• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:49
CET 12:49
KST 20:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1112 users

[D] Galaxy Editor - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 33 Next All
Leoj
Profile Joined January 2010
United States396 Posts
April 23 2010 23:41 GMT
#201
On April 24 2010 08:24 Dizmaul wrote:
ok ok no more lava hah i added trees and such cleaned up stuff made the chokes all the right space's its looking like its almost done

[image loading]


That looks killer! I can't wait to be allowed to play custom maps, will be so much fun to test all this stuff out.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-04-24 00:05:05
April 24 2010 00:04 GMT
#202
you might be able to play custom maps only porb is that you can only choose blizzard maps in the selection so i'm guessing a simple rename sc2maps to s2ma along with just simply placing it in the cache wouldn't work.
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 24 2010 00:14 GMT
#203
How do you rotate the map without actually having to flip it? (I just want to spin everything)
www.G4MR.net personal blog!
Dizmaul
Profile Joined March 2010
United States831 Posts
April 24 2010 00:48 GMT
#204
hey guys started to work on destination.

[image loading]

i had to change up the middle a little cause of size issue's but i think it looks ok still.
It is what it is
Verr82
Profile Joined April 2010
Australia4 Posts
April 24 2010 00:57 GMT
#205
I want to kill the Data Editor.
My god is it user unfriendly. Takes 10 times as long as Warcraft 3's editor to do anything other than change two or three values on default units (such as increasing a unit's scale, which everyone loves so much to do according to all the editor youtube videos).
I guess when people start creating custom editor UIs (very doable according to a Q&A) which could do things like sorting the fields by the most commonly edited fields or just in general helping with the fact that there's 100000 fields to edit - things will become easier.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 24 2010 01:03 GMT
#206
Good stuff so far everyone. I want to properly polish my map before I release it, but I should be done in another couple of days. And I agree Data Editor is like WC2 Data Editor (i.e. BAD BAD BAD).
i-bonjwa
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-04-24 01:06:41
April 24 2010 01:04 GMT
#207
Just finished fighting spirit!
It still needs doodads and some work on the textures, but the layout is done
-Center base has rich geysers which return 6 per trip instead of 4!
-All naturals can be walled in with forge gateway cannon side-by-side
-All gasses in main are facing the 3rd base to maintain orientation
-cannot build on bridge or around it
-cannot walk across the spiky area between main and 3rd.
-cannot walk on the borders of the map
-cannot walk on any of the cliff edges around the naturals or the middle
pics:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2010-04-24 01:10:47
April 24 2010 01:09 GMT
#208
how do you set up the start locations? I cant find it...

edit: holy shit, that fighting spirit looks fucking sick dude!! Nice work
"When the geyser died, a probe came out" - SirJolt
BasedSwag
Profile Joined April 2010
Algeria418 Posts
April 24 2010 01:11 GMT
#209
On April 24 2010 10:09 fabiano wrote:
how do you set up the start locations? I cant find it...

edit: holy shit, that fighting spirit looks fucking sick dude!! Nice work


It's in the "points" section.
Bear4188
Profile Joined March 2010
United States1797 Posts
April 24 2010 01:11 GMT
#210
Start locations are in the "points" layer.


Messing around with the editor:

+ Show Spoiler +
[image loading]
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 01:12 GMT
#211
On April 24 2010 10:04 prodiG wrote:
Just finished fighting spirit!
It still needs doodads and some work on the textures, but the layout is done
-Center base has rich geysers which return 6 per trip instead of 4!
-All naturals can be walled in with forge gateway cannon side-by-side
-All gasses in main are facing the 3rd base to maintain orientation
-cannot build on bridge or around it
-cannot walk across the spiky area between main and 3rd.
-cannot walk on the borders of the map
-cannot walk on any of the cliff edges around the naturals or the middle
pics:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



Looks amazing! :D
Once you're satisfied with the doodads and textures and cosmetics and such, upload it here so everyone can enjoy your work! :D
Bring back 2v2s!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 24 2010 01:14 GMT
#212
Thanks guys
i look forward to testing it out with you all when we can actually play together~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
G4MR
Profile Blog Joined February 2010
United States371 Posts
Last Edited: 2010-04-24 01:17:13
April 24 2010 01:15 GMT
#213
On April 24 2010 10:11 Bear4188 wrote:
Start locations are in the "points" layer.


