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[D] Galaxy Editor - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 31 32 33 Next All
SnK.
Profile Joined April 2010
United States18 Posts
April 23 2010 00:28 GMT
#41
so no one can post even a crappy map they created to test out the new stuff? please my galaxy editor isnt working but i can load it with lazylaunch
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
Last Edited: 2010-04-23 00:29:36
April 23 2010 00:29 GMT
#42
Is trigger editing and UMS map style map making something anyone can pick up? Or people who have somewhat of a background behind coding. I'd be interested in starting to make maps like this(and put in the time obviously), but I wouldn't know the first thing about map coding.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 23 2010 00:30 GMT
#43
Anyone have any idea how to open up the Blizzard SC2 maps,I thought that I would be productive with my down time. File location and/or name would be helpful, thanks!
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Dankmids
Profile Blog Joined March 2010
United States316 Posts
April 23 2010 00:32 GMT
#44
Ill post some cute things in a bit.

Ive been messing around with it. Made my carrier shoot out mini mother ships, which then shot out battle cruiser attacks.
"Alright, Lets poop out a daily" Day9- Daily #203
Smurfz
Profile Joined May 2008
United States327 Posts
April 23 2010 00:32 GMT
#45
On April 23 2010 09:29 BDF92 wrote:
Is trigger editing and UMS map style map making something anyone can pick up? Or people who have somewhat of a background behind coding. I'd be interested in starting to make maps like this(and put in the time obviously), but I wouldn't know the first thing about map coding.


Nah you can still make great maps without having to use the actual coding. There are some advanced things that you will only be able to do with coding most likely, but for the most part you can still make a ton of things with the GUI.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 23 2010 00:33 GMT
#46
On April 23 2010 09:22 3clipse wrote:
Show nested quote +
On April 23 2010 09:03 DannyJ wrote:

Because it makes it much, much more tedious for an amateur map-maker to create a symmetrical map.


You won't be a premium map just because your map is symmetrical...

I did not imply this.

Show nested quote +
On April 23 2010 09:06 Vei wrote:
On April 23 2010 08:10 3clipse wrote:
On April 23 2010 07:48 CagedMind wrote:
On April 23 2010 07:26 3clipse wrote:
On April 23 2010 07:20 urashimakt wrote:
On April 23 2010 07:17 3clipse wrote:
First thing I looked for is the mirror x/y, and I haven't seen it yet. Can anyone point me in the right direction?


They've stated in Q&A they wouldn't be adding that.

That is absurd. Seems like a deliberate hindrance to encourage people to buy premium maps...

How does that encourage people?

Because it makes it much, much more tedious for an amateur map-maker to create a symmetrical map.

amateur map makers won't be making high calibre melee maps to begin with. you don't need a mirror feature to make a mostly symmetrical map.

Are you familiar with the bw scene in the slightest? First of all, there have been many, many high quality maps made by amateurs. Secondly, "mostly symmetrical" is generally not good enough for high level play. Positional imbalances are easily created by slight terrain differences.

Maybe my statement was a bit of a premature attack, but I am baffled as to the possible motive behind intentionally retarding the UI and functionality of the editor. Mirror x/y is a pretty basic function which makes functional melee maps easy for the layman to create.

If it was an easy feature to implement, they would have done it.
lolnoty
Profile Joined December 2005
United States7166 Posts
April 23 2010 00:34 GMT
#47
On April 23 2010 09:23 ComradeDover wrote:
Show nested quote +
On April 23 2010 09:15 lolnoty wrote:
Looking forward to seeing someone make an exact replica of BGH. With more geysers of course.


I was working on a replica of Destination when I had to restart my comp and a ton of my progress was lost. I'll take up this comission for you instead.


Sweet.
"PPD is a very angry guy. He controls us." - Arteezy
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-23 00:43:30
April 23 2010 00:42 GMT
#48
On April 23 2010 09:34 lolnoty wrote:
Show nested quote +
On April 23 2010 09:23 ComradeDover wrote:
On April 23 2010 09:15 lolnoty wrote:
Looking forward to seeing someone make an exact replica of BGH. With more geysers of course.


I was working on a replica of Destination when I had to restart my comp and a ton of my progress was lost. I'll take up this comission for you instead.


Sweet.


How's this?

