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Starcraft Class

Blogs > Deleted User 31060
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Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
March 24 2010 17:32 GMT
#1
Hey all,

I'm planning on teaching a Starcraft class next Fall at Oberlin College (student-taught). I'm designing the syllabus right now, and I wanted to get input from the community about stuff that I may have overlooked thus far.

The class is going to be mostly about the professional scene of Starcraft. I'm going to talk about tactics/strategy some at the beginning, but it's mostly going to be about E-Sports.

If there's anything you think that should definitely be included (specific links to youtube vids, Day9 stuff, Final Edits, etc.), please let me know. Thanks!

Peaked at C- on ICCUP and proud of it! @Sunyveil
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
March 24 2010 17:36 GMT
#2
"Know your opponent and know yourself" - SDM

Get EVERYONE to read that Art of War book or whatever that daniel lee makes his players read. That will take half the semester
TwitteR: @NeverExpo follow me, i'll follow back :)
Chill
Profile Blog Joined January 2005
Calgary26000 Posts
March 24 2010 17:39 GMT
#3
On March 25 2010 02:36 NrG.NeverExpo wrote:
"Know your opponent and know yourself" - SDM

Get EVERYONE to read that Art of War book or whatever that daniel lee makes his players read. That will take half the semester

"that art of war book or whatever"?

are you serious?
Moderator
JackMcCoy
Profile Blog Joined August 2007
165 Posts
March 24 2010 17:39 GMT
#4
Have you seen the videos posted of the UC Berkeley starcraft class? If not, they would probably be a good starting point.
OBJECTION
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2010-03-24 17:41:33
March 24 2010 17:41 GMT
#5
The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory or whatever.

Bring war material with you from home, but forage on the enemy... use the conquered foe to augment one's own strength or whatever.

To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting or whatever.

- Sun Tzu or some guy
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
March 24 2010 17:44 GMT
#6
On March 25 2010 02:36 NrG.NeverExpo wrote:
"Know your opponent and know yourself" - SDM

Get EVERYONE to read that Art of War book or whatever that daniel lee makes his players read. That will take half the semester

um, no

I'm not trying to train people to play sc well, more of exposing them to professional sc.
Peaked at C- on ICCUP and proud of it! @Sunyveil
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 24 2010 17:44 GMT
#7
Art of War is about 40 pages, it wouldn't take long to dissect it all in class
@RealHeyoka | ESL / DreamHack StarCraft Lead
C0rrupt
Profile Joined March 2010
United States57 Posts
March 24 2010 17:51 GMT
#8
I agreed, do the Art of War since its short and very useful
The corruption has begun
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
March 24 2010 18:07 GMT
#9
http://www.paxlibrorum.com/res/downloads/taowde.pdf

I love Art Of War.
It can apply to Starcraft.
Here's some examples:

All warfare is based on deception.

Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.

Hold out baits to entice the enemy. Feign disorder, and crush him.

If he is secure at all points, be prepared for him. If he is in superior strength, evade him.

If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant.

If he is taking his ease, give him no rest. If his forces are united, separate them.

Attack him where he is unprepared, appear where you are not expected.

If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 24 2010 18:12 GMT
#10
LOL don't read the Art of War in your StarCraft class, that's pointless.
Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft
KTY
minus_human
Profile Blog Joined November 2006
4784 Posts
March 24 2010 18:17 GMT
#11
On March 25 2010 02:41 Jyvblamo wrote:
The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory or whatever.

Bring war material with you from home, but forage on the enemy... use the conquered foe to augment one's own strength or whatever.

To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting or whatever.

