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Active: 1392 users

Most imba SC2 ability if put in SC1? - Page 4

Forum Index > Polls & Liquibet
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thezergk
Profile Joined October 2009
United States492 Posts
March 10 2010 04:13 GMT
#61
On March 09 2010 11:25 checo wrote:
Were is Nydus network option XD???


You can do a Nydus Network in SC1. It just requires a proxy hatch and Hive tech lol.
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
20_E.Reed
Profile Joined December 2009
United States50 Posts
March 10 2010 04:36 GMT
#62
On March 09 2010 09:35 Foreplay wrote:
Show nested quote +
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

1 hatch hydra would destroy anything.



it would be even more effective because no lair needed PLUS u get 8 minerals per patch in sc1

no one would be able to survive 1 hatch hydra
Disregard
Profile Blog Joined March 2007
China10252 Posts
March 10 2010 04:44 GMT
#63
SC2 Queens in SC1 ZvZ should be enjoyable.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
peanutter
Profile Joined February 2009
Australia165 Posts
March 10 2010 05:19 GMT
#64
the queen IS in sc1 and it does next to nothing
Chen
Profile Joined June 2009
United States6344 Posts
March 10 2010 07:13 GMT
#65
On March 10 2010 11:49 a176 wrote:
Dunno about queen. 150 minerals is alot to ask from a zerg in early game.

Queen replaces a hatchery. i think its been well documented and proven that a queen>>> a normal hatchery.
Jyxz
Profile Joined November 2009
United States117 Posts
Last Edited: 2010-03-10 08:35:36
March 10 2010 08:35 GMT
#66
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

Yeah your right, queens don't attack, or have 2 other abilties... and they def wouldnt hit corsairs allowing you different teching options.
This is Jimmy
laste
Profile Joined November 2008
Bulgaria242 Posts
March 10 2010 15:08 GMT
#67
Queen seriously?
Everybody will be in bronze soon, because Tasteless will have all our ladder points.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 10 2010 16:09 GMT
#68
I love how all the Protoss players in this thread complained about Queen, early Z aggression, and how all the Terran players complained about everything except the MULE

This poll is too biased
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Raneth
Profile Joined December 2009
England527 Posts
March 10 2010 16:22 GMT
#69
actually, im switching to chronoboost or warpgates, just imagine how many units best could make...
tom: "dont you mean TWO g keys???" kwark: "nah, i'll probably just press it twice"
beefhamburger
Profile Joined December 2007
United States3962 Posts
March 10 2010 18:44 GMT
#70
On March 10 2010 02:21 Virtue wrote:
Show nested quote +
On March 10 2010 00:35 beefhamburger wrote:
Queens are also an anti-air unit. That negates so many sair/wraith builds allowing zerg to drone up without having to insta-tech to hydras for prevention and losing overlords early on.

lol hydras are teir 1 it's hardly an issue to get hydra tech in sc1 also if all zerg did was mass drones he'd get fake saired and just get 2 gated

Yes but you don't have to waste that ~100 gas (den + 2 hydras) speeding up his lair and tech which is a big deal. Having the queen alone will prevent early vult/wraith/sair with little to no losses more efficiently with no slowdown in teching. And if he 2 gates when you queen, that's even better since you'll have the queen which you can micro as well as even more lings with spawn larvae.
Yamato
Profile Joined February 2010
United States33 Posts
Last Edited: 2010-03-10 18:54:50
March 10 2010 18:54 GMT
#71
On March 10 2010 01:43 SturmAddict wrote:
how can you cast chrono boost when your nexus has no energy bar. easily the most balanced ability to be added. because you cant use it anyways


yup.

what about sc2 style hallucinations? =)
Storm)
Profile Joined December 2008
Canada14 Posts
March 10 2010 21:52 GMT
#72
queen by a long shot honestly. Zerg would be bitched at as then new protoss.
Rambling.
Profile Blog Joined May 2008
Canada314 Posts
March 10 2010 22:57 GMT
#73
On March 09 2010 09:57 Jyvblamo wrote:
Guys, guys!
Queen is already in SC1.
Pretty sure it's not imba.