+ Show Spoiler +
[image loading]


It's a bit rough since the legacy map convert function is less than perfect so most of it I had to do by hand. I still need to double the number of gas gysers and do some texture work.
Bring back 2v2s!
Vei
Profile Joined March 2010
United States2845 Posts
April 23 2010 00:42 GMT
#49
On April 23 2010 09:27 Artisan wrote:
Show nested quote +
On April 23 2010 09:26 Vei wrote:
*waits on Twisted Meadows (wc3) to be made for SC*


Loved that map one probably my favorite 4 player map in WC3

Mine as well, and my favorite map to 1v1 on by far. I hope someone here will make it, hinthint =xx I lack the skills.
www.justin.tv/veisc2 ~ 720p + commentary
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2010-04-23 00:47:03
April 23 2010 00:46 GMT
#50
Combining tilesets!

[image loading]

Watch out for lava pits in my maps. :eg:
♞
lolnoty
Profile Joined December 2005
United States7166 Posts
Last Edited: 2010-04-23 00:50:37
April 23 2010 00:48 GMT
#51
On April 23 2010 09:42 ComradeDover wrote:
Show nested quote +
On April 23 2010 09:34 lolnoty wrote:
On April 23 2010 09:23 ComradeDover wrote:
On April 23 2010 09:15 lolnoty wrote:
Looking forward to seeing someone make an exact replica of BGH. With more geysers of course.


I was working on a replica of Destination when I had to restart my comp and a ton of my progress was lost. I'll take up this comission for you instead.


Sweet.


How's this?

+ Show Spoiler +
[image loading]


It's a bit rough since the legacy map convert function is less than perfect so most of it I had to do by hand. I still need to double the number of gas gysers and do some texture work.


It's a good start, there's just some chokes that needs to be widened a tad and some land that needs to jut into the water a little differently. Also once you can add terrain it'll be prettier I imagine.

Also apparently we're late already haha http://i44.tinypic.com/2wqd1zq.jpg
"PPD is a very angry guy. He controls us." - Arteezy
Vei
Profile Joined March 2010
United States2845 Posts
April 23 2010 00:52 GMT
#52
haha oh lawd, BGH eh... i'm actually curious to play one match. BGH gameplay is always pretty unique, it'd be fun to play good players who don't expect to be left alone to tech to their precious mass dt's+carriers and whatnot.

i love how clean sc2 maps look
www.justin.tv/veisc2 ~ 720p + commentary
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 23 2010 00:54 GMT
#53
On April 23 2010 09:48 lolnoty wrote:
Show nested quote +
On April 23 2010 09:42 ComradeDover wrote:
On April 23 2010 09:34 lolnoty wrote:
On April 23 2010 09:23 ComradeDover wrote:
On April 23 2010 09:15 lolnoty wrote:
Looking forward to seeing someone make an exact replica of BGH. With more geysers of course.


I was working on a replica of Destination when I had to restart my comp and a ton of my progress was lost. I'll take up this comission for you instead.


Sweet.


How's this?

+ Show Spoiler +
[image loading]


It's a bit rough since the legacy map convert function is less than perfect so most of it I had to do by hand. I still need to double the number of gas gysers and do some texture work.


It's a good start, there's just some chokes that needs to be widened a tad and some land that needs to jut into the water a little differently. Also once you can add terrain it'll be prettier I imagine.

Also apparently we're late already haha http://i44.tinypic.com/2wqd1zq.jpg


unless that map is modified for gas to be coming in twice the amount per trip, this is not BGH, in fact all the expansions only have 1 gas geyser which is half of what all current melee maps have in all bases
ModeratorBlame yourself or God
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 23 2010 00:55 GMT
#54
On April 23 2010 09:48 lolnoty wrote:
Show nested quote +
On April 23 2010 09:42 ComradeDover wrote:
On April 23 2010 09:34 lolnoty wrote:
On April 23 2010 09:23 ComradeDover wrote:
On April 23 2010 09:15 lolnoty wrote:
Looking forward to seeing someone make an exact replica of BGH. With more geysers of course.


I was working on a replica of Destination when I had to restart my comp and a ton of my progress was lost. I'll take up this comission for you instead.


Sweet.


How's this?

+ Show Spoiler +
[image loading]


It's a bit rough since the legacy map convert function is less than perfect so most of it I had to do by hand. I still need to double the number of gas gysers and do some texture work.


It's a good start, there's just some chokes that needs to be widened a tad and some land that needs to jut into the water a little differently. Also once you can add terrain it'll be prettier I imagine.

Also apparently we're late already haha http://i44.tinypic.com/2wqd1zq.jpg


I'm not that big of an expert on BGH. Can you show me exactly what needs to be adjusted where, and in which direction?