- Sun Tzu or some guy



funny
Chill
Profile Blog Joined January 2005
Calgary26000 Posts
March 24 2010 18:21 GMT
#12
On March 25 2010 03:12 Xxio wrote:
LOL don't read the Art of War in your StarCraft class, that's pointless.
Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft

Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it.
Moderator
Metronome
Profile Joined October 2008
United States98 Posts
March 24 2010 18:22 GMT
#13
On March 25 2010 02:39 Chill wrote:
Show nested quote +
On March 25 2010 02:36 NrG.NeverExpo wrote:
"Know your opponent and know yourself" - SDM

Get EVERYONE to read that Art of War book or whatever that daniel lee makes his players read. That will take half the semester

"that art of war book or whatever"?

are you serious?


r u for rela?
TeamLiquid CJ Entusman #45 -- <3 Much[gm] <3
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
March 24 2010 18:24 GMT
#14
Make it clear the various eras in the sport. I'm sure many of us have been history-related classes that are kind of unclear in terms of development, and I think it's of extreme importance in this case. Present issues that the lay person can have some say on in a debate, for example:
- how the relative progamer skill has increased over the years and what effects the skill gaps have had.
- Why is e-sports seen the way it is in Korea (give some background of course).
- The demographic in tv viewing, and how that has changed over the years, maybe include internet tv.

You need to show how and why it matters to the people who are engaged in the Starcraft scene. I think talking about the non-Korean fans a lot would be ill-advised, as the spectrum of foreigners is narrow: most are pretty passionate and have a much better working knowledge of the game than joe-schmo, but certainly talking about the foreigner world deserves at least a little attention. Also, talk about some other e-Sports that have come and gone, the popularity of Special Force or fighting games compared to racing games and such would be interesting to look at.

I teach music to a lot of people, so I dig talking about topics that people are fairly unfamiliar with. I myself would LOVE to teach a course about the SC scene. Ahhhhhhhh dreams...

Best of luck
Hi Mom
KwarK
Profile Blog Joined July 2006
United States44109 Posts
March 24 2010 18:26 GMT
#15
On March 25 2010 03:21 Chill wrote:
Show nested quote +
On March 25 2010 03:12 Xxio wrote:
LOL don't read the Art of War in your StarCraft class, that's pointless.
Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft

Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it.

That said, I feel a decent Starcraft player has already learned everything relevant from the book. Starcraft offers a simplified tactical and economic scenario which can be played out again and again quickly whereas The Art of War was intended for students with no access to such simulations. There is a lot of stuff in there which can be derived very easily by examining Starcraft.
Maybe reading it before you play any Starcraft would help but by the time you're wanting to become competetive you should be familiar with most the concepts.
ModeratorThe angels have the phone box
Judicator
Profile Blog Joined August 2004
United States7270 Posts
March 24 2010 18:27 GMT
#16
On March 25 2010 02:32 Sunyveil wrote:
Hey all,

I'm planning on teaching a Starcraft class next Fall at Oberlin College (student-taught). I'm designing the syllabus right now, and I wanted to get input from the community about stuff that I may have overlooked thus far.

The class is going to be mostly about the professional scene of Starcraft. I'm going to talk about tactics/strategy some at the beginning, but it's mostly going to be about E-Sports.

If there's anything you think that should definitely be included (specific links to youtube vids, Day9 stuff, Final Edits, etc.), please let me know. Thanks!


Then why would you even bother with specifics of tactics and strategy?

I would imagine the impact of whatever tactics/strategies you decide to highlight on e-sports will be the key point and not the details of said tactics/strategies.
Get it by your hands...
Chill
Profile Blog Joined January 2005
Calgary26000 Posts
March 24 2010 18:32 GMT
#17
On March 25 2010 03:26 KwarK wrote:
Show nested quote +
On March 25 2010 03:21 Chill wrote:
On March 25 2010 03:12 Xxio wrote:
LOL don't read the Art of War in your StarCraft class, that's pointless.
Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft

Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it.

That said, I feel a decent Starcraft player has already learned everything relevant from the book.

There's no way. The tactics used by even the highest level players are so elementary they should hardly even be called tactics.
Moderator
zealing
Profile Blog Joined January 2009
Canada806 Posts
Last Edited: 2010-03-24 18:39:14
March 24 2010 18:38 GMT
#18
esports itself is like a living person, it has a beggining, middle and current time.

talk about the histroy, be sure to include players like Elky and Grrrr... who impacted Korea despite being foreigners, talk about icons the bonjwas Boxer and how he's know across the world. about how it all began, how it evolved, what it is currently, what the future may hold (SC2?) comapre players/strats/life style of players from say 2001 to present day and talk about the evolution of esports and the game itself

pick out spesific games that were mega important or had a deep impact or prehaps some starcraft drama (FvJ msl)

in terms of strat i guess day[9] would be the best since he really goes deep into the game and also talks about the pros and their styles.

