[D] Galaxy Editor - Page 3
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SnK.
United States18 Posts
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Kezzer
United States1268 Posts
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Endymion
United States3701 Posts
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Dankmids
United States316 Posts
Ive been messing around with it. Made my carrier shoot out mini mother ships, which then shot out battle cruiser attacks. | ||
Smurfz
United States327 Posts
On April 23 2010 09:29 BDF92 wrote: Is trigger editing and UMS map style map making something anyone can pick up? Or people who have somewhat of a background behind coding. I'd be interested in starting to make maps like this(and put in the time obviously), but I wouldn't know the first thing about map coding. Nah you can still make great maps without having to use the actual coding. There are some advanced things that you will only be able to do with coding most likely, but for the most part you can still make a ton of things with the GUI. | ||
Mastermind
Canada7096 Posts
On April 23 2010 09:22 3clipse wrote: I did not imply this. Are you familiar with the bw scene in the slightest? First of all, there have been many, many high quality maps made by amateurs. Secondly, "mostly symmetrical" is generally not good enough for high level play. Positional imbalances are easily created by slight terrain differences. Maybe my statement was a bit of a premature attack, but I am baffled as to the possible motive behind intentionally retarding the UI and functionality of the editor. Mirror x/y is a pretty basic function which makes functional melee maps easy for the layman to create. If it was an easy feature to implement, they would have done it. | ||
lolnoty
United States7166 Posts
On April 23 2010 09:23 ComradeDover wrote: I was working on a replica of Destination when I had to restart my comp and a ton of my progress was lost. I'll take up this comission for you instead. Sweet. | ||
ComradeDover
Bulgaria758 Posts
How's this? + Show Spoiler + ![]() It's a bit rough since the legacy map convert function is less than perfect so most of it I had to do by hand. I still need to double the number of gas gysers and do some texture work. | ||
Vei
United States2845 Posts
On April 23 2010 09:27 Artisan wrote: Loved that map one probably my favorite 4 player map in WC3 Mine as well, and my favorite map to 1v1 on by far. I hope someone here will make it, hinthint =xx I lack the skills. | ||
Chuiu
3470 Posts
![]() Watch out for lava pits in my maps. :eg: | ||
lolnoty
United States7166 Posts
On April 23 2010 09:42 ComradeDover wrote: How's this? + Show Spoiler + ![]() It's a bit rough since the legacy map convert function is less than perfect so most of it I had to do by hand. I still need to double the number of gas gysers and do some texture work. It's a good start, there's just some chokes that needs to be widened a tad and some land that needs to jut into the water a little differently. Also once you can add terrain it'll be prettier I imagine. Also apparently we're late already haha http://i44.tinypic.com/2wqd1zq.jpg | ||
Vei
United States2845 Posts
i love how clean sc2 maps look ![]() | ||
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Zelniq
United States7166 Posts
On April 23 2010 09:48 lolnoty wrote: It's a good start, there's just some chokes that needs to be widened a tad and some land that needs to jut into the water a little differently. Also once you can add terrain it'll be prettier I imagine. Also apparently we're late already haha http://i44.tinypic.com/2wqd1zq.jpg unless that map is modified for gas to be coming in twice the amount per trip, this is not BGH, in fact all the expansions only have 1 gas geyser which is half of what all current melee maps have in all bases | ||
ComradeDover
Bulgaria758 Posts
On April 23 2010 09:48 lolnoty wrote: It's a good start, there's just some chokes that needs to be widened a tad and some land that needs to jut into the water a little differently. Also once you can add terrain it'll be prettier I imagine. Also apparently we're late already haha http://i44.tinypic.com/2wqd1zq.jpg I'm not that big of an expert on BGH. Can you show me exactly what needs to be adjusted where, and in which direction? And we're not too late. The work in that picture is just taking the rough converted map and covering it with water. See how some landmasses almost touch? There are no defined cliffs there at all. That map won't play nearly as well as one that's properly made. | ||
Vei
United States2845 Posts
On April 23 2010 09:54 Zelniq wrote: unless that map is modified for gas to be coming in twice the amount per trip, this is not BGH, in fact all the expansions only have 1 gas geyser which is half of what all current melee maps have in all bases There are uhh enriched gas things like gold minerals, but I haven't tested them out to see how much they return per trip. Either way I think you're right. | ||
ComradeDover
Bulgaria758 Posts
On April 23 2010 09:52 Vei wrote: haha oh lawd, BGH eh... i'm actually curious to play one match. BGH gameplay is always pretty unique, it'd be fun to play good players who don't expect to be left alone to tech to their precious mass dt's+carriers and whatnot. i love how clean sc2 maps look ![]() TL is going to need to have some low-skill map to play when giving away beta keys for StarCraft III. ![]() On April 23 2010 09:54 Zelniq wrote: unless that map is modified for gas to be coming in twice the amount per trip, this is not BGH, in fact all the expansions only have 1 gas geyser which is half of what all current melee maps have in all bases On April 23 2010 09:42 ComradeDover wrote: ...so most of it I had to do by hand. I still need to double the number of gas geysers and do some... | ||
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HawaiianPig
Canada5155 Posts
hillarity ensues. ![]() ![]() | ||
LazyScout
United States223 Posts
On April 23 2010 09:46 Chuiu wrote: Combining tilesets! ![]() Watch out for lava pits in my maps. :eg: Tell me how to combine tile sets.. | ||
BC.KoRn
Canada567 Posts
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Vei
United States2845 Posts
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