Messing around with the editor:

+ Show Spoiler +
[image loading]

awesome job

Does anyone know if its possible to rotate the whole canvas in a clock/counter clock wise direction? I want to make my map perfect, but I can't tell if the back of this area is correct without looking at it.
www.G4MR.net personal blog!
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 01:15 GMT
#214
On April 24 2010 10:14 prodiG wrote:
Thanks guys
i look forward to testing it out with you all when we can actually play together~


We can now, just not easily. :/
Bring back 2v2s!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 24 2010 01:17 GMT
#215
On April 24 2010 10:15 G4MR wrote:
Show nested quote +
On April 24 2010 10:11 Bear4188 wrote:
Start locations are in the "points" layer.


Messing around with the editor:

+ Show Spoiler +
[image loading]

awesome job

Does anyone know if its possible to rotate the whole canvas in a clock/counter clock wise direction?

I couldn't find it, I spent like two hours looking today before I gave up and started doing it manually...
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 24 2010 01:18 GMT
#216
On April 24 2010 10:17 prodiG wrote:
Show nested quote +
On April 24 2010 10:15 G4MR wrote:
On April 24 2010 10:11 Bear4188 wrote:
Start locations are in the "points" layer.


Messing around with the editor:

+ Show Spoiler +
[image loading]

awesome job

Does anyone know if its possible to rotate the whole canvas in a clock/counter clock wise direction?

I couldn't find it, I spent like two hours looking today before I gave up and started doing it manually...


I've attempted using the "flip" vertical feature, but that mean's I'd have to delay adding actual objects to the map before things got out of place.
www.G4MR.net personal blog!
Bear4188
Profile Joined March 2010
United States1797 Posts
April 24 2010 01:18 GMT
#217
You can copy+paste+rotate, if that's what you're looking for. You have to do it layer by layer, though.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 24 2010 01:21 GMT
#218
On April 24 2010 10:11 Bear4188 wrote:
Start locations are in the "points" layer.


Messing around with the editor:

+ Show Spoiler +
[image loading]


Jesus, how did you get it to mirror so well? That looks perfect!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 24 2010 01:22 GMT
#219
On April 24 2010 10:18 Bear4188 wrote:
You can copy+paste+rotate, if that's what you're looking for. You have to do it layer by layer, though.

wait what?
how do you rotate?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 24 2010 01:22 GMT
#220
On April 24 2010 10:18 Bear4188 wrote:
You can copy+paste+rotate, if that's what you're looking for. You have to do it layer by layer, though.


So you can select terrain? Last time I tried it it didn't work.
www.G4MR.net personal blog!
Prev 1 9 10 11 12 13 33 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #112
YoungYakov vs SKillousLIVE!
Solar vs Krystianer
CranKy Ducklings168
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 430
BRAT_OK 97
MindelVK 25
StarCraft: Brood War
firebathero 7213
Sea 4848
actioN 554
Pusan 472
GuemChi 457
Barracks 280
Hyun 223
Larva 211
Soma 185
Last 176
[ Show more ]
PianO 109
hero 85
Backho 71
Mind 70
Sharp 53
ToSsGirL 50
NaDa 20
Noble 12
scan(afreeca) 10
HiyA 7
Dota 2
Gorgc7452
singsing1669
XcaliburYe165
League of Legends
JimRising 927
Counter-Strike
fl0m2729
zeus665
Stewie2K646
x6flipin282
Heroes of the Storm
Khaldor195
Other Games
B2W.Neo566
Pyrionflax294
Happy219
XaKoH 87
goatrope38
Organizations
Counter-Strike
PGL128
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LUISG 28
• Adnapsc2 4
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2725
• WagamamaTV383
• lizZardDota250
League of Legends
• Jankos4157
• Lourlo851
Upcoming Events
WardiTV Korean Royale
12m
WardiTV43
LAN Event
3h 12m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
6h 12m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
8h 12m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
11h 12m
OSC
21h 12m
Wardi Open
1d
Replay Cast
1d 11h
WardiTV Korean Royale
2 days
Replay Cast
2 days
[ Show More ]
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.