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On April 24 2010 00:44 wishbones wrote: ok hi guys, wishbones here. Need help, and heres my current problems that make me not want to push forward.
1) How do you unlock locked maps, I've heard that trying to do that Legacy Map thing you need to unlock the locked maps.
2) I haven't tried any of the Pro League Maps, just old Brood War blizzard maps. All I got though was the minerals in their positions, and a completely black map underneath. How to fix that? What I am doing wrong. What do you do that doesn't make what I'm going through happen?
3) Yet to be decided, I have not attempted anything since I cannot figure out why this is happening, or how to unlock maps. I remember seeing the program in one of the threads, I will go through this one see if it had the link here.
I'm not sure what you mean by "unlock" maps.
The black-map problem is caused when you import a legacy map because it's converted under the "Aiur (Urban)" tileset, which the editor doesn't include as of this patch. Because those files are missing, the map comes up without textures. To fix this, click on the map tab at the top of th screen and go to "Map Textures". Select a different tileset from the drop down menu and press ok.
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edit - Thank you very much ComradeDover, great response time, such a nice thread who ever was the starter, I can't see his name at the moment, but kudos to you!
lol, silly me, yes I meant, let me see if maps are even locked then.
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On April 23 2010 15:46 prodiG wrote:I was working on porting Fighting Spirit, but I think i'm going to abandon the cause if anyone wants to pick up where i left off, here's all the info: + Show Spoiler +I was going to do this, but I have exams and battle.net just went live. I've finished one corner of the map so far. I started with the conversion tool and have been re-texturing and re-fitting everything to sc2. If anyone wants to finish what I started, here's a link: Fighting Spirit (SC2)+ Show Spoiler +Notes: -The map is not fully bordered yet, and will need to be so that the camera in-game doesn't look wierd -The legacy conversion tool messes with the elevation a lot. The "same level" tool is your friend -The legacy conversion tool also did absolutely nothing to the top 1/3 of the map, as you can see in the screenshot. You can copy terrain, however I do not know if you can rotate it. -The cliffs around the nats need pathing blockers so ground units can't get on them -I'm not sure if the rough elevation between the main and the 3rd will block units, but i've placed pathing blockers there anyway -There is a custom tileset called "Fighting Spirit" which pulls textures from a few of the other tilesets -Everything outside the blue border is garbage, if I understand the editor correctly -There are no spawn locations, I couldn't find them -The vespene geysers disappeared when I tried to place them :/ -It needs details. Badly. :/ -As per the thread, the water needs to be cliffed If anyone does go ahead and finish this, give some credit to prodiG for getting it started, will ya? ;D Thread here is anyone interested in finishing this  EDIT: i changed my mind. I'm going to try and finish it :3
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shameless double post: how do you rotate terrain? i've created a hotkey for it but it doesn't work :/
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On April 23 2010 18:25 LazyScout wrote:MatchPoint Lite I call it MatchPoint Lite because it ended up kind of squished. And the terrain isn't as detailed as the original MatchPoint. ![[image loading]](http://img710.imageshack.us/img710/9833/matchpointlite.jpg) I wish I could play this with someone.
Nice work. Not to nitpick but isn't it supposed to be rotationally symmetrical?
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I've made an unit but how can she have a model ? (I've heard the unit must have a actor.. oO)
How can my unit get a model ? And how do you "upgrade the size", become bigger ?
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On April 24 2010 02:28 masamune00 wrote: I've made an unit but how can she have a model ? (I've heard the unit must have a actor.. oO)
How can my unit get a model ? And how do you "upgrade the size", become bigger ? This I would like to know as well. ^^ BUMPED with love of course..
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That actually looks pretty good. :D
EDIT: You've got some map bound issues on the left and right side, though. It looks like some of the minerals on the mid-right base and one of the gases on the mid-left base are unusable. Can you push back the bounds just a smidge on both those sides?
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On April 23 2010 15:31 saltygrapes wrote:Show nested quote +On April 23 2010 15:08 roark wrote: How are you guys making new units?
I tried to duplicate a Unit and an Actor in the Modules -> Data
but how do you link them up? its very, very complicated, sadly If anyone could shed some more light on this I'd be grateful. Why is making new custom units with this editor so complicated? I'm trying and failing here.
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the UI on the editor hasn't improved sense the first sc editor that's my biggest complaint it's very hotkey heavy if you want to do stuff with any speed what so ever.
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I can't believe it took me so long to find this:
![[image loading]](http://img213.imageshack.us/img213/4130/preferences.png)
Namely because of the fact that the default test speed is NORMAL :/
(It's in the file menu by the way)
Edit, gahaha it supports tablets for terrain modeling?
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hey ive started to remake medusa
![[image loading]](http://img694.imageshack.us/img694/247/medusabydizmaul04.jpg)
is there anyway to make the map edges just like sc1 and not have that shadow area? And you cant see it cause it cut off but the mineral only patches in the back of the bases is still there. I still have a lot to go but i just wanted to share and get some feedback.
Edit: im thinking about making the mineral only base gold minerals what do you guys think?
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here it is at an angle
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On April 24 2010 05:44 Dizmaul wrote:here it is at an angle ![[image loading]](http://img541.imageshack.us/img541/3408/medusabydizmaul04angle.jpg)
Just for the hell of it, you should replace the water with lava. :D
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On April 23 2010 11:04 IskatuMesk wrote:+ Show Spoiler +http://www.youtube.com/watch?v=J5G3qelQjOA
Quick video of that image I showed earlier. I'm in the process of making a colossal video showing everything I can and trying to figure out/explain what I know with my limited knowledge of programming (re: none), so it's hit and miss with some stuff but might be something interesting for those without the beta or those curious about the opinions of a guy with huge sc1/wc3 modding (not mapping) experience.
Thanks for your post in this thread thus far, enjoyed the video - going to be some really pretty maps made with the editor
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[B]On April 24 2010 05:50 ComradeDover wrote:
Just for the hell of it, you should replace the water with lava. :D
Yes lava looks much cooler. :D Currently working on map with lava, so much fun...
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That map looks great, Dizmaul! I wanna see it with doodads. 
Also, do those mineral patches that are blocking the ramps worth 0 mins?
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