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[D] Galaxy Editor - Page 12

Forum Index > SC2 General
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Prev 1 10 11 12 13 14 33 Next All
Bear4188
Profile Joined March 2010
United States1797 Posts
Last Edited: 2010-04-24 01:24:01
April 24 2010 01:23 GMT
#221
Copy+paste with the provided rotations of 90º increments allow for radial symmetry. Just have to be a little clever about using it.

To select terrain I think you need to be in the cliffs menu.

Rotate is numpad * / it's also under edit.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
G4MR
Profile Blog Joined February 2010
United States371 Posts
April 24 2010 01:23 GMT
#222
On April 24 2010 10:22 prodiG wrote:
Show nested quote +
On April 24 2010 10:18 Bear4188 wrote:
You can copy+paste+rotate, if that's what you're looking for. You have to do it layer by layer, though.

wait what?
how do you rotate?

It's under "EDIT", but that only flips a certain area. Not the whole map.
www.G4MR.net personal blog!
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
April 24 2010 01:33 GMT
#223
Guys i am currently working on Ride of the Valkyries, however i have a couple questions.
Is there any way to rotate the screen so i can see the other side of cliffs?
Is there a way to pick the exact height for a location?
Does it always take forever to smooth out the texture?

THANKS! :D
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
Bear4188
Profile Joined March 2010
United States1797 Posts
April 24 2010 01:35 GMT
#224
To rotate the camera hold RMB, MMB for zoom.

You can fiddle with the smooth brush settings and it should go faster.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
tyCe
Profile Joined March 2010
Australia2542 Posts
April 24 2010 01:36 GMT
#225
On April 24 2010 08:24 Dizmaul wrote:
ok ok no more lava hah i added trees and such cleaned up stuff made the chokes all the right space's its looking like its almost done

[image loading]


That's absolutely awesome. However, I think you should make the 4th expansion (the isolated ones out of the main base area) the gold expansion. It gives player more incentive to take map control that way.
Betrayed by EG.BuK
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 24 2010 01:37 GMT
#226
another noob question: how can i make the minerals minerable??
"When the geyser died, a probe came out" - SirJolt
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 01:38 GMT
#227
On April 24 2010 10:37 fabiano wrote:
another noob question: how can i make the minerals minerable??


...?!
Bring back 2v2s!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 24 2010 01:43 GMT
#228
ive placed the minerals and geysers, but the workers cant gather resources from them, it says "can't target invulnerable <something>" or "cant gather from this resources", something like that
"When the geyser died, a probe came out" - SirJolt
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 24 2010 01:43 GMT
#229
I am blown away by how many sweet maps have surfaced in the short time since the patch came. I wanna play them all, I seriously can't wait! And the UMS maps... Aaaw yeah I'm excited!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Dizmaul
Profile Joined March 2010
United States831 Posts
April 24 2010 01:43 GMT
#230
On April 24 2010 10:36 tyCe wrote:
Show nested quote +
On April 24 2010 08:24 Dizmaul wrote:
ok ok no more lava hah i added trees and such cleaned up stuff made the chokes all the right space's its looking like its almost done

[image loading]


That's absolutely awesome. However, I think you should make the 4th expansion (the isolated ones out of the main base area) the gold expansion. It gives player more incentive to take map control that way.


and then change the back base to regular?? but then what incentive is there to go for that?? i feel like if you have 3 base plus a little gold mineral patch in the back ur gunna be beasting it macro wise...
It is what it is
Bear4188
Profile Joined March 2010
United States1797 Posts
April 24 2010 01:43 GMT
#231
Ummm. Delete the ones you have down and replace them with the default minerals I guess. The default behavior is fine.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
April 24 2010 01:51 GMT
#232
On April 24 2010 10:33 Ursad0n wrote:
Guys i am currently working on Ride of the Valkyries, however i have a couple questions.
Is there any way to rotate the screen so i can see the other side of cliffs?
Is there a way to pick the exact height for a location?
Does it always take forever to smooth out the texture?

THANKS! :D


And is there any way to make any highground a cliff by default because i am having trouble making cliffs without fuckin everything up.
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
April 24 2010 02:28 GMT
#233
This is a total noob question, how i do i place starting locations?
www.izhere.webs.com Starcraft 2 Clan Website
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 24 2010 02:30 GMT
#234
On April 24 2010 11:28 SouL)R(MizaR wrote:
This is a total noob question, how i do i place starting locations?

Use the point layer.

And HOLY FUCKING COW, that Fighting Spirit looks awesome as hell! How could I have missed that!? Can't wait to try that one out!
teaaaaaaaa
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
Last Edited: 2010-04-24 02:34:29
April 24 2010 02:33 GMT
#235
On April 24 2010 11:30 Snausages wrote:
Show nested quote +
On April 24 2010 11:28 SouL)R(MizaR wrote:
This is a total noob question, how i do i place starting locations?

Use the point layer.

And HOLY FUCKING COW, that Fighting Spirit looks awesome as hell! How could I have missed that!? Can't wait to try that one out!


use point layer after that what do i select, i cant seem to find start location..



ok i found it thankyou!!
www.izhere.webs.com Starcraft 2 Clan Website
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-04-24 02:47:28
April 24 2010 02:34 GMT
#236
Got some progress on a new map. I've called it Fire Peak. SS below.

Edit: More in-depth details in my blog.

[image loading]
i-bonjwa
slowmanrunning
Profile Joined March 2010
Canada285 Posts
April 24 2010 02:40 GMT
#237
On April 23 2010 08:59 KevGuy378 wrote:
Does anyone get errors when they start up the editor like this?
Warning: Unable to load image from 'Assets\Textures\Wireframe-terran-garage.dds' (Core: a required object could not be found).


yep I do every time I load the map editor, I'm just not using that model, it's two models under buildings in the unit layer, I'm pretty sure. They appear as half blue, half red squares.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 24 2010 02:49 GMT
#238
Does anyone know a more efficient way to make regions of the map unreachable to units than just covering them with pathing blockers?
teaaaaaaaa
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-04-24 02:54:49
April 24 2010 02:54 GMT
#239
On April 24 2010 11:49 Snausages wrote:
Does anyone know a more efficient way to make regions of the map unreachable to units than just covering them with pathing blockers?


Yes, use the feature to 'fill' with the blockers, and simply click in somewhere inside the region you want to block. It works like the paint-can in paint or other photo editing programs.
i-bonjwa
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 24 2010 02:55 GMT
#240
On April 24 2010 11:49 Snausages wrote:
Does anyone know a more efficient way to make regions of the map unreachable to units than just covering them with pathing blockers?

press H to get to the pathing layer
you can block units and/or buildings
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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