And we're not too late. The work in that picture is just taking the rough converted map and covering it with water. See how some landmasses almost touch? There are no defined cliffs there at all. That map won't play nearly as well as one that's properly made.
Bring back 2v2s!
Vei
Profile Joined March 2010
United States2845 Posts
April 23 2010 00:57 GMT
#55
On April 23 2010 09:54 Zelniq wrote:
Show nested quote +
On April 23 2010 09:48 lolnoty wrote:
On April 23 2010 09:42 ComradeDover wrote:
On April 23 2010 09:34 lolnoty wrote:
On April 23 2010 09:23 ComradeDover wrote:
On April 23 2010 09:15 lolnoty wrote:
Looking forward to seeing someone make an exact replica of BGH. With more geysers of course.


I was working on a replica of Destination when I had to restart my comp and a ton of my progress was lost. I'll take up this comission for you instead.


Sweet.


How's this?

+ Show Spoiler +
[image loading]


It's a bit rough since the legacy map convert function is less than perfect so most of it I had to do by hand. I still need to double the number of gas gysers and do some texture work.


It's a good start, there's just some chokes that needs to be widened a tad and some land that needs to jut into the water a little differently. Also once you can add terrain it'll be prettier I imagine.

Also apparently we're late already haha http://i44.tinypic.com/2wqd1zq.jpg


unless that map is modified for gas to be coming in twice the amount per trip, this is not BGH, in fact all the expansions only have 1 gas geyser which is half of what all current melee maps have in all bases

There are uhh enriched gas things like gold minerals, but I haven't tested them out to see how much they return per trip. Either way I think you're right.
www.justin.tv/veisc2 ~ 720p + commentary
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-23 00:58:24
April 23 2010 00:57 GMT
#56
On April 23 2010 09:52 Vei wrote:
haha oh lawd, BGH eh... i'm actually curious to play one match. BGH gameplay is always pretty unique, it'd be fun to play good players who don't expect to be left alone to tech to their precious mass dt's+carriers and whatnot.

i love how clean sc2 maps look


TL is going to need to have some low-skill map to play when giving away beta keys for StarCraft III.

On April 23 2010 09:54 Zelniq wrote:
Show nested quote +
On April 23 2010 09:48 lolnoty wrote:
On April 23 2010 09:42 ComradeDover wrote:
On April 23 2010 09:34 lolnoty wrote:
On April 23 2010 09:23 ComradeDover wrote:
On April 23 2010 09:15 lolnoty wrote:
Looking forward to seeing someone make an exact replica of BGH. With more geysers of course.


I was working on a replica of Destination when I had to restart my comp and a ton of my progress was lost. I'll take up this comission for you instead.


Sweet.


How's this?

+ Show Spoiler +
[image loading]


It's a bit rough since the legacy map convert function is less than perfect so most of it I had to do by hand. I still need to double the number of gas gysers and do some texture work.


It's a good start, there's just some chokes that needs to be widened a tad and some land that needs to jut into the water a little differently. Also once you can add terrain it'll be prettier I imagine.

Also apparently we're late already haha http://i44.tinypic.com/2wqd1zq.jpg


unless that map is modified for gas to be coming in twice the amount per trip, this is not BGH, in fact all the expansions only have 1 gas geyser which is half of what all current melee maps have in all bases


On April 23 2010 09:42 ComradeDover wrote:
...so most of it I had to do by hand. I still need to double the number of gas geysers and do some...
Bring back 2v2s!
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
Last Edited: 2010-04-23 00:58:26
April 23 2010 00:58 GMT
#57
you can make all terrain accessible to ground units.

hillarity ensues.

[image loading]

[image loading]
AdministratorNot actually Hawaiian.
LazyScout
Profile Joined February 2010
United States223 Posts
April 23 2010 00:59 GMT
#58
On April 23 2010 09:46 Chuiu wrote:
Combining tilesets!

[image loading]

Watch out for lava pits in my maps. :eg:

Tell me how to combine tile sets..
BC.KoRn
Profile Joined February 2003
Canada567 Posts
April 23 2010 00:59 GMT
#59
Ya look for possible expansion units!
Vei
Profile Joined March 2010
United States2845 Posts
April 23 2010 00:59 GMT
#60
^I don't know if this is what he did, but you can use lava water/all planets' water tiles no matter what tileset you're on.
www.justin.tv/veisc2 ~ 720p + commentary
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