hope this gives you some ideas gl sounds like it would be a 1337 class
Think you got lag? It took Jesus 3 days to respawn.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
March 24 2010 18:55 GMT
#19
On March 25 2010 03:21 Chill wrote:
Show nested quote +
On March 25 2010 03:12 Xxio wrote:
LOL don't read the Art of War in your StarCraft class, that's pointless.
Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft

Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it.


this class isn't about becoming a competitive starcraft player though.
Peaked at C- on ICCUP and proud of it! @Sunyveil
Exteray
Profile Blog Joined June 2007
United States1094 Posts
March 24 2010 18:59 GMT
#20
On March 25 2010 03:55 Sunyveil wrote:
Show nested quote +
On March 25 2010 03:21 Chill wrote:
On March 25 2010 03:12 Xxio wrote:
LOL don't read the Art of War in your StarCraft class, that's pointless.
Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft

Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it.


this class isn't about becoming a competitive starcraft player though.

I think he's sarcastic anyway
KwarK
Profile Blog Joined July 2006
United States44109 Posts
March 24 2010 19:04 GMT
#21
On March 25 2010 03:32 Chill wrote:
Show nested quote +
On March 25 2010 03:26 KwarK wrote:
On March 25 2010 03:21 Chill wrote:
On March 25 2010 03:12 Xxio wrote:
LOL don't read the Art of War in your StarCraft class, that's pointless.
Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft

Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it.

That said, I feel a decent Starcraft player has already learned everything relevant from the book.

There's no way. The tactics used by even the highest level players are so elementary they should hardly even be called tactics.

Things such as shortening supply lines for greater power, exponential numerical advantages, exercising pressure at a point with smaller forces, feints, the value of targetting production, forcing your opponent into an unfavourable attack etc all happen all the time in bw. And those were just the first things that came to mind.
Much of The Art of War isn't relevant to bw and the stuff that is happens a lot in games. It's an impressive work because it existed in an age in which you pretty much only got one shot at large scale warfare and had to get it right. After a thousand games of bw the tactics that work should appear self evident.
ModeratorThe angels have the phone box
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
March 24 2010 19:05 GMT
#22
On March 25 2010 03:59 Exteray wrote:
Show nested quote +
On March 25 2010 03:55 Sunyveil wrote:
On March 25 2010 03:21 Chill wrote:
On March 25 2010 03:12 Xxio wrote:
LOL don't read the Art of War in your StarCraft class, that's pointless.
Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft

Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it.


this class isn't about becoming a competitive starcraft player though.

I think he's sarcastic anyway

wow, I'm romanian
Peaked at C- on ICCUP and proud of it! @Sunyveil
Chill
Profile Blog Joined January 2005
Calgary26000 Posts
March 24 2010 19:06 GMT
#23
On March 25 2010 03:55 Sunyveil wrote:
Show nested quote +
On March 25 2010 03:21 Chill wrote:
On March 25 2010 03:12 Xxio wrote:
LOL don't read the Art of War in your StarCraft class, that's pointless.
Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft

Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it.


this class isn't about becoming a competitive starcraft player though.

What is it about? If it's about learning things that apply to both your life and Starcraft, then The Art of War should be #1 on the list. If it's about learning an old game in-depth, then you shouldn't read it. Obviously I'm of the opinion the former is much more valuable.

I am not being sarcastic.
Moderator
Chill
Profile Blog Joined January 2005
Calgary26000 Posts
March 24 2010 19:09 GMT
#24
On March 25 2010 04:04 KwarK wrote:
Show nested quote +
On March 25 2010 03:32 Chill wrote:
On March 25 2010 03:26 KwarK wrote:
On March 25 2010 03:21 Chill wrote:
On March 25 2010 03:12 Xxio wrote:
LOL don't read the Art of War in your StarCraft class, that's pointless.
Tell them about how the game evolves and basic strategies (expand when you attack, recalls to move a terran's mech army etc.), does the same thing as Art of War..but applied to StarCraft

Reading and understanding The Art of War is probably one of the best things someone could do to become a "competitive Starcraft player" so I'm not sure why you're scoffing at it.

