[D] Galaxy Editor - Page 6
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Flameberger
United States226 Posts
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IskatuMesk
Canada969 Posts
Quick video of that image I showed earlier. I'm in the process of making a colossal video showing everything I can and trying to figure out/explain what I know with my limited knowledge of programming (re: none), so it's hit and miss with some stuff but might be something interesting for those without the beta or those curious about the opinions of a guy with huge sc1/wc3 modding (not mapping) experience. | ||
Ballistixz
United States1269 Posts
On April 23 2010 10:26 LazyScout wrote: I tried remaking Finn's Revenge from Supreme Commander. I made it a high money map since there aren't a lot of expansions. The geysers have high gas too. ![]() ![]() Here's what I have so far. I wanted grass so it looks more tropical but the tileset I used only had sand and rock. Also I couldn't get the foliage editor thing to work. not to bash on ur map but ima go ahead and just say ppl will scv rush all day on that map. or PF rush. | ||
chirievalord
Costa Rica92 Posts
On April 23 2010 09:00 IskatuMesk wrote:If someone knows how to get cliff tiles to place higher than 2 levels (like sc1, I want moar, like wc3), I'd love for you to share your secrets. As it is I can't find any triggers in the trigger editor at all and I can't get any higher than 2 levels in elevation. Have you tried making 2 levels and then lowering the rest of the terrain? That worked out for me, kind of lame but hey, I got 3 levels :p | ||
IskatuMesk
Canada969 Posts
I dunno. I think I can't see triggers because of the localization thing I had to use. I probably need to reinstall. | ||
chirievalord
Costa Rica92 Posts
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No_Roo
United States905 Posts
+ Show Spoiler + ![]() Almost ![]() + Show Spoiler + ![]() | ||
s2pid_loser
United States699 Posts
On April 23 2010 10:21 Adama wrote: that thing is bad ass LOL! | ||
sLiniss
United States849 Posts
![]() I'm really liking the amount of customization in SC2. | ||
Flameberger
United States226 Posts
On April 23 2010 11:29 No_Roo wrote: 2 Billion missiles at once????? + Show Spoiler + ![]() Almost ![]() + Show Spoiler + ![]() lol'd irl. I liked your error report, I'm sure that will help them a lot. | ||
Haathen
Hungary40 Posts
If it's been discussed, I'm sorry, I'm new here, don't see how to search in a specific forum topic. | ||
s2pid_loser
United States699 Posts
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ComradeDover
Bulgaria758 Posts
On April 23 2010 11:45 s2pid_loser wrote: has anyone made a fast custom game on galaxy editor thats got everyone playing now? Nope. You can't publish yet. Next patch, hopefully. | ||
Vei
United States2845 Posts
I am stoked for retail editor ^__^ And I am actually VERY glad there are no spoiler campaign units in the editor, yet. | ||
Derben
Germany9 Posts
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buKe
Canada168 Posts
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Pablols
Chile517 Posts
I just made a map where high templars have 2000 mana and regenerate 100/s i also increased the storm radius by a lot, and i did it in like 5 minutes! what you do is press f7, search for the unit and then just change the values it's very easy! | ||
buKe
Canada168 Posts
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Snausages
United States529 Posts
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ComradeDover
Bulgaria758 Posts
On April 23 2010 12:11 Snausages wrote: remaking HBR, here's what I have so far: ![]() Not bad! Very good, in fact! :D What textures do you plan on using for the final edition? | ||
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