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On April 24 2010 08:24 Dizmaul wrote:ok ok no more lava hah i added trees and such cleaned up stuff made the chokes all the right space's its looking like its almost done ![[image loading]](http://img532.imageshack.us/img532/4503/medusabydizmaul06.jpg)
That looks killer! I can't wait to be allowed to play custom maps, will be so much fun to test all this stuff out.
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you might be able to play custom maps only porb is that you can only choose blizzard maps in the selection so i'm guessing a simple rename sc2maps to s2ma along with just simply placing it in the cache wouldn't work.
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How do you rotate the map without actually having to flip it? (I just want to spin everything)
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hey guys started to work on destination.
![[image loading]](http://img408.imageshack.us/img408/9774/destinationbydizmaul03.jpg)
i had to change up the middle a little cause of size issue's but i think it looks ok still.
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I want to kill the Data Editor. My god is it user unfriendly. Takes 10 times as long as Warcraft 3's editor to do anything other than change two or three values on default units (such as increasing a unit's scale, which everyone loves so much to do according to all the editor youtube videos). I guess when people start creating custom editor UIs (very doable according to a Q&A) which could do things like sorting the fields by the most commonly edited fields or just in general helping with the fact that there's 100000 fields to edit - things will become easier.
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Good stuff so far everyone. I want to properly polish my map before I release it, but I should be done in another couple of days. And I agree Data Editor is like WC2 Data Editor (i.e. BAD BAD BAD).
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Just finished fighting spirit! It still needs doodads and some work on the textures, but the layout is done -Center base has rich geysers which return 6 per trip instead of 4! -All naturals can be walled in with forge gateway cannon side-by-side -All gasses in main are facing the 3rd base to maintain orientation -cannot build on bridge or around it -cannot walk across the spiky area between main and 3rd. -cannot walk on the borders of the map -cannot walk on any of the cliff edges around the naturals or the middle pics: + Show Spoiler +
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how do you set up the start locations? I cant find it...
edit: holy shit, that fighting spirit looks fucking sick dude!! Nice work
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On April 24 2010 10:09 fabiano wrote: how do you set up the start locations? I cant find it...
edit: holy shit, that fighting spirit looks fucking sick dude!! Nice work
It's in the "points" section.
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Start locations are in the "points" layer.
Messing around with the editor:
+ Show Spoiler +
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On April 24 2010 10:04 prodiG wrote:Just finished fighting spirit! It still needs doodads and some work on the textures, but the layout is done -Center base has rich geysers which return 6 per trip instead of 4! -All naturals can be walled in with forge gateway cannon side-by-side -All gasses in main are facing the 3rd base to maintain orientation -cannot build on bridge or around it -cannot walk across the spiky area between main and 3rd. -cannot walk on the borders of the map -cannot walk on any of the cliff edges around the naturals or the middle pics: + Show Spoiler +
Looks amazing! :D Once you're satisfied with the doodads and textures and cosmetics and such, upload it here so everyone can enjoy your work! :D
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Thanks guys i look forward to testing it out with you all when we can actually play together~
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On April 24 2010 10:11 Bear4188 wrote:Start locations are in the "points" layer. Messing around with the editor: + Show Spoiler + awesome job
Does anyone know if its possible to rotate the whole canvas in a clock/counter clock wise direction? I want to make my map perfect, but I can't tell if the back of this area is correct without looking at it.
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On April 24 2010 10:14 prodiG wrote: Thanks guys i look forward to testing it out with you all when we can actually play together~
We can now, just not easily. :/
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On April 24 2010 10:15 G4MR wrote:awesome job Does anyone know if its possible to rotate the whole canvas in a clock/counter clock wise direction? I couldn't find it, I spent like two hours looking today before I gave up and started doing it manually...
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On April 24 2010 10:17 prodiG wrote:Show nested quote +On April 24 2010 10:15 G4MR wrote:On April 24 2010 10:11 Bear4188 wrote:Start locations are in the "points" layer. Messing around with the editor: + Show Spoiler + awesome job Does anyone know if its possible to rotate the whole canvas in a clock/counter clock wise direction? I couldn't find it, I spent like two hours looking today before I gave up and started doing it manually...
I've attempted using the "flip" vertical feature, but that mean's I'd have to delay adding actual objects to the map before things got out of place.
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You can copy+paste+rotate, if that's what you're looking for. You have to do it layer by layer, though.
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On April 24 2010 10:11 Bear4188 wrote:Start locations are in the "points" layer. Messing around with the editor: + Show Spoiler +
Jesus, how did you get it to mirror so well? That looks perfect!
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On April 24 2010 10:18 Bear4188 wrote: You can copy+paste+rotate, if that's what you're looking for. You have to do it layer by layer, though. wait what? how do you rotate?
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On April 24 2010 10:18 Bear4188 wrote: You can copy+paste+rotate, if that's what you're looking for. You have to do it layer by layer, though.
So you can select terrain? Last time I tried it it didn't work.
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