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Most imba SC2 ability if put in SC1? - Page 3

Forum Index > Polls & Liquibet
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writer22816
Profile Blog Joined September 2008
United States5775 Posts
March 09 2010 12:38 GMT
#41
definitely queens/warpgates. warpgates would be ridiculous and would make elevator pvt instant win.
8/4/12 never forget, never forgive.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 09 2010 13:02 GMT
#42
i think it's warp gate.. can u imagine manner pyloning --> zealots raping your scvs lol
manner
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
March 09 2010 13:37 GMT
#43
cant wait to see what pros will end up doing with these techs
SkelA
Profile Blog Joined January 2007
Macedonia13069 Posts
March 09 2010 15:03 GMT
#44
Queen for sure nothing comes close to this
Stork and KHAN fan till 2012 ...
beefhamburger
Profile Joined December 2007
United States3962 Posts
March 09 2010 15:35 GMT
#45
Queens are also an anti-air unit. That negates so many sair/wraith builds allowing zerg to drone up without having to insta-tech to hydras for prevention and losing overlords early on.
quinnydinny
Profile Joined February 2010
United States38 Posts
Last Edited: 2010-03-09 16:40:11
March 09 2010 16:39 GMT
#46
Queen is really good but somewhat easy to loose. I'm not sure if anyone has done the calculations comparing them.
SturmAddict
Profile Joined October 2009
Malaysia176 Posts
March 09 2010 16:43 GMT
#47
how can you cast chrono boost when your nexus has no energy bar. easily the most balanced ability to be added. because you cant use it anyways
ultimateq
Profile Joined January 2010
United States114 Posts
March 09 2010 17:16 GMT
#48
It's really hard to pick. The Queen is fantastic for early game pushes because you can make so much so fast. But later on in the game when the opponent starts to catch up in unit production I think chrono boost might be better, because he can make just as many units at the same time, but is making them 50% faster.
semantics
Profile Blog Joined November 2009
10040 Posts
March 09 2010 17:21 GMT
#49
On March 10 2010 00:35 beefhamburger wrote:
Queens are also an anti-air unit. That negates so many sair/wraith builds allowing zerg to drone up without having to insta-tech to hydras for prevention and losing overlords early on.

lol hydras are teir 1 it's hardly an issue to get hydra tech in sc1 also if all zerg did was mass drones he'd get fake saired and just get 2 gated
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 09 2010 20:18 GMT
#50
don't understand question= can't answer this sorry! =(
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 09 2010 20:59 GMT
#51
definitely queen. zerg wouldn't need to have more bases than the other races now, inherently giving them a huge advantage.
When they see MC Probe, all the ladies disrobe.
peidongyang
Profile Joined January 2009
Canada2084 Posts
March 09 2010 21:12 GMT
#52
Imagine if you could just make a queen, inject larva, and send it to harrass protoss or terran with sc1 worker mechanics/ai

muahahahhahahahahahah
the throws never bothered me anyway
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
March 09 2010 22:00 GMT
#53
queen + early game rushes = FFFFFFFFUUUUUUUUUUUUUUUUUUUUUU
I like haikus and / I can not lie. You other / brothers can't deny
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
March 09 2010 23:17 GMT
#54
dear god. with queens imagine a 2 hatch hydra .


warp gates would be pretty boss though
no more walking fucking dt's -_-
cw)minsean(ru
Leath
Profile Blog Joined July 2006
Canada1724 Posts
March 10 2010 02:23 GMT
#55
On March 09 2010 09:12 MorroW wrote:
most imba?
it would be auto win for all of them so i dont see how something can be most imba

Take a balance, put two weights, each on one side
A) 5 Kg and 5 Kg
They are balanced

B) 20 Kg and 5 Kg
The balance has shifted its balance to the left side

C) 6 Kg and 5 Kg
The balance is slightly skewed towards the left side

B) is the most imbalanced

http://www.kongregate.com/?referrer=Sagess
Gnaix
Profile Joined February 2009
United States438 Posts
March 10 2010 02:26 GMT
#56
On March 09 2010 10:53 Shinshady wrote:
Show nested quote +
On March 09 2010 10:07 LunarDestiny wrote:
Chrono Boost: Cannon rush becomes a legit opening.

Chrono boost cant be used on buildings that are warping in only can be used to research things faster thus, chrono boost doesn't help cannon rush in anyway.

he means you can get enough minerals to support the cannons
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Gnaix
Profile Joined February 2009
United States438 Posts
March 10 2010 02:29 GMT
#57
MULES definitely. you can scv rush while still having an economy
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
March 10 2010 02:41 GMT
#58
My order:

Queen: pretty self explanatory, zerg already get so much so fast T_T
MULE: Imagine TvZ if they have this, 8rax becomes even more imba 0 supply super fast mining and you can get all the investment back.
Chrono Boost: pretty self explanatory, speeds everything up
Warp Gate: Most people put this way higher but I don't think it would be too huge of a deal, in SC we already kill every pylon we come across, although if you leave a manner pylon or get a pylon hidden in your base....
Hi.
a176
Profile Blog Joined August 2009
Canada6688 Posts
March 10 2010 02:49 GMT
#59
Dunno about queen. 150 minerals is alot to ask from a zerg in early game.
starleague forever
PeT[uK]
Profile Joined November 2009
United States412 Posts
March 10 2010 03:41 GMT
#60
how is it not the MULE? 300 mins just like that? that could just steamroll any match up. then id have to say warpgate. then queen, then chrono boost
How Happy Are the Blameless Vestals Lot.
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