Also, Queen is not an ability.


Queen is not an ability! True!
An unfortunate person is one who tries to fart but shits instead
Gjon
Profile Joined November 2009
Albania20 Posts
March 11 2010 02:43 GMT
#74
On March 10 2010 08:17 DreaM)XeRO wrote:
dear god. with queens imagine a 2 hatch hydra .


warp gates would be pretty boss though
no more walking fucking dt's -_-



soo tru... cant rush dts on desti as well as warping them in
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
March 11 2010 03:24 GMT
#75
On March 10 2010 11:23 Leath wrote:
Show nested quote +
On March 09 2010 09:12 MorroW wrote:
most imba?
it would be auto win for all of them so i dont see how something can be most imba

Take a balance, put two weights, each on one side
A) 5 Kg and 5 Kg
They are balanced

B) 20 Kg and 5 Kg
The balance has shifted its balance to the left side

C) 6 Kg and 5 Kg
The balance is slightly skewed towards the left side

B) is the most imbalanced



Comparison fails.

A) 5 Kg and 5 Kg.
They are balanced.

Let 5 Kg = x

20Kg and 5 Kg
4x and x.
4x > x.

At this point side with 4x is the most imbalanced. However, if imba-ness of those two skills that are being compared increases dramatically, this logic breaks down completely.

Let us assume x = infinity.

4(infinity) = infinity.

Thus neither left skill (4x) or right skill (x) is most imbalanced as both of them are skills that would devastate even Flash when brought to SC 1.





+ Show Spoiler +
Nah. Just j/k. I voted warp gates.
Cpt.beefy
Profile Blog Joined September 2006
Ireland799 Posts
March 11 2010 04:25 GMT
#76
all of the above.

stupid poll
Our Beloved Geoff "inControl" Robinson.
Kakisho
Profile Joined January 2010
United States240 Posts
March 11 2010 04:27 GMT
#77
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.


If it was exactly 150 minerals saved that means zergling rushes that have 6 more zerglings. Besides the fact that 12 zerglings early game will defeat other army, it also makes Zerg at a higher advantage. Beforehand, as time progressed the only way to maintain unit production would be to make another hatchery. Having queens which have creep tumor as well (which helps mid-to-late game) makes Zerg army 600 minerals bigger than the enemies. That's two control groups of zerglings that could be either coming in for a surround or just going straight for the enemy base while the normal armies clash.
Cold wind, chilling.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-03-11 07:18:50
March 11 2010 07:18 GMT
#78
Queen in SC1 would be jsut as ridiculously imba as in SC2 I guess. ^^'

*Edit: but warpgates are a close second!
https://soundcloud.com/thesamplethief
win8282
Profile Blog Joined May 2009
Korea (South)454 Posts
March 11 2010 08:53 GMT
#79
If it goes to mid-late game, MULE seems (dunno, haven't played beta) to be most imba. Imagine the ridiculous force of terran timing pushes off 2 bases. Even chrono-boosted arbs, queen supported hatcheries won't be able to stop monstrous terran mech pushes. Imagine a 9 fact push at a timing when you'd usually see a 6 fact push...
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
March 11 2010 11:15 GMT
#80
On March 09 2010 10:02 Zona wrote:
Show nested quote +
On March 09 2010 09:31 Two_DoWn wrote:
Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there.

150 mineral difference is huge when it comes to exponential economy growth, extra drones are produced more quickly, which mine more minerals, which allows more production, etc
and since hatcheries are also the zerg's production building - that's like 40% off the cost of gateways or factories or barracks
this results in all the zerg's attack timings being so much faster - and their expansions as well, since they can save minerals on all the no longer necessary extra hatcheries in their bases.



wait a minute, wait a minute. how does the queen saving you 150 minerals(after costing you 150 minerals) equal to anything better than the MULE which gives you 270 FREE minerals?!
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
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