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[D] Galaxy Editor - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 33 Next All
Pablols
Profile Joined August 2009
Chile519 Posts
April 23 2010 03:47 GMT
#121
On April 23 2010 12:11 Snausages wrote:
remaking HBR, here's what I have so far:



im also doing that
[image loading]

its a little dirty and messy but ill improve it
Snausages
Profile Blog Joined June 2009
United States529 Posts
Last Edited: 2010-04-23 04:16:06
April 23 2010 04:06 GMT
#122
Not bad! Very good, in fact! :D

What textures do you plan on using for the final edition?


I'm playing around with tilesets right now, but the tileset I have on that pic is most likely what I'm gonna stick with.

@pablos: nice! did you do any conversions? i'm doing mine from scratch

EDIT: Yeah, I assumed you did, cuz I converted the sc1 HBR and tried playing it, but alot of the map was out of bounds
teaaaaaaaa
NeoScout
Profile Joined April 2010
United States103 Posts
April 23 2010 04:28 GMT
#123
can't wait for future maps ^^
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
Last Edited: 2010-04-23 04:34:39
April 23 2010 04:34 GMT
#124
hey guys just made this video with the editor, enjoy!


No_Roo
Profile Joined February 2010
United States905 Posts
Last Edited: 2010-04-23 04:42:31
April 23 2010 04:42 GMT
#125
On April 23 2010 11:32 Flameberger wrote:
Show nested quote +
On April 23 2010 11:29 No_Roo wrote:
2 Billion missiles at once?????

[image loading]

Almost

[image loading]


lol'd irl. I liked your error report, I'm sure that will help them a lot.


Yeah to be fair I don't think I got anywhere 2billion before the crash.

The physics engine is really fun to play with btw.
(US) NoRoo.fighting
CagedMind
Profile Joined February 2010
United States506 Posts
April 23 2010 05:01 GMT
#126
On April 23 2010 13:42 No_Roo wrote:
Show nested quote +
On April 23 2010 11:32 Flameberger wrote:
On April 23 2010 11:29 No_Roo wrote:
2 Billion missiles at once?????

[image loading]

Almost

[image loading]


lol'd irl. I liked your error report, I'm sure that will help them a lot.


Yeah to be fair I don't think I got anywhere 2billion before the crash.

The physics engine is really fun to play with btw.

Wait you actually tried going for 2billion?
your micro has been depleted
BC.KoRn
Profile Joined February 2003
Canada567 Posts
April 23 2010 05:07 GMT
#127
What folder are pre existing starcraft 2 maps in?
vaporwolf
Profile Joined April 2010
United States8 Posts
April 23 2010 05:16 GMT
#128
Here's a map I've been working on, just getting a hang for how everything works together.

2 tiers of cliffs (with a fake 3rd tier on top) no real choke points and the pit in the center holds two sets of yellow minerals and high output geysers. Don't know if it's any good, but I had fun making it.

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]
Shnakvoum rikoyoch
Rickilicious
Profile Joined July 2009
United States220 Posts
April 23 2010 05:26 GMT
#129
I cant find my customly made units and buildings =/
Doug Righteous
CagedMind
Profile Joined February 2010
United States506 Posts
April 23 2010 05:30 GMT
#130
How do you delete units besides doing undo.
your micro has been depleted
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 05:34 GMT
#131
On April 23 2010 14:30 CagedMind wrote:
How do you delete units besides doing undo.


Select them and press delete. -.-"
Bring back 2v2s!
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 23 2010 05:40 GMT
#132
On April 23 2010 12:47 Pablols wrote:
Show nested quote +
On April 23 2010 12:11 Snausages wrote:
remaking HBR, here's what I have so far:



im also doing that
[image loading]

its a little dirty and messy but ill improve it


This needs more attention, holy shit. The neutral buildings are missing though.

Can you upload this map so i can decorate it with doodads? ^^
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 23 2010 05:48 GMT
#133
Texturing is tedious > <

I'll work on it some more later...

[image loading]
teaaaaaaaa
DrGabriel
Profile Joined January 2010
United States80 Posts
April 23 2010 05:50 GMT
#134
On April 23 2010 12:47 Pablols wrote:
Show nested quote +
On April 23 2010 12:11 Snausages wrote:
remaking HBR, here's what I have so far:



im also doing that
[image loading]

its a little dirty and messy but ill improve it


Seems to me the ridges in HBR are almost useless without that good old high ground advantage.
You cannot just 1a2a3a your way into the vajayjay.
saltygrapes
Profile Joined April 2010
181 Posts
April 23 2010 05:53 GMT
#135
[image loading]

GL killin dis thang
sxpointz!
roark
Profile Joined April 2010
United States187 Posts
April 23 2010 06:08 GMT
#136
How are you guys making new units?

I tried to duplicate a Unit and an Actor in the Modules -> Data

but how do you link them up?
saltygrapes
Profile Joined April 2010
181 Posts
April 23 2010 06:31 GMT
#137
On April 23 2010 15:08 roark wrote:
How are you guys making new units?

I tried to duplicate a Unit and an Actor in the Modules -> Data

but how do you link them up?


its very, very complicated, sadly
sxpointz!
roark
Profile Joined April 2010
United States187 Posts
April 23 2010 06:32 GMT
#138
Can you take a minute and write up a short guide?
ostra
Profile Joined April 2010
Brazil12 Posts
April 23 2010 06:36 GMT
#139
is it possible to make heroes? I don't like too much hero-rts games but I want to see how powerful is the editor in this.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 23 2010 06:46 GMT
#140
I was working on porting Fighting Spirit, but I think i'm going to abandon the cause
if anyone wants to pick up where i left off, here's all the info:
+ Show Spoiler +
I was going to do this, but I have exams and battle.net just went live. I've finished one corner of the map so far.
I started with the conversion tool and have been re-texturing and re-fitting everything to sc2.
If anyone wants to finish what I started, here's a link: Fighting Spirit (SC2)
+ Show Spoiler +

[image loading]


Notes:
-The map is not fully bordered yet, and will need to be so that the camera in-game doesn't look wierd
-The legacy conversion tool messes with the elevation a lot. The "same level" tool is your friend
-The legacy conversion tool also did absolutely nothing to the top 1/3 of the map, as you can see in the screenshot. You can copy terrain, however I do not know if you can rotate it.
-The cliffs around the nats need pathing blockers so ground units can't get on them
-I'm not sure if the rough elevation between the main and the 3rd will block units, but i've placed pathing blockers there anyway
-There is a custom tileset called "Fighting Spirit" which pulls textures from a few of the other tilesets
-Everything outside the blue border is garbage, if I understand the editor correctly
-There are no spawn locations, I couldn't find them
-The vespene geysers disappeared when I tried to place them :/
-It needs details. Badly. :/

If anyone does go ahead and finish this, give some credit to prodiG for getting it started, will ya? ;D


Thread here
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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