TL Mafia XX - Page 76
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XeliN
United Kingdom1755 Posts
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BloodyC0bbler
Canada7875 Posts
On March 21 2010 11:13 XeliN wrote: Felt pretty guilty in regards to BM, we even played games on iccup together and were chatting together about the game, felt like an evil manipulator xD IF BM didn't spam so much useless posts that no one wanted to read, he would be fairly decent. He has the potential to be very good, but he just spams a bit to much If he could learn to cut it back he would do so well. | ||
XeliN
United Kingdom1755 Posts
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flamewheel
FREEAGLELAND26780 Posts
On March 21 2010 10:51 BloodyC0bbler wrote: Flame, as fun as this was. Way to many blue roles. When I flipped DT, and incog and L were confirmed as a bus driver and Hatter. I figured there would be one more blue at most (prob vet or second driver). Having two dts, a med and a vet, and multiple drivers was just too much for this. Mafia had to many things that could prevent night hits whereas town had equal KP in one night as mafia. Was still fun, but way to many blues were in this game. Haha yeah--blue roles aren't that fun, in my opinion. Honestly though, I was just thinking about how one medic would have a hell of a time protecting people with bus drivers thrown in, which I believed would have led to blue sniping instead of the mafia always hitting green (I don't understand why the hitlists were as they were, but meh.) With the two public bodyguards, I had pretty much thought that the medic would be tied up protecting either important targets (like L) or the bodyguards (which is essentially what happened--L was protected first two nights and then BGs die.) On the first night, I was really surprised that L didn't get doublestacked, which would've been massively hilarious, or as I recall L saying to me in XVIII: "because we (the mafia) are such cool cats" when Ver was doublestacked. Also: Fishball for MVP, baller switch on d3 and Zona led to the mafia having a winning situation for the next period of time, and BM's lynch should've put them ahead (hmm and then during night two more townies hit?) The roles flipped how they did due to the random number generator, and being the type of person that accepts all kinds of luck (good, bad, otherwise) I just left it as is. Yeah, it was imbalanced, but some games tend to be. All in fun in games though, right? I had hoped that the three "leaders"--Incognito, BloodyC0bbler, and L would try to kill each other. [I actually recall an instant when I asked Incognito over ICQ "what's your next step?" and he replied "get BloodyC0bbler killed."] Mafia, threadwise at least, were very quiet... and that just lead to the town being more controlled. Once again, even with the imbalanced start the two bodyguards dying during the night would've put the town in a bad situation, since neither BC nor madnessman had released their check results threadwise. Overall, I'm just glad that people enjoyed the game, even though thread activity dropped pretty low due to things like death and spring break (mlah.) Sorry again for the imba setup, and I believe the next game I host will have no gimmicks. | ||
BloodyC0bbler
Canada7875 Posts
On March 21 2010 11:21 flamewheel91 wrote: Haha yeah--blue roles aren't that fun, in my opinion. Honestly though, I was just thinking about how one medic would have a hell of a time protecting people with bus drivers thrown in, which I believed would have led to blue sniping instead of the mafia always hitting green (I don't understand why the hitlists were as they were, but meh.) With the two public bodyguards, I had pretty much thought that the medic would be tied up protecting either important targets (like L) or the bodyguards (which is essentially what happened--L was protected first two nights and then BGs die.) On the first night, I was really surprised that L didn't get doublestacked, which would've been massively hilarious, or as I recall L saying to me in XVIII: "because we (the mafia) are such cool cats" when Ver was doublestacked. Also: Fishball for MVP, baller switch on d3 and Zona led to the mafia having a winning situation for the next period of time, and BM's lynch should've put them ahead (hmm and then during night two more townies hit?) The roles flipped how they did due to the random number generator, and being the type of person that accepts all kinds of luck (good, bad, otherwise) I just left it as is. Yeah, it was imbalanced, but some games tend to be. All in fun in games though, right? I had hoped that the three "leaders"--Incognito, BloodyC0bbler, and L would try to kill each other. [I actually recall an instant when I asked Incognito over ICQ "what's your next step?" and he replied "get BloodyC0bbler killed."] Mafia, threadwise at least, were very quiet... and that just lead to the town being more controlled. Once again, even with the imbalanced start the two bodyguards dying during the night would've put the town in a bad situation, since neither BC nor madnessman had released their check results threadwise. Overall, I'm just glad that people enjoyed the game, even though thread activity dropped pretty low due to things like death and spring break (mlah.) Sorry again for the imba setup, and I believe the next game I host will have no gimmicks. Yeah, Madnessman claimed to incog and since incog thinks like I do balance wise, he instantly thought I was fake. However, he let me prove myself before offing me first Mafia lost this mainly due to letting Me, Incog and L do what we wanted with very little pushing, and we just either ignored or bullied the town objectors into submission. Their play this game was too idle. Also, wtf at their hits? | ||
