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[D] Galaxy Editor - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 33 Next All
Flameberger
Profile Joined March 2010
United States226 Posts
April 23 2010 02:01 GMT
#101
It's going to take some time to get used to this stuff. Has anyone figured out how to make a unit able to gain levels / stats and such? I know they planned to have that in but it's not easily found (for me at least), maybe it's just not in the editor yet.
An engine of annihilating power.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
April 23 2010 02:04 GMT
#102


Quick video of that image I showed earlier. I'm in the process of making a colossal video showing everything I can and trying to figure out/explain what I know with my limited knowledge of programming (re: none), so it's hit and miss with some stuff but might be something interesting for those without the beta or those curious about the opinions of a guy with huge sc1/wc3 modding (not mapping) experience.
Ballistixz
Profile Joined January 2010
United States1269 Posts
April 23 2010 02:05 GMT
#103
On April 23 2010 10:26 LazyScout wrote:
I tried remaking Finn's Revenge from Supreme Commander.
I made it a high money map since there aren't a lot of expansions.
The geysers have high gas too.

[image loading]
[image loading]

Here's what I have so far.
I wanted grass so it looks more tropical but the tileset I used only had sand and rock.
Also I couldn't get the foliage editor thing to work.


not to bash on ur map but ima go ahead and just say ppl will scv rush all day on that map. or PF rush.
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
April 23 2010 02:16 GMT
#104
On April 23 2010 09:00 IskatuMesk wrote:If someone knows how to get cliff tiles to place higher than 2 levels (like sc1, I want moar, like wc3), I'd love for you to share your secrets. As it is I can't find any triggers in the trigger editor at all and I can't get any higher than 2 levels in elevation.


Have you tried making 2 levels and then lowering the rest of the terrain? That worked out for me, kind of lame but hey, I got 3 levels :p
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
April 23 2010 02:21 GMT
#105
Well I couldn't connect ramps to the lowered terrain since it only went by like 3 tiles or something.

I dunno. I think I can't see triggers because of the localization thing I had to use. I probably need to reinstall.
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
April 23 2010 02:27 GMT
#106
Yeah I was looking into that... I guess just use ramp from L3 to L2 and a new ramp from L2 to L1? I haven't tried that though
No_Roo
Profile Joined February 2010
United States905 Posts
April 23 2010 02:29 GMT
#107
2 Billion missiles at once?????

+ Show Spoiler +
[image loading]


Almost

+ Show Spoiler +
[image loading]
(US) NoRoo.fighting
s2pid_loser
Profile Joined March 2010
United States699 Posts
April 23 2010 02:32 GMT
#108
On April 23 2010 10:21 Adama wrote:


that thing is bad ass LOL!
Et Ducit Mundum Per Luce
sLiniss
Profile Blog Joined May 2009
United States849 Posts
April 23 2010 02:32 GMT
#109
^HAHA blizzard employees will be amused


I'm really liking the amount of customization in SC2.
Flameberger
Profile Joined March 2010
United States226 Posts
April 23 2010 02:32 GMT
#110
On April 23 2010 11:29 No_Roo wrote:
2 Billion missiles at once?????

+ Show Spoiler +
[image loading]


Almost

+ Show Spoiler +
[image loading]


lol'd irl. I liked your error report, I'm sure that will help them a lot.
An engine of annihilating power.
Haathen
Profile Joined April 2010
Hungary40 Posts
April 23 2010 02:36 GMT
#111
Hey guys, anybody managed to test maps in windowed mode? It seems to ignore that option and always starts up SC in full screen. If SC is already windowed, it just won't play the map :/

If it's been discussed, I'm sorry, I'm new here, don't see how to search in a specific forum topic.
s2pid_loser
Profile Joined March 2010
United States699 Posts
April 23 2010 02:45 GMT
#112
has anyone made a fast custom game on galaxy editor thats got everyone playing now?
Et Ducit Mundum Per Luce
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 02:47 GMT
#113
On April 23 2010 11:45 s2pid_loser wrote:
has anyone made a fast custom game on galaxy editor thats got everyone playing now?


Nope. You can't publish yet. Next patch, hopefully.
Bring back 2v2s!
Vei
Profile Joined March 2010
United States2845 Posts
April 23 2010 02:49 GMT
#114
Jesus. Skilled editors are going to make visually AMAZING maps given all the customization you can do *_____*

I am stoked for retail editor ^__^ And I am actually VERY glad there are no spoiler campaign units in the editor, yet.
www.justin.tv/veisc2 ~ 720p + commentary
Derben
Profile Joined April 2010
Germany9 Posts
April 23 2010 02:52 GMT
#115
this looks already soooo good on day 1
buKe
Profile Joined February 2010
Canada168 Posts
April 23 2010 03:01 GMT
#116
where exactly is the editor ? -.-
Pablols
Profile Joined August 2009
Chile517 Posts
April 23 2010 03:01 GMT
#117
IT IS COOL!
I just made a map where high templars have 2000 mana and regenerate 100/s
i also increased the storm radius by a lot, and i did it in like 5 minutes!
what you do is press f7, search for the unit and then just change the values it's very easy!
buKe
Profile Joined February 2010
Canada168 Posts
April 23 2010 03:06 GMT
#118
found it, its basically wc3 editor with small xtra features. not impressed.
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 23 2010 03:11 GMT
#119
remaking HBR, here's what I have so far:

[image loading]
teaaaaaaaa
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 03:43 GMT
#120
On April 23 2010 12:11 Snausages wrote:
remaking HBR, here's what I have so far:

[image loading]


Not bad! Very good, in fact! :D

What textures do you plan on using for the final edition?
Bring back 2v2s!
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