Show Spoiler +
Fuck thats big.[image loading]

I just noticed though that there is a playable size readout to the right of that. For example the readout for a map with "width/height=96x96" is actually "widht/height=76x68". 128x128 didn't readout to 128x128 playable size either.


This is because of the fancy new third dimension that's been added. It's possible for the camera to see off the playable map.
Bring back 2v2s!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 23 2010 01:46 GMT
#96
Nice.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 01:46 GMT
#97
On April 23 2010 10:44 Inschato wrote:
[image loading]

Best guess is "(None) Period" is the time between attacks.


Good find!
Bring back 2v2s!
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
April 23 2010 01:53 GMT
#98
It's kind of annoying messing with changing up buildings etc.. Everything is very "disjointed" in terms of finding what connects what
Warturtle - DOTA 2 is KING
Ballistixz
Profile Joined January 2010
United States1269 Posts
April 23 2010 01:57 GMT
#99
i have a feeling sc2 BGH will be a nightmare for zerg even more so then in sc1.

but im also wondering, are you able to like make little pictures of chars in the middle of the map like in some sc1 maps? for example a yoshi head and eggs in the middle of the map or some flowers/bombs/etc. or a more popular example is the strip xxxx games.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 01:59 GMT
#100
[image loading]

I guess I'm done with BGH. The command centers are obviously just for adjusting mineral/gas distance and will be removed before publishing

Center expo has gold minerals and high-yield gas. All minerals at 20k a stack and all gas at 25k a geyser.
Bring back 2v2s!
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