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United States41646 Posts
On March 25 2010 03:32 Chill wrote:Show nested quote +On March 25 2010 03:26 KwarK wrote:On March 25 2010 03:21 Chill wrote:On March 25 2010 03:12 Xxio wrote: LOL don't read the Art of War in your StarCraft class, that's pointless. Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it. That said, I feel a decent Starcraft player has already learned everything relevant from the book. There's no way. The tactics used by even the highest level players are so elementary they should hardly even be called tactics. Things such as shortening supply lines for greater power, exponential numerical advantages, exercising pressure at a point with smaller forces, feints, the value of targetting production, forcing your opponent into an unfavourable attack etc all happen all the time in bw. And those were just the first things that came to mind. Much of The Art of War isn't relevant to bw and the stuff that is happens a lot in games. It's an impressive work because it existed in an age in which you pretty much only got one shot at large scale warfare and had to get it right. After a thousand games of bw the tactics that work should appear self evident.
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On March 25 2010 03:59 Exteray wrote:Show nested quote +On March 25 2010 03:55 Sunyveil wrote:On March 25 2010 03:21 Chill wrote:On March 25 2010 03:12 Xxio wrote: LOL don't read the Art of War in your StarCraft class, that's pointless. Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it. this class isn't about becoming a competitive starcraft player though. I think he's sarcastic anyway wow, I'm romanian
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Calgary25954 Posts
On March 25 2010 03:55 Sunyveil wrote:Show nested quote +On March 25 2010 03:21 Chill wrote:On March 25 2010 03:12 Xxio wrote: LOL don't read the Art of War in your StarCraft class, that's pointless. Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it. this class isn't about becoming a competitive starcraft player though. What is it about? If it's about learning things that apply to both your life and Starcraft, then The Art of War should be #1 on the list. If it's about learning an old game in-depth, then you shouldn't read it. Obviously I'm of the opinion the former is much more valuable.
I am not being sarcastic.
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Calgary25954 Posts
On March 25 2010 04:04 KwarK wrote:Show nested quote +On March 25 2010 03:32 Chill wrote:On March 25 2010 03:26 KwarK wrote:On March 25 2010 03:21 Chill wrote:On March 25 2010 03:12 Xxio wrote: LOL don't read the Art of War in your StarCraft class, that's pointless. Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it. That said, I feel a decent Starcraft player has already learned everything relevant from the book. There's no way. The tactics used by even the highest level players are so elementary they should hardly even be called tactics. Things such as shortening supply lines for greater power, exponential numerical advantages, exercising pressure at a point with smaller forces, feints, the value of targetting production, forcing your opponent into an unfavourable attack etc all happen all the time in bw. And those were just the first things that came to mind. That's true.
Much of The Art of War isn't relevant to bw and the stuff that is happens a lot in games. Also true. Isn't there a section about controlling the whores to boost morale? Or am I just remembering that wrong lol.
After a thousand games of bw the tactics that work should appear self evident. That's the part I'm not so sure about. Just because it works and will continue to work doesn't mean it can't be improved on. You have to agree that Starcraft has boiled down to 95% mechanics and 5% tactics. I feel a player with a tactical focus could revolutionize the game briefly.
But this is all irrelevant to what the OP is talking about
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Korea (South)17174 Posts
daniel lee didn't make anyone read the art of war lol
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I get what kwark is saying and I feel the same way. The Sun Tzu book is mostly just common sense kinda stuff but applied to war/strategy situations. Even if you never played RTS you can basically go ok, the goal of the game is to collect resources and destroy your opponent, so if I go after his resources he can't crush me and i cna crush him. And everyone knows that fighting from a high ground or surrounding an opponent is going to give you an advantage. If you sub out words here and there from each little tip/tactic (or whatever they are called) you apply it to most any concept as well.
But whatever, it'll give the class some merit. I'm sure there are some people who'd benefit from some quotes. Also the David Sirlin Book is like part 2 to the art of war applied to gaming http://www.sirlin.net/ptw This actually contains more complex stuff that isn't so common sense (and it actually takes a lot of the better points of AoW in the book itself.
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You really want them to read something written by Sirlin ?
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I haven't followed his writings as of late but his original article(s) like 7 years ago were pretty good.
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United States24495 Posts
For starters, what is the title of the course that you are hoping for? You briefly described your goals already which helps... hmmm
Obviously primary sources are going to be very limited but I'd suggest scrutinizing what readings you incorporate very carefully.
If you want you can show us, or me a rough draft of your syllabus and I can help you with it. It's very difficult to design a course well.
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You gotta make everyone say, I AM ESPORTS!!!
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Well you could teach them how to handle a main attack, a diversion attack, building buildings and units, check if minerals patches are running dry so workers has to be transfered, cast spells, keep an eye on the minimap for enemy counters, make sure that DTs are not harashing ur workers (because no warnings are given), and least but not last make sure ur supply limit isnt reached, all in the same time.
gl hf lol
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hmmm Show them the XellOs Documentary and BoxeR's bio. Wouldnt it be awesome to assign them to watch Proleague and identify what strategy each player did? Teamliquid would be their cheatsheet Maybe newcomers might try the class and see what its about so a superb introduction like the crowd in Yellow vs Boxer finals would be pretty awesome along with epic gameplay If thats too low quality, show them WCG 2009 crowd. Stork vs Jaedong had some epicly big crowd from what i remember.
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Know thy enemy...know thyself.
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