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[D] Galaxy Editor - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 33 Next All
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 23 2010 06:48 GMT
#141
Is the map editor stuff strictly for messing around right now? Or is there a way for you to host these maps online to play with others?

The part where Blizzard said the map distribution system would be added in a later patch gave me the impression we wouldn't be able to play these for now.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-23 07:00:02
April 23 2010 06:59 GMT
#142
On April 23 2010 15:48 Tsagacity wrote:
Is the map editor stuff strictly for messing around right now? Or is there a way for you to host these maps online to play with others?

The part where Blizzard said the map distribution system would be added in a later patch gave me the impression we wouldn't be able to play these for now.

Messing around.

We can't use them on bnet for a while. It kinda makes sense though 'cause I'm willing to bet once custom games get released to bnet like 80% of the people will start playing UMS and fastest money map and BGH-style games and not help balance shit at all x]
sacrife
Profile Joined April 2010
Norway26 Posts
April 23 2010 07:05 GMT
#143
It sucks being European (And on a borrowed sc2 account ) and having to wait for the patch :p.

I have SO many idea's for maps and can't wait to get started. I'm currently studying bachelor in level design and this is going to ruin the summer for me
PRRAAGGUEEAAA
hellsan631
Profile Blog Joined March 2010
United States695 Posts
April 23 2010 07:55 GMT
#144
pretty cool map editor i must say.

just messed around in it for about 2 hours or so, and this is what i came up with.

[image loading]

texture and everything isn't done yet, and a few little things here and there, but for the most part, the layout and everything is set in stone.

a lot of choke points on this map, and it favors defensive play, or air.

i would also like to see the classic Stetons Gulch from supcom . i think that could be made into a really cool map for 4v4 (or perhaps 2v2 and 3v3 versions of it, scaled down.


DrGabriel
Profile Joined January 2010
United States80 Posts
April 23 2010 08:12 GMT
#145
has anyone found a mirror x/y option like in scmdraft?
You cannot just 1a2a3a your way into the vajayjay.
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 23 2010 08:45 GMT
#146
On April 23 2010 17:12 DrGabriel wrote:
has anyone found a mirror x/y option like in scmdraft?


no, but there is copy n paste, rotate/flip >_>
teaaaaaaaa
qoolqop
Profile Joined June 2009
Sweden71 Posts
April 23 2010 08:59 GMT
#147
On April 23 2010 17:45 Snausages wrote:
Show nested quote +
On April 23 2010 17:12 DrGabriel wrote:
has anyone found a mirror x/y option like in scmdraft?


no, but there is copy n paste, rotate/flip >_>

so you can copy half the map and then paste it and flip/rotate?
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 23 2010 09:11 GMT
#148
On April 23 2010 17:59 qoolqop wrote:
Show nested quote +
On April 23 2010 17:45 Snausages wrote:
On April 23 2010 17:12 DrGabriel wrote:
has anyone found a mirror x/y option like in scmdraft?


no, but there is copy n paste, rotate/flip >_>

so you can copy half the map and then paste it and flip/rotate?


it's impossible cuz you need to paste the highlighted portion of the map, which overwrites any terrain underneath it, before you can rotate it.
teaaaaaaaa
LazyScout
Profile Joined February 2010
United States223 Posts
Last Edited: 2010-04-23 09:26:15
April 23 2010 09:25 GMT
#149
MatchPoint Lite
I call it MatchPoint Lite because it ended up kind of squished. And the terrain isn't as detailed as the original MatchPoint.

[image loading]

I wish I could play this with someone.
HeyitsClay
Profile Joined April 2008
Canada336 Posts
April 23 2010 09:42 GMT
#150
Looks sexy i cant wait to play these lol
Siid
Profile Joined March 2010
United States6 Posts
April 23 2010 09:54 GMT
#151
On April 23 2010 18:11 Snausages wrote:
Show nested quote +
On April 23 2010 17:59 qoolqop wrote:
On April 23 2010 17:45 Snausages wrote:
On April 23 2010 17:12 DrGabriel wrote:
has anyone found a mirror x/y option like in scmdraft?


no, but there is copy n paste, rotate/flip >_>

so you can copy half the map and then paste it and flip/rotate?


it's impossible cuz you need to paste the highlighted portion of the map, which overwrites any terrain underneath it, before you can rotate it.



