To select terrain I think you need to be in the cliffs menu.
Rotate is numpad * / it's also under edit.
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Bear4188
United States1797 Posts
To select terrain I think you need to be in the cliffs menu. Rotate is numpad * / it's also under edit. | ||
G4MR
United States371 Posts
On April 24 2010 10:22 prodiG wrote: Show nested quote + On April 24 2010 10:18 Bear4188 wrote: You can copy+paste+rotate, if that's what you're looking for. You have to do it layer by layer, though. wait what? how do you rotate? It's under "EDIT", but that only flips a certain area. Not the whole map. | ||
Ursad0n
United States523 Posts
Is there any way to rotate the screen so i can see the other side of cliffs? Is there a way to pick the exact height for a location? Does it always take forever to smooth out the texture? THANKS! :D | ||
Bear4188
United States1797 Posts
You can fiddle with the smooth brush settings and it should go faster. | ||
tyCe
Australia2542 Posts
On April 24 2010 08:24 Dizmaul wrote: ok ok no more lava hah i added trees and such cleaned up stuff made the chokes all the right space's its looking like its almost done ![]() That's absolutely awesome. However, I think you should make the 4th expansion (the isolated ones out of the main base area) the gold expansion. It gives player more incentive to take map control that way. | ||
fabiano
Brazil4644 Posts
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ComradeDover
Bulgaria758 Posts
On April 24 2010 10:37 fabiano wrote: another noob question: how can i make the minerals minerable?? ...?! | ||
fabiano
Brazil4644 Posts
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Osmoses
Sweden5302 Posts
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Dizmaul
United States831 Posts
On April 24 2010 10:36 tyCe wrote: Show nested quote + On April 24 2010 08:24 Dizmaul wrote: ok ok no more lava hah i added trees and such cleaned up stuff made the chokes all the right space's its looking like its almost done ![]() That's absolutely awesome. However, I think you should make the 4th expansion (the isolated ones out of the main base area) the gold expansion. It gives player more incentive to take map control that way. and then change the back base to regular?? but then what incentive is there to go for that?? i feel like if you have 3 base plus a little gold mineral patch in the back ur gunna be beasting it macro wise... | ||
Bear4188
United States1797 Posts
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Ursad0n
United States523 Posts
On April 24 2010 10:33 Ursad0n wrote: Guys i am currently working on Ride of the Valkyries, however i have a couple questions. Is there any way to rotate the screen so i can see the other side of cliffs? Is there a way to pick the exact height for a location? Does it always take forever to smooth out the texture? THANKS! :D And is there any way to make any highground a cliff by default because i am having trouble making cliffs without fuckin everything up. | ||
SouL)R(MizaR
Australia111 Posts
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Snausages
United States529 Posts
On April 24 2010 11:28 SouL)R(MizaR wrote: This is a total noob question, how i do i place starting locations? Use the point layer. And HOLY FUCKING COW, that Fighting Spirit looks awesome as hell! How could I have missed that!? Can't wait to try that one out! | ||
SouL)R(MizaR
Australia111 Posts
On April 24 2010 11:30 Snausages wrote: Show nested quote + On April 24 2010 11:28 SouL)R(MizaR wrote: This is a total noob question, how i do i place starting locations? Use the point layer. And HOLY FUCKING COW, that Fighting Spirit looks awesome as hell! How could I have missed that!? Can't wait to try that one out! use point layer after that what do i select, i cant seem to find start location.. ok i found it thankyou!! | ||
SichuanPanda
Canada1542 Posts
Edit: More in-depth details in my blog. ![]() | ||
slowmanrunning
Canada285 Posts
On April 23 2010 08:59 KevGuy378 wrote: Does anyone get errors when they start up the editor like this? Warning: Unable to load image from 'Assets\Textures\Wireframe-terran-garage.dds' (Core: a required object could not be found). yep I do every time I load the map editor, I'm just not using that model, it's two models under buildings in the unit layer, I'm pretty sure. They appear as half blue, half red squares. | ||
Snausages
United States529 Posts
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SichuanPanda
Canada1542 Posts
On April 24 2010 11:49 Snausages wrote: Does anyone know a more efficient way to make regions of the map unreachable to units than just covering them with pathing blockers? Yes, use the feature to 'fill' with the blockers, and simply click in somewhere inside the region you want to block. It works like the paint-can in paint or other photo editing programs. | ||
prodiG
Canada2016 Posts
On April 24 2010 11:49 Snausages wrote: Does anyone know a more efficient way to make regions of the map unreachable to units than just covering them with pathing blockers? press H to get to the pathing layer you can block units and/or buildings | ||
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