On April 23 2010 12:11 Snausages wrote:
remaking HBR, here's what I have so far:
remaking HBR, here's what I have so far:
im also doing that
![[image loading]](http://j.imagehost.org/0502/hbr.png)
its a little dirty and messy but ill improve it
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Pablols
Chile519 Posts
On April 23 2010 12:11 Snausages wrote: remaking HBR, here's what I have so far: im also doing that ![]() its a little dirty and messy but ill improve it | ||
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Snausages
United States529 Posts
Not bad! Very good, in fact! :D What textures do you plan on using for the final edition? I'm playing around with tilesets right now, but the tileset I have on that pic is most likely what I'm gonna stick with. @pablos: nice! did you do any conversions? i'm doing mine from scratch ![]() EDIT: Yeah, I assumed you did, cuz I converted the sc1 HBR and tried playing it, but alot of the map was out of bounds ![]() | ||
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NeoScout
United States103 Posts
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Kezzer
United States1268 Posts
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No_Roo
United States905 Posts
On April 23 2010 11:32 Flameberger wrote: lol'd irl. I liked your error report, I'm sure that will help them a lot. Yeah to be fair I don't think I got anywhere 2billion before the crash. The physics engine is really fun to play with btw. | ||
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CagedMind
United States506 Posts
On April 23 2010 13:42 No_Roo wrote: Show nested quote + On April 23 2010 11:32 Flameberger wrote: On April 23 2010 11:29 No_Roo wrote: 2 Billion missiles at once????? ![]() Almost ![]() ![]() lol'd irl. I liked your error report, I'm sure that will help them a lot. Yeah to be fair I don't think I got anywhere 2billion before the crash. The physics engine is really fun to play with btw. Wait you actually tried going for 2billion? | ||
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BC.KoRn
Canada567 Posts
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vaporwolf
United States8 Posts
2 tiers of cliffs (with a fake 3rd tier on top) no real choke points and the pit in the center holds two sets of yellow minerals and high output geysers. Don't know if it's any good, but I had fun making it. + Show Spoiler + ![]() + Show Spoiler + ![]() | ||
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Rickilicious
United States220 Posts
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CagedMind
United States506 Posts
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ComradeDover
Bulgaria758 Posts
On April 23 2010 14:30 CagedMind wrote: How do you delete units besides doing undo. Select them and press delete. -.-" | ||
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KinosJourney2
Sweden1811 Posts
On April 23 2010 12:47 Pablols wrote: im also doing that ![]() its a little dirty and messy but ill improve it This needs more attention, holy shit. The neutral buildings are missing though. Can you upload this map so i can decorate it with doodads? ^^ | ||
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Snausages
United States529 Posts
I'll work on it some more later... ![]() | ||
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DrGabriel
United States80 Posts
On April 23 2010 12:47 Pablols wrote: im also doing that ![]() its a little dirty and messy but ill improve it Seems to me the ridges in HBR are almost useless without that good old high ground advantage. | ||
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saltygrapes
181 Posts
![]() GL killin dis thang | ||
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roark
United States187 Posts
I tried to duplicate a Unit and an Actor in the Modules -> Data but how do you link them up? | ||
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saltygrapes
181 Posts
On April 23 2010 15:08 roark wrote: How are you guys making new units? I tried to duplicate a Unit and an Actor in the Modules -> Data but how do you link them up? its very, very complicated, sadly | ||
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roark
United States187 Posts
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ostra
Brazil12 Posts
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prodiG
Canada2016 Posts
if anyone wants to pick up where i left off, here's all the info: + Show Spoiler + I was going to do this, but I have exams and battle.net just went live. I've finished one corner of the map so far. I started with the conversion tool and have been re-texturing and re-fitting everything to sc2. If anyone wants to finish what I started, here's a link: Fighting Spirit (SC2) + Show Spoiler + ![]() Notes: -The map is not fully bordered yet, and will need to be so that the camera in-game doesn't look wierd -The legacy conversion tool messes with the elevation a lot. The "same level" tool is your friend -The legacy conversion tool also did absolutely nothing to the top 1/3 of the map, as you can see in the screenshot. You can copy terrain, however I do not know if you can rotate it. -The cliffs around the nats need pathing blockers so ground units can't get on them -I'm not sure if the rough elevation between the main and the 3rd will block units, but i've placed pathing blockers there anyway -There is a custom tileset called "Fighting Spirit" which pulls textures from a few of the other tilesets -Everything outside the blue border is garbage, if I understand the editor correctly -There are no spawn locations, I couldn't find them -The vespene geysers disappeared when I tried to place them :/ -It needs details. Badly. :/ If anyone does go ahead and finish this, give some credit to prodiG for getting it started, will ya? ;D Thread here | ||
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