You rotate the selection before it's pasted. Drag a selection around something, press ctrl+c, press ctrl+v to get the box showing you where it's going to be pasted, go to edit -> rotate then rotate it however you want and then click where you want it to go.
Reuental
Profile Joined July 2009
United States457 Posts
April 23 2010 09:55 GMT
#152
I can't what for the pro starcraft leagues to make maps. They are already very creative with the limited options they have in brood war. Their SC2 maps should be spectacular.
I'm a Crab made of men.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 23 2010 10:05 GMT
#153
I'd just like to point out that all custom maps are completely unplayable on battle.net, you can only test it by yourself in map editor's test feature. blizzard stated later on in beta they'll allow maps to be published, till then only blizz maps allowed -______________________________________-
ModeratorBlame yourself or God
Taco-Mental
Profile Joined April 2010
United States84 Posts
April 23 2010 10:17 GMT
#154
It recommends that I open one of the pre-existing maps to poke around but I have no idea where that would be. Any help TL?
Zabestrial
Profile Joined June 2009
United States194 Posts
April 23 2010 15:21 GMT
#155
A quick Galaxy editor question
yea its kinda stupid but...

i keep trying to place minerals and such at the edge of the map but it wont let me.
plz help


-Zabestrial
www.YouTube.com/BreakingHaven
GoodCat1
Profile Joined May 2009
Israel266 Posts
April 23 2010 15:31 GMT
#156
On April 23 2010 18:25 LazyScout wrote:
MatchPoint Lite
I call it MatchPoint Lite because it ended up kind of squished. And the terrain isn't as detailed as the original MatchPoint.

[image loading]

I wish I could play this with someone.


wow this is looking really nice
ZerO FAN~!~!~!
BasedSwag
Profile Joined April 2010
Algeria418 Posts
April 23 2010 15:38 GMT
#157
Anyone know how/if it's possible to make it so that lava does damage?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 23 2010 15:40 GMT
#158
OK, DotA port will be frickin AWESOME!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-23 15:48:53
April 23 2010 15:44 GMT
#159
ok hi guys, wishbones here. Need help, and heres my current problems that make me not want to push forward.

1) How do you unlock locked maps, I've heard that trying to do that Legacy Map thing you need to unlock the locked maps.

2) I haven't tried any of the Pro League Maps, just old Brood War blizzard maps. All I got though was the minerals in their positions, and a completely black map underneath. How to fix that? What I am doing wrong. What do you do that doesn't make what I'm going through happen?

3) Yet to be decided, I have not attempted anything since I cannot figure out why this is happening, or how to unlock maps. I remember seeing the program in one of the threads, I will go through this one see if it had the link here.

edit - Alright no luck for me on finding it myself. Need some help please guys.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 23 2010 15:50 GMT
#160
On April 23 2010 09:33 Mastermind wrote:
Show nested quote +
On April 23 2010 09:22 3clipse wrote:
On April 23 2010 09:03 DannyJ wrote:

Because it makes it much, much more tedious for an amateur map-maker to create a symmetrical map.


You won't be a premium map just because your map is symmetrical...

I did not imply this.

On April 23 2010 09:06 Vei wrote:
On April 23 2010 08:10 3clipse wrote:
On April 23 2010 07:48 CagedMind wrote:
On April 23 2010 07:26 3clipse wrote:
On April 23 2010 07:20 urashimakt wrote:
On April 23 2010 07:17 3clipse wrote:
First thing I looked for is the mirror x/y, and I haven't seen it yet. Can anyone point me in the right direction?


They've stated in Q&A they wouldn't be adding that.

That is absurd. Seems like a deliberate hindrance to encourage people to buy premium maps...

How does that encourage people?

Because it makes it much, much more tedious for an amateur map-maker to create a symmetrical map.

amateur map makers won't be making high calibre melee maps to begin with. you don't need a mirror feature to make a mostly symmetrical map.

Are you familiar with the bw scene in the slightest? First of all, there have been many, many high quality maps made by amateurs. Secondly, "mostly symmetrical" is generally not good enough for high level play. Positional imbalances are easily created by slight terrain differences.

Maybe my statement was a bit of a premature attack, but I am baffled as to the possible motive behind intentionally retarding the UI and functionality of the editor. Mirror x/y is a pretty basic function which makes functional melee maps easy for the layman to create.

If it was an easy feature to implement, they would have done it.


Dunno how obfuscated their code is, but assuming there is an underlying grid of some sort like in SC1 and WC3 (I haven't tried the galaxy editor yet), there are a number of trivial solutions to this. Reflections are rather easy to do.
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