On March 09 2010 11:25 checo wrote:
Were is Nydus network option XD???
Were is Nydus network option XD???
You can do a Nydus Network in SC1. It just requires a proxy hatch and Hive tech lol.
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thezergk
United States492 Posts
On March 09 2010 11:25 checo wrote: Were is Nydus network option XD??? You can do a Nydus Network in SC1. It just requires a proxy hatch and Hive tech lol. | ||
20_E.Reed
United States50 Posts
On March 09 2010 09:35 Foreplay wrote: Show nested quote + On March 09 2010 09:31 Two_DoWn wrote: Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there. 1 hatch hydra would destroy anything. it would be even more effective because no lair needed PLUS u get 8 minerals per patch in sc1 no one would be able to survive 1 hatch hydra | ||
Disregard
China10252 Posts
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peanutter
Australia165 Posts
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Chen
United States6344 Posts
On March 10 2010 11:49 a176 wrote: Dunno about queen. 150 minerals is alot to ask from a zerg in early game. Queen replaces a hatchery. i think its been well documented and proven that a queen>>> a normal hatchery. | ||
Jyxz
United States117 Posts
On March 09 2010 09:31 Two_DoWn wrote: Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there. Yeah your right, queens don't attack, or have 2 other abilties... and they def wouldnt hit corsairs allowing you different teching options. | ||
laste
Bulgaria242 Posts
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AzureEye
United States1360 Posts
This poll is too biased | ||
Raneth
England527 Posts
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beefhamburger
United States3962 Posts
On March 10 2010 02:21 Virtue wrote: Show nested quote + On March 10 2010 00:35 beefhamburger wrote: Queens are also an anti-air unit. That negates so many sair/wraith builds allowing zerg to drone up without having to insta-tech to hydras for prevention and losing overlords early on. lol hydras are teir 1 it's hardly an issue to get hydra tech in sc1 also if all zerg did was mass drones he'd get fake saired and just get 2 gated Yes but you don't have to waste that ~100 gas (den + 2 hydras) speeding up his lair and tech which is a big deal. Having the queen alone will prevent early vult/wraith/sair with little to no losses more efficiently with no slowdown in teching. And if he 2 gates when you queen, that's even better since you'll have the queen which you can micro as well as even more lings with spawn larvae. | ||
Yamato
United States33 Posts
On March 10 2010 01:43 SturmAddict wrote: how can you cast chrono boost when your nexus has no energy bar. easily the most balanced ability to be added. because you cant use it anyways yup. what about sc2 style hallucinations? =) | ||
Storm)
Canada14 Posts
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Rambling.
Canada314 Posts
On March 09 2010 09:57 Jyvblamo wrote: Guys, guys! Queen is already in SC1. Pretty sure it's not imba. Also, Queen is not an ability. Queen is not an ability! True! | ||
Gjon
Albania20 Posts
On March 10 2010 08:17 DreaM)XeRO wrote: dear god. with queens imagine a 2 hatch hydra . warp gates would be pretty boss though no more walking fucking dt's -_- soo tru... cant rush dts on desti as well as warping them in | ||
haster27
Taiwan809 Posts
On March 10 2010 11:23 Leath wrote: Show nested quote + On March 09 2010 09:12 MorroW wrote: most imba? it would be auto win for all of them so i dont see how something can be most imba Take a balance, put two weights, each on one side A) 5 Kg and 5 Kg They are balanced B) 20 Kg and 5 Kg The balance has shifted its balance to the left side C) 6 Kg and 5 Kg The balance is slightly skewed towards the left side B) is the most imbalanced Comparison fails. A) 5 Kg and 5 Kg. They are balanced. Let 5 Kg = x 20Kg and 5 Kg 4x and x. 4x > x. At this point side with 4x is the most imbalanced. However, if imba-ness of those two skills that are being compared increases dramatically, this logic breaks down completely. Let us assume x = infinity. 4(infinity) = infinity. Thus neither left skill (4x) or right skill (x) is most imbalanced as both of them are skills that would devastate even Flash when brought to SC 1. + Show Spoiler + Nah. Just j/k. I voted warp gates. | ||
Cpt.beefy
Ireland799 Posts
stupid poll | ||
Kakisho
United States240 Posts
On March 09 2010 09:31 Two_DoWn wrote: Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there. If it was exactly 150 minerals saved that means zergling rushes that have 6 more zerglings. Besides the fact that 12 zerglings early game will defeat other army, it also makes Zerg at a higher advantage. Beforehand, as time progressed the only way to maintain unit production would be to make another hatchery. Having queens which have creep tumor as well (which helps mid-to-late game) makes Zerg army 600 minerals bigger than the enemies. That's two control groups of zerglings that could be either coming in for a surround or just going straight for the enemy base while the normal armies clash. | ||
kickinhead
Switzerland2069 Posts
*Edit: but warpgates are a close second! | ||
win8282
Korea (South)454 Posts
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danl9rm
United States3111 Posts
On March 09 2010 10:02 Zona wrote: Show nested quote + On March 09 2010 09:31 Two_DoWn wrote: Queen is the same as having another hatchery. All it does is save 150 minerals. It would have next to no effect on SC1 if it was there. 150 mineral difference is huge when it comes to exponential economy growth, extra drones are produced more quickly, which mine more minerals, which allows more production, etc and since hatcheries are also the zerg's production building - that's like 40% off the cost of gateways or factories or barracks this results in all the zerg's attack timings being so much faster - and their expansions as well, since they can save minerals on all the no longer necessary extra hatcheries in their bases. wait a minute, wait a minute. how does the queen saving you 150 minerals(after costing you 150 minerals) equal to anything better than the MULE which gives you 270 FREE minerals?! | ||
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