BloodyC0bbler
Canada7875 Posts
On March 21 2010 11:21 XeliN wrote: Think he makes a big mistake that I also do, specially in my first game as town, in thinking too much about the game from his own perspective and not objectively Meh, you can take it from your perspective, but when you really just spam a thread with a bunch of one liners, people just want you to die, regardless of what your are saying. Combined with the fact most of those posts didn't contribute much other than "I will flip green" it just wants him dead more. However, he did point at malongo, and yourself. Pretty sure with a bit more work he could be good. | ||
L
Canada4732 Posts
On March 21 2010 11:21 flamewheel91 wrote: Haha yeah--blue roles aren't that fun, in my opinion. Honestly though, I was just thinking about how one medic would have a hell of a time protecting people with bus drivers thrown in, which I believed would have led to blue sniping instead of the mafia always hitting green (I don't understand why the hitlists were as they were, but meh.) With the two public bodyguards, I had pretty much thought that the medic would be tied up protecting either important targets (like L) or the bodyguards (which is essentially what happened--L was protected first two nights and then BGs die.) On the first night, I was really surprised that L didn't get doublestacked, which would've been massively hilarious, or as I recall L saying to me in XVIII: "because we (the mafia) are such cool cats" when Ver was doublestacked. Also: Fishball for MVP, baller switch on d3 and Zona led to the mafia having a winning situation for the next period of time, and BM's lynch should've put them ahead (hmm and then during night two more townies hit?) The roles flipped how they did due to the random number generator, and being the type of person that accepts all kinds of luck (good, bad, otherwise) I just left it as is. Yeah, it was imbalanced, but some games tend to be. All in fun in games though, right? I had hoped that the three "leaders"--Incognito, BloodyC0bbler, and L would try to kill each other. [I actually recall an instant when I asked Incognito over ICQ "what's your next step?" and he replied "get BloodyC0bbler killed."] Mafia, threadwise at least, were very quiet... and that just lead to the town being more controlled. Once again, even with the imbalanced start the two bodyguards dying during the night would've put the town in a bad situation, since neither BC nor madnessman had released their check results threadwise. Overall, I'm just glad that people enjoyed the game, even though thread activity dropped pretty low due to things like death and spring break (mlah.) Sorry again for the imba setup, and I believe the next game I host will have no gimmicks. Incog was easily neutralize by just not giving him new information. The inaccuracy of mafia hits heavily pointed away from him being guilty. BC was the target of a semi-trap to see if he would guess my role right. Since BC didn't really have any opposition in the DT claimants category, he was pretty much assured and incog's early compliance made him useless to kill. The town wasn't in a bad situation due to the bodyguard deaths either because mafia would have been forced to double hit BC if they wanted a kill. An extra medic and another mafia kp would have balanced the game quite nicely, imo. | ||
flamewheel
FREEAGLELAND26780 Posts
On March 21 2010 11:34 L wrote: Incog was easily neutralize by just not giving him new information. The inaccuracy of mafia hits heavily pointed away from him being guilty. BC was the target of a semi-trap to see if he would guess my role right. Since BC didn't really have any opposition in the DT claimants category, he was pretty much assured and incog's early compliance made him useless to kill. The town wasn't in a bad situation due to the bodyguard deaths either because mafia would have been forced to double hit BC if they wanted a kill. An extra medic and another mafia kp would have balanced the game quite nicely, imo. Or next time there will just be no power roles! PieC9 x2 go go go. | ||
L
Canada4732 Posts
On March 21 2010 11:41 flamewheel91 wrote: Or next time there will just be no power roles! PieC9 x2 go go go. Might be good if people were active, but given our compressed timeframes most people kinda flake out. I've always been for giving everyone something they can do, even if its something small. | ||
Zona
40426 Posts
On March 21 2010 11:34 L wrote: An extra medic and another mafia kp would have balanced the game quite nicely, imo. Do you really think so? I do agree the extra mafia KP would have helped a lot, because it greatly reduces the number of days available to the town before losing, and thus the number of mislynches the town can afford (the number in this game is ridiculously high), but 2 DTs in a game where the protected elected officials can be checked is incredibly powerful. No only can 2 DTs check a significant portion of the game's players between them, but they can confirm each other and the protected mouthpiece they can then use. | ||
