On March 09 2010 12:18 KhAlleB wrote:
I'm curious to know why people vote for the mule
I'm curious to know why people vote for the mule
because the mule are for terran user
Forum Index > Polls & Liquibet |
Oddysay
Canada597 Posts
On March 09 2010 12:18 KhAlleB wrote: I'm curious to know why people vote for the mule because the mule are for terran user | ||
iHeartToSsGirL
United States3 Posts
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TeabagInsurance
Canada320 Posts
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Love.Zelduck
United States170 Posts
Queen (2956) 40% OH GOD THE IRONY + Show Spoiler + It's already in bw. It's just (almost) worthless. You really shouldn't need this spoiler to get the joke, but lest I be misunderstood... | ||
CharlieMurphy
United States22895 Posts
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NiGoL
1868 Posts
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Khalleb
Canada1909 Posts
On March 16 2010 09:11 NiGoL wrote: ya seeker missile is a lill imba, no one has mentioned banelings? infestors? from my point of view SM look a bit like irradiate but he just do instant domage instead over time but i dont know how much less domage the irradiate does | ||
Nightwolf
United States10 Posts
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hacpee
United States752 Posts
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PeAcY6969
France621 Posts
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LuDwig-
Italy1143 Posts
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Garnet
Vietnam9007 Posts
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Saugardas
121 Posts
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Piste
6162 Posts
On March 09 2010 10:53 AzureEye wrote: Show nested quote + On March 09 2010 10:02 Zona wrote: On March 09 2010 09:31 Two_DoWn wrote: Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there. 150 mineral difference is huge when it comes to exponential economy growth, extra drones are produced more quickly, which mine more minerals, which allows more production, etc and since hatcheries are also the zerg's production building - that's like 40% off the cost of gateways or factories or barracks this results in all the zerg's attack timings being so much faster - and their expansions as well, since they can save minerals on all the no longer necessary extra hatcheries in their bases. Actually I think Queen/injecting larva as unfair in SC1 is exaggerrated by people who have limited understanding. In Broodwar, Z is forced to make another hatchery if it wants more production capabilities. This prevented Zerg from doing 1 base all-in aggressive plays like Protoss or Terran could like 5 gate goon PvZ, 4 rax sunken break etc. because they could stay in 1 base and create multiple production facilities, while Z has to pay more money for increased unit production (hatchery = 350, gateway/rax = 150) and their units are more fragile so the fact that each hatchery offers 3 larva barely compensates. If Z was forced to build another hatchery for more unit production, it almost always makes more sense to simply expand while you're doing that since it can't hurt you. Not to mention that scouting the number of hatcheries was a much more valuable scouting information than simply scouting a Terran going building factory, since he can go dual ports for heavy vessel usage, or increase factory and mass tanks, etc. Basically, Im saying that Z's meta-game is heavily restricted by the playstyle centered around hatcheries and this helps Zerg be more flexible race since, in my view, they were incredibly inflexible in broodwar I think having a worker that can bring in minerals 6 times the speed of your usual workers available so early in the game gives you superior economy and should not be in SC1 ever. Warp gates are almost as imbalanced in SC1 due to the degree to which they could be abused for early aggression you are talking about "people who have limited understanding." I read what you wrote and I see you belong to the "people who think they knows when they actually don't know". hatchery = 350, gateway/rax = 150 hatchery is 300the fact that each hatchery offers 3 larva barely compensates hatchery offers one larva at a time, but you can save them maximum amount of 3If Z was forced to build another hatchery for more unit production, it almost always makes more sense to simply expand while you're doing that since it can't hurt you. this is not true at all. you expand when you know you can defend the bases. it's not even close to "almost". | ||
KOFgokuon
United States14886 Posts
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slayerx557
1 Post
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Khalleb
Canada1909 Posts
On March 18 2010 06:28 slayerx557 wrote: LMAO YOU GUYS SERIOUS?...... INFESTORS THAT SPAWN INFESTED TERRAN WOULD BE SO DAM IMBA if infest terran still be kamikaz, if so hell ya | ||
OminouS
Sweden1343 Posts
If you only add 1 abillity and the other races stay the same, chrono boost is the most imba one for sure. Early lots vs Z, early goons vs T. The timing would be so good with 50% faster production, it's not even a competition. | ||
AzureEye
United States1360 Posts
On March 17 2010 09:08 Piste wrote: you are talking about "people who have limited understanding." I read what you wrote and I see you belong to the "people who think they knows when they actually don't know". hatchery is 300 hatchery offers one larva at a time, but you can save them maximum amount of 3 Show nested quote + this is not true at all. you expand when you know you can defend the bases. it's not even close to "almost".If Z was forced to build another hatchery for more unit production, it almost always makes more sense to simply expand while you're doing that since it can't hurt you. What a great way to refute my argument by using Ad Hominem attacks Hatchery is 350 sir, 300 + the cost of the drone. It's actually more than 350 because the loss of the drone's mining time but we'll play safe & nice and just say its 350. Your point about hatchery offering one larva at a time actually helps my argument more because you just aided my point about hatchery's inferiority unable to compensate for the lack of production buildings. I'm saying that by building another hatchery for increasing unit production, its ideal to place it where your expo will be because you can create another expo that way at the same time as increasing unit production. | ||
semantics
10040 Posts
On March 18 2010 07:23 KhAlleB wrote: Show nested quote + On March 18 2010 06:28 slayerx557 wrote: LMAO YOU GUYS SERIOUS?...... INFESTORS THAT SPAWN INFESTED TERRAN WOULD BE SO DAM IMBA if infest terran still be kamikaz, if so hell ya instead of the infested terran being a terran that somehow shotting the same rine gun does less damage and cannot move at all. t-t it actually would be a better skill if it would just consume all your energy and spawn as many as possible all at once instead of taking 2 mins to waste your energy on them. Or make them spawn in groups of like 5 or 10 | ||
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