That said, I feel a decent Starcraft player has already learned everything relevant from the book.

There's no way. The tactics used by even the highest level players are so elementary they should hardly even be called tactics.

Things such as shortening supply lines for greater power, exponential numerical advantages, exercising pressure at a point with smaller forces, feints, the value of targetting production, forcing your opponent into an unfavourable attack etc all happen all the time in bw. And those were just the first things that came to mind.

That's true.
Much of The Art of War isn't relevant to bw and the stuff that is happens a lot in games.

Also true. Isn't there a section about controlling the whores to boost morale? Or am I just remembering that wrong lol.
After a thousand games of bw the tactics that work should appear self evident.

That's the part I'm not so sure about. Just because it works and will continue to work doesn't mean it can't be improved on. You have to agree that Starcraft has boiled down to 95% mechanics and 5% tactics. I feel a player with a tactical focus could revolutionize the game briefly.

But this is all irrelevant to what the OP is talking about
Moderator
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
March 24 2010 19:09 GMT
#25
daniel lee didn't make anyone read the art of war lol
why so 진지해?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-24 19:25:30
March 24 2010 19:22 GMT
#26
I get what kwark is saying and I feel the same way. The Sun Tzu book is mostly just common sense kinda stuff but applied to war/strategy situations. Even if you never played RTS you can basically go ok, the goal of the game is to collect resources and destroy your opponent, so if I go after his resources he can't crush me and i cna crush him. And everyone knows that fighting from a high ground or surrounding an opponent is going to give you an advantage. If you sub out words here and there from each little tip/tactic (or whatever they are called) you apply it to most any concept as well.

But whatever, it'll give the class some merit. I'm sure there are some people who'd benefit from some quotes. Also the David Sirlin Book is like part 2 to the art of war applied to gaming
http://www.sirlin.net/ptw This actually contains more complex stuff that isn't so common sense (and it actually takes a lot of the better points of AoW in the book itself.
..and then I would, ya know, check em'. (Aka SpoR)
Boblion
Profile Blog Joined May 2007
France8043 Posts
March 24 2010 19:25 GMT
#27
You really want them to read something written by Sirlin ?


fuck all those elitists brb watching streams of elite players.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-24 19:32:14
March 24 2010 19:30 GMT
#28
I haven't followed his writings as of late but his original article(s) like 7 years ago were pretty good.
..and then I would, ya know, check em'. (Aka SpoR)
micronesia
Profile Blog Joined July 2006
United States24779 Posts
March 24 2010 19:35 GMT
#29
For starters, what is the title of the course that you are hoping for? You briefly described your goals already which helps... hmmm

Obviously primary sources are going to be very limited but I'd suggest scrutinizing what readings you incorporate very carefully.

If you want you can show us, or me a rough draft of your syllabus and I can help you with it. It's very difficult to design a course well.
ModeratorThere are animal crackers for people and there are people crackers for animals.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
March 24 2010 20:46 GMT
#30
You gotta make everyone say, I AM ESPORTS!!!
GANDHISAUCE
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
March 24 2010 21:37 GMT
#31
Well you could teach them how to handle a main attack, a diversion attack, building buildings and units, check if minerals patches are running dry so workers has to be transfered, cast spells, keep an eye on the minimap for enemy counters, make sure that DTs are not harashing ur workers (because no warnings are given), and least but not last make sure ur supply limit isnt reached, all in the same time.

gl hf lol

And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2010-03-25 00:01:36
March 24 2010 23:57 GMT
#32
hmmm Show them the XellOs Documentary and BoxeR's bio.
Wouldnt it be awesome to assign them to watch Proleague and identify what strategy each player did?
Teamliquid would be their cheatsheet
Maybe newcomers might try the class and see what its about so a superb introduction like the crowd in Yellow vs Boxer finals would be pretty awesome along with epic gameplay
If thats too low quality, show them WCG 2009 crowd. Stork vs Jaedong had some epicly big crowd from what i remember.
Nada's body is South Korea's greatest weapon.
Never.Die
Profile Joined March 2010
Japan189 Posts
March 25 2010 04:31 GMT
#33
Know thy enemy...know thyself.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
March 25 2010 08:32 GMT
#34
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