XeliN
United Kingdom1755 Posts
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L
Canada4732 Posts
On March 21 2010 11:48 Zona wrote: Do you really think so? I do agree the extra mafia KP would have helped a lot, because it greatly reduces the number of days available to the town before losing, and thus the number of mislynches the town can afford (the number in this game is ridiculously high), but 2 DTs in a game where the protected elected officials can be checked is incredibly powerful. No only can 2 DTs check a significant portion of the game's players between them, but they can confirm each other and the protected mouthpiece they can then use. Extra kp is massive and lets you double up on DTs to get kills. Playing smart would involve someone fake claiming something, then when the town finds out ask for a mafia bus claim to the person who's going to be killed. Then use a pseudo confirmed setup to give him orders; An IRC channel where no one admits their name except the bus, for instance. At this point the moment you discover blues, you can bus them to randoms and siphon hits in which makes the medics useless unless counter counter bussed. tbh, mafia might even be heavily favored in that format depending on how early bus contacts. | ||
Zona
40426 Posts
On March 21 2010 12:22 L wrote: Extra kp is massive and lets you double up on DTs to get kills. Playing smart would involve someone fake claiming something, then when the town finds out ask for a mafia bus claim to the person who's going to be killed. Then use a pseudo confirmed setup to give him orders; An IRC channel where no one admits their name except the bus, for instance. At this point the moment you discover blues, you can bus them to randoms and siphon hits in which makes the medics useless unless counter counter bussed. tbh, mafia might even be heavily favored in that format depending on how early bus contacts. Well remember Fishball's amazing switch to get rid of the bodyguards removed something that could have been a huge factor this game. With checkable elected roles, the DT doesn't need to reveal to the public who he/she is, or if elected, the DT is protected by two layers of protection. Plus with only only 2 shots for the bus driver, it can only nullify medics twice. Interesting plan you have there to trade a mafia member for the bus driver. I think it's a good idea, but with this game it might not have worked so well with so many townies fake claiming that role to others in PM...ugh. If DT checks could be bussed without the DT knowing, then the mafia bus driver could be killer without coordinating. But that wasn't the case in this game. | ||
Ace
United States16096 Posts
On March 21 2010 10:56 Zona wrote: I disagree. I stated this before, but I think that if a player who is town in a game makes bad arguments or is not being helpful in general to aid his or her chances as a mafia member in future games is not a show of skill, but instead shows a lack of skill, because this player is not confident in his or her ability to be helpful and appear town-like in a game as mafia. The player is essentially hurting the town (and his/her) chances to win when playing as a member of the town only to help his/her chances to win when playing as a member of the mafia. this. It's also why I say it's a good idea to lynch players like BM and Vivi early on because if left alive, they WILL make the town lose. | ||
L
Canada4732 Posts
On March 21 2010 13:05 Ace wrote: this. It's also why I say it's a good idea to lynch players like BM and Vivi early on because if left alive, they WILL make the town lose. And if they're mafia they play the exact same way as if they're town: Inconsistently and illogically. Its like some kind of braindead super-armor. | ||
Ace
United States16096 Posts
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~OpZ~
United States3652 Posts
On March 21 2010 13:15 L wrote: And if they're mafia they play the exact same way as if they're town: Inconsistently and illogically. Its like some kind of braindead super-armor. Brain dead super armor...Lol... L and Ace agreed too. Hahaha | ||
johnnyspazz
Taiwan1470 Posts
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tree.hugger
Philadelphia, PA10406 Posts
Also, I wasn't 'inactive', I followed the thread fairly closely, but seeing as how there would really never be enough people willing to lynch an 'inactive' over an active player in a game with no clues, I just tried to lie low. I think that may be this style's biggest fault, there's nothing that encourages participation. That said, the action list shows pretty clearly that we did a good job of staying off people's radar, but also that the net was closing pretty fast. We didn't connect on our second bus driver hit, and with so many blues alive, there simply was no time left to pull it back together, so we did agree to call it. gg. | ||
Bill Murray
United States